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e88facf834
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初步实现CreateMaterialCreateInfo(name,cfg,vil),下一待整合进WorkObject/WorkManager后正式启用。
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2025-05-06 00:41:07 +08:00 |
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2b251f06d4
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Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType
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2025-05-04 23:36:28 +08:00 |
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bd0a3d8be1
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to support newly String<>/IDName/Compare
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2025-01-15 02:42:04 +08:00 |
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8d3cd8d561
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remove RenderablePrimitiveCreater.h, fixed auto_instance.cpp/auto_merge_material_instance.cpp examples, can RUN.
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2024-05-25 22:47:26 +08:00 |
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a5e76988c7
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resume Assign instead of local2world and materialinstanceId in VertexInputStream
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2024-05-25 17:58:39 +08:00 |
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6b13c159d8
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added comp operator in MaterialConfig
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2023-10-12 14:59:39 +08:00 |
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dbea7764fb
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added GetPosition3D in Std3DMaterial
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2023-09-28 15:03:34 +08:00 |
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6c7f9ea9d1
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perpare it for VertexColor3D material.
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2023-09-27 20:31:46 +08:00 |
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e6560dfe5f
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renamed values.
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2023-06-12 15:45:34 +08:00 |
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f4a8406ad8
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support MI_MAX_COUNT in ShaderGen
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2023-06-02 20:45:19 +08:00 |
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c485941342
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added PureColor2D.cpp
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2023-05-19 22:22:55 +08:00 |
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8086fb76f1
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fixed a few compile error.
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2023-05-16 02:23:45 +08:00 |
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c5699fd1af
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1.splited CoordinateSystem.h, MaterialConfig.h,RenderTargetOutputConfig.h,Material2DConfig.h,StdMaterial.h/.cpp,UBOCommon.h,MFCommon.h
2.adjust namespace.
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2023-05-15 21:52:57 +08:00 |
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