16 Commits

Author SHA1 Message Date
6740764f07 create DrawData that it split from VertexInputData 2024-05-25 22:08:01 +08:00
82f3ad070b optimized codes about CreateMaterial 2023-06-14 16:49:19 +08:00
f4a8406ad8 support MI_MAX_COUNT in ShaderGen 2023-06-02 20:45:19 +08:00
a7c761e1c5 renamed value. 2023-03-21 21:46:16 +08:00
d26cae0086 removed shadergen namespace 2023-03-21 18:05:48 +08:00
3bfc31b57f added a safe check at ~PipelineLayoutData() 2023-03-21 14:15:58 +08:00
85530e6d57 renamed to MaterialDescriptorManager from MaterialDescriptorSets 2023-03-20 13:55:47 +08:00
af4b9cd6d4 renamed to DescriptorSetType instead of DescriptorSetsType 2023-02-22 21:53:51 +08:00
b35ef27610 upgraded to newly DescriptorSetType 2023-02-22 21:50:18 +08:00
b8a83a25eb use VKDescriptorSet instead of VKDescriptorSets 2023-02-13 11:50:55 +08:00
251d851f65 upgraded codes based on newly CM... library. 2023-02-13 11:48:53 +08:00
4dff46c5c5 supported 0 DescriptorSet material. 2022-06-20 21:39:04 +08:00
7ba2d0cf6f renamed type DescriptorSetType to DescriptorSetsType 2021-09-27 21:20:22 +08:00
d2e36162d1 fixed a bug that it didn't check bindingCount at CreatePipelineLayoutData 2021-09-14 21:38:01 +08:00
0a4ec8b184 use DescriptorSetLayoutCreateInfo instead of ShaderDescriptorSet 2021-09-14 21:11:01 +08:00
99bfd4d257 splited DescriptorSetLayoutCreater. 2021-09-14 20:31:15 +08:00