646 Commits

Author SHA1 Message Date
d4e3149af2 supported PhysicalDevice features2/properties2. 2021-12-16 18:26:02 +08:00
c9b50e35c7 append codes that they can output queue family properties of physical device. 2021-12-16 17:27:33 +08:00
4a24a05360 improved codes of CreateSwapchain 2021-12-15 20:52:52 +08:00
ee9be8a4a2 improved Swapchain&SwapchainRenderTarget 2021-12-15 20:46:33 +08:00
14b9369739 renamed to CreateSwapchainRenderTarget from CreateSwapchainRT 2021-12-15 19:59:28 +08:00
87293f778c newly RenderTarget&SwapchainRenderTarget class 2021-12-15 19:57:35 +08:00
96dc95276b newly GPUQueue class and VKDevice::CreateQueue function. 2021-12-15 19:56:44 +08:00
d98acda22e splited DeviceAttribute::Refresh function. 2021-12-15 19:54:07 +08:00
75e25d16c7 renamed to Image2DRegion from ImageRegion 2021-12-15 17:35:23 +08:00
156f6e98a8 add IsSupportMDI() & GetMaxMDICount functions. 2021-12-15 17:35:13 +08:00
4c4d81c116 deleted miplevel param at CommitTexture2D&ChangeTexture2D functions. 2021-12-15 16:01:47 +08:00
bd8486da25 codes layout 2021-12-15 14:24:35 +08:00
80bacd2b44 improved TextureLoader and VKTexture2DLoader 2021-12-14 16:32:03 +08:00
b2b625ef92 improved GenerateMipmaps function. 2021-12-14 11:08:33 +08:00
7c2af6788d compressed texture file header 2021-12-14 10:34:44 +08:00
273c99e0ce added many loader of texture 2021-12-13 21:13:14 +08:00
9d0ae0a071 newly Loader code of Texture 2021-12-13 21:03:41 +08:00
0852b379a2 used high-bits prior while select depth buffer format. 2021-11-30 19:34:24 +08:00
e7ad21c82e used VABConfigInfo at CreateMaterialInstance of TextRenderable 2021-11-30 15:01:55 +08:00
f55186a9c8 将顶点输入流最终格式绑定放在MaterialInstance中,并改动相关类。 2021-11-29 20:12:10 +08:00
424b4b8a6f moved VertexAttributeBinding to CMSceneGraph 2021-11-29 17:31:15 +08:00
7d05d67cd2 redefined VAB = VertexAttributeBinding 2021-11-29 17:04:55 +08:00
af72c68ebe used VBO instead of VAB 2021-11-29 15:58:48 +08:00
4281839e4d Deleted 3 member functions at VKMaterial that they acquire VAB member values because only a function used these functions. 2021-11-26 10:08:03 +08:00
4b6fd42451 CommandBuffer supported DebugMaker 2021-11-23 11:54:54 +08:00
e6df11e572 added DebugMaker 2021-11-23 11:54:35 +08:00
6b6edc9d7c added subpass_count at GPUDevice::AcquireRenderPass function. 2021-11-22 16:12:01 +08:00
b1808e580d added subpass_count parameter at DeviceRenderPassManage::AcqurireRenderPass 2021-11-22 15:31:30 +08:00
b5d344f3a9 added newly CreateSampler(Texture *) function at GPUDevice/RenderResource 2021-11-22 14:06:04 +08:00
c33b5b9701 added Support GeometryShader/MultiDrawIndirect/CubeMapArray/SamplerAnisotropy..functions at PhysicalDevice class. 2021-11-22 14:04:37 +08:00
b3c2fc3d8c added renderContext files. 2021-10-04 17:47:55 +08:00
1217edccf3 added GetGranularity at RenderPass 2021-09-29 20:53:03 +08:00
3bf1f53d4f fixed include at VKSubpass.h 2021-09-29 20:52:42 +08:00
79f6537b77 added VKRenderContext.cpp/.h 2021-09-29 20:52:14 +08:00
dcda5b0fac the change don't have any effect. 2021-09-28 20:26:36 +08:00
7ba2d0cf6f renamed type DescriptorSetType to DescriptorSetsType 2021-09-27 21:20:22 +08:00
b9f0632d7f added block repeat bind at DescriptorSets 2021-09-27 21:09:04 +08:00
45887411d2 added IsReady function at DescriptorSets and MaterialParameters 2021-09-27 20:55:27 +08:00
7b0e7ce606 added mtl_name attrib at MaterialDescriptorSets 2021-09-27 20:54:49 +08:00
031191c54a added GetDescriptorSetsTypeName function. 2021-09-27 20:54:13 +08:00
d4e26d13e9 fixed DrawTile sample. 2021-09-27 12:04:29 +08:00
91460aba5a updated to GLM...but only ortho matrix is OK. 2021-09-24 20:49:20 +08:00
6c6ee96be1 switch to glm 2021-09-24 01:53:44 +08:00
b222c52cc2 improve a few codes. 2021-09-23 22:13:57 +08:00
a6c409c139 added GPUPhysicalDevice::CheckExtensionSupport function. 2021-09-23 19:06:58 +08:00
45f5d0d5be fixed a bug that don't copy color_space data. 2021-09-23 15:19:09 +08:00
d3afabc170 merged GetUBO/GetUBODynamic and GetSSBO/GetSSBODynamic at MaterialDescriptorSets 2021-09-22 18:08:46 +08:00
2753f95999 moved CreatePipeline functions to RenderPass class. 2021-09-22 17:15:17 +08:00
4614bca36c create GPUDevice::ClearRenderPassManage() function. 2021-09-22 16:31:35 +08:00
f0ae8f5dae moved codes to VKDeviceRenderPassManage.cpp/.h 2021-09-22 16:28:39 +08:00