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f24e4704a1
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使用新的prim_line创建方式在RayPicking
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2025-06-11 01:17:04 +08:00 |
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709c8be94d
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迁移RayPicking范例到新架构上
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2025-06-11 01:12:14 +08:00 |
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e778f64f00
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renamed to CreateMesh from CreateRenderable
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2025-05-18 02:19:14 +08:00 |
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014fce2c8e
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renamed Renderable to Mesh
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2025-05-18 02:03:16 +08:00 |
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0e789b6f47
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各种类名结构名优化,不再使用GPU开头
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2025-05-17 20:26:36 +08:00 |
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2b251f06d4
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Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType
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2025-05-04 23:36:28 +08:00 |
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b9fbab56f1
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update codes for support new SceneNode
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2024-10-06 14:51:38 +08:00 |
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0a5fb750fa
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create BillboardSceneNode, but isn't final design.
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2024-08-08 01:43:20 +08:00 |
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25957d8d32
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fixed RayPicking example
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2024-07-10 02:00:18 +08:00 |
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1abe8770d7
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removed Std3D/VertexLum2D.mtl
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2024-06-12 09:55:50 +08:00 |
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66fbe5571e
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added comments
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2024-06-12 08:56:01 +08:00 |
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4fcdd42ce4
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fixed RayPicking.cpp sample on newest sdk.
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2024-06-12 08:53:54 +08:00 |
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b71c912fd5
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[WIP] RayPicking.cpp
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2024-06-12 02:14:56 +08:00 |
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66ef3160e1
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used newly VKBufferMap in PrimitiveCreater
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2024-06-02 12:16:33 +08:00 |
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3bbbe18c40
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use VAB instead of VBO
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2024-04-24 01:44:01 +08:00 |
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d8140ae64e
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use VAB instead of VBO
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2024-04-24 01:38:55 +08:00 |
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ff6a644e8f
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added BlinnPhong.h
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2024-03-04 13:13:33 +08:00 |
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55c27a883b
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init empty BlinnPhongDirectionLight example
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2024-02-12 08:20:24 +08:00 |
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4ed0e281b2
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first run MetricCellsGrid OK!
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2023-10-13 19:22:11 +08:00 |
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8ba171efda
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added debug name.
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2023-10-12 05:55:39 +08:00 |
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ae88a65315
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added newly CreateMaterialInstance that include MIData
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2023-10-11 19:14:24 +08:00 |
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77b0266cdc
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Used SceneAppFramework instead of CameraAppFramework in RayPicking.cpp
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2023-10-11 19:06:18 +08:00 |
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c99934fdf9
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added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file.
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2023-10-11 19:02:17 +08:00 |
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6f58475abd
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added SceneAppFramework, global_descriptor.Bind used auto-mode.
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2023-10-11 18:49:29 +08:00 |
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8a5711154f
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finished StdMaterialLoader, test all examples ok.
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2023-10-10 14:49:33 +08:00 |
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4ef37a430e
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move Material2DCreateConfig/Material3DCreateConfig
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2023-10-07 20:59:44 +08:00 |
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19df201ab5
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Added ShaderStage macro in ShaderGen
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2023-10-07 16:14:34 +08:00 |
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10d4f2f04a
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fixed RayPicking.cpp, it can RUN ok!
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2023-10-05 00:50:31 +08:00 |
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