Logo
Explore Help
Register Sign In
hyzboy/ULRE
1
0
Fork 0
You've already forked ULRE
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
918 Commits 24 Branches 0 Tags
Commit Graph

12 Commits

Author SHA1 Message Date
hyzboy
b833688f2a move QueueWaitIdle to SubmitQueue class. 2020-10-17 22:12:16 +08:00
hyzboy
c686cf70ec use a new color_final_layout at CreateRenderpass, and force set color_final_layout at CreateRenderpass of SwapchainRenderTarget 2020-10-17 16:28:07 +08:00
hyzboy
bfa7cf50e1 create VKSubmitQueue.h/.cpp 2020-10-17 14:16:52 +08:00
hyzboy
bfec51d0a3 update followed CreateFramebuffer&CreateRenderpass 2020-10-16 19:26:28 +08:00
hyzboy
1e0676c6c7 to improve create program, that are RenderPass and Framebuffer 2020-10-15 22:13:15 +08:00
hyzboy
9cc92b5805 add CommandBuffer value at RenderTarget class. 2020-10-15 17:30:03 +08:00
hyzboy
cc7f462f85 use VKStruct.h/VKImageCreateInfo.h 2020-09-27 20:58:25 +08:00
hyzboy
9e3d64cafc 准备增加纹理格式测试,下一步增加Linear纹理创建,用于试验CPU端修改纹理,以便高效更新文字合集 2019-07-19 18:25:05 +08:00
hyzboy
396363d303 合并Device中的纹理提交定义Fence/VkSubmitInfo,改为使用SubmitQueue。和RenderTarget共用代码 2019-07-16 21:21:20 +08:00
hyzboy
f87747f7b3 废除原本的Swapchain/SwapchainAttribute双层结构,将原本的SwapchainAttribute改为Swapchain 2019-07-16 20:57:17 +08:00
hyzboy
32db6678cc RenderTarget初步制作并测试成功 2019-07-16 19:59:53 +08:00
hyzboy
819e806cbf 增加RenderTarget设计(仅定义) 2019-06-19 21:12:39 +08:00
Powered by Gitea Version: 1.23.6 Page: 191ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API