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devel_40_W
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75da8cabef |
@ -1 +1 @@
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||||
Subproject commit 737fe5c80d013f807cbb8f4d333d5a59c82571bc
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||||
Subproject commit 6fbc7078181cefc7e5da590c2d4ccc70507934b7
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2
CMCore
2
CMCore
@ -1 +1 @@
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||||
Subproject commit 511dd86c56383bc14078602f5e5baab1a3109ae5
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Subproject commit c5b37f98353441520374011020dbe63c17796a4d
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@ -1 +1 @@
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Subproject commit 46ae04cd50d09dfb00d9945c5f43d29a2744bcae
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Subproject commit f0ff214289a1265898feecbdbbd2ddf50bff5dca
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@ -1 +1 @@
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Subproject commit 76aff5d55628a87baa35498520296d65ab70e995
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Subproject commit 74e33b497274e51c35a5ee19a274b12dc86deecb
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2
CMUtil
2
CMUtil
@ -1 +1 @@
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||||
Subproject commit 6173c16bf1744eb15472aa198d3a2a5c4513e78e
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Subproject commit 48383e5f63928bab43320c406219365850507246
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@ -12,6 +12,8 @@
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||||
#include<hgl/graph/VertexDataManager.h>
|
||||
#include<hgl/graph/VKVertexInputConfig.h>
|
||||
#include<hgl/graph/module/TextureManager.h>
|
||||
#include<hgl/graph/FirstPersonCameraControl.h>
|
||||
#include<hgl/component/MeshComponent.h>
|
||||
|
||||
using namespace hgl;
|
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using namespace hgl::graph;
|
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@ -32,10 +34,6 @@ class TestApp:public WorkObject
|
||||
|
||||
private:
|
||||
|
||||
AutoDelete<RenderList> render_list =nullptr;
|
||||
|
||||
SceneNode render_root;
|
||||
|
||||
Material * mtl_plane_grid =nullptr;
|
||||
MaterialInstance * mi_plane_grid =nullptr;
|
||||
Pipeline * pipeline_plane_grid =nullptr;
|
||||
@ -69,7 +67,7 @@ private:
|
||||
mi_plane_grid=db->CreateMaterialInstance(mtl_plane_grid,&vil_config,&white_color);
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if(!mi_plane_grid)return(false);
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|
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pipeline_plane_grid=CreatePipeline(mi_plane_grid,InlinePipeline::Solid3D,PrimitiveType::Lines);
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pipeline_plane_grid=CreatePipeline(mi_plane_grid,InlinePipeline::Solid3D);
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||||
if(!pipeline_plane_grid)return(false);
|
||||
}
|
||||
|
||||
@ -86,7 +84,7 @@ private:
|
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mi_billboard=CreateMaterialInstance(mtl::inline_material::Billboard2D,&cfg);
