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7ba2d0cf6f
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renamed type DescriptorSetType to DescriptorSetsType
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2021-09-27 21:20:22 +08:00 |
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2b70ee07c8
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renamed DescriptorSetsType to DescriptorSetType
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2021-06-22 14:48:08 +08:00 |
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6cba28905e
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deleted two line of codes.
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2021-06-19 20:37:25 +08:00 |
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3bb74b99cc
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merged codes into RenderList they from SceneTreeToRenderList.
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2021-06-19 20:31:07 +08:00 |
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53c58a885e
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new MaterialInstance
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2021-06-16 20:29:25 +08:00 |
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bc8848afa6
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renamed MaterialInstance to MaterialParameters.
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2021-06-16 10:41:04 +08:00 |
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8b3c90c717
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Deleted device attrib at RenderList
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2021-06-15 19:03:34 +08:00 |
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983202966e
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refactor RenderList and SceneTreeToRenderList
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2021-06-15 15:36:30 +08:00 |
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ce420d23a7
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added RenderNode class.
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2021-06-10 18:56:23 +08:00 |
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9fcd26e539
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renamed MVPMatrix.h to SceneInfo.h
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2021-05-24 20:44:20 +08:00 |
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1696c27cbb
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use CameraInfo instead of CameraMatrix
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2021-05-08 18:14:44 +08:00 |
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b0ec12112f
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add comments
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2021-04-30 18:56:20 +08:00 |
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f1fcfe5cd4
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split two files.they are MVPMatrix.h and SceneTreeToRenderList.h
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2021-04-26 20:36:56 +08:00 |
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4108eaa342
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SceneTreeToRenderList
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2021-02-05 17:15:16 +08:00 |
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07c761eab9
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add SceneGraph/SceneTreeToRenderList.cpp, GPUDataArray.h, SceneRoot.h
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2021-01-29 20:50:47 +08:00 |
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5806a88964
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moved GPUArrays to RenderList.cpp
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2020-12-18 16:52:45 +08:00 |
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ce727cbb1a
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codes layout.
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2020-11-30 18:05:23 +08:00 |
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4bd4a9b898
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removed PushConstants at SceneNode/RenderList
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2020-11-26 17:51:59 +08:00 |
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722ab900d6
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use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
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2020-11-09 15:37:00 +08:00 |
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2e05e06b3f
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split RenderCommand/TextureCommand from GPUCmdBuffer
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2020-10-28 12:30:44 +08:00 |
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c8955b6f35
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remove vulkan namespace
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2020-10-21 12:47:06 +08:00 |
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0e56a6b00c
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a lot of rename
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2020-10-21 12:39:22 +08:00 |
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917424e784
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move VK source files to up-level folder
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2020-10-21 11:43:18 +08:00 |
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884cc09259
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moved relationship to RenderableInstance whose the Material and Renderable.
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2020-09-21 19:05:25 +08:00 |
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c2b7f196ed
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全面使用MaterialInstance封装Material与DescriptorSets
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2020-01-20 20:00:03 +08:00 |
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c4c63a7add
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SceneNode矩阵变换,以及使用PushConstants传递LocalToWorld绘制成功
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2019-05-29 21:48:56 +08:00 |
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eff630558c
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1.SceneNode恢复原先设定,RenderableNode改回RenderableInstance
2.SceneDB增加RenderableInstance记录
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2019-05-27 16:54:08 +08:00 |
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c6700d60a7
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1.VertexBuffer类增加GetBoundingBox/GetAABB成员函数
2.VKRenderableInstance改为RenderableNode,并从SceneNode派生
3.改造SceneNode结构
4.改造RenderList
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2019-05-25 14:52:24 +08:00 |
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962ed65fee
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定义通用UBO属性
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2019-05-25 01:06:33 +08:00 |
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2ab09c6367
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改进RenderList类
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2019-05-25 00:50:04 +08:00 |
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