|
93e38fc14f
|
created ULRE.Work contains WorkObject/WorkManager
|
2025-01-28 20:48:43 +08:00 |
|
|
053e579071
|
refactor WorkObject/WorkManager
|
2025-01-26 09:46:59 +08:00 |
|
|
487d3c4978
|
added WorkObject.h
|
2025-01-24 13:23:57 +08:00 |
|
|
aa6071a948
|
added newly files and adjust comments.
|
2023-10-11 18:50:06 +08:00 |
|
|
3a3f9d10b7
|
Parse MaterialInstance filed in MaterialFileLoader.cpp
|
2023-10-09 01:12:27 +08:00 |
|
|
6c7f9ea9d1
|
perpare it for VertexColor3D material.
|
2023-09-27 20:31:46 +08:00 |
|
|
253d113375
|
adjusted path of examples.
|
2023-09-27 11:36:39 +08:00 |
|
|
6b8e76b75f
|
split codes of ShaderGen
|
2023-03-06 14:06:20 +08:00 |
|
|
2e05e06b3f
|
split RenderCommand/TextureCommand from GPUCmdBuffer
|
2020-10-28 12:30:44 +08:00 |
|
|
0ecd947f8a
|
add gui examples.
|
2020-10-26 21:51:51 +08:00 |
|
|
24474df151
|
add 2d AA Line examples
|
2020-09-30 14:21:24 +08:00 |
|
|
a51f3cffd8
|
增加完整的平台和底层支持,删除旧的OpenGL代码
|
2019-04-30 16:42:59 +08:00 |
|
|
37c0501bed
|
开始Vulkan尝试
|
2019-04-09 00:22:26 +08:00 |
|
|
d4b3783efa
|
删除多余工程
|
2019-03-09 15:09:14 +08:00 |
|
|
7cf879207f
|
增加SamplerObject使用范例,使用SamplerObject来设置纹理过滤等参数,而非在纹理上设置
|
2018-12-08 15:58:42 +08:00 |
|
|
0ea658cefa
|
创始DirectGLTexture初始工程
|
2018-12-07 19:39:00 +08:00 |
|
|
b8b818e6f2
|
创建DirectGLRender分支和基示测试程序
|
2018-11-30 12:19:55 +08:00 |
|
|
8abbf0117d
|
增加新的OutputGLInfo范例
|
2018-11-28 15:58:11 +08:00 |
|
|
cc2fce4c8c
|
移动原本的范例为EnumRenderDevice
|
2018-11-27 21:05:43 +08:00 |
|
|
c57b441070
|
增加部分基础库头文件
|
2018-11-27 15:43:32 +08:00 |
|