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e7ad21c82e
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used VABConfigInfo at CreateMaterialInstance of TextRenderable
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2021-11-30 15:01:55 +08:00 |
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af72c68ebe
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used VBO instead of VAB
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2021-11-29 15:58:48 +08:00 |
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7ba2d0cf6f
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renamed type DescriptorSetType to DescriptorSetsType
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2021-09-27 21:20:22 +08:00 |
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3117b9673e
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Fixed samples 00-06
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2021-09-22 17:22:17 +08:00 |
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2753f95999
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moved CreatePipeline functions to RenderPass class.
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2021-09-22 17:15:17 +08:00 |
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903f9081eb
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renamed VAF to VF, FMT to PF
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2021-06-24 19:25:43 +08:00 |
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2b70ee07c8
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renamed DescriptorSetsType to DescriptorSetType
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2021-06-22 14:48:08 +08:00 |
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6a56909341
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added UpdatePipeline() at RenderableInstance
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2021-06-20 02:15:17 +08:00 |
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53c58a885e
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new MaterialInstance
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2021-06-16 20:29:25 +08:00 |
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bc8848afa6
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renamed MaterialInstance to MaterialParameters.
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2021-06-16 10:41:04 +08:00 |
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e4f7403412
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updated res
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2021-05-28 21:24:48 +08:00 |
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9fcd26e539
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renamed MVPMatrix.h to SceneInfo.h
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2021-05-24 20:44:20 +08:00 |
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b409f1663e
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rename "ubo_camera_matrix" to "ubo_camera_info"
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2021-05-13 17:34:40 +08:00 |
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45284e1a32
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fixed first_triangle example.
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2021-05-11 18:16:29 +08:00 |
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1696c27cbb
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use CameraInfo instead of CameraMatrix
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2021-05-08 18:14:44 +08:00 |
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ee35354d43
|
renamed the name from "WorldMatrix" to "CameraMatrix"
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2021-01-25 12:03:17 +08:00 |
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10c79f30a0
|
upgrade examples
|
2020-10-24 19:14:31 +08:00 |
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c8955b6f35
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remove vulkan namespace
|
2020-10-21 12:47:06 +08:00 |
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a20afeba9e
|
a lot of rename
|
2020-10-21 12:09:15 +08:00 |
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7998fa6e41
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OffscreenRender example,but it doesn't run.
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2020-10-17 22:13:08 +08:00 |
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cc18764cf6
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use InlinePipeline instead filename
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2020-10-16 17:24:01 +08:00 |
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a0a9c9b127
|
update example 1-5
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2020-09-21 19:31:34 +08:00 |
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6854f37427
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Vertex format use VAF serials macro
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2020-09-21 12:36:55 +08:00 |
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303c715078
|
VulkanApplicationFramework add CreatePipeline functions override.
|
2020-09-20 21:17:16 +08:00 |
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6762fd06b7
|
upgrade example first_triangle
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2020-09-20 03:59:42 +08:00 |
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3fd9d1535d
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use Prim instead macros.
use IndexType instead VkIndexType
|
2020-09-02 19:06:12 +08:00 |
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8dbd0b3f2f
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use VKDatabase instead SceneDB
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2020-09-02 18:16:15 +08:00 |
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d26b59cb1d
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use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
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2020-08-07 21:59:20 +08:00 |
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01a32148bf
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rename,use CreateVAB instead CreateVBO
|
2020-07-16 12:00:02 +08:00 |
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b041fb5c14
|
change values name.
|
2020-07-14 20:42:01 +08:00 |
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9e99db9c72
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rename "VertexBuffer" to "VertexAttribBuffer"
|
2020-07-14 14:03:26 +08:00 |
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26a434e9fb
|
example the first_triangle support ShaderResource
|
2020-06-10 17:11:24 +08:00 |
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d94e6dee6c
|
use ShaderResource instead ShaderParse
|
2020-06-09 19:40:08 +08:00 |
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|
c2b7f196ed
|
全面使用MaterialInstance封装Material与DescriptorSets
|
2020-01-20 20:00:03 +08:00 |
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|
6e45d2b6b4
|
add VertexColor.frag with update first_triangle
|
2020-01-20 15:45:12 +08:00 |
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152180ca7f
|
移动InitDefaultShaderBuildResource调用位置
|
2019-10-24 18:05:52 +08:00 |
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|
2b24a102dc
|
增加glsl2spirv代码
|
2019-08-12 20:26:12 +08:00 |
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|
888c99376f
|
triangle范例.cpp改名称以避免误会
|
2019-08-02 10:08:17 +08:00 |
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