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if(!mi_billboard)return(false);
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|
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pipeline_billboard=CreatePipeline(mi_billboard,InlinePipeline::Solid3D,PrimitiveType::Billboard);
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pipeline_billboard=CreatePipeline(mi_billboard,InlinePipeline::Solid3D);
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||||
if(!pipeline_billboard)return(false);
|
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}
|
||||
|
||||
@ -115,27 +113,12 @@ private:
|
||||
return(true);
|
||||
}
|
||||
|
||||
Mesh *Add(Primitive *r,MaterialInstance *mi,Pipeline *p)
|
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{
|
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Mesh *ri=db->CreateMesh(r,mi,p);
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||||
|
||||
if(!ri)
|
||||
{
|
||||
LOG_ERROR(OS_TEXT("Create Mesh failed."));
|
||||
return(nullptr);
|
||||
}
|
||||
|
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render_root.Add(new SceneNode(ri));
|
||||
|
||||
return ri;
|
||||
}
|
||||
|
||||
bool CreateRenderObject()
|
||||
{
|
||||
using namespace inline_geometry;
|
||||
|
||||
{
|
||||
PrimitiveCreater pc(GetDevice(),mi_plane_grid->GetVIL());
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auto pc=GetPrimitiveCreater(mi_plane_grid);
|
||||
|
||||
struct PlaneGridCreateInfo pgci;
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||||
|
||||
@ -145,18 +128,18 @@ private:
|
||||
pgci.lum=128;
|
||||
pgci.sub_lum=192;
|
||||
|
||||
prim_plane_grid=CreatePlaneGrid2D(&pc,&pgci);
|
||||
prim_plane_grid=CreatePlaneGrid2D(pc,&pgci);
|
||||
}
|
||||
|
||||
{
|
||||
PrimitiveCreater pc(GetDevice(),mi_billboard->GetVIL());
|
||||
auto pc=GetPrimitiveCreater(mi_billboard);
|
||||
|
||||
pc.Init("Billboard",1);
|
||||
pc->Init("Billboard",1);
|
||||
|
||||
if(!pc.WriteVAB(VAN::Position,VF_V3F,position_data))
|
||||
if(!pc->WriteVAB(VAN::Position,VF_V3F,position_data))
|
||||
return(false);
|
||||
|
||||
ro_billboard=db->CreateMesh(&pc,mi_billboard,pipeline_billboard);
|
||||
ro_billboard=db->CreateMesh(pc,mi_billboard,pipeline_billboard);
|
||||
|
||||
if(!ro_billboard)
|
||||
return(false);
|
||||
@ -167,16 +150,15 @@ private:
|
||||
|
||||
bool InitScene()
|
||||
{
|
||||
Add(prim_plane_grid,mi_plane_grid,pipeline_plane_grid);
|
||||
SceneNode *scene_root=GetSceneRoot(); //取得缺省场景根节点
|
||||
|
||||
render_root.Add(new SceneNode(ro_billboard));
|
||||
CreateComponent<MeshComponent>(scene_root,db->CreateMesh(prim_plane_grid,mi_plane_grid,pipeline_plane_grid));
|
||||
CreateComponent<MeshComponent>(scene_root,ro_billboard);
|
||||
|
||||
camera->pos=Vector3f(32,32,32);
|
||||
CameraControl *camera_control=GetCameraControl();
|
||||
|
||||
camera_control->SetPosition(Vector3f(32,32,32));
|
||||
camera_control->SetTarget(Vector3f(0,0,0));
|
||||
camera_control->Refresh();
|
||||
|
||||
render_root.RefreshMatrix();
|
||||
render_list->Expend(&render_root);
|
||||
|
||||
return(true);
|
||||
}
|
||||
@ -190,8 +172,8 @@ public:
|
||||
SAFE_CLEAR(prim_plane_grid);
|
||||
}
|
||||
|
||||
bool Init()
|
||||
{
|
||||
bool Init() override
|
||||
{
|
||||
if(!InitPlaneGridMP())
|
||||
