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d8d8d97abd
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renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater
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2022-06-24 21:06:38 +08:00 |
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0fca6b8fc4
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renamed to Primitive from Renderable
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2022-06-24 17:51:05 +08:00 |
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50c201de98
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improved codes of InlineGeometry.
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2022-02-28 16:54:24 +08:00 |
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e6282b31d0
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fixed params at create function of inline geometry
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2022-02-08 12:29:35 +08:00 |
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850602d74c
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use newly FirstPersonCameraControl
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2022-01-26 11:00:47 +08:00 |
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b6c10dca4a
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added multi color type at CreateRenderableCube and CreateRenderableBoundingBox
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2022-01-10 20:29:29 +08:00 |
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e679656604
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added comments at CreateRenderableCube
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2022-01-10 18:22:58 +08:00 |
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f35d8ab9af
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changed CubeCreateInfo and function
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2022-01-07 16:28:00 +08:00 |
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e7ad21c82e
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used VABConfigInfo at CreateMaterialInstance of TextRenderable
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2021-11-30 15:01:55 +08:00 |
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68a1561f5a
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used constexpr instead of const
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2021-09-27 21:08:26 +08:00 |
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6b6866db97
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run example/Vulkan/Geometry3D OK!
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2021-09-26 20:55:18 +08:00 |
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91460aba5a
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updated to GLM...but only ortho matrix is OK.
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2021-09-24 20:49:20 +08:00 |
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187f95b00f
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add uv_scale values at TrousCreateInfo
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2020-10-22 21:23:35 +08:00 |
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8f78e6ea18
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negative normalY at InlineGeometry, because from OpenGL axis.
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2020-10-22 12:10:02 +08:00 |
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2045743249
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redesign CreateRenderableAxis
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2020-10-21 18:24:00 +08:00 |
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c8955b6f35
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remove vulkan namespace
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2020-10-21 12:47:06 +08:00 |
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0e56a6b00c
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a lot of rename
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2020-10-21 12:39:22 +08:00 |
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917424e784
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move VK source files to up-level folder
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2020-10-21 11:43:18 +08:00 |
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b0b6e48f86
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improve the Circle inline-geometry
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2020-10-19 22:23:39 +08:00 |
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cc7f462f85
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use VKStruct.h/VKImageCreateInfo.h
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2020-09-27 20:58:25 +08:00 |
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e7ed72d6e2
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add .material version check.
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2020-09-17 21:56:16 +08:00 |
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cba14ff413
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VertexAttrib 属性中的Vertex全部改名为Position
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2020-09-05 18:56:49 +08:00 |
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be6c32db7e
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fix same bugs.
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2020-09-05 18:40:10 +08:00 |
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e7d9539075
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fix CreateRenderableSphere bugs.
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2020-09-05 18:37:25 +08:00 |
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79a7c158a8
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rename from SceneDB to Database
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2020-09-02 18:18:57 +08:00 |
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8dbd0b3f2f
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use VKDatabase instead SceneDB
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2020-09-02 18:16:15 +08:00 |
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ec3919626e
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update Geometry2D/3D and RenderableCreater to best new
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2020-07-20 19:19:09 +08:00 |
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79b012d5b9
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fix RenderableCreater and VertexAttribData, VertexAttribDataAccess..... and then test CreateRenderableRectangle passed.
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2020-07-20 18:12:02 +08:00 |
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2199b000fa
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VertexBufferBase rename to VertexAttribDataAccess
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2020-07-16 20:36:54 +08:00 |
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770ab4d1d9
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use "VertexAttribData" instead "VertexAttribBufferCreater"
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2020-07-16 17:08:13 +08:00 |
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01a32148bf
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rename,use CreateVAB instead CreateVBO
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2020-07-16 12:00:02 +08:00 |
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9e99db9c72
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rename "VertexBuffer" to "VertexAttribBuffer"
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2020-07-14 14:03:26 +08:00 |
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967c66569b
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to advance ShaderResource/VKBuffer
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2020-07-09 20:37:34 +08:00 |
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0d6f7758ec
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add color support in CreateRenderableBoundingBox()
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2020-06-20 15:43:38 +08:00 |
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004e0037a4
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submodules update
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2020-01-23 21:00:35 +08:00 |
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ef0c577214
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统一内置几何体法线与切线还有三角形顺序规则
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2019-07-18 15:18:49 +08:00 |
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6da3df75df
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修正内置几何体生成的数据
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2019-07-18 14:56:10 +08:00 |
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39db360b4a
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延迟渲染测试成功(内置几何体法不正确,待修正)
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2019-07-17 21:43:36 +08:00 |
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4d51417f2b
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fix
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2019-07-17 18:03:59 +08:00 |
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79957d0ed2
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完成延迟渲染调试SHADER,但几何多边形生成有问题
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2019-07-17 17:37:29 +08:00 |
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9cd6d3c76d
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延迟渲染已可用,但合成shader未完成
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2019-07-17 16:51:42 +08:00 |
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d23abfade0
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PipelineCreater传递参数分开Renderpass+extent,改为传一个RenderTarget
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2019-07-16 20:22:29 +08:00 |
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42fc94cff9
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1.内置几何体生成代码修订,
2.CAMERA默认znear/zfar修订
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2019-07-12 17:33:38 +08:00 |
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07800559cc
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修复GeometryCreater缓冲区出错的问题
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2019-06-25 23:40:09 +08:00 |
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8ba37b8a9d
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内置内何体增加坐标轴和绑定盒
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2019-06-24 20:16:50 +08:00 |
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ece292965c
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新的Vulkan Framework
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2019-06-18 00:48:05 +08:00 |
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84bce16954
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统一内置几何体名称
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2019-06-17 23:51:17 +08:00 |
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c84b522703
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增加多种内嵌几何体
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2019-06-17 20:25:44 +08:00 |
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bc4a19c69b
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增加CreateRenderableSphere
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2019-06-17 10:37:59 +08:00 |
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a33d76da09
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将cmd_buf,SceneDB转移到VulkanApplicationFramework中,以减少每个Example中的代码
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2019-06-11 23:14:13 +08:00 |
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