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2b251f06d4
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Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType
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2025-05-04 23:36:28 +08:00 |
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aed57437f9
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List模板改名为ArrayList
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2025-04-23 00:27:43 +08:00 |
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107251c9ad
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Added VIL in Pipeline, add comp VIL in CreateRenderable
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2024-07-01 02:55:48 +08:00 |
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8ba171efda
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added debug name.
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2023-10-12 05:55:39 +08:00 |
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6820ee8c74
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completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array
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2023-09-20 21:53:30 +08:00 |
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e71ec4be85
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Added few RenderPass::CreatePipeline functions.
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2023-09-20 17:15:13 +08:00 |
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6536b715c3
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added comment.
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2023-02-23 17:58:08 +08:00 |
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99939bd83d
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optimized CreatePipeline of RenderPass class
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2023-02-23 14:43:57 +08:00 |
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cd2f278e84
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renamed to VertexInputLayout instead of VertexAttributeBinding
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2022-10-11 19:16:06 +08:00 |
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3bdf9bbb77
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Create a copy for PipelineData while CreatePipeline
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2022-01-07 16:26:40 +08:00 |
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f55186a9c8
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将顶点输入流最终格式绑定放在MaterialInstance中,并改动相关类。
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2021-11-29 20:12:10 +08:00 |
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424b4b8a6f
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moved VertexAttributeBinding to CMSceneGraph
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2021-11-29 17:31:15 +08:00 |
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7d05d67cd2
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redefined VAB = VertexAttributeBinding
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2021-11-29 17:04:55 +08:00 |
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af72c68ebe
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used VBO instead of VAB
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2021-11-29 15:58:48 +08:00 |
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4281839e4d
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Deleted 3 member functions at VKMaterial that they acquire VAB member values because only a function used these functions.
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2021-11-26 10:08:03 +08:00 |
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1217edccf3
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added GetGranularity at RenderPass
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2021-09-29 20:53:03 +08:00 |
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2753f95999
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moved CreatePipeline functions to RenderPass class.
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2021-09-22 17:15:17 +08:00 |
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6a678287d0
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将VulkanRender代码移到SceneGraph中
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2020-11-26 18:04:57 +08:00 |
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