2017 Commits

Author SHA1 Message Date
e99b669ef3 removed graph_module_manager/swapchain_mode from GPUDevice. 2024-10-29 01:48:38 +08:00
ffc6f0a074 split to BlendMode.h/LightCullMode.h from RenderFramework.h 2024-10-29 01:47:24 +08:00
d1ad3f35ac moved few codes to SwapchainModule 2024-10-29 00:50:32 +08:00
4f870edc3b redefined RenderFramework 2024-10-29 00:50:15 +08:00
2ffe402fae update codes of about TextureLoader 2024-10-29 00:49:47 +08:00
d3df8d50ca used GetVkDevice() instead of GetVulkanDevice() 2024-10-29 00:36:48 +08:00
2221e10750 Added GraphManager/TextureManager, moved few codes to they are. 2024-10-29 00:34:02 +08:00
983281f6ad splited to GraphModuleManager.cpp 2024-10-25 23:17:14 +08:00
1183e44221 Added RegistryCommonModule.cpp 2024-10-24 00:29:16 +08:00
e52f7c13a9 use AnsiIDName instead of AnsiString in GraphModuleMap 2024-10-23 23:22:41 +08:00
7d586182c8 Added GraphModuleFactory/SwapchainModule, but can't run 2024-10-23 02:09:01 +08:00
c3522da518 little codes of RenderFramework/RenderModule 2024-10-23 01:13:15 +08:00
7a373d6bc0 InitGraphModuleManager/ClearGraphModuleManager in GPUDevice. 2024-10-23 01:12:36 +08:00
62f2e4f819 first edition of GraphModule/GraphModuleManager 2024-10-23 01:11:57 +08:00
427d337845 Added GraphModule.cpp/.h 2024-10-22 01:51:25 +08:00
a0b0027663 added Component.cpp/StaticMeshComponent.h/.cpp 2024-10-20 23:28:46 +08:00
83c1a067fe Added Owner in SceneNode, and then have few other change. 2024-10-20 23:17:04 +08:00
0df9d64dcf Moved Pipeline to MaterialRenderMap from MaterialRenderList 2024-10-20 21:41:27 +08:00
6e54a4051d litte modified GBufferFormat.cpp/.h 2024-10-20 01:41:38 +08:00
5195f62ac5 few change 2024-10-20 01:41:13 +08:00
4f67c0184d removed ## 2024-10-20 01:40:52 +08:00
dc374c0fc7 added CheckColorAttachmentFormatSupport/CheckDepthStencilAttachFormatSupport in GPUDevice 2024-10-20 01:19:06 +08:00
ceb4e3e5f3 renamed SwapchainPrefer colorspaces 2024-10-20 01:18:42 +08:00
59b3ec6bf3 preparing RenderFramework 2024-10-19 13:08:05 +08:00
2c67990daa little and unimportant update 2024-10-13 00:15:45 +08:00
620d05c6ff added shadow attributes in StaticMesh 2024-10-10 01:59:24 +08:00
d1f1124302 updated SceneNodeAttributes.h 2024-10-10 01:59:05 +08:00
e9d5b369bf Added ShadowPolicy.h 2024-10-10 01:58:47 +08:00
71c0c7e627 Added SceneNodeAttributes.h 2024-10-10 01:23:12 +08:00
2f34d556e4 renamed to ChildNode instead of SubNode 2024-10-06 16:49:08 +08:00
b9fbab56f1 update codes for support new SceneNode 2024-10-06 14:51:38 +08:00
4614562929 optimized SceneNode class. 2024-10-06 02:30:59 +08:00
9450d92784 use Contains instead of IsMember/IsExist 2024-10-05 22:51:27 +08:00
d7f7a7d095 [WIP] preparing SceneManager 2024-09-06 01:04:28 +08:00
59fc27c864 layout codes of GizmoResource.hj 2024-09-02 23:07:20 +08:00
bbbd8b06c2 move the white_torus to GizmoRotate 2024-09-02 00:32:30 +08:00
efd9a447fb use TransformFaceToCamera in GizmoTest.cpp 2024-08-31 15:55:58 +08:00
5e8957b78b TransformFaceToCamera class is finished. 2024-08-31 15:46:11 +08:00
99264b5b0a Split SceneMatrix to standalone files 2024-08-31 00:10:57 +08:00
8ebbd674b2 Moved WorldPosition to SceneMatrix 2024-08-31 00:04:20 +08:00
72ceffeda2 Added UpdateMaterialInstance method. but no any test. 2024-08-30 03:36:01 +08:00
726a8ec635 use circle instead of Square in Gizmo3DMove 2024-08-30 01:29:20 +08:00
cf2efd69b9 Added CreateCircle2D/3D,CreateCircle3DByIndexTriangles functions. 2024-08-30 01:28:49 +08:00
e35abf0051 Added PrimitiveCreater::hasIndex() 2024-08-30 01:28:20 +08:00
e02aaf812d Renamed to Square from plane 2024-08-30 00:38:40 +08:00
ca6d99b6fb gizmo's scale/move/rotate to use same Value. 2024-08-30 00:30:06 +08:00
3f37fec8a8 use hgl_cmp<Matrix4f> instead of IsNearlyEqual 2024-08-29 20:25:57 +08:00
7dc4bb9d76 [BUG FIXED] Fix Bug that to use matrix2f storage local to world matrix. 2024-08-29 13:46:19 +08:00
3fc9971cf7 clear debug code. 2024-08-29 13:45:28 +08:00
442e52e17c [BUG] gizmoMove rootNote's ScaleMatrix's Z is non-work. 2024-08-29 13:37:13 +08:00