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6740764f07
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create DrawData that it split from VertexInputData
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2024-05-25 22:08:01 +08:00 |
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82f3ad070b
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optimized codes about CreateMaterial
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2023-06-14 16:49:19 +08:00 |
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f4a8406ad8
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support MI_MAX_COUNT in ShaderGen
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2023-06-02 20:45:19 +08:00 |
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a7c761e1c5
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renamed value.
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2023-03-21 21:46:16 +08:00 |
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d26cae0086
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removed shadergen namespace
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2023-03-21 18:05:48 +08:00 |
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3bfc31b57f
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added a safe check at ~PipelineLayoutData()
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2023-03-21 14:15:58 +08:00 |
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85530e6d57
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renamed to MaterialDescriptorManager from MaterialDescriptorSets
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2023-03-20 13:55:47 +08:00 |
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af4b9cd6d4
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renamed to DescriptorSetType instead of DescriptorSetsType
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2023-02-22 21:53:51 +08:00 |
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b35ef27610
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upgraded to newly DescriptorSetType
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2023-02-22 21:50:18 +08:00 |
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b8a83a25eb
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use VKDescriptorSet instead of VKDescriptorSets
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2023-02-13 11:50:55 +08:00 |
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251d851f65
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upgraded codes based on newly CM... library.
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2023-02-13 11:48:53 +08:00 |
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4dff46c5c5
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supported 0 DescriptorSet material.
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2022-06-20 21:39:04 +08:00 |
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7ba2d0cf6f
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renamed type DescriptorSetType to DescriptorSetsType
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2021-09-27 21:20:22 +08:00 |
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d2e36162d1
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fixed a bug that it didn't check bindingCount at CreatePipelineLayoutData
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2021-09-14 21:38:01 +08:00 |
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0a4ec8b184
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use DescriptorSetLayoutCreateInfo instead of ShaderDescriptorSet
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2021-09-14 21:11:01 +08:00 |
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99bfd4d257
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splited DescriptorSetLayoutCreater.
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2021-09-14 20:31:15 +08:00 |
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