18 Commits

Author SHA1 Message Date
e778f64f00 renamed to CreateMesh from CreateRenderable 2025-05-18 02:19:14 +08:00
014fce2c8e renamed Renderable to Mesh 2025-05-18 02:03:16 +08:00
0e789b6f47 各种类名结构名优化,不再使用GPU开头 2025-05-17 20:26:36 +08:00
2b251f06d4 Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType 2025-05-04 23:36:28 +08:00
b77ede95e5 Added constexpr values 2025-03-14 21:44:09 +08:00
eee00f3c8c Added CreateRenderList() in RenderFramework 2025-03-13 23:37:10 +08:00
383a568daa adjusted order of codes in draw_triangle_use_UBO.cpp 2025-03-13 01:19:29 +08:00
ce095f97f2 Fixed renew ubo bug. 2025-03-12 02:08:20 +08:00
7ec1c095cc [WIP] preparing UBO/SSBO<> 2025-02-01 16:32:08 +08:00
4614562929 optimized SceneNode class. 2024-10-06 02:30:59 +08:00
c780662ff6 fixed draw without VDM 2024-05-31 23:07:05 +08:00
3bbbe18c40 use VAB instead of VBO 2024-04-24 01:44:01 +08:00
ff6a644e8f added BlinnPhong.h 2024-03-04 13:13:33 +08:00
7eff39b3b0 draw_triangle_use_UBO support u16 position format and u8 norm color format. 2023-10-12 15:00:39 +08:00
2f560a28a7 fixed all examples that can RUN OK! 2023-10-12 10:39:43 +08:00
6f58475abd added SceneAppFramework, global_descriptor.Bind used auto-mode. 2023-10-11 18:49:29 +08:00
4ef37a430e move Material2DCreateConfig/Material3DCreateConfig 2023-10-07 20:59:44 +08:00
253d113375 adjusted path of examples. 2023-09-27 11:36:39 +08:00