|
5e8957b78b
|
TransformFaceToCamera class is finished.
|
2024-08-31 15:46:11 +08:00 |
|
|
99264b5b0a
|
Split SceneMatrix to standalone files
|
2024-08-31 00:10:57 +08:00 |
|
|
8ebbd674b2
|
Moved WorldPosition to SceneMatrix
|
2024-08-31 00:04:20 +08:00 |
|
|
3f37fec8a8
|
use hgl_cmp<Matrix4f> instead of IsNearlyEqual
|
2024-08-29 20:25:57 +08:00 |
|
|
442e52e17c
|
[BUG] gizmoMove rootNote's ScaleMatrix's Z is non-work.
|
2024-08-29 13:37:13 +08:00 |
|
|
a9526ce956
|
Updated to support Newly SceneOrient,compiled all OK! but Non test..next step is test samples.
|
2024-08-27 01:27:53 +08:00 |
|
|
410b94a127
|
[WIP] improving SceneOrient
|
2024-08-25 04:03:57 +08:00 |
|
|
f4e16276ff
|
[WIP] refresh scene orient
|
2024-08-24 03:08:14 +08:00 |
|
|
3589376b79
|
Layouted SceneOrient.h
|
2024-08-07 01:12:58 +08:00 |
|
|
5213651054
|
Used Transform instead of Matrix4f in SceneOrient, MaterialRenderList/RenderAssignBuffer supports updating the L2WMatrix of only the changed objects
|
2024-08-04 22:35:31 +08:00 |
|
|
d5234316ae
|
implement duplication SceneNode
|
2024-07-31 00:11:04 +08:00 |
|
|
d11b84222f
|
Added IdentityLocalMatrix in SceneOrient
|
2024-07-17 23:56:10 +08:00 |
|
|
8ebb3095a7
|
Added Position/Direction in SceneOrient
|
2024-07-17 01:38:30 +08:00 |
|
|
2180dff6f8
|
add new construct function of SceneOrient
|
2021-06-10 18:55:40 +08:00 |
|
|
4bd4a9b898
|
removed PushConstants at SceneNode/RenderList
|
2020-11-26 17:51:59 +08:00 |
|
|
c8955b6f35
|
remove vulkan namespace
|
2020-10-21 12:47:06 +08:00 |
|
|
917424e784
|
move VK source files to up-level folder
|
2020-10-21 11:43:18 +08:00 |
|
|
c4c63a7add
|
SceneNode矩阵变换,以及使用PushConstants传递LocalToWorld绘制成功
|
2019-05-29 21:48:56 +08:00 |
|
|
ed076ad9ca
|
初步添加SceneGraph文件
|
2019-05-21 21:28:33 +08:00 |
|