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5 Commits

16 changed files with 175 additions and 52 deletions

2
CMCore

@ -1 +1 @@
Subproject commit 333bec0a122a962d0b7c55948a73ead6052ae9d2 Subproject commit c5b37f98353441520374011020dbe63c17796a4d

@ -1 +1 @@
Subproject commit 23d74ac1676929b97d3292524a1457d0b3fb0419 Subproject commit 5009069a3081d458f41f21f30236e3afebf1fd8a

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@ -1,6 +1,6 @@
// RayPicking // RayPicking
#include"VulkanAppFramework.h" #include<hgl/WorkManager.h>
#include<hgl/filesystem/FileSystem.h> #include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h> #include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/VKRenderResource.h> #include<hgl/graph/VKRenderResource.h>
@ -26,7 +26,7 @@ static float lumiance_data[2]={1,1};
static Color4f white_color(1,1,1,1); static Color4f white_color(1,1,1,1);
static Color4f yellow_color(1,1,0,1); static Color4f yellow_color(1,1,0,1);
class TestApp:public SceneAppFramework class TestApp:public WorkObject
{ {
Color4f color; Color4f color;
@ -51,12 +51,11 @@ private:
bool InitMaterialAndPipeline() bool InitMaterialAndPipeline()
{ {
mtl::Material3DCreateConfig cfg(device->GetDevAttr(),"VertexLuminance2D",PrimitiveType::Lines); mtl::Material3DCreateConfig cfg(PrimitiveType::Lines);
cfg.local_to_world=true; cfg.local_to_world=true;
{ {
cfg.mtl_name="VertexLuminance2D"; //注意必须用不同名字,未来改名材质文件名+cfg hash名
cfg.position_format=VAT_VEC2; cfg.position_format=VAT_VEC2;
mtl_plane_grid=db->LoadMaterial("Std3D/VertexLum3D",&cfg); mtl_plane_grid=db->LoadMaterial("Std3D/VertexLum3D",&cfg);
@ -74,7 +73,6 @@ private:
} }
{ {
cfg.mtl_name="VertexLuminance3D"; //注意必须用不同名字,未来改名材质文件名+cfg hash名
cfg.position_format=VAT_VEC3; cfg.position_format=VAT_VEC3;
mtl_line=db->LoadMaterial("Std3D/VertexLum3D",&cfg); mtl_line=db->LoadMaterial("Std3D/VertexLum3D",&cfg);
@ -92,7 +90,7 @@ private:
return(true); return(true);
} }
Mesh *Add(Primitive *r,MaterialInstance *mi,Pipeline *p) Mesh *Add(SceneNode *parent_node,Primitive *r,MaterialInstance *mi,Pipeline *p)
{ {
Mesh *ri=db->CreateMesh(r,mi,p); Mesh *ri=db->CreateMesh(r,mi,p);
@ -102,7 +100,7 @@ private:
return(nullptr); return(nullptr);
} }
render_root.Add(new SceneNode(ri)); parent_node->Add(new SceneNode(ri));
return ri; return ri;
} }
@ -112,7 +110,7 @@ private:
using namespace inline_geometry; using namespace inline_geometry;
{ {
PrimitiveCreater pc(device,mi_plane_grid->GetVIL()); auto pc=GetPrimitiveCreater(mi_plane_grid);
struct PlaneGridCreateInfo pgci; struct PlaneGridCreateInfo pgci;
@ -122,19 +120,19 @@ private:
pgci.lum=128; pgci.lum=128;
pgci.sub_lum=196; pgci.sub_lum=196;
prim_plane_grid=CreatePlaneGrid2D(&pc,&pgci); prim_plane_grid=CreatePlaneGrid2D(pc,&pgci);
} }
{ {
PrimitiveCreater pc(device,mtl_line->GetDefaultVIL()); auto pc=GetPrimitiveCreater(mtl_line);
if(!pc.Init("Line",2)) if(!pc->Init("Line",2))
return(false); return(false);
if(!pc.WriteVAB(VAN::Position, VF_V3F,position_data))return(false); if(!pc->WriteVAB(VAN::Position, VF_V3F,position_data))return(false);
if(!pc.WriteVAB(VAN::Luminance,VF_V1F,lumiance_data))return(false); if(!pc->WriteVAB(VAN::Luminance,VF_V1F,lumiance_data))return(false);
prim_line=pc.Create(); prim_line=pc->Create();
prim_line_vab_map=prim_line->GetVABMap(VAN::Position); prim_line_vab_map=prim_line->GetVABMap(VAN::Position);
} }
@ -144,32 +142,31 @@ private:
bool InitScene() bool InitScene()
{ {
Add(prim_plane_grid,mi_plane_grid,pipeline_plane_grid); SceneNode *scene_root=GetSceneRoot(); //取得缺省场景根节点
Add(prim_line,mi_line,pipeline_line);
camera->pos=Vector3f(32,32,32); Add(scene_root,prim_plane_grid,mi_plane_grid,pipeline_plane_grid);
Add(scene_root,prim_line,mi_line,pipeline_line);
CameraControl *camera_control=GetCameraControl();
camera_control->SetPosition(Vector3f(32,32,32));
camera_control->SetTarget(Vector3f(0,0,0)); camera_control->SetTarget(Vector3f(0,0,0));
camera_control->Refresh();
render_root.RefreshMatrix();
render_list->Expend(&render_root);
return(true); return(true);
} }
public: public:
using WorkObject::WorkObject;
~TestApp() ~TestApp()
{ {
SAFE_CLEAR(prim_plane_grid); SAFE_CLEAR(prim_plane_grid);
SAFE_CLEAR(prim_line); SAFE_CLEAR(prim_line);
} }
bool Init(uint w,uint h) bool Init() override
{ {
if(!SceneAppFramework::Init(w,h))
return(false);
if(!InitMaterialAndPipeline()) if(!InitMaterialAndPipeline())
return(false); return(false);
@ -182,23 +179,28 @@ public:
return(true); return(true);
} }
void BuildCommandBuffer(uint32 index) override void Tick(double) override
{ {
const CameraInfo *ci=GetCameraInfo(); Vector2i mouse_position;
const ViewportInfo *vi=GetViewportInfo();
ray.Set(GetMouseCoord(),ci,vi); //设置射线查询的屏幕坐标点 if(!GetMouseCoord(&mouse_position))
return;
CameraControl *camera_control=GetCameraControl();
const CameraInfo *ci=camera_control->GetCameraInfo();
const ViewportInfo *vi=camera_control->GetViewportInfo();
ray.Set(mouse_position,ci,vi); //设置射线查询的屏幕坐标点
const Vector3f pos=ray.ClosestPoint(Vector3f(0,0,0)); //求射线上与点(0,0,0)最近的点的坐标 const Vector3f pos=ray.ClosestPoint(Vector3f(0,0,0)); //求射线上与点(0,0,0)最近的点的坐标
prim_line_vab_map->Write(&pos, //更新VAB上这个点的位置 prim_line_vab_map->Write(&pos, //更新VAB上这个点的位置
1); //这里的1代表的数据数量,不是字节数 1); //这里的1代表的数据数量,不是字节数
SceneAppFramework::BuildCommandBuffer(index);
} }
};//class TestApp:public CameraAppFramework };//class TestApp:public CameraAppFramework
int main(int,char **) int os_main(int,os_char **)
{ {
return RunApp<TestApp>(1280,720); return RunFramework<TestApp>(OS_TEXT("RayPicking"),1280,720);
} }

