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aed56a35e0
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use GetSPVData/GetSPVSize instead of GetCode/GetCodeSize
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2023-03-19 20:23:54 +08:00 |
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c4a4ec5ebc
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used "uint32_t *" for SPVDATA
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2023-03-19 20:18:10 +08:00 |
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facdec5556
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1.removed VertexShaderModule
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
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2023-03-19 19:41:21 +08:00 |
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42f63c5ef1
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renamed few values at VKShaderModule
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2023-03-19 13:37:55 +08:00 |
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529d6b7939
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used newly ShaderAttributeArray
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2023-03-17 21:06:05 +08:00 |
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165f9d2a5f
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rename and layout.
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2023-03-17 16:21:12 +08:00 |
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4de8139936
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reanmed to ShaderAttribute instead of ShaderStage
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2023-03-17 16:06:11 +08:00 |
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b4dccf7814
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use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
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2023-03-02 20:19:25 +08:00 |
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0abe38de98
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LoadMaterial use ConstBufferReader
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2023-02-23 19:01:01 +08:00 |
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b35ef27610
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upgraded to newly DescriptorSetType
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2023-02-22 21:50:18 +08:00 |
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251d851f65
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upgraded codes based on newly CM... library.
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2023-02-13 11:48:53 +08:00 |
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e7ad21c82e
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used VABConfigInfo at CreateMaterialInstance of TextRenderable
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2021-11-30 15:01:55 +08:00 |
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f55186a9c8
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将顶点输入流最终格式绑定放在MaterialInstance中,并改动相关类。
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2021-11-29 20:12:10 +08:00 |
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e259b76653
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new MaterialDescriptorSets
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2021-09-13 20:39:25 +08:00 |
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