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5 Commits
73027ffd9a
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709c8be94d
Author | SHA1 | Date | |
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709c8be94d | |||
660d8fff6d | |||
0fbe85290b | |||
0c3cc5a320 | |||
3057fc7b6f |
2
CMCore
2
CMCore
@ -1 +1 @@
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Subproject commit 333bec0a122a962d0b7c55948a73ead6052ae9d2
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Subproject commit c5b37f98353441520374011020dbe63c17796a4d
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@ -1 +1 @@
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Subproject commit 23d74ac1676929b97d3292524a1457d0b3fb0419
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Subproject commit 5009069a3081d458f41f21f30236e3afebf1fd8a
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@ -1,6 +1,6 @@
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// RayPicking
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#include"VulkanAppFramework.h"
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#include<hgl/WorkManager.h>
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VKRenderResource.h>
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@ -26,7 +26,7 @@ static float lumiance_data[2]={1,1};
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static Color4f white_color(1,1,1,1);
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static Color4f yellow_color(1,1,0,1);
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class TestApp:public SceneAppFramework
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class TestApp:public WorkObject
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{
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Color4f color;
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@ -51,12 +51,11 @@ private:
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bool InitMaterialAndPipeline()
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{
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mtl::Material3DCreateConfig cfg(device->GetDevAttr(),"VertexLuminance2D",PrimitiveType::Lines);
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mtl::Material3DCreateConfig cfg(PrimitiveType::Lines);
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cfg.local_to_world=true;
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{
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cfg.mtl_name="VertexLuminance2D"; //注意必须用不同名字,未来改名材质文件名+cfg hash名
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cfg.position_format=VAT_VEC2;
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mtl_plane_grid=db->LoadMaterial("Std3D/VertexLum3D",&cfg);
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@ -74,7 +73,6 @@ private:
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}
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{
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cfg.mtl_name="VertexLuminance3D"; //注意必须用不同名字,未来改名材质文件名+cfg hash名
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cfg.position_format=VAT_VEC3;
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mtl_line=db->LoadMaterial("Std3D/VertexLum3D",&cfg);
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@ -92,7 +90,7 @@ private:
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return(true);
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}
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Mesh *Add(Primitive *r,MaterialInstance *mi,Pipeline *p)
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Mesh *Add(SceneNode *parent_node,Primitive *r,MaterialInstance *mi,Pipeline *p)
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{
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Mesh *ri=db->CreateMesh(r,mi,p);
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@ -102,7 +100,7 @@ private:
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return(nullptr);
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}
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render_root.Add(new SceneNode(ri));
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parent_node->Add(new SceneNode(ri));
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return ri;
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}
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@ -112,7 +110,7 @@ private:
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using namespace inline_geometry;
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{
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PrimitiveCreater pc(device,mi_plane_grid->GetVIL());
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auto pc=GetPrimitiveCreater(mi_plane_grid);
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struct PlaneGridCreateInfo pgci;
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@ -122,19 +120,19 @@ private:
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pgci.lum=128;
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pgci.sub_lum=196;
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prim_plane_grid=CreatePlaneGrid2D(&pc,&pgci);
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prim_plane_grid=CreatePlaneGrid2D(pc,&pgci);
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}
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{
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PrimitiveCreater pc(device,mtl_line->GetDefaultVIL());
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auto pc=GetPrimitiveCreater(mtl_line);
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if(!pc.Init("Line",2))
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if(!pc->Init("Line",2))
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return(false);
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if(!pc.WriteVAB(VAN::Position, VF_V3F,position_data))return(false);
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if(!pc.WriteVAB(VAN::Luminance,VF_V1F,lumiance_data))return(false);
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if(!pc->WriteVAB(VAN::Position, VF_V3F,position_data))return(false);
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if(!pc->WriteVAB(VAN::Luminance,VF_V1F,lumiance_data))return(false);
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prim_line=pc.Create();
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prim_line=pc->Create();
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prim_line_vab_map=prim_line->GetVABMap(VAN::Position);
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}
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@ -144,32 +142,31 @@ private:
