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hyzboy/ULRE
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2,150 Commits 24 Branches 0 Tags
Commit Graph

14 Commits

Author SHA1 Message Date
hyzboy
edaf5aa3ca 尝试制作StaticMeshComponent 2025-06-14 04:13:49 +08:00
hyzboy
8ee9cdc396 尝试初建StaticMeshComponent 2025-06-14 02:32:15 +08:00
hyzboy
87c150d1bd 准备开始实现StaticMeshComponent 2025-06-12 03:01:50 +08:00
hyzboy
520b7cae9e SceneWorld文件改名为Scene 2025-06-04 00:10:27 +08:00
hyzboy
7169429ede 数据模板跟随变动 2025-05-04 19:33:04 +08:00
hyzboy
aed57437f9 List模板改名为ArrayList 2025-04-23 00:27:43 +08:00
hyzboy
0e6546b514 实现一些Component/ComponentManager定义StaticHashCode/GetHashCode()...RegistryComponentManager/GetComponentManager() 2025-04-03 01:35:39 +08:00
hyzboy
44b1f13048 StaticMeshComponentManager 2025-04-01 01:11:32 +08:00
hyzboy
964c17cf94 增加新的StaticMeshComponent,并添加关于各Component关系的注释 2025-03-25 23:15:38 +08:00
hyzboy
f0512edb5a 准备定义PrimitiveComponent用于取代原本SceneNode中的Renderable数据 2025-03-25 02:19:32 +08:00
hyzboy
ee5d633596 增加ComponentManager::GetComponents(..SceneNode) 2025-03-25 01:17:18 +08:00
hyzboy
6d211b3840 初步完成Component/ComponentManager的定义 2025-03-25 01:04:46 +08:00
hyzboy
b05538b501 开启写Component,参考AMD FidelityFX Framework 2025-03-20 02:09:50 +08:00
hyzboy
ada6a41fc6 建立Component,第一步先将Renderable渲染迁移到这上面来 2025-03-18 01:26:35 +08:00
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