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d4e3149af2
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supported PhysicalDevice features2/properties2.
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2021-12-16 18:26:02 +08:00 |
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c9b50e35c7
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append codes that they can output queue family properties of physical device.
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2021-12-16 17:27:33 +08:00 |
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4a24a05360
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improved codes of CreateSwapchain
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2021-12-15 20:52:52 +08:00 |
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ee9be8a4a2
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improved Swapchain&SwapchainRenderTarget
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2021-12-15 20:46:33 +08:00 |
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14b9369739
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renamed to CreateSwapchainRenderTarget from CreateSwapchainRT
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2021-12-15 19:59:28 +08:00 |
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87293f778c
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newly RenderTarget&SwapchainRenderTarget class
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2021-12-15 19:57:35 +08:00 |
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96dc95276b
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newly GPUQueue class and VKDevice::CreateQueue function.
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2021-12-15 19:56:44 +08:00 |
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d98acda22e
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splited DeviceAttribute::Refresh function.
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2021-12-15 19:54:07 +08:00 |
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75e25d16c7
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renamed to Image2DRegion from ImageRegion
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2021-12-15 17:35:23 +08:00 |
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156f6e98a8
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add IsSupportMDI() & GetMaxMDICount functions.
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2021-12-15 17:35:13 +08:00 |
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4c4d81c116
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deleted miplevel param at CommitTexture2D&ChangeTexture2D functions.
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2021-12-15 16:01:47 +08:00 |
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bd8486da25
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codes layout
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2021-12-15 14:24:35 +08:00 |
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80bacd2b44
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improved TextureLoader and VKTexture2DLoader
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2021-12-14 16:32:03 +08:00 |
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b2b625ef92
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improved GenerateMipmaps function.
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2021-12-14 11:08:33 +08:00 |
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7c2af6788d
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compressed texture file header
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2021-12-14 10:34:44 +08:00 |
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273c99e0ce
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added many loader of texture
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2021-12-13 21:13:14 +08:00 |
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9d0ae0a071
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newly Loader code of Texture
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2021-12-13 21:03:41 +08:00 |
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0852b379a2
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used high-bits prior while select depth buffer format.
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2021-11-30 19:34:24 +08:00 |
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e7ad21c82e
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used VABConfigInfo at CreateMaterialInstance of TextRenderable
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2021-11-30 15:01:55 +08:00 |
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f55186a9c8
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将顶点输入流最终格式绑定放在MaterialInstance中,并改动相关类。
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2021-11-29 20:12:10 +08:00 |
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424b4b8a6f
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moved VertexAttributeBinding to CMSceneGraph
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2021-11-29 17:31:15 +08:00 |
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7d05d67cd2
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redefined VAB = VertexAttributeBinding
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2021-11-29 17:04:55 +08:00 |
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af72c68ebe
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used VBO instead of VAB
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2021-11-29 15:58:48 +08:00 |
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4281839e4d
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Deleted 3 member functions at VKMaterial that they acquire VAB member values because only a function used these functions.
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2021-11-26 10:08:03 +08:00 |
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4b6fd42451
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CommandBuffer supported DebugMaker
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2021-11-23 11:54:54 +08:00 |
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e6df11e572
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added DebugMaker
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2021-11-23 11:54:35 +08:00 |
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6b6edc9d7c
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added subpass_count at GPUDevice::AcquireRenderPass function.
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2021-11-22 16:12:01 +08:00 |
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b1808e580d
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added subpass_count parameter at DeviceRenderPassManage::AcqurireRenderPass
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2021-11-22 15:31:30 +08:00 |
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b5d344f3a9
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added newly CreateSampler(Texture *) function at GPUDevice/RenderResource
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2021-11-22 14:06:04 +08:00 |
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c33b5b9701
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added Support GeometryShader/MultiDrawIndirect/CubeMapArray/SamplerAnisotropy..functions at PhysicalDevice class.
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2021-11-22 14:04:37 +08:00 |
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b3c2fc3d8c
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added renderContext files.
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2021-10-04 17:47:55 +08:00 |
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1217edccf3
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added GetGranularity at RenderPass
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2021-09-29 20:53:03 +08:00 |
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3bf1f53d4f
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fixed include at VKSubpass.h
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2021-09-29 20:52:42 +08:00 |
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79f6537b77
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added VKRenderContext.cpp/.h
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2021-09-29 20:52:14 +08:00 |
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dcda5b0fac
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the change don't have any effect.
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2021-09-28 20:26:36 +08:00 |
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7ba2d0cf6f
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renamed type DescriptorSetType to DescriptorSetsType
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2021-09-27 21:20:22 +08:00 |
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b9f0632d7f
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added block repeat bind at DescriptorSets
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2021-09-27 21:09:04 +08:00 |
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45887411d2
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added IsReady function at DescriptorSets and MaterialParameters
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2021-09-27 20:55:27 +08:00 |
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7b0e7ce606
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added mtl_name attrib at MaterialDescriptorSets
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2021-09-27 20:54:49 +08:00 |
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031191c54a
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added GetDescriptorSetsTypeName function.
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2021-09-27 20:54:13 +08:00 |
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d4e26d13e9
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fixed DrawTile sample.
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2021-09-27 12:04:29 +08:00 |
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91460aba5a
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updated to GLM...but only ortho matrix is OK.
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2021-09-24 20:49:20 +08:00 |
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6c6ee96be1
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switch to glm
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2021-09-24 01:53:44 +08:00 |
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b222c52cc2
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improve a few codes.
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2021-09-23 22:13:57 +08:00 |
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a6c409c139
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added GPUPhysicalDevice::CheckExtensionSupport function.
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2021-09-23 19:06:58 +08:00 |
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45f5d0d5be
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fixed a bug that don't copy color_space data.
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2021-09-23 15:19:09 +08:00 |
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d3afabc170
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merged GetUBO/GetUBODynamic and GetSSBO/GetSSBODynamic at MaterialDescriptorSets
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2021-09-22 18:08:46 +08:00 |
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2753f95999
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moved CreatePipeline functions to RenderPass class.
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2021-09-22 17:15:17 +08:00 |
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4614bca36c
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create GPUDevice::ClearRenderPassManage() function.
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2021-09-22 16:31:35 +08:00 |
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f0ae8f5dae
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moved codes to VKDeviceRenderPassManage.cpp/.h
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2021-09-22 16:28:39 +08:00 |
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