14 Commits

Author SHA1 Message Date
aed56a35e0 use GetSPVData/GetSPVSize instead of GetCode/GetCodeSize 2023-03-19 20:23:54 +08:00
c4a4ec5ebc used "uint32_t *" for SPVDATA 2023-03-19 20:18:10 +08:00
facdec5556 1.removed VertexShaderModule
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
2023-03-19 19:41:21 +08:00
42f63c5ef1 renamed few values at VKShaderModule 2023-03-19 13:37:55 +08:00
529d6b7939 used newly ShaderAttributeArray 2023-03-17 21:06:05 +08:00
165f9d2a5f rename and layout. 2023-03-17 16:21:12 +08:00
4de8139936 reanmed to ShaderAttribute instead of ShaderStage 2023-03-17 16:06:11 +08:00
b4dccf7814 use standalone DescriptorSetType,ShaderDescriptor,ShaderStage 2023-03-02 20:19:25 +08:00
0abe38de98 LoadMaterial use ConstBufferReader 2023-02-23 19:01:01 +08:00
b35ef27610 upgraded to newly DescriptorSetType 2023-02-22 21:50:18 +08:00
251d851f65 upgraded codes based on newly CM... library. 2023-02-13 11:48:53 +08:00
e7ad21c82e used VABConfigInfo at CreateMaterialInstance of TextRenderable 2021-11-30 15:01:55 +08:00
f55186a9c8 将顶点输入流最终格式绑定放在MaterialInstance中,并改动相关类。 2021-11-29 20:12:10 +08:00
e259b76653 new MaterialDescriptorSets 2021-09-13 20:39:25 +08:00