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1d499ffd5b
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added Cubemap support,but only test non-mipmaps texture.
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2022-01-07 16:55:39 +08:00 |
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e7ad21c82e
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used VABConfigInfo at CreateMaterialInstance of TextRenderable
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2021-11-30 15:01:55 +08:00 |
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af72c68ebe
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used VBO instead of VAB
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2021-11-29 15:58:48 +08:00 |
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b5d344f3a9
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added newly CreateSampler(Texture *) function at GPUDevice/RenderResource
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2021-11-22 14:06:04 +08:00 |
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ba6367556b
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(WIP)support newly material file,can't use.
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2021-09-09 18:20:17 +08:00 |
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53c58a885e
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new MaterialInstance
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2021-06-16 20:29:25 +08:00 |
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3658171954
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refactor and renamed MaterialInstance to MaterialParameters.
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2021-06-16 11:43:19 +08:00 |
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bc8848afa6
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renamed MaterialInstance to MaterialParameters.
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2021-06-16 10:41:04 +08:00 |
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b86742109b
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add mtl_name value in Material class,It's name of material.
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2021-05-10 15:19:16 +08:00 |
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63c6aee8e6
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deleted dynamic param at GPUBuffer...
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2020-12-10 14:52:58 +08:00 |
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24d52b85e5
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add Dynamic GPUBuffer support.
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2020-11-30 14:00:57 +08:00 |
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d0fd9af309
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add CreatePipeline functions at RenderTarget,remove other they at other places.
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2020-10-27 18:11:39 +08:00 |
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2c5fd977f2
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finished support autoGenerateMipmaps
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2020-10-24 21:50:36 +08:00 |
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96c237e504
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add LoadTextuer2D function at RenderResource
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2020-10-22 12:22:10 +08:00 |
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ba72addfbf
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fix memory leak at InlineGeometryScene.cpp
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2020-10-22 01:29:09 +08:00 |
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0e56a6b00c
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a lot of rename
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2020-10-21 12:39:22 +08:00 |
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