return(false);
|
||||
|
||||
@ -213,5 +195,5 @@ public:
|
||||
|
||||
int os_main(int,os_char **)
|
||||
{
|
||||
return RunFramework<TestApp>(OS_TEXT("AutoInstance"),1024,1024);
|
||||
return RunFramework<TestApp>(OS_TEXT("Billboard"),1280,720);
|
||||
}
|
||||
|
@ -11,10 +11,8 @@
|
||||
set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Basic")
|
||||
endmacro()
|
||||
|
||||
CreateProject(00_RenderFrameworkTest rf_test.cpp)
|
||||
CreateProject(01_draw_triangle_in_NDC draw_triangle_in_NDC.cpp)
|
||||
CreateProject(02_draw_triangle_use_UBO draw_triangle_use_UBO.cpp)
|
||||
CreateProject(03_auto_instance auto_instance.cpp)
|
||||
CreateProject(04_auto_merge_material_instance auto_merge_material_instance.cpp)
|
||||
CreateProject(01_draw_triangle draw_triangle_use_UBO.cpp)
|
||||
CreateProject(02_auto_instance auto_instance.cpp)
|
||||
CreateProject(03_auto_merge_material_instance auto_merge_material_instance.cpp)
|
||||
|
||||
CreateProject(05_Billboard BillboardTest.cpp)
|
||||
CreateProject(04_Billboard BillboardTest.cpp)
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include<hgl/graph/PrimitiveCreater.h>
|
||||
#include<hgl/graph/VKVertexInputConfig.h>
|
||||
#include<hgl/graph/mtl/Material2DCreateConfig.h>
|
||||
#include<hgl/component/MeshComponent.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
@ -29,14 +30,8 @@ constexpr uint8 color_data[VERTEX_COUNT][4]=
|
||||
|
||||
class TestApp:public WorkObject
|
||||
{
|
||||
Color4f clear_color =Color4f(0.2f,0.2f,0.2f,1.0f);
|
||||
|
||||
private:
|
||||
|
||||
AutoDelete<RenderList> render_list =nullptr;
|
||||
|
||||
SceneNode render_root;
|
||||
|
||||
MaterialInstance * material_instance =nullptr;
|
||||
Mesh * render_obj =nullptr;
|
||||
|
||||
@ -62,7 +57,7 @@ private:
|
||||
return(false);
|
||||
|
||||
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
|
||||
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
|
||||
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D); //等同上一行,为Framework重载,默认使用swapchain的render target
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
@ -80,19 +75,17 @@ private:
|
||||
|
||||
double rad;
|
||||
Matrix4f mat;
|
||||
|
||||
SceneNode *scene_root=GetSceneRoot(); ///<取得场景根节点
|
||||
|
||||
for(uint i=0;i<TRIANGLE_NUMBER;i++)
|
||||
{
|
||||
rad=deg2rad<double>((360.0f/double(TRIANGLE_NUMBER))*i); //这里一定要加<float>或<float>,否则结果用int保存会出现问题
|
||||
rad=deg2rad<double>((360.0f/double(TRIANGLE_NUMBER))*i); //这里一定要加<double>或<float>,否则结果用int保存会出现问题
|
||||
mat=rotate(rad,Vector3f(0,0,1));
|
||||
|
||||
render_root.Add(new SceneNode(mat,render_obj));
|
||||
CreateComponent<MeshComponent>(mat,scene_root,render_obj);
|
||||
}
|
||||
|
||||
render_root.RefreshMatrix();
|
||||
|
||||
render_list->Expend(&render_root);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
@ -102,10 +95,7 @@ public:
|
||||
|
||||
bool Init() override
|
||||
{
|
||||
render_list=GetRenderFramework()->CreateRenderList();
|
||||
|
||||
if(!render_list)
|
||||
return(false);
|
||||
GetRenderer()->SetClearColor(Color4f(0.2f,0.2f,0.2f,1.0f));
|
||||
|
||||
if(!InitMaterial())
|
||||
return(false);
|
||||
@ -115,15 +105,6 @@ public:
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void Render(double delta_time,graph::RenderCmdBuffer *cmd)override
