666 Commits

Author SHA1 Message Date
fc219fb8b4 added VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME support 2022-01-24 19:48:54 +08:00
1d81121d30 used Vector3f instead Vector4f because noramlized(Vector3f) != normalized(Vector4f) 2022-01-18 12:10:02 +08:00
b7714d8a83 updated MVPMatrix struct 2022-01-11 10:41:18 +08:00
074cb9cc19 used newly ENUM_CLASS_RANGE_ERROR_RETURN_NULLPTR 2022-01-10 20:29:55 +08:00
3e920b3bdc added multi color type at CreateRenderableCube and CreateRenderableBoundingBox 2022-01-10 20:28:34 +08:00
1fa9f300a6 used RepeatWrite instead of Fill(const V &,const uint32_t count) at VertexAttribDataAccess class. 2022-01-10 20:27:09 +08:00
5d608624c0 fixed mipmaps autogen at Cubemap 2022-01-07 19:39:39 +08:00
1d499ffd5b added Cubemap support,but only test non-mipmaps texture. 2022-01-07 16:55:39 +08:00
f35d8ab9af changed CubeCreateInfo and function 2022-01-07 16:28:00 +08:00
3bdf9bbb77 Create a copy for PipelineData while CreatePipeline 2022-01-07 16:26:40 +08:00
be668ea2ec deleted GetVAB function of VKPipeline 2022-01-07 16:23:27 +08:00
3bd165fbe5 optimized params of GPUDevice::CommitTexture2DMipmaps 2022-01-07 12:14:43 +08:00
b064a4de5f deleted not needed params at GPUDevice::CommitTexture2D that they are width and height. 2022-01-07 12:05:52 +08:00
e5ec4c594d optimized codes of VkImageView. 2022-01-07 11:56:32 +08:00
967f03992f added cube/cube array support at VKImageView.cpp 2022-01-05 18:20:48 +08:00
cc77374275 updated src/SceneGraph/CMakeLists.txt because resort texture codes. 2022-01-05 16:10:42 +08:00
7c575e6e37 optimized codes of Texture Loader 2022-01-05 11:26:24 +08:00
1f0903ed91 deleted jsoncpp/glm/expat submodules and then use vcpkg on Windows. 2021-12-27 16:57:19 +08:00
ebffc78fae optimized CheckMemoryType function. 2021-12-24 17:07:42 +08:00
4602b9fb1f debug output vulkan 1.1/1.2 features. 2021-12-17 12:00:08 +08:00
d4e3149af2 supported PhysicalDevice features2/properties2. 2021-12-16 18:26:02 +08:00
c9b50e35c7 append codes that they can output queue family properties of physical device. 2021-12-16 17:27:33 +08:00
4a24a05360 improved codes of CreateSwapchain 2021-12-15 20:52:52 +08:00
ee9be8a4a2 improved Swapchain&SwapchainRenderTarget 2021-12-15 20:46:33 +08:00
14b9369739 renamed to CreateSwapchainRenderTarget from CreateSwapchainRT 2021-12-15 19:59:28 +08:00
87293f778c newly RenderTarget&SwapchainRenderTarget class 2021-12-15 19:57:35 +08:00
96dc95276b newly GPUQueue class and VKDevice::CreateQueue function. 2021-12-15 19:56:44 +08:00
d98acda22e splited DeviceAttribute::Refresh function. 2021-12-15 19:54:07 +08:00
75e25d16c7 renamed to Image2DRegion from ImageRegion 2021-12-15 17:35:23 +08:00
156f6e98a8 add IsSupportMDI() & GetMaxMDICount functions. 2021-12-15 17:35:13 +08:00
4c4d81c116 deleted miplevel param at CommitTexture2D&ChangeTexture2D functions. 2021-12-15 16:01:47 +08:00
bd8486da25 codes layout 2021-12-15 14:24:35 +08:00
80bacd2b44 improved TextureLoader and VKTexture2DLoader 2021-12-14 16:32:03 +08:00
b2b625ef92 improved GenerateMipmaps function. 2021-12-14 11:08:33 +08:00
7c2af6788d compressed texture file header 2021-12-14 10:34:44 +08:00
273c99e0ce added many loader of texture 2021-12-13 21:13:14 +08:00
9d0ae0a071 newly Loader code of Texture 2021-12-13 21:03:41 +08:00
0852b379a2 used high-bits prior while select depth buffer format. 2021-11-30 19:34:24 +08:00
e7ad21c82e used VABConfigInfo at CreateMaterialInstance of TextRenderable 2021-11-30 15:01:55 +08:00
f55186a9c8 将顶点输入流最终格式绑定放在MaterialInstance中,并改动相关类。 2021-11-29 20:12:10 +08:00
424b4b8a6f moved VertexAttributeBinding to CMSceneGraph 2021-11-29 17:31:15 +08:00
7d05d67cd2 redefined VAB = VertexAttributeBinding 2021-11-29 17:04:55 +08:00
af72c68ebe used VBO instead of VAB 2021-11-29 15:58:48 +08:00
4281839e4d Deleted 3 member functions at VKMaterial that they acquire VAB member values because only a function used these functions. 2021-11-26 10:08:03 +08:00
4b6fd42451 CommandBuffer supported DebugMaker 2021-11-23 11:54:54 +08:00
e6df11e572 added DebugMaker 2021-11-23 11:54:35 +08:00
6b6edc9d7c added subpass_count at GPUDevice::AcquireRenderPass function. 2021-11-22 16:12:01 +08:00
b1808e580d added subpass_count parameter at DeviceRenderPassManage::AcqurireRenderPass 2021-11-22 15:31:30 +08:00
b5d344f3a9 added newly CreateSampler(Texture *) function at GPUDevice/RenderResource 2021-11-22 14:06:04 +08:00
c33b5b9701 added Support GeometryShader/MultiDrawIndirect/CubeMapArray/SamplerAnisotropy..functions at PhysicalDevice class. 2021-11-22 14:04:37 +08:00