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bool InitScene()
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{
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Add(prim_plane_grid,mi_plane_grid,pipeline_plane_grid);
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Add(prim_line,mi_line,pipeline_line);
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SceneNode *scene_root=GetSceneRoot(); //取得缺省场景根节点
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camera->pos=Vector3f(32,32,32);
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Add(scene_root,prim_plane_grid,mi_plane_grid,pipeline_plane_grid);
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Add(scene_root,prim_line,mi_line,pipeline_line);
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CameraControl *camera_control=GetCameraControl();
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camera_control->SetPosition(Vector3f(32,32,32));
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camera_control->SetTarget(Vector3f(0,0,0));
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camera_control->Refresh();
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render_root.RefreshMatrix();
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render_list->Expend(&render_root);
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return(true);
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}
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public:
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using WorkObject::WorkObject;
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~TestApp()
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{
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SAFE_CLEAR(prim_plane_grid);
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SAFE_CLEAR(prim_line);
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}
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bool Init(uint w,uint h)
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{
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if(!SceneAppFramework::Init(w,h))
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return(false);
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bool Init() override
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{
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if(!InitMaterialAndPipeline())
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return(false);
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@ -182,23 +179,28 @@ public:
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return(true);
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}
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void BuildCommandBuffer(uint32 index) override
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void Tick(double) override
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{
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const CameraInfo *ci=GetCameraInfo();
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const ViewportInfo *vi=GetViewportInfo();
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Vector2i mouse_position;
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ray.Set(GetMouseCoord(),ci,vi); //设置射线查询的屏幕坐标点
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if(!GetMouseCoord(&mouse_position))
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return;
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CameraControl *camera_control=GetCameraControl();
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const CameraInfo *ci=camera_control->GetCameraInfo();
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const ViewportInfo *vi=camera_control->GetViewportInfo();
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ray.Set(mouse_position,ci,vi); //设置射线查询的屏幕坐标点
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const Vector3f pos=ray.ClosestPoint(Vector3f(0,0,0)); //求射线上与点(0,0,0)最近的点的坐标
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prim_line_vab_map->Write(&pos, //更新VAB上这个点的位置
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1); //这里的1代表的数据数量,不是字节数
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SceneAppFramework::BuildCommandBuffer(index);
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1); //这里的1代表的数据数量,不是字节数
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}
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};//class TestApp:public CameraAppFramework
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int main(int,char **)
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int os_main(int,os_char **)
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{
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return RunApp<TestApp>(1280,720);
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return RunFramework<TestApp>(OS_TEXT("RayPicking"),1280,720);
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}
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@ -51,6 +51,8 @@ namespace hgl
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graph::Camera * GetCamera (){return renderer->GetCamera();}
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graph::CameraControl * GetCameraControl (){return render_framework->GetDefaultCameraControl();}
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bool GetMouseCoord (Vector2i *mc)const{return render_framework->GetMouseCoord(mc);}
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public:
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const bool IsDestroy ()const{return destroy_flag;}
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@ -94,6 +96,14 @@ namespace hgl
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return db->CreateMaterialInstance(mtl_name,mci,vil_cfg);
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}
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AutoDelete<graph::PrimitiveCreater> GetPrimitiveCreater(graph::Material *mtl)
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{
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if(!mtl)
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return(nullptr);
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return(new graph::PrimitiveCreater(GetDevice(),mtl->GetDefaultVIL()));
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}
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AutoDelete<graph::PrimitiveCreater> GetPrimitiveCreater(graph::MaterialInstance *mi)
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{
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if(!mi)
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@ -11,4 +11,18 @@ namespace hgl::graph
