45 Commits

Author SHA1 Message Date
7ec1c095cc [WIP] preparing UBO/SSBO<> 2025-02-01 16:32:08 +08:00
3807d9fcbf Fixed draw_triangle_in_NDC.cpp,can run. 2025-02-01 15:40:35 +08:00
0d67993326 added WorkObject::CreateMaterialInstance 2025-01-29 18:10:37 +08:00
052e2c673a new WorkObject Construct function. 2025-01-29 17:42:06 +08:00
7c745df910 Added RunFramework() 2025-01-29 16:30:00 +08:00
a03770fd00 Added WorkObject::CreateRenderable(...) 2025-01-28 22:20:48 +08:00
3c2f7ad705 added render_pass and CreatePipeline at WorkObject. optimized rf_test.cpp 2025-01-28 21:04:48 +08:00
93e38fc14f created ULRE.Work contains WorkObject/WorkManager 2025-01-28 20:48:43 +08:00
dd0cf9bf51 [Milestone] new RenderWorkObject, rf_test run OK! 2025-01-28 20:03:44 +08:00
dcefb261ad Added Render(Renderable *) in RenderCmdBuffer 2025-01-27 05:28:21 +08:00
768ebde879 optimized SwapchainModule::BeginFrame/EndFrame 2025-01-26 12:13:51 +08:00
0735e783e6 reduced codes of rf_test.cpp 2025-01-26 10:32:53 +08:00
053e579071 refactor WorkObject/WorkManager 2025-01-26 09:46:59 +08:00
022cc4a2f3 removed BeginFrame/EndFrame/Run/RunFrame of RenderFramework 2025-01-25 23:12:31 +08:00
a569d08269 optimized WorkManager, fixed crash after close window. 2025-01-25 20:01:37 +08:00
6fdf0e1fbd removed old codes from rf_test.cpp 2025-01-25 17:30:52 +08:00
2e53b48fff [BIG MILESTONE] render framework first test ok! can draw! 2025-01-25 17:17:55 +08:00
aafdbdd4ea reduced codes of rf_test.cpp 2025-01-25 15:25:29 +08:00
487d3c4978 added WorkObject.h 2025-01-24 13:23:57 +08:00
b9fbab56f1 update codes for support new SceneNode 2024-10-06 14:51:38 +08:00
4614562929 optimized SceneNode class. 2024-10-06 02:30:59 +08:00
0c669807d7 [WIP]preparing fix DrawText.cpp 2024-07-26 03:27:32 +08:00
fdf073376c fixed BillboardTest.cpp, test run ok! 2024-07-24 23:15:16 +08:00
09e9e71d59 adjust & layout codes. 2024-06-24 22:30:34 +08:00
90a4f1d49f finished BillboardFixedSize. next step is use ShaderVariable 2024-06-18 13:08:59 +08:00
150b27c6e6 updated Billboard,and added FixedSize billboard 2024-06-16 23:49:23 +08:00
c61e4dfdb8 Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size. 2024-06-16 22:58:45 +08:00
23197e147c [WIP]preparing Billboard 2DWay sample 2024-06-14 09:13:49 +08:00
f1f0843bee [WIP] Billboard(the 2d way)
Two Modes:

1.fixed billboard size,the size in UBO
2.dynamic billboard size,the size in VAB

two modes to use GeometryShader, convert point/line data to quad data.
2024-06-13 13:56:48 +08:00
c780662ff6 fixed draw without VDM 2024-05-31 23:07:05 +08:00
611a9fe61d fixed draw_triangle_in_NDC sample and other about codes. 2024-05-31 22:04:02 +08:00
8d3cd8d561 remove RenderablePrimitiveCreater.h, fixed auto_instance.cpp/auto_merge_material_instance.cpp examples, can RUN. 2024-05-25 22:47:26 +08:00
3bbbe18c40 use VAB instead of VBO 2024-04-24 01:44:01 +08:00
acb69d3bf5 use VBOAccessData instead of PrimitiveVertexBuffer, use VBOAccessMap instead of PVBMap 2024-04-23 03:32:25 +08:00
0639440a13 fixed sample program. 2024-03-26 01:33:17 +08:00
5ba3c1790d
removed standalone ".glsl" files ,merge to c++ codes. 2024-03-06 23:24:57 +08:00
ff6a644e8f added BlinnPhong.h 2024-03-04 13:13:33 +08:00
7eff39b3b0 draw_triangle_use_UBO support u16 position format and u8 norm color format. 2023-10-12 15:00:39 +08:00
2f560a28a7 fixed all examples that can RUN OK! 2023-10-12 10:39:43 +08:00
c99934fdf9 added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file. 2023-10-11 19:02:17 +08:00
6f58475abd added SceneAppFramework, global_descriptor.Bind used auto-mode. 2023-10-11 18:49:29 +08:00
bead8128b7 test ok that LoadPureColor2D material from file. 2023-10-10 10:57:29 +08:00
4ef37a430e move Material2DCreateConfig/Material3DCreateConfig 2023-10-07 20:59:44 +08:00
6c7f9ea9d1 perpare it for VertexColor3D material. 2023-09-27 20:31:46 +08:00
253d113375 adjusted path of examples. 2023-09-27 11:36:39 +08:00