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1fa9f300a6
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used RepeatWrite instead of Fill(const V &,const uint32_t count) at VertexAttribDataAccess class.
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2022-01-10 20:27:09 +08:00 |
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903f9081eb
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renamed VAF to VF, FMT to PF
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2021-06-24 19:25:43 +08:00 |
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0e56a6b00c
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a lot of rename
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2020-10-21 12:39:22 +08:00 |
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884cc09259
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moved relationship to RenderableInstance whose the Material and Renderable.
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2020-09-21 19:05:25 +08:00 |
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5427d10e8d
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support String
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2020-09-05 17:54:21 +08:00 |
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d26b59cb1d
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use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
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2020-08-07 21:59:20 +08:00 |
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1f80f793ac
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update TileFont....
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2020-07-31 18:01:28 +08:00 |
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8c32fb4d3c
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fix typename writed error.
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2020-07-20 19:18:34 +08:00 |
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79b012d5b9
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fix RenderableCreater and VertexAttribData, VertexAttribDataAccess..... and then test CreateRenderableRectangle passed.
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2020-07-20 18:12:02 +08:00 |
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7ee902fcb7
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recreate VertexAttribData and VertexAttribDataAccess
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2020-07-20 17:33:13 +08:00 |
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2199b000fa
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VertexBufferBase rename to VertexAttribDataAccess
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2020-07-16 20:36:54 +08:00 |
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