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ENUM_CLASS_RANGE(NDC,Ortho)
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};
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constexpr const char *CoordinateSystem2DName[]=
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{
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"NDC",
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"0to1",
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"Ortho"
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};
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inline const char *GetCoordinateSystem2DName(const enum class CoordinateSystem2D &cs)
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{
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RANGE_CHECK_RETURN_NULLPTR(cs)
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return CoordinateSystem2DName[size_t(cs)];
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}
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}//namespace hgl::graph
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@ -13,7 +13,7 @@ class PrimitiveCreater
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{
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protected:
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VulkanDevice * device;
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VulkanDevice * device;
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VertexDataManager * vdm;
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const VIL * vil;
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@ -7,6 +7,7 @@
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#include<hgl/graph/module/GraphModuleManager.h>
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#include<hgl/graph/RenderList.h>
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#include<hgl/graph/CameraControl.h>
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#include<hgl/io/event/MouseEvent.h>
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VK_NAMESPACE_BEGIN
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@ -62,7 +63,7 @@ protected: //RenderContext,未来合并成一个RenderContext结构
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protected: //InputEvent
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ObjectList<io::InputEvent> input_event;
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io::MouseEvent *mouse_event=nullptr;
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public:
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@ -92,6 +93,17 @@ public:
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CameraControl * GetDefaultCameraControl (){return default_camera_control;}
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Renderer * GetDefaultRenderer (){return default_renderer;}
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public:
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bool GetMouseCoord(Vector2i *mc)const
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{
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if(!mouse_event||!mc)
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return(false);
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*mc=mouse_event->GetMouseCoord();
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return(true);
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}
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public:
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RenderFramework(const OSString &);
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@ -1,7 +1,7 @@
|
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#pragma once
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#include<hgl/graph/mtl/MaterialLibrary.h>
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#include<hgl/graph/mtl/MaterialConfig.h>
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#include<hgl/graph/mtl/MaterialCreateConfig.h>
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#include<hgl/graph/CoordinateSystem.h>
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#include<hgl/graph/VertexAttrib.h>
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@ -51,6 +51,8 @@ public:
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return off;
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}
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const AnsiString ToHashString() override;
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};//struct Material2DCreateConfig:public MaterialCreateConfig
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DEFINE_MATERIAL_FACTORY_CLASS(VertexColor2D, const Material2DCreateConfig)
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@ -1,7 +1,7 @@
|
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#pragma once
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|
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#include<hgl/graph/mtl/MaterialLibrary.h>
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#include<hgl/graph/mtl/MaterialConfig.h>
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#include<hgl/graph/mtl/MaterialCreateConfig.h>
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#include<hgl/graph/CoordinateSystem.h>
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#include<hgl/graph/VertexAttrib.h>
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@ -49,6 +49,8 @@ public:
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|
||||
return off;
|
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}
|
||||
|
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const AnsiString ToHashString() override;
|
||||
};//struct Material3DCreateConfig:public MaterialCreateConfig
|
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|
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DEFINE_MATERIAL_FACTORY_CLASS(VertexColor3D, const Material3DCreateConfig);
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|
@ -52,5 +52,7 @@ public:
|
||||
|
||||
return off;
|
||||
}
|
||||
|
||||
virtual const AnsiString ToHashString();
|
||||
};//struct MaterialCreateConfig
|
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STD_MTL_NAMESPACE_END
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@ -6,7 +6,7 @@
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#include<hgl/shadergen/ShaderCreateInfoFragment.h>
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#include<hgl/shadergen/ShaderCreateInfoMap.h>
|
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#include<hgl/graph/RenderTargetOutputConfig.h>
|
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#include<hgl/graph/mtl/MaterialConfig.h>
|