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@ -51,6 +51,8 @@ namespace hgl
graph::Camera * GetCamera (){return renderer->GetCamera();} graph::Camera * GetCamera (){return renderer->GetCamera();}
graph::CameraControl * GetCameraControl (){return render_framework->GetDefaultCameraControl();} graph::CameraControl * GetCameraControl (){return render_framework->GetDefaultCameraControl();}
bool GetMouseCoord (Vector2i *mc)const{return render_framework->GetMouseCoord(mc);}
public: public:
const bool IsDestroy ()const{return destroy_flag;} const bool IsDestroy ()const{return destroy_flag;}
@ -94,6 +96,14 @@ namespace hgl
return db->CreateMaterialInstance(mtl_name,mci,vil_cfg); return db->CreateMaterialInstance(mtl_name,mci,vil_cfg);
} }
AutoDelete<graph::PrimitiveCreater> GetPrimitiveCreater(graph::Material *mtl)
{
if(!mtl)
return(nullptr);
return(new graph::PrimitiveCreater(GetDevice(),mtl->GetDefaultVIL()));
}
AutoDelete<graph::PrimitiveCreater> GetPrimitiveCreater(graph::MaterialInstance *mi) AutoDelete<graph::PrimitiveCreater> GetPrimitiveCreater(graph::MaterialInstance *mi)
{ {
if(!mi) if(!mi)

