Logo
Explore Help
Register Sign In
hyzboy/ULRE
1
0
Fork 0
You've already forked ULRE
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
641 Commits 24 Branches 0 Tags
Commit Graph

15 Commits

Author SHA1 Message Date
hyzboy
e2810f7d7d use "Value" instead "X" for Float1 node. 2019-12-21 13:44:25 +08:00
hyzboy
1ec3542ac8 test ComboVector1to3 shader 2019-12-20 22:08:10 +08:00
hyzboy
f6417e79d0 add comboVector and splitVector node 2019-12-19 18:08:27 +08:00
hyzboy
7dd42cb369 1.ShaderNode "VertexInput" add "Double" support
2.use Macro to instead repeat code
2019-12-18 20:33:46 +08:00
hyzboy
7852b59e20 the ShaderMaker can run first version. 2019-12-18 20:12:56 +08:00
hyzboy
f9531064b6 update ShaderMaker 2019-12-16 20:35:51 +08:00
hyzboy
791a034085 base struct of ShaderMaker 2019-12-15 20:51:11 +08:00
hyzboy
751caa1db8 create "enum class NodeType" instead "Node::type_name" 2019-12-14 20:52:58 +08:00
hyzboy
0aaec981b2 to improved the CreateDefaultVertexShader() 2019-12-14 13:42:16 +08:00
hyzboy
e61ed1d146 first build&test ok of ShaderMaker 2019-12-13 17:55:20 +08:00
hyzboy
2fa918c00d first finished check function of ShaderMaker.wait test. 2019-12-13 11:20:08 +08:00
hyzboy
c3a3275f12 update struct 2019-12-12 22:25:40 +08:00
hyzboy
47ccb2c3c6 update finished node define. 2019-12-11 19:33:29 +08:00
hyzboy
5deb57460c create stand-alone shader common.h 2019-12-10 22:12:09 +08:00
hyzboy
c37a858524 splite to many header files from shader's node/param 2019-12-10 21:52:10 +08:00
Powered by Gitea Version: 1.23.6 Page: 130ms Template: 11ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API