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bba00534ba
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removed DescriptorSetType::MaterialInstance
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2023-09-26 14:50:38 +08:00 |
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d456c2bf92
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used DescriptorSetType::MaterialInstance
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2023-09-22 01:31:04 +08:00 |
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5749d8ec8a
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optimized ShaderModuleMapByName in RenderResource
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2023-06-12 16:30:16 +08:00 |
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de2926a6d5
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standalone GPUDevice::CreateMP
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2023-06-06 21:03:13 +08:00 |
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8b0ef244e0
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moved VAN to CMSceneGraph from VertexAttribData
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2023-04-30 20:42:08 +08:00 |
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0e589e8bcd
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removed PerObject of DescriptorSetType
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2023-04-21 20:27:28 +08:00 |
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05e96c58ba
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added VKUBODynamic.h and support from VKArrayBuffer.h
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2023-03-28 21:52:08 +08:00 |
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554220699f
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added newly functions at MaterialParameters that used index instead of name
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2023-03-27 12:00:53 +08:00 |
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fefdc19674
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added GetBindingMap at MaterialDescriptorManager and MaterialParameters
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2023-03-25 23:11:43 +08:00 |
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8e52595123
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standalone RenderList2D
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2023-03-24 22:14:43 +08:00 |
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939bbfeb1f
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splite RenderNode2D/3D,RenderList2D/3D
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2023-03-23 21:43:10 +08:00 |
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f555c77a83
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not run.
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2023-03-22 21:40:49 +08:00 |
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ac42dcdb26
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finished auto bound GlobalDescriptor
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2023-03-22 15:58:59 +08:00 |
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76f5dcb884
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1.added GetDescriptorCount at MaterialParameters
2.renamed to GetBoundCount from GetCount
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2023-03-22 02:35:05 +08:00 |
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a7c761e1c5
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renamed value.
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2023-03-21 21:46:16 +08:00 |
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85530e6d57
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renamed to MaterialDescriptorManager from MaterialDescriptorSets
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2023-03-20 13:55:47 +08:00 |
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ba65d1abf2
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renamed to PerMaterial instead of PerMaterialInstance
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2023-03-04 18:21:03 +08:00 |
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b4dccf7814
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use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
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2023-03-02 20:19:25 +08:00 |
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a6b71a449e
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optimized name of values.
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2023-02-23 13:25:05 +08:00 |
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cce2cab12c
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renamed to PerMaterialInstance instead of PerMaterial
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2023-02-23 12:31:42 +08:00 |
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af4b9cd6d4
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renamed to DescriptorSetType instead of DescriptorSetsType
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2023-02-22 21:53:51 +08:00 |
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b35ef27610
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upgraded to newly DescriptorSetType
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2023-02-22 21:50:18 +08:00 |
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b8a83a25eb
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use VKDescriptorSet instead of VKDescriptorSets
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2023-02-13 11:50:55 +08:00 |
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251d851f65
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upgraded codes based on newly CM... library.
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2023-02-13 11:48:53 +08:00 |
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b980457ba2
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renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
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2022-10-14 17:52:35 +08:00 |
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0fca6b8fc4
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renamed to Primitive from Renderable
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2022-06-24 17:51:05 +08:00 |
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77836d7121
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improved BindInputAttachment at DescriptorSets, added BindInputAttachment at MaterialParameters
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2022-03-28 17:41:25 +08:00 |
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7c575e6e37
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optimized codes of Texture Loader
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2022-01-05 11:26:24 +08:00 |
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7ba2d0cf6f
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renamed type DescriptorSetType to DescriptorSetsType
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2021-09-27 21:20:22 +08:00 |
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45887411d2
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added IsReady function at DescriptorSets and MaterialParameters
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2021-09-27 20:55:27 +08:00 |
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99bfd4d257
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splited DescriptorSetLayoutCreater.
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2021-09-14 20:31:15 +08:00 |
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e259b76653
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new MaterialDescriptorSets
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2021-09-13 20:39:25 +08:00 |
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713e76215c
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use type instead of set in ShaderDescriptorSet. example "texture rect" can run OK.
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2021-06-22 17:39:15 +08:00 |
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2b70ee07c8
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renamed DescriptorSetsType to DescriptorSetType
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2021-06-22 14:48:08 +08:00 |
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cbbc0641ef
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moved GetBinding functions to ShaderModuleMap from Material.
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2021-06-16 20:27:10 +08:00 |
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3658171954
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refactor and renamed MaterialInstance to MaterialParameters.
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2021-06-16 11:43:19 +08:00 |
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