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e18a6e7a4a
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improved gizmo3dmove
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2024-07-30 13:55:44 +08:00 |
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741e0e8ade
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OK!OK!OK! Draw Gizmo3DMove model was correct.
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2024-07-30 01:01:29 +08:00 |
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f2a6c61c25
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[WIP] render gizmo_move, but model is incorrect.
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2024-07-30 00:47:28 +08:00 |
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412ed6f3f2
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[WIP] first version of gizmo move test,,can't RUN.
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2024-07-29 14:01:10 +08:00 |
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03f7237db3
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move StaticMesh.cpp
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2024-07-29 13:19:24 +08:00 |
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f79410e434
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[WIP] StaticMesh and GizmoMove
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2024-07-28 23:34:04 +08:00 |
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a04752b391
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example update.
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2024-07-17 01:39:13 +08:00 |
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6571a27f41
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added StaticMesh.cpp/.h in example, they should move to SceneGraph in future
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2024-07-15 01:23:13 +08:00 |
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006929e86f
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splite GizmoResource.h
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2024-07-14 23:49:05 +08:00 |
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25957d8d32
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fixed RayPicking example
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2024-07-10 02:00:18 +08:00 |
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c29346887c
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added to init 2d gizmo resource.
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2024-07-10 01:14:54 +08:00 |
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69b9556ca1
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moved GizmoColor/GizmoShape to Gizmo.h
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2024-07-10 00:35:57 +08:00 |
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94a0e03c44
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[WIP] MIPManager
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2024-07-02 00:51:59 +08:00 |
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eb70cb1ea4
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[WIP] Gizmo update codes;
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2024-07-01 23:31:18 +08:00 |
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3a6ec1f589
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Added codes of to create shape in GizmoResource.cpp
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2024-07-01 13:37:47 +08:00 |
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cfc3ac8250
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Luminance change to ufloat8 instead of float in VertexLum material
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2024-07-01 02:57:33 +08:00 |
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04b77cadf9
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Added GizmoResource.cpp
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2024-06-26 01:51:13 +08:00 |
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fafe6c077b
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[WIP] Gizmo
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2024-06-25 01:17:47 +08:00 |
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c61e4dfdb8
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Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size.
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2024-06-16 22:58:45 +08:00 |
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1abe8770d7
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removed Std3D/VertexLum2D.mtl
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2024-06-12 09:55:50 +08:00 |
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66fbe5571e
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added comments
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2024-06-12 08:56:01 +08:00 |
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4fcdd42ce4
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fixed RayPicking.cpp sample on newest sdk.
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2024-06-12 08:53:54 +08:00 |
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b71c912fd5
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[WIP] RayPicking.cpp
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2024-06-12 02:14:56 +08:00 |
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cd4733a491
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PlaneGrid use 2d position format instead of 3d.
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2024-06-02 20:15:56 +08:00 |
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66ef3160e1
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used newly VKBufferMap in PrimitiveCreater
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2024-06-02 12:16:33 +08:00 |
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bba5a660a3
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fixed PlaneGrid3D sample
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2024-06-01 12:07:34 +08:00 |
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bf50333f5b
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Remove the excess # include
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2024-05-23 02:28:09 +08:00 |
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3bbbe18c40
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use VAB instead of VBO
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2024-04-24 01:44:01 +08:00 |
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d8140ae64e
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use VAB instead of VBO
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2024-04-24 01:38:55 +08:00 |
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35b7c9651f
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used 3 colors in BlinnPhongDirectionLight.cpp
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2024-03-16 00:20:27 +08:00 |
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89b9735f99
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improved sample.
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2024-03-15 01:38:47 +08:00 |
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7f744d1207
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updated test codes.
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2024-03-13 00:13:58 +08:00 |
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2ce36ec26c
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fixed a bug in ShaderCreateInfoVertex.cpp, put "C-style string" in function that it's a bug.
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2024-03-07 00:07:49 +08:00 |
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5ba3c1790d
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removed standalone ".glsl" files ,merge to c++ codes.
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2024-03-06 23:24:57 +08:00 |
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ff6a644e8f
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added BlinnPhong.h
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2024-03-04 13:13:33 +08:00 |
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55c27a883b
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init empty BlinnPhongDirectionLight example
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2024-02-12 08:20:24 +08:00 |
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6a7f8e7754
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fixed access method
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2024-02-03 19:53:19 +08:00 |
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ba2d479f05
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improved Gizmo3DMove.cpp
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2023-11-02 18:51:02 +08:00 |
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b16341c0f9
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draw gizmo3d move, next step is mouse to pick the gizmo
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2023-11-01 18:37:10 +08:00 |
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c4deceebd9
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first step for BlinnPhongPureColor
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2023-10-31 17:59:12 +08:00 |
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4ed0e281b2
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first run MetricCellsGrid OK!
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2023-10-13 19:22:11 +08:00 |
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8ba171efda
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added debug name.
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2023-10-12 05:55:39 +08:00 |
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317635877b
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optimized MaterialRenderList, removed last_vil(pipeline already include vil), don't create assign_buffer if material don't include assign
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2023-10-12 02:24:58 +08:00 |
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255c7859f1
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optimized DescriptorSets::Update
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2023-10-12 01:40:59 +08:00 |
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a5830e18cb
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added ReserveDirection
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2023-10-11 19:38:12 +08:00 |
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ae88a65315
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added newly CreateMaterialInstance that include MIData
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2023-10-11 19:14:24 +08:00 |
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77b0266cdc
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Used SceneAppFramework instead of CameraAppFramework in RayPicking.cpp
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2023-10-11 19:06:18 +08:00 |
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c99934fdf9
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added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file.
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2023-10-11 19:02:17 +08:00 |
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6f58475abd
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added SceneAppFramework, global_descriptor.Bind used auto-mode.
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2023-10-11 18:49:29 +08:00 |
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8a5711154f
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finished StdMaterialLoader, test all examples ok.
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2023-10-10 14:49:33 +08:00 |
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