e02aaf812d
Renamed to Square from plane
2024-08-30 00:38:40 +08:00
ca6d99b6fb
gizmo's scale/move/rotate to use same Value.
2024-08-30 00:30:06 +08:00
3f37fec8a8
use hgl_cmp<Matrix4f> instead of IsNearlyEqual
2024-08-29 20:25:57 +08:00
3fc9971cf7
clear debug code.
2024-08-29 13:45:28 +08:00
442e52e17c
[BUG] gizmoMove rootNote's ScaleMatrix's Z is non-work.
2024-08-29 13:37:13 +08:00
8245d83309
TEST CORRECT....WHY?
2024-08-29 13:07:02 +08:00
a9526ce956
Updated to support Newly SceneOrient,compiled all OK! but Non test..next step is test samples.
2024-08-27 01:27:53 +08:00
0a5fb750fa
create BillboardSceneNode, but isn't final design.
2024-08-08 01:43:20 +08:00
9443dd5942
to support GLM_FORCE_AVX2
2024-08-05 01:25:49 +08:00
5213651054
Used Transform instead of Matrix4f in SceneOrient, MaterialRenderList/RenderAssignBuffer supports updating the L2WMatrix of only the changed objects
2024-08-04 22:35:31 +08:00
3768507169
save full SceneNode in RenderNode,added length sort.
2024-08-02 23:17:07 +08:00
7f074c6c79
Added a white ring outside gizmo_rotate
2024-08-01 01:42:21 +08:00
2137725bd2
Improved Torus codes
2024-07-31 00:17:23 +08:00
f7a0e97e49
test Draw Gizmo Rotate+Move
2024-07-31 00:11:24 +08:00
c3a1266da6
Correct draw Gizmo Rotate/Scale, OK!!
2024-07-30 23:54:25 +08:00
e18a6e7a4a
improved gizmo3dmove
2024-07-30 13:55:44 +08:00
741e0e8ade
OK!OK!OK! Draw Gizmo3DMove model was correct.
2024-07-30 01:01:29 +08:00
f2a6c61c25
[WIP] render gizmo_move, but model is incorrect.
2024-07-30 00:47:28 +08:00
28fcdb6216
preparing LerpLine example.
2024-07-30 00:11:04 +08:00
412ed6f3f2
[WIP] first version of gizmo move test,,can't RUN.
2024-07-29 14:01:10 +08:00
03f7237db3
move StaticMesh.cpp
2024-07-29 13:19:24 +08:00
f79410e434
[WIP] StaticMesh and GizmoMove
2024-07-28 23:34:04 +08:00
eef7f58575
updated texture_format_list.cpp
2024-07-27 20:52:58 +08:00
0c669807d7
[WIP]preparing fix DrawText.cpp
2024-07-26 03:27:32 +08:00
fdf073376c
fixed BillboardTest.cpp, test run ok!
2024-07-24 23:15:16 +08:00
a04752b391
example update.
2024-07-17 01:39:13 +08:00
6571a27f41
added StaticMesh.cpp/.h in example, they should move to SceneGraph in future
2024-07-15 01:23:13 +08:00
006929e86f
splite GizmoResource.h
2024-07-14 23:49:05 +08:00
25957d8d32
fixed RayPicking example
2024-07-10 02:00:18 +08:00
c29346887c
added to init 2d gizmo resource.
2024-07-10 01:14:54 +08:00
69b9556ca1
moved GizmoColor/GizmoShape to Gizmo.h
2024-07-10 00:35:57 +08:00
94a0e03c44
[WIP] MIPManager
2024-07-02 00:51:59 +08:00
eb70cb1ea4
[WIP] Gizmo update codes;
2024-07-01 23:31:18 +08:00
ac03ae4e44
renamed to SAFE_CLEAR_OBJECT_ARRAY_OBJECT from SAFE_CLEAR_OBJECT_ARRAY
2024-07-01 23:29:59 +08:00
3a6ec1f589
Added codes of to create shape in GizmoResource.cpp
2024-07-01 13:37:47 +08:00
cfc3ac8250
Luminance change to ufloat8 instead of float in VertexLum material
2024-07-01 02:57:33 +08:00
04b77cadf9
Added GizmoResource.cpp
2024-06-26 01:51:13 +08:00
fafe6c077b
[WIP] Gizmo
2024-06-25 01:17:47 +08:00
09e9e71d59
adjust & layout codes.
2024-06-24 22:30:34 +08:00
90a4f1d49f
finished BillboardFixedSize. next step is use ShaderVariable
2024-06-18 13:08:59 +08:00
150b27c6e6
updated Billboard,and added FixedSize billboard
2024-06-16 23:49:23 +08:00
c61e4dfdb8
Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size.
2024-06-16 22:58:45 +08:00
23197e147c
[WIP]preparing Billboard 2DWay sample
2024-06-14 09:13:49 +08:00
f1f0843bee
[WIP] Billboard(the 2d way)
...
Two Modes:
1.fixed billboard size,the size in UBO
2.dynamic billboard size,the size in VAB
two modes to use GeometryShader, convert point/line data to quad data.
2024-06-13 13:56:48 +08:00
1abe8770d7
removed Std3D/VertexLum2D.mtl
2024-06-12 09:55:50 +08:00
66fbe5571e
added comments
2024-06-12 08:56:01 +08:00
4fcdd42ce4
fixed RayPicking.cpp sample on newest sdk.
2024-06-12 08:53:54 +08:00
b71c912fd5
[WIP] RayPicking.cpp
2024-06-12 02:14:56 +08:00
cd4733a491
PlaneGrid use 2d position format instead of 3d.
2024-06-02 20:15:56 +08:00
66ef3160e1
used newly VKBufferMap in PrimitiveCreater
2024-06-02 12:16:33 +08:00