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@ -11,4 +11,18 @@ namespace hgl::graph
ENUM_CLASS_RANGE(NDC,Ortho) ENUM_CLASS_RANGE(NDC,Ortho)
}; };
constexpr const char *CoordinateSystem2DName[]=
{
"NDC",
"0to1",
"Ortho"
};
inline const char *GetCoordinateSystem2DName(const enum class CoordinateSystem2D &cs)
{
RANGE_CHECK_RETURN_NULLPTR(cs)
return CoordinateSystem2DName[size_t(cs)];
}
}//namespace hgl::graph }//namespace hgl::graph

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@ -7,6 +7,7 @@
#include<hgl/graph/module/GraphModuleManager.h> #include<hgl/graph/module/GraphModuleManager.h>
#include<hgl/graph/RenderList.h> #include<hgl/graph/RenderList.h>
#include<hgl/graph/CameraControl.h> #include<hgl/graph/CameraControl.h>
#include<hgl/io/event/MouseEvent.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
@ -62,7 +63,7 @@ protected: //RenderContext,未来合并成一个RenderContext结构
protected: //InputEvent protected: //InputEvent
ObjectList<io::InputEvent> input_event; io::MouseEvent *mouse_event=nullptr;
public: public:
@ -92,6 +93,17 @@ public:
CameraControl * GetDefaultCameraControl (){return default_camera_control;} CameraControl * GetDefaultCameraControl (){return default_camera_control;}
Renderer * GetDefaultRenderer (){return default_renderer;} Renderer * GetDefaultRenderer (){return default_renderer;}
public:
bool GetMouseCoord(Vector2i *mc)const
{
if(!mouse_event||!mc)
return(false);
*mc=mouse_event->GetMouseCoord();
return(true);
}
public: public:
RenderFramework(const OSString &); RenderFramework(const OSString &);

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include<hgl/graph/mtl/MaterialLibrary.h> #include<hgl/graph/mtl/MaterialLibrary.h>
#include<hgl/graph/mtl/MaterialConfig.h> #include<hgl/graph/mtl/MaterialCreateConfig.h>
#include<hgl/graph/CoordinateSystem.h> #include<hgl/graph/CoordinateSystem.h>
#include<hgl/graph/VertexAttrib.h> #include<hgl/graph/VertexAttrib.h>
@ -51,6 +51,8 @@ public:
return off; return off;
} }
const AnsiString ToHashString() override;
};//struct Material2DCreateConfig:public MaterialCreateConfig };//struct Material2DCreateConfig:public MaterialCreateConfig
DEFINE_MATERIAL_FACTORY_CLASS(VertexColor2D, const Material2DCreateConfig) DEFINE_MATERIAL_FACTORY_CLASS(VertexColor2D, const Material2DCreateConfig)

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include<hgl/graph/mtl/MaterialLibrary.h> #include<hgl/graph/mtl/MaterialLibrary.h>
#include<hgl/graph/mtl/MaterialConfig.h> #include<hgl/graph/mtl/MaterialCreateConfig.h>
#include<hgl/graph/CoordinateSystem.h> #include<hgl/graph/CoordinateSystem.h>
#include<hgl/graph/VertexAttrib.h> #include<hgl/graph/VertexAttrib.h>
@ -49,6 +49,8 @@ public:
return off; return off;
} }
const AnsiString ToHashString() override;
};//struct Material3DCreateConfig:public MaterialCreateConfig };//struct Material3DCreateConfig:public MaterialCreateConfig
DEFINE_MATERIAL_FACTORY_CLASS(VertexColor3D, const Material3DCreateConfig); DEFINE_MATERIAL_FACTORY_CLASS(VertexColor3D, const Material3DCreateConfig);