|
||||
{
|
||||
cmd->SetClearColor(0,clear_color);
|
||||
|
||||
cmd->BeginRenderPass();
|
||||
render_list->Render(cmd);
|
||||
cmd->EndRenderPass();
|
||||
}
|
||||
};//class TestApp:public WorkObject
|
||||
|
||||
int os_main(int,os_char **)
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include<hgl/filesystem/FileSystem.h>
|
||||
#include<hgl/graph/mtl/Material2DCreateConfig.h>
|
||||
#include<hgl/color/Color.h>
|
||||
#include<hgl/component/MeshComponent.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
@ -25,20 +26,12 @@ constexpr double TRI_ROTATE_ANGLE=360.0f/DRAW_OBJECT_COUNT;
|
||||
|
||||
class TestApp:public WorkObject
|
||||
{
|
||||
Color4f clear_color =Color4f(0.2f,0.2f,0.2f,1.0f);
|
||||
|
||||
private:
|
||||
|
||||
AutoDelete<RenderList> render_list =nullptr;
|
||||
|
||||
SceneNode render_root;
|
||||
|
||||
Material * material =nullptr;
|
||||
|
||||
struct
|
||||
{
|
||||
MaterialInstance * mi;
|
||||
Mesh * mesh;
|
||||
Mesh * mesh;
|
||||
}render_obj[DRAW_OBJECT_COUNT]{};
|
||||
|
||||
Pipeline * pipeline =nullptr;
|
||||
@ -73,7 +66,7 @@ private:
|
||||
}
|
||||
}
|
||||
|
||||
pipeline=CreatePipeline(material,InlinePipeline::Solid2D,PrimitiveType::Triangles);
|
||||
pipeline=CreatePipeline(material,InlinePipeline::Solid2D);
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
@ -89,6 +82,8 @@ private:
|
||||
db->Add(prim);
|
||||
|
||||
Matrix4f mat;
|
||||
|
||||
SceneNode *scene_root=GetSceneRoot(); ///<取得场景根节点
|
||||
|
||||
for(uint i=0;i<DRAW_OBJECT_COUNT;i++)
|
||||
{
|
||||
@ -99,13 +94,9 @@ private:
|
||||
|
||||
mat=rotate(deg2rad<double>(TRI_ROTATE_ANGLE*i),AxisVector::Z);
|
||||
|
||||
render_root.Add(new SceneNode(mat,render_obj[i].mesh));
|
||||
CreateComponent<MeshComponent>(mat,scene_root,render_obj[i].mesh);
|
||||
}
|
||||
|
||||
render_root.RefreshMatrix();
|
||||
|
||||
render_list->Expend(&render_root);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
@ -115,11 +106,6 @@ public:
|
||||
|
||||
bool Init() override
|
||||
{
|
||||
render_list=GetRenderFramework()->CreateRenderList();
|
||||
|
||||
if(!render_list)
|
||||
return(false);
|
||||
|
||||
if(!InitMaterial())
|
||||
return(false);
|
||||
|
||||
@ -128,15 +114,6 @@ public:
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void Render(double delta_time,graph::RenderCmdBuffer *cmd)override
|
||||
{
|
||||
cmd->SetClearColor(0,clear_color);
|
||||
|
||||
cmd->BeginRenderPass();
|
||||
render_list->Render(cmd);
|
||||
cmd->EndRenderPass();
|
||||
}
|
||||
};//class TestApp:public WorkObject
|
||||
|
||||
int os_main(int,os_char **)
|
||||
|
@ -1,156 +0,0 @@
|
||||
// 该范例主要演示使用NDC坐标系直接绘制一个渐变色的三角形
|
||||
|
||||
#include<hgl/WorkManager.h>
|
||||
#include<hgl/math/HalfFloat.h>
|
||||
#include<hgl/graph/VKVertexInputConfig.h>
|
||||
#include<hgl/graph/PrimitiveCreater.h>
|
||||
#include<hgl/graph/mtl/Material2DCreateConfig.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
|
||||
constexpr uint32_t SCREEN_WIDTH=1280;
|
||||
constexpr uint32_t SCREEN_HEIGHT=720;
|
||||
|
||||
constexpr uint32_t VERTEX_COUNT=3;
|
||||
|
||||
constexpr float position_data_float[VERTEX_COUNT*2]=
|
||||
{
|
||||
0.0, -0.5,
|
||||
-0.5, 0.5,
|
||||
0.5, 0.5
|
||||
};
|
||||
|
||||
#define USE_HALF_FLOAT_POSITION
