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ULRE
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6 Commits
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hyzboy
f9675fc1e5
迁移到StaticMeshComponent渲染
2025-06-14 21:05:36 +08:00
hyzboy
8ee9cdc396
尝试初建StaticMeshComponent
2025-06-14 02:32:15 +08:00
hyzboy
44b1f13048
StaticMeshComponentManager
2025-04-01 01:11:32 +08:00
hyzboy
f0512edb5a
准备定义PrimitiveComponent用于取代原本SceneNode中的Renderable数据
2025-03-25 02:19:32 +08:00
hyzboy
b05538b501
开启写Component,参考AMD FidelityFX Framework
2025-03-20 02:09:50 +08:00
hyzboy
ada6a41fc6
建立Component,第一步先将Renderable渲染迁移到这上面来
2025-03-18 01:26:35 +08:00