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@ -52,5 +52,7 @@ public:
return off; return off;
} }
virtual const AnsiString ToHashString();
};//struct MaterialCreateConfig };//struct MaterialCreateConfig
STD_MTL_NAMESPACE_END STD_MTL_NAMESPACE_END

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@ -6,7 +6,7 @@
#include<hgl/shadergen/ShaderCreateInfoFragment.h> #include<hgl/shadergen/ShaderCreateInfoFragment.h>
#include<hgl/shadergen/ShaderCreateInfoMap.h> #include<hgl/shadergen/ShaderCreateInfoMap.h>
#include<hgl/graph/RenderTargetOutputConfig.h> #include<hgl/graph/RenderTargetOutputConfig.h>
#include<hgl/graph/mtl/MaterialConfig.h> #include<hgl/graph/mtl/MaterialCreateConfig.h>
#include<hgl/graph/mtl/ShaderBufferSource.h> #include<hgl/graph/mtl/ShaderBufferSource.h>
#include<hgl/graph/VKSamplerType.h> #include<hgl/graph/VKSamplerType.h>

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@ -138,7 +138,7 @@ bool RenderFramework::Init(uint w,uint h)
void RenderFramework::CreateDefaultRenderer() void RenderFramework::CreateDefaultRenderer()
{ {
input_event.Clear(); mouse_event=nullptr;
SAFE_CLEAR(default_renderer) SAFE_CLEAR(default_renderer)
@ -160,6 +160,8 @@ void RenderFramework::CreateDefaultRenderer()
this->Join(cmc); this->Join(cmc);
default_camera_control=fpcc; default_camera_control=fpcc;
mouse_event=cmc;
} }
default_renderer->SetCameraControl(default_camera_control); default_renderer->SetCameraControl(default_camera_control);
@ -186,11 +188,6 @@ void RenderFramework::Tick()
{ {
if(default_camera_control) if(default_camera_control)
{ {
for(auto *ie:input_event)
{
ie->Update();
}
default_camera_control->Refresh(); default_camera_control->Refresh();
} }
} }

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@ -11,6 +11,9 @@
#include<hgl/shadergen/ShaderDescriptorInfo.h> #include<hgl/shadergen/ShaderDescriptorInfo.h>
#include<hgl/type/ActiveMemoryBlockManager.h> #include<hgl/type/ActiveMemoryBlockManager.h>
#include<hgl/graph/mtl/Material2DCreateConfig.h>
#include<hgl/graph/mtl/Material3DCreateConfig.h>
#ifdef _DEBUG #ifdef _DEBUG
#include"VKPipelineLayoutData.h" #include"VKPipelineLayoutData.h"
#endif//_DEBUG #endif//_DEBUG
@ -187,7 +190,10 @@ Material *RenderResource::LoadMaterial(const AnsiString &mtl_name,mtl::Material2
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::LoadMaterialFromFile(device->GetDevAttr(),mtl_name,cfg); AutoDelete<mtl::MaterialCreateInfo> mci=mtl::LoadMaterialFromFile(device->GetDevAttr(),mtl_name,cfg);
//这里直接用这个mtl_name有些不太对因为同一个材质也有可能因为不同的cfg会有不同的版本所以这里不能直接使用mtl_name.目前只是做一个暂时方案 //这里直接用这个mtl_name有些不太对因为同一个材质也有可能因为不同的cfg会有不同的版本所以这里不能直接使用mtl_name.目前只是做一个暂时方案
return this->CreateMaterial(mtl_name,mci);
AnsiString hash_name=mtl_name+"?"+cfg->ToHashString();
return this->CreateMaterial(hash_name,mci);
} }
Material *RenderResource::LoadMaterial(const AnsiString &mtl_name,mtl::Material3DCreateConfig *cfg) Material *RenderResource::LoadMaterial(const AnsiString &mtl_name,mtl::Material3DCreateConfig *cfg)
@ -195,6 +201,9 @@ Material *RenderResource::LoadMaterial(const AnsiString &mtl_name,mtl::Material3
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::LoadMaterialFromFile(device->GetDevAttr(),mtl_name,cfg); AutoDelete<mtl::MaterialCreateInfo> mci=mtl::LoadMaterialFromFile(device->GetDevAttr(),mtl_name,cfg);
//这里直接用这个mtl_name有些不太对因为同一个材质也有可能因为不同的cfg会有不同的版本所以这里不能直接使用mtl_name.目前只是做一个暂时方案 //这里直接用这个mtl_name有些不太对因为同一个材质也有可能因为不同的cfg会有不同的版本所以这里不能直接使用mtl_name.目前只是做一个暂时方案
return this->CreateMaterial(mtl_name,mci);
AnsiString hash_name=mtl_name+"?"+cfg->ToHashString();
return this->CreateMaterial(hash_name,mci);
} }
VK_NAMESPACE_END VK_NAMESPACE_END

