57 Commits

Author SHA1 Message Date
d8d8d97abd renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater 2022-06-24 21:06:38 +08:00
0fca6b8fc4 renamed to Primitive from Renderable 2022-06-24 17:51:05 +08:00
50c201de98 improved codes of InlineGeometry. 2022-02-28 16:54:24 +08:00
e6282b31d0 fixed params at create function of inline geometry 2022-02-08 12:29:35 +08:00
850602d74c use newly FirstPersonCameraControl 2022-01-26 11:00:47 +08:00
b6c10dca4a added multi color type at CreateRenderableCube and CreateRenderableBoundingBox 2022-01-10 20:29:29 +08:00
e679656604 added comments at CreateRenderableCube 2022-01-10 18:22:58 +08:00
f35d8ab9af changed CubeCreateInfo and function 2022-01-07 16:28:00 +08:00
e7ad21c82e used VABConfigInfo at CreateMaterialInstance of TextRenderable 2021-11-30 15:01:55 +08:00
68a1561f5a used constexpr instead of const 2021-09-27 21:08:26 +08:00
6b6866db97 run example/Vulkan/Geometry3D OK! 2021-09-26 20:55:18 +08:00
91460aba5a updated to GLM...but only ortho matrix is OK. 2021-09-24 20:49:20 +08:00
187f95b00f add uv_scale values at TrousCreateInfo 2020-10-22 21:23:35 +08:00
8f78e6ea18 negative normalY at InlineGeometry, because from OpenGL axis. 2020-10-22 12:10:02 +08:00
2045743249 redesign CreateRenderableAxis 2020-10-21 18:24:00 +08:00
c8955b6f35 remove vulkan namespace 2020-10-21 12:47:06 +08:00
0e56a6b00c a lot of rename 2020-10-21 12:39:22 +08:00
917424e784 move VK source files to up-level folder 2020-10-21 11:43:18 +08:00
b0b6e48f86 improve the Circle inline-geometry 2020-10-19 22:23:39 +08:00
cc7f462f85 use VKStruct.h/VKImageCreateInfo.h 2020-09-27 20:58:25 +08:00
e7ed72d6e2 add .material version check. 2020-09-17 21:56:16 +08:00
cba14ff413 VertexAttrib 属性中的Vertex全部改名为Position 2020-09-05 18:56:49 +08:00
be6c32db7e fix same bugs. 2020-09-05 18:40:10 +08:00
e7d9539075 fix CreateRenderableSphere bugs. 2020-09-05 18:37:25 +08:00
79a7c158a8 rename from SceneDB to Database 2020-09-02 18:18:57 +08:00
8dbd0b3f2f use VKDatabase instead SceneDB 2020-09-02 18:16:15 +08:00
ec3919626e update Geometry2D/3D and RenderableCreater to best new 2020-07-20 19:19:09 +08:00
79b012d5b9 fix RenderableCreater and VertexAttribData, VertexAttribDataAccess..... and then test CreateRenderableRectangle passed. 2020-07-20 18:12:02 +08:00
2199b000fa VertexBufferBase rename to VertexAttribDataAccess 2020-07-16 20:36:54 +08:00
770ab4d1d9 use "VertexAttribData" instead "VertexAttribBufferCreater" 2020-07-16 17:08:13 +08:00
01a32148bf rename,use CreateVAB instead CreateVBO 2020-07-16 12:00:02 +08:00
9e99db9c72 rename "VertexBuffer" to "VertexAttribBuffer" 2020-07-14 14:03:26 +08:00
967c66569b to advance ShaderResource/VKBuffer 2020-07-09 20:37:34 +08:00
0d6f7758ec add color support in CreateRenderableBoundingBox() 2020-06-20 15:43:38 +08:00
004e0037a4 submodules update 2020-01-23 21:00:35 +08:00
ef0c577214 统一内置几何体法线与切线还有三角形顺序规则 2019-07-18 15:18:49 +08:00
6da3df75df 修正内置几何体生成的数据 2019-07-18 14:56:10 +08:00
39db360b4a 延迟渲染测试成功(内置几何体法不正确,待修正) 2019-07-17 21:43:36 +08:00
4d51417f2b fix 2019-07-17 18:03:59 +08:00
79957d0ed2 完成延迟渲染调试SHADER,但几何多边形生成有问题 2019-07-17 17:37:29 +08:00
9cd6d3c76d 延迟渲染已可用,但合成shader未完成 2019-07-17 16:51:42 +08:00
d23abfade0 PipelineCreater传递参数分开Renderpass+extent,改为传一个RenderTarget 2019-07-16 20:22:29 +08:00
42fc94cff9 1.内置几何体生成代码修订,
2.CAMERA默认znear/zfar修订
2019-07-12 17:33:38 +08:00
07800559cc 修复GeometryCreater缓冲区出错的问题 2019-06-25 23:40:09 +08:00
8ba37b8a9d 内置内何体增加坐标轴和绑定盒 2019-06-24 20:16:50 +08:00
ece292965c 新的Vulkan Framework 2019-06-18 00:48:05 +08:00
84bce16954 统一内置几何体名称 2019-06-17 23:51:17 +08:00
c84b522703 增加多种内嵌几何体 2019-06-17 20:25:44 +08:00
bc4a19c69b 增加CreateRenderableSphere 2019-06-17 10:37:59 +08:00
a33d76da09 将cmd_buf,SceneDB转移到VulkanApplicationFramework中,以减少每个Example中的代码 2019-06-11 23:14:13 +08:00