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7ec1c095cc
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[WIP] preparing UBO/SSBO<>
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2025-02-01 16:32:08 +08:00 |
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3807d9fcbf
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Fixed draw_triangle_in_NDC.cpp,can run.
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2025-02-01 15:40:35 +08:00 |
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0d67993326
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added WorkObject::CreateMaterialInstance
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2025-01-29 18:10:37 +08:00 |
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052e2c673a
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new WorkObject Construct function.
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2025-01-29 17:42:06 +08:00 |
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7c745df910
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Added RunFramework()
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2025-01-29 16:30:00 +08:00 |
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a03770fd00
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Added WorkObject::CreateRenderable(...)
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2025-01-28 22:20:48 +08:00 |
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3c2f7ad705
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added render_pass and CreatePipeline at WorkObject. optimized rf_test.cpp
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2025-01-28 21:04:48 +08:00 |
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93e38fc14f
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created ULRE.Work contains WorkObject/WorkManager
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2025-01-28 20:48:43 +08:00 |
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dd0cf9bf51
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[Milestone] new RenderWorkObject, rf_test run OK!
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2025-01-28 20:03:44 +08:00 |
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dcefb261ad
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Added Render(Renderable *) in RenderCmdBuffer
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2025-01-27 05:28:21 +08:00 |
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74a5847bbc
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refactored RenderTarget
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2025-01-26 23:22:25 +08:00 |
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768ebde879
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optimized SwapchainModule::BeginFrame/EndFrame
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2025-01-26 12:13:51 +08:00 |
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0735e783e6
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reduced codes of rf_test.cpp
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2025-01-26 10:32:53 +08:00 |
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053e579071
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refactor WorkObject/WorkManager
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2025-01-26 09:46:59 +08:00 |
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022cc4a2f3
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removed BeginFrame/EndFrame/Run/RunFrame of RenderFramework
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2025-01-25 23:12:31 +08:00 |
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7326765057
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WorkObject inherit TickObject.
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2025-01-25 20:07:52 +08:00 |
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a569d08269
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optimized WorkManager, fixed crash after close window.
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2025-01-25 20:01:37 +08:00 |
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6fdf0e1fbd
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removed old codes from rf_test.cpp
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2025-01-25 17:30:52 +08:00 |
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2e53b48fff
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[BIG MILESTONE] render framework first test ok! can draw!
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2025-01-25 17:17:55 +08:00 |
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aafdbdd4ea
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reduced codes of rf_test.cpp
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2025-01-25 15:25:29 +08:00 |
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82a3ec4922
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[WIP] added Join() at WorkObject
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2025-01-25 15:23:36 +08:00 |
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487d3c4978
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added WorkObject.h
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2025-01-24 13:23:57 +08:00 |
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bd0a3d8be1
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to support newly String<>/IDName/Compare
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2025-01-15 02:42:04 +08:00 |
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2c67990daa
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little and unimportant update
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2024-10-13 00:15:45 +08:00 |
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2f34d556e4
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renamed to ChildNode instead of SubNode
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2024-10-06 16:49:08 +08:00 |
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b9fbab56f1
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update codes for support new SceneNode
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2024-10-06 14:51:38 +08:00 |
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4614562929
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optimized SceneNode class.
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2024-10-06 02:30:59 +08:00 |
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59fc27c864
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layout codes of GizmoResource.hj
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2024-09-02 23:07:20 +08:00 |
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bbbd8b06c2
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move the white_torus to GizmoRotate
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2024-09-02 00:32:30 +08:00 |
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efd9a447fb
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use TransformFaceToCamera in GizmoTest.cpp
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2024-08-31 15:55:58 +08:00 |
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5e8957b78b
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TransformFaceToCamera class is finished.
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2024-08-31 15:46:11 +08:00 |
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726a8ec635
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use circle instead of Square in Gizmo3DMove
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2024-08-30 01:29:20 +08:00 |
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e02aaf812d
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Renamed to Square from plane
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2024-08-30 00:38:40 +08:00 |
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ca6d99b6fb
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gizmo's scale/move/rotate to use same Value.
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2024-08-30 00:30:06 +08:00 |
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3f37fec8a8
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use hgl_cmp<Matrix4f> instead of IsNearlyEqual
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2024-08-29 20:25:57 +08:00 |
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3fc9971cf7
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clear debug code.
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2024-08-29 13:45:28 +08:00 |
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442e52e17c
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[BUG] gizmoMove rootNote's ScaleMatrix's Z is non-work.
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2024-08-29 13:37:13 +08:00 |
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8245d83309
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TEST CORRECT....WHY?
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2024-08-29 13:07:02 +08:00 |
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a9526ce956
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Updated to support Newly SceneOrient,compiled all OK! but Non test..next step is test samples.
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2024-08-27 01:27:53 +08:00 |
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0a5fb750fa
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create BillboardSceneNode, but isn't final design.
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2024-08-08 01:43:20 +08:00 |
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9443dd5942
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to support GLM_FORCE_AVX2
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2024-08-05 01:25:49 +08:00 |
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5213651054
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Used Transform instead of Matrix4f in SceneOrient, MaterialRenderList/RenderAssignBuffer supports updating the L2WMatrix of only the changed objects
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2024-08-04 22:35:31 +08:00 |
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3768507169
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save full SceneNode in RenderNode,added length sort.
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2024-08-02 23:17:07 +08:00 |
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7f074c6c79
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Added a white ring outside gizmo_rotate
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2024-08-01 01:42:21 +08:00 |
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2137725bd2
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Improved Torus codes
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2024-07-31 00:17:23 +08:00 |
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f7a0e97e49
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test Draw Gizmo Rotate+Move
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2024-07-31 00:11:24 +08:00 |
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c3a1266da6
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Correct draw Gizmo Rotate/Scale, OK!!
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2024-07-30 23:54:25 +08:00 |
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e18a6e7a4a
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improved gizmo3dmove
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2024-07-30 13:55:44 +08:00 |
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741e0e8ade
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OK!OK!OK! Draw Gizmo3DMove model was correct.
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2024-07-30 01:01:29 +08:00 |
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f2a6c61c25
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[WIP] render gizmo_move, but model is incorrect.
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2024-07-30 00:47:28 +08:00 |
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