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e778f64f00
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renamed to CreateMesh from CreateRenderable
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2025-05-18 02:19:14 +08:00 |
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014fce2c8e
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renamed Renderable to Mesh
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2025-05-18 02:03:16 +08:00 |
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0e789b6f47
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各种类名结构名优化,不再使用GPU开头
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2025-05-17 20:26:36 +08:00 |
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2b251f06d4
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Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType
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2025-05-04 23:36:28 +08:00 |
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b77ede95e5
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Added constexpr values
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2025-03-14 21:44:09 +08:00 |
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eee00f3c8c
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Added CreateRenderList() in RenderFramework
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2025-03-13 23:37:10 +08:00 |
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383a568daa
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adjusted order of codes in draw_triangle_use_UBO.cpp
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2025-03-13 01:19:29 +08:00 |
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ce095f97f2
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Fixed renew ubo bug.
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2025-03-12 02:08:20 +08:00 |
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7ec1c095cc
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[WIP] preparing UBO/SSBO<>
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2025-02-01 16:32:08 +08:00 |
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4614562929
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optimized SceneNode class.
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2024-10-06 02:30:59 +08:00 |
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c780662ff6
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fixed draw without VDM
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2024-05-31 23:07:05 +08:00 |
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3bbbe18c40
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use VAB instead of VBO
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2024-04-24 01:44:01 +08:00 |
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ff6a644e8f
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added BlinnPhong.h
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2024-03-04 13:13:33 +08:00 |
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7eff39b3b0
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draw_triangle_use_UBO support u16 position format and u8 norm color format.
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2023-10-12 15:00:39 +08:00 |
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2f560a28a7
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fixed all examples that can RUN OK!
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2023-10-12 10:39:43 +08:00 |
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6f58475abd
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added SceneAppFramework, global_descriptor.Bind used auto-mode.
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2023-10-11 18:49:29 +08:00 |
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4ef37a430e
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move Material2DCreateConfig/Material3DCreateConfig
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2023-10-07 20:59:44 +08:00 |
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253d113375
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adjusted path of examples.
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2023-09-27 11:36:39 +08:00 |
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