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e778f64f00
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renamed to CreateMesh from CreateRenderable
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2025-05-18 02:19:14 +08:00 |
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014fce2c8e
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renamed Renderable to Mesh
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2025-05-18 02:03:16 +08:00 |
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0e789b6f47
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各种类名结构名优化,不再使用GPU开头
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2025-05-17 20:26:36 +08:00 |
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bd0a3d8be1
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to support newly String<>/IDName/Compare
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2025-01-15 02:42:04 +08:00 |
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62d370e508
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renamed to SortedSet from SortedSets
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2024-11-18 13:19:11 +08:00 |
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2fb443bcb4
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updated codes to support newly CM??? modules.
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2023-02-19 19:28:47 +08:00 |
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b980457ba2
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renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
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2022-10-14 17:52:35 +08:00 |
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e381c3efeb
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renamed to render_obj from render_instance
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2022-06-24 21:17:28 +08:00 |
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d8d8d97abd
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renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater
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2022-06-24 21:06:38 +08:00 |
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0fca6b8fc4
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renamed to Primitive from Renderable
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2022-06-24 17:51:05 +08:00 |
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394bd4bc8d
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Improved TextRender supports character limit customization.
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2022-05-13 10:57:05 +08:00 |
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fe730defb7
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auto clear chars from tile font.
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2022-02-21 17:13:12 +08:00 |
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1d457c5d58
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splited function at TextRender
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2022-02-17 20:02:59 +08:00 |
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1ab3e5241f
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optimized TextRender
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2022-02-17 11:02:55 +08:00 |
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0f963fb74b
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optmized TextRender.
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2022-02-17 10:48:12 +08:00 |
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be2b3b7bcf
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added TextRender.cpp/.h
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2022-02-16 23:26:50 +08:00 |
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