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@ -76,9 +76,10 @@ SET(STD_MTL_3D_SOURCE_FILES ${STD_MTL_HEADER_PATH}/Material3DCreateConfig.h
3d/M_Gizmo3D.cpp 3d/M_Gizmo3D.cpp
) )
SET(STD_MTL_SOURCE ${STD_MTL_HEADER_PATH}/MaterialConfig.h SET(STD_MTL_SOURCE ${STD_MTL_HEADER_PATH}/MaterialCreateConfig.h
${STD_MTL_HEADER_PATH}/StdMaterial.h ${STD_MTL_HEADER_PATH}/StdMaterial.h
${STD_MTL_HEADER_PATH}/ShaderBufferSource.h ${STD_MTL_HEADER_PATH}/ShaderBufferSource.h
MaterialCreateConfig.cpp
StandardMaterial.cpp StandardMaterial.cpp
MaterialFileData.h MaterialFileData.h
MaterialFileLoader.cpp) MaterialFileLoader.cpp)

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@ -0,0 +1,72 @@
#include<hgl/graph/mtl/Material2DCreateConfig.h>
#include<hgl/graph/mtl/Material3DCreateConfig.h>
#include<hgl/graph/VertexAttrib.h>
STD_MTL_NAMESPACE_BEGIN
const AnsiString MaterialCreateConfig::ToHashString()
{
AnsiString hash;
char str[16];
char *p=str;
*p='M';++p;
if(material_instance){*p='I';++p;}
*p='_';++p;
*p='0'+rt_output.color;++p;
if(rt_output.depth){*p='D';++p;}
if(rt_output.stencil){*p='S';++p;}
*p='_';++p;
if(shader_stage_flag_bit&VK_SHADER_STAGE_VERTEX_BIT){*p='V';++p;}
if(shader_stage_flag_bit&VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT){*p='T';++p;} //tc/te有一个就行了
if(shader_stage_flag_bit&VK_SHADER_STAGE_GEOMETRY_BIT){*p='G';++p;}
if(shader_stage_flag_bit&VK_SHADER_STAGE_FRAGMENT_BIT){*p='F';++p;}
if(shader_stage_flag_bit&VK_SHADER_STAGE_COMPUTE_BIT){*p='C';++p;}
if(shader_stage_flag_bit&VK_SHADER_STAGE_MESH_BIT_EXT){*p='M';++p;} //mesh/task有一个就行了
*p='_';++p;
*p=0;
hash=p;
hash+=GetPrimName(prim);
return hash;
}
const AnsiString Material2DCreateConfig::ToHashString()
{
AnsiString hash=MaterialCreateConfig::ToHashString();
hash+=GetCoordinateSystem2DName(coordinate_system);
if(local_to_world)
hash+="_L2W";
hash+="_";
hash+=GetVertexAttribName(&position_format);
return hash;
}
const AnsiString Material3DCreateConfig::ToHashString()
{
AnsiString hash=MaterialCreateConfig::ToHashString();
if(camera)
hash+="_Camera";
if(local_to_world)
hash+="_L2W";
hash+="_";
hash+=GetVertexAttribName(&position_format);
return hash;
}
STD_MTL_NAMESPACE_END

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@ -1,4 +1,4 @@
#include<hgl/graph/mtl/MaterialConfig.h> #include<hgl/graph/mtl/MaterialCreateConfig.h>
#include<hgl/graph/mtl/Material2DCreateConfig.h> #include<hgl/graph/mtl/Material2DCreateConfig.h>
#include<hgl/graph/mtl/Material3DCreateConfig.h> #include<hgl/graph/mtl/Material3DCreateConfig.h>
#include<hgl/graph/VKShaderStage.h> #include<hgl/graph/VKShaderStage.h>