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1dc5dd09a7
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VKMemoryAllocator::Alloc() use new name AllocMemory().
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2021-05-08 17:55:16 +08:00 |
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b0ec12112f
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add comments
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2021-04-30 18:56:20 +08:00 |
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8f1fc82697
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moved GPUArrayBuffer construct function to private scope.
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2021-04-06 19:13:53 +08:00 |
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e1aaaa0b31
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add VKMemoryAllocator
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2021-03-25 20:00:19 +08:00 |
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eeff738f56
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add VKArrayBuffer.cpp/.h
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2021-02-10 18:53:07 +08:00 |
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15f475fba1
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changed the name from WorldMatrix to CameraMatrix
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2021-01-25 11:50:17 +08:00 |
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fa62d7f7ab
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added BindSSBO function at MaterialInstance
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2020-12-18 16:14:36 +08:00 |
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79feea274a
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add "dynamic" param at MaterialInstance::BindUBO
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2020-12-18 16:00:43 +08:00 |
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4b8ccbed17
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add BindSSBO functions at VKDescriptorSets
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2020-12-10 16:25:59 +08:00 |
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3fa5c3c032
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add dynamic param at DescriptorSets::Bind....functions.
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2020-12-10 14:53:26 +08:00 |
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63c6aee8e6
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deleted dynamic param at GPUBuffer...
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2020-12-10 14:52:58 +08:00 |
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14fac881f3
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add a new demo that UBO offset
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2020-12-02 20:27:36 +08:00 |
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3e3b232af1
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use MemoryAllocationInfo
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2020-12-01 10:56:05 +08:00 |
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e398a85e65
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add BindingMapping instead Map<uint32_t,int>
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2020-11-30 17:56:40 +08:00 |
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70715e93e8
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removed BindUBODynamic function in VKDescriptorSets
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2020-11-30 17:41:11 +08:00 |
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a4cfcb327a
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改名防止冲突
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2020-11-30 15:40:26 +08:00 |
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24d52b85e5
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add Dynamic GPUBuffer support.
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2020-11-30 14:00:57 +08:00 |
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b3789bca21
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add GPUMemory::Flush functions.
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2020-11-30 13:58:48 +08:00 |
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6a678287d0
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将VulkanRender代码移到SceneGraph中
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2020-11-26 18:04:57 +08:00 |
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