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#include<hgl/graph/mtl/MaterialCreateConfig.h>
|
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#include<hgl/graph/mtl/ShaderBufferSource.h>
|
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#include<hgl/graph/VKSamplerType.h>
|
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|
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|
@ -138,7 +138,7 @@ bool RenderFramework::Init(uint w,uint h)
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|
||||
void RenderFramework::CreateDefaultRenderer()
|
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{
|
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input_event.Clear();
|
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mouse_event=nullptr;
|
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|
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SAFE_CLEAR(default_renderer)
|
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|
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@ -160,6 +160,8 @@ void RenderFramework::CreateDefaultRenderer()
|
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this->Join(cmc);
|
||||
|
||||
default_camera_control=fpcc;
|
||||
|
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mouse_event=cmc;
|
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}
|
||||
|
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default_renderer->SetCameraControl(default_camera_control);
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@ -186,11 +188,6 @@ void RenderFramework::Tick()
|
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{
|
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if(default_camera_control)
|
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{
|
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for(auto *ie:input_event)
|
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{
|
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ie->Update();
|
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}
|
||||
|
||||
default_camera_control->Refresh();
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,9 @@
|
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#include<hgl/shadergen/ShaderDescriptorInfo.h>
|
||||
#include<hgl/type/ActiveMemoryBlockManager.h>
|
||||
|
||||
#include<hgl/graph/mtl/Material2DCreateConfig.h>
|
||||
#include<hgl/graph/mtl/Material3DCreateConfig.h>
|
||||
|
||||
#ifdef _DEBUG
|
||||
#include"VKPipelineLayoutData.h"
|
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#endif//_DEBUG
|
||||
@ -187,7 +190,10 @@ Material *RenderResource::LoadMaterial(const AnsiString &mtl_name,mtl::Material2
|
||||
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::LoadMaterialFromFile(device->GetDevAttr(),mtl_name,cfg);
|
||||
|
||||
//这里直接用这个mtl_name有些不太对,因为同一个材质,也有可能因为不同的cfg会有不同的版本,所以这里不能直接使用mtl_name.目前只是做一个暂时方案
|
||||
return this->CreateMaterial(mtl_name,mci);
|
||||
|
||||
AnsiString hash_name=mtl_name+"?"+cfg->ToHashString();
|
||||
|
||||
return this->CreateMaterial(hash_name,mci);
|
||||
}
|
||||
|
||||
Material *RenderResource::LoadMaterial(const AnsiString &mtl_name,mtl::Material3DCreateConfig *cfg)
|
||||
@ -195,6 +201,9 @@ Material *RenderResource::LoadMaterial(const AnsiString &mtl_name,mtl::Material3
|
||||
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::LoadMaterialFromFile(device->GetDevAttr(),mtl_name,cfg);
|
||||
|
||||
//这里直接用这个mtl_name有些不太对,因为同一个材质,也有可能因为不同的cfg会有不同的版本,所以这里不能直接使用mtl_name.目前只是做一个暂时方案
|
||||
return this->CreateMaterial(mtl_name,mci);
|
||||
|
||||
AnsiString hash_name=mtl_name+"?"+cfg->ToHashString();
|
||||
|
||||
return this->CreateMaterial(hash_name,mci);
|
||||
}
|
||||
VK_NAMESPACE_END
|
||||
|
@ -76,9 +76,10 @@ SET(STD_MTL_3D_SOURCE_FILES ${STD_MTL_HEADER_PATH}/Material3DCreateConfig.h
|
||||
3d/M_Gizmo3D.cpp
|
||||
)
|
||||
|
||||
SET(STD_MTL_SOURCE ${STD_MTL_HEADER_PATH}/MaterialConfig.h
|
||||
SET(STD_MTL_SOURCE ${STD_MTL_HEADER_PATH}/MaterialCreateConfig.h
|
||||
${STD_MTL_HEADER_PATH}/StdMaterial.h
|
||||
${STD_MTL_HEADER_PATH}/ShaderBufferSource.h
|
||||
MaterialCreateConfig.cpp
|
||||
StandardMaterial.cpp
|
||||
MaterialFileData.h
|
||||
MaterialFileLoader.cpp)
|
||||
|
72
src/ShaderGen/MaterialCreateConfig.cpp
Normal file
72
src/ShaderGen/MaterialCreateConfig.cpp
Normal file
@ -0,0 +1,72 @@
|
||||
#include<hgl/graph/mtl/Material2DCreateConfig.h>
|
||||
#include<hgl/graph/mtl/Material3DCreateConfig.h>
|
||||
#include<hgl/graph/VertexAttrib.h>
|
||||
|
||||
STD_MTL_NAMESPACE_BEGIN
|
||||
const AnsiString MaterialCreateConfig::ToHashString()
|
||||
{
|
||||
AnsiString hash;
|
||||
|
||||
char str[16];
|
||||
char *p=str;
|
||||
|
||||
*p='M';++p;
|
||||
|
||||
if(material_instance){*p='I';++p;}
|
||||
|
||||
*p='_';++p;
|
||||
|
||||
*p='0'+rt_output.color;++p;
|
||||
|
||||
if(rt_output.depth){*p='D';++p;}
|
||||
if(rt_output.stencil){*p='S';++p;}
|
||||
|
||||
*p='_';++p;
|
||||
|
||||
if(shader_stage_flag_bit&VK_SHADER_STAGE_VERTEX_BIT){*p='V';++p;}
|
||||
if(shader_stage_flag_bit&VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT){*p='T';++p;} //tc/te有一个就行了
|
||||
if(shader_stage_flag_bit&VK_SHADER_STAGE_GEOMETRY_BIT){*p='G';++p;}
|
||||
if(shader_stage_flag_bit&VK_SHADER_STAGE_FRAGMENT_BIT){*p='F';++p;}
|
||||
if(shader_stage_flag_bit&VK_SHADER_STAGE_COMPUTE_BIT){*p='C';++p;}
|
||||
if(shader_stage_flag_bit&VK_SHADER_STAGE_MESH_BIT_EXT){*p='M';++p;} //mesh/task有一个就行了
|
||||
*p='_';++p;
|
||||
|
||||
*p=0;
|
||||
|
||||
hash=p;
|
||||
hash+=GetPrimName(prim);
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
const AnsiString Material2DCreateConfig::ToHashString()
|
||||
{
|
||||
AnsiString hash=MaterialCreateConfig::ToHashString();
|
||||
|
||||
hash+=GetCoordinateSystem2DName(coordinate_system);
|
||||
|
||||
if(local_to_world)
|
||||
hash+="_L2W";
|
||||
|
||||
hash+="_";
|
||||
hash+=GetVertexAttribName(&position_format);
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
const AnsiString Material3DCreateConfig::ToHashString()
|
||||
{
|
||||
AnsiString hash=MaterialCreateConfig::ToHashString();
|
||||
|
||||
if(camera)
|
||||
hash+="_Camera";
|
||||
|
||||
if(local_to_world)
|
||||
hash+="_L2W";
|
||||
|
||||
hash+="_";
|
||||
hash+=GetVertexAttribName(&position_format);
|
||||
|
||||
return hash;
|
||||
}
|
||||
STD_MTL_NAMESPACE_END
|
@ -1,4 +1,4 @@
|
||||
#include<hgl/graph/mtl/MaterialConfig.h>
|
||||
#include<hgl/graph/mtl/MaterialCreateConfig.h>
|
||||
#include<hgl/graph/mtl/Material2DCreateConfig.h>
|
||||
#include<hgl/graph/mtl/Material3DCreateConfig.h>
|
||||
#include<hgl/graph/VKShaderStage.h>
|
||||
|
Loading…
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Reference in New Issue
Block a user