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e5a46f3ee8
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Added "RenderFramework *" in GraphModule and IRenderTarget
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2025-02-05 22:44:58 +08:00 |
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7ec1c095cc
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[WIP] preparing UBO/SSBO<>
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2025-02-01 16:32:08 +08:00 |
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052e2c673a
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new WorkObject Construct function.
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2025-01-29 17:42:06 +08:00 |
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dd0cf9bf51
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[Milestone] new RenderWorkObject, rf_test run OK!
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2025-01-28 20:03:44 +08:00 |
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d63af2d8de
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Added Vulkan version check at to print vulkan physical device properties.
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2025-01-27 04:08:35 +08:00 |
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f0a582271e
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optimized SwapchainModule and SwapchainRenderTarget
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2025-01-26 23:47:04 +08:00 |
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74a5847bbc
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refactored RenderTarget
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2025-01-26 23:22:25 +08:00 |
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2576675265
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removed RenderPass params at RTSwapchain's construct function
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2025-01-26 13:36:15 +08:00 |
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ffaa038f99
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Use RenderPass * instead of VkRenderPass in Framebuffer
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2025-01-26 12:36:23 +08:00 |
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768ebde879
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optimized SwapchainModule::BeginFrame/EndFrame
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2025-01-26 12:13:51 +08:00 |
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af03f2967c
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RenderCmdBUffer::BindFramebuffer removed RenderPass param.
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2025-01-26 12:13:03 +08:00 |
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e24286a87f
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removed render_pass from RenderTarget, use RenderTarget::fbo->render_pass
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2025-01-26 12:12:13 +08:00 |
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906aba2459
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use shorter name of manager/modules....
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2025-01-25 22:31:48 +08:00 |
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63dac1ef74
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moved SwapchainImage's Destruct function to .cpp
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2025-01-25 21:16:25 +08:00 |
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2e53b48fff
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[BIG MILESTONE] render framework first test ok! can draw!
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2025-01-25 17:17:55 +08:00 |
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c8adc9af24
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Moved render_cmd_buffer to SwapchainImage
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2025-01-25 01:41:00 +08:00 |
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79b0b2ef76
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support Vulkan 1.4 caps
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2025-01-25 01:40:08 +08:00 |
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96c3718b2a
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remove about swapchain from GPUDevice class.
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2025-01-19 19:06:32 +08:00 |
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014d783e73
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[WIP,can't RUN] recreated TextureManager/RenderTargetManager/SwapchainModule
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2025-01-19 18:13:06 +08:00 |
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ff8222c256
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moved device_render_pass to RenderFramework from GPUDevice.
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2025-01-18 20:28:14 +08:00 |
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911afc06f6
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preparing newly GraphModule/RenderModule/RenderPassManager/RenderFramework
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2025-01-16 02:10:03 +08:00 |
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bd0a3d8be1
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to support newly String<>/IDName/Compare
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2025-01-15 02:42:04 +08:00 |
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3259f1af4c
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use SortedSet instead of SortedSets
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2024-11-21 01:30:42 +08:00 |
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9450d92784
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use Contains instead of IsMember/IsExist
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2024-10-05 22:51:27 +08:00 |
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f2a6c61c25
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[WIP] render gizmo_move, but model is incorrect.
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2024-07-30 00:47:28 +08:00 |
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8f0cd9f35b
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use AnsiString in shader
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2024-07-26 03:25:09 +08:00 |
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416b7bfcb3
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support C++20
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2024-07-26 03:24:44 +08:00 |
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ba7be3ff17
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fix file's encode
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2024-07-15 01:21:28 +08:00 |
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ac03ae4e44
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renamed to SAFE_CLEAR_OBJECT_ARRAY_OBJECT from SAFE_CLEAR_OBJECT_ARRAY
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2024-07-01 23:29:59 +08:00 |
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107251c9ad
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Added VIL in Pipeline, add comp VIL in CreateRenderable
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2024-07-01 02:55:48 +08:00 |
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09e9e71d59
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adjust & layout codes.
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2024-06-24 22:30:34 +08:00 |
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56b8798122
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maybe finished, all examples test OK!
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2024-06-20 00:16:29 +08:00 |
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3927b3c788
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renamed values/struct.
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2024-06-18 02:04:11 +08:00 |
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6b9ac3220b
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removed ShaderResource
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2024-06-18 01:50:03 +08:00 |
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2efb9c83bf
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added GetVABMap and GetIBMap in Primitive
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2024-06-12 02:07:54 +08:00 |
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7b0a185a45
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Moved vab_map_list and ibo_map from PrimitiveCreater to PrimitiveData
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2024-06-12 01:48:25 +08:00 |
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7f8fbbd3a0
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improved VKBufferMap and added newly IBMap/VABMap
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2024-06-12 00:23:09 +08:00 |
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01bb4b2153
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fixed VABMap
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2024-06-02 12:40:17 +08:00 |
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66ef3160e1
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used newly VKBufferMap in PrimitiveCreater
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2024-06-02 12:16:33 +08:00 |
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16ae849809
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added VKBufferMap.cpp/.h
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2024-06-01 12:08:49 +08:00 |
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611a9fe61d
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fixed draw_triangle_in_NDC sample and other about codes.
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2024-05-31 22:04:02 +08:00 |
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6ce713aed5
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finished to stat about IndirectDraw data in MaterialRenderList
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2024-05-30 13:14:13 +08:00 |
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ac0d1bee59
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added VKIndirectCommandBuffer.cpp and other codes.
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2024-05-30 01:58:32 +08:00 |
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cc80fe7f39
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add renderitem sort by vdm
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2024-05-29 00:55:12 +08:00 |
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8cdf88e2fd
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added VDM in Primitive/Renderable/PrimitiveDataBuffer
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2024-05-28 23:33:15 +08:00 |
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ca8e36687f
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OK! Can RUN! full OK!...next step is to create VDMRender in MaterialRenderList
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2024-05-28 23:10:50 +08:00 |
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86ff7517d9
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[WIP] optimizing VDM Support
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2024-05-28 02:21:33 +08:00 |
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742fe201ad
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rename and layout codes.
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2024-05-27 01:42:10 +08:00 |
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9947d46ab8
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changed many size/count type why to equal vkCmdDraw/vkCmdDrawIndexed
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2024-05-26 15:04:44 +08:00 |
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bf5e401566
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[STRONG] merge VDM render OK!!! TEST OK! next step is to support VDM Render and non-VDM Render, recommend is two MaterialRenderList class.
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2024-05-26 02:25:49 +08:00 |
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