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34b7937ee2
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1.moved IndexBufferData to VK.h from VKPrimitive.h
2.renamed to GetIndexBufferData from GetIndexBuffer of Primitive
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2023-05-06 19:28:42 +08:00 |
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2eac17ac61
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removed VertexInputDataGroup, Renderable only have basic vertexinputdata
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2023-05-05 21:11:39 +08:00 |
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7031270476
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VKRenderable and CommandBufferRender supported newly VertexInputLayout
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2023-05-04 19:11:18 +08:00 |
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b9bd4f6c4b
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renamed a value.
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2023-05-02 18:56:55 +08:00 |
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db0a8ee256
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Created VertexInputData at VKRenderable.h
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2023-04-28 11:09:22 +08:00 |
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b4dccf7814
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use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
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2023-03-02 20:19:25 +08:00 |
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2fb443bcb4
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updated codes to support newly CM??? modules.
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2023-02-19 19:28:47 +08:00 |
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cd2f278e84
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renamed to VertexInputLayout instead of VertexAttributeBinding
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2022-10-11 19:16:06 +08:00 |
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d8d8d97abd
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renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater
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2022-06-24 21:06:38 +08:00 |
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0fca6b8fc4
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renamed to Primitive from Renderable
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2022-06-24 17:51:05 +08:00 |
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f55186a9c8
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将顶点输入流最终格式绑定放在MaterialInstance中,并改动相关类。
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2021-11-29 20:12:10 +08:00 |
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af72c68ebe
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used VBO instead of VAB
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2021-11-29 15:58:48 +08:00 |
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b0ec12112f
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add comments
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2021-04-30 18:56:20 +08:00 |
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a4cfcb327a
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改名防止冲突
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2020-11-30 15:40:26 +08:00 |
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6a678287d0
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将VulkanRender代码移到SceneGraph中
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2020-11-26 18:04:57 +08:00 |
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