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ba6af7a596
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renamed to DynamicBufferAccess instead of UBODynamicAccess
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2023-04-25 11:43:15 +08:00 |
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d163f914c7
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1.added GetRangeSize at VKArrayBuffer
2.renamed to align_size instead of unit_size
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2023-04-25 11:36:50 +08:00 |
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38f9a2896f
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optimized codes of VKArrayBuffer
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2023-03-29 11:45:15 +08:00 |
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59b02bcb8c
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optimized VKArrayBuffer
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2023-03-28 22:24:22 +08:00 |
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05e96c58ba
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added VKUBODynamic.h and support from VKArrayBuffer.h
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2023-03-28 21:52:08 +08:00 |
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19a20411d8
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supported SSBAlign in ArrayBuffer
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2023-03-24 22:14:05 +08:00 |
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8363275b36
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moved codes to .cpp from VKArrayBuffer.h
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2023-03-24 20:39:02 +08:00 |
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5f830b8d57
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changed GPUArrayBuffer to non-template
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2023-03-22 21:18:46 +08:00 |
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b980457ba2
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renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
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2022-10-14 17:52:35 +08:00 |
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d3afabc170
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merged GetUBO/GetUBODynamic and GetSSBO/GetSSBODynamic at MaterialDescriptorSets
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2021-09-22 18:08:46 +08:00 |
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c3e9015d95
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finished dynamic UBO for RenderList,,,but rendering breakout error.
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2021-06-22 21:33:47 +08:00 |
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e83fc97bb4
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added GetOffsetAlignment/GetUnitSize/GetBuffer functions at VKArrayBuffer.
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2021-06-15 15:03:09 +08:00 |
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015a4d0b8e
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(WIP) renamed a few values, new SceneTreeToRenderList
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2021-05-11 20:45:00 +08:00 |
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7f0a786122
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updated VKArrayBuffer.h
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2021-05-08 19:02:08 +08:00 |
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1696c27cbb
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use CameraInfo instead of CameraMatrix
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2021-05-08 18:14:44 +08:00 |
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f1fcfe5cd4
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split two files.they are MVPMatrix.h and SceneTreeToRenderList.h
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2021-04-26 20:36:56 +08:00 |
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d0d00b235c
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add VKMemoryAllocator.h/.cpp in CMakeLists.txt
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2021-04-07 21:17:24 +08:00 |
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8f1fc82697
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moved GPUArrayBuffer construct function to private scope.
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2021-04-06 19:13:53 +08:00 |
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e1aaaa0b31
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add VKMemoryAllocator
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2021-03-25 20:00:19 +08:00 |
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eeff738f56
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add VKArrayBuffer.cpp/.h
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2021-02-10 18:53:07 +08:00 |
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