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efd9a447fb
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use TransformFaceToCamera in GizmoTest.cpp
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2024-08-31 15:55:58 +08:00 |
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5e8957b78b
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TransformFaceToCamera class is finished.
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2024-08-31 15:46:11 +08:00 |
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726a8ec635
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use circle instead of Square in Gizmo3DMove
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2024-08-30 01:29:20 +08:00 |
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e02aaf812d
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Renamed to Square from plane
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2024-08-30 00:38:40 +08:00 |
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ca6d99b6fb
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gizmo's scale/move/rotate to use same Value.
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2024-08-30 00:30:06 +08:00 |
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3f37fec8a8
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use hgl_cmp<Matrix4f> instead of IsNearlyEqual
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2024-08-29 20:25:57 +08:00 |
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3fc9971cf7
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clear debug code.
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2024-08-29 13:45:28 +08:00 |
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442e52e17c
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[BUG] gizmoMove rootNote's ScaleMatrix's Z is non-work.
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2024-08-29 13:37:13 +08:00 |
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8245d83309
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TEST CORRECT....WHY?
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2024-08-29 13:07:02 +08:00 |
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a9526ce956
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Updated to support Newly SceneOrient,compiled all OK! but Non test..next step is test samples.
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2024-08-27 01:27:53 +08:00 |
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0a5fb750fa
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create BillboardSceneNode, but isn't final design.
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2024-08-08 01:43:20 +08:00 |
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9443dd5942
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to support GLM_FORCE_AVX2
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2024-08-05 01:25:49 +08:00 |
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5213651054
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Used Transform instead of Matrix4f in SceneOrient, MaterialRenderList/RenderAssignBuffer supports updating the L2WMatrix of only the changed objects
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2024-08-04 22:35:31 +08:00 |
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3768507169
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save full SceneNode in RenderNode,added length sort.
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2024-08-02 23:17:07 +08:00 |
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7f074c6c79
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Added a white ring outside gizmo_rotate
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2024-08-01 01:42:21 +08:00 |
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2137725bd2
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Improved Torus codes
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2024-07-31 00:17:23 +08:00 |
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f7a0e97e49
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test Draw Gizmo Rotate+Move
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2024-07-31 00:11:24 +08:00 |
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c3a1266da6
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Correct draw Gizmo Rotate/Scale, OK!!
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2024-07-30 23:54:25 +08:00 |
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e18a6e7a4a
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improved gizmo3dmove
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2024-07-30 13:55:44 +08:00 |
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741e0e8ade
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OK!OK!OK! Draw Gizmo3DMove model was correct.
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2024-07-30 01:01:29 +08:00 |
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f2a6c61c25
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[WIP] render gizmo_move, but model is incorrect.
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2024-07-30 00:47:28 +08:00 |
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412ed6f3f2
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[WIP] first version of gizmo move test,,can't RUN.
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2024-07-29 14:01:10 +08:00 |
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03f7237db3
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move StaticMesh.cpp
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2024-07-29 13:19:24 +08:00 |
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f79410e434
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[WIP] StaticMesh and GizmoMove
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2024-07-28 23:34:04 +08:00 |
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a04752b391
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example update.
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2024-07-17 01:39:13 +08:00 |
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6571a27f41
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added StaticMesh.cpp/.h in example, they should move to SceneGraph in future
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2024-07-15 01:23:13 +08:00 |
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006929e86f
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splite GizmoResource.h
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2024-07-14 23:49:05 +08:00 |
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25957d8d32
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fixed RayPicking example
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2024-07-10 02:00:18 +08:00 |
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c29346887c
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added to init 2d gizmo resource.
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2024-07-10 01:14:54 +08:00 |
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69b9556ca1
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moved GizmoColor/GizmoShape to Gizmo.h
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2024-07-10 00:35:57 +08:00 |
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94a0e03c44
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[WIP] MIPManager
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2024-07-02 00:51:59 +08:00 |
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eb70cb1ea4
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[WIP] Gizmo update codes;
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2024-07-01 23:31:18 +08:00 |
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3a6ec1f589
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Added codes of to create shape in GizmoResource.cpp
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2024-07-01 13:37:47 +08:00 |
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cfc3ac8250
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Luminance change to ufloat8 instead of float in VertexLum material
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2024-07-01 02:57:33 +08:00 |
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04b77cadf9
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Added GizmoResource.cpp
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2024-06-26 01:51:13 +08:00 |
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fafe6c077b
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[WIP] Gizmo
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2024-06-25 01:17:47 +08:00 |
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c61e4dfdb8
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Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size.
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2024-06-16 22:58:45 +08:00 |
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1abe8770d7
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removed Std3D/VertexLum2D.mtl
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2024-06-12 09:55:50 +08:00 |
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66fbe5571e
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added comments
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2024-06-12 08:56:01 +08:00 |
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4fcdd42ce4
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fixed RayPicking.cpp sample on newest sdk.
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2024-06-12 08:53:54 +08:00 |
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b71c912fd5
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[WIP] RayPicking.cpp
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2024-06-12 02:14:56 +08:00 |
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cd4733a491
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PlaneGrid use 2d position format instead of 3d.
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2024-06-02 20:15:56 +08:00 |
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66ef3160e1
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used newly VKBufferMap in PrimitiveCreater
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2024-06-02 12:16:33 +08:00 |
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bba5a660a3
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fixed PlaneGrid3D sample
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2024-06-01 12:07:34 +08:00 |
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bf50333f5b
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Remove the excess # include
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2024-05-23 02:28:09 +08:00 |
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3bbbe18c40
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use VAB instead of VBO
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2024-04-24 01:44:01 +08:00 |
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d8140ae64e
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use VAB instead of VBO
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2024-04-24 01:38:55 +08:00 |
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35b7c9651f
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used 3 colors in BlinnPhongDirectionLight.cpp
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2024-03-16 00:20:27 +08:00 |
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89b9735f99
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improved sample.
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2024-03-15 01:38:47 +08:00 |
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7f744d1207
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updated test codes.
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2024-03-13 00:13:58 +08:00 |
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