|
||||
|
||||
#ifdef USE_HALF_FLOAT_POSITION
|
||||
constexpr VkFormat PositionFormat=VF_V2HF;
|
||||
|
||||
half_float position_data_hf[VERTEX_COUNT*2];
|
||||
|
||||
#define position_data position_data_hf
|
||||
#else
|
||||
constexpr VkFormat PositionFormat=VF_V2F;
|
||||
|
||||
#define position_data position_data_float
|
||||
#endif//USE_HALF_FLOAT_POSITION
|
||||
|
||||
#define USE_UNORM8_COLOR
|
||||
|
||||
#ifdef USE_UNORM8_COLOR
|
||||
constexpr uint8 color_data[VERTEX_COUNT*4]=
|
||||
{
|
||||
255,0,0,255,
|
||||
0,255,0,255,
|
||||
0,0,255,255
|
||||
};
|
||||
|
||||
constexpr VkFormat ColorFormat=VF_V4UN8;
|
||||
#else
|
||||
constexpr float color_data[VERTEX_COUNT*4]=
|
||||
{
|
||||
1,0,0,1,
|
||||
0,1,0,1,
|
||||
0,0,1,1
|
||||
};
|
||||
|
||||
constexpr VkFormat ColorFormat=VF_V4F;
|
||||
#endif//USE_UNORM8_COLOR
|
||||
|
||||
class TestApp:public WorkObject
|
||||
{
|
||||
private:
|
||||
|
||||
Color4f clear_color=Color4f(0.2f,0.2f,0.2f,1.0f);
|
||||
|
||||
#if defined(USE_HALF_FLOAT_POSITION)||defined(USE_UNORM8_COLOR)
|
||||
VILConfig vil_config;
|
||||
#endif
|
||||
|
||||
MaterialInstance * material_instance =nullptr;
|
||||
Mesh * render_obj =nullptr;
|
||||
|
||||
Pipeline * pipeline =nullptr;
|
||||
|
||||
private:
|
||||
|
||||
void InitVIL()
|
||||
{
|
||||
#ifdef USE_HALF_FLOAT_POSITION
|
||||
vil_config.Add(VAN::Position,PositionFormat);
|
||||
#endif//USE_HALF_FLOAT_POSITION
|
||||
|
||||
#ifdef USE_UNORM8_COLOR
|
||||
vil_config.Add(VAN::Color,ColorFormat);
|
||||
#endif//USE_HALF_FLOAT_POSITION
|
||||
}
|
||||
|
||||
bool InitAutoMaterial()
|
||||
{
|
||||
mtl::Material2DCreateConfig cfg(PrimitiveType::Triangles,
|
||||
CoordinateSystem2D::NDC,
|
||||
mtl::WithLocalToWorld::Without);
|
||||
|
||||
material_instance=CreateMaterialInstance(mtl::inline_material::VertexColor2D,&cfg,&vil_config);
|
||||
|
||||
return material_instance;
|
||||
}
|
||||
|
||||
bool InitPipeline()
|
||||
{
|
||||
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
|
||||
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
bool InitVBO()
|
||||
{
|
||||
#ifdef USE_HALF_FLOAT_POSITION
|
||||
Float32toFloat16(position_data_hf,position_data_float,VERTEX_COUNT*2);
|
||||
#endif//USE_HALF_FLOAT_POSITION
|
||||
|
||||
render_obj=CreateMesh("Triangle",VERTEX_COUNT,material_instance,pipeline,
|
||||
{
|
||||
{VAN::Position,PositionFormat,position_data},
|
||||
{VAN::Color, ColorFormat, color_data}
|
||||
});
|
||||
return(render_obj);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
using WorkObject::WorkObject;
|
||||
|
||||
bool Init() override
|
||||
{
|
||||
InitVIL();
|
||||
|
||||
if(!InitAutoMaterial())
|
||||
return(false);
|
||||
|
||||
if(!InitPipeline())
|
||||
return(false);
|
||||
|
||||
if(!InitVBO())
|
||||
return(false);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void Tick(double)override{}
|
||||
|
||||
void Render(double delta_time,graph::RenderCmdBuffer *cmd)
|
||||
{
|
||||
cmd->SetClearColor(0,clear_color);
|
||||
|
||||
cmd->BeginRenderPass();
|
||||
cmd->Render(render_obj);
|
||||
cmd->EndRenderPass();
|
||||
}
|
||||
};//class TestApp:public WorkObject
|
||||
|
||||
int os_main(int,os_char **)
|
||||
{
|
||||
return RunFramework<TestApp>(OS_TEXT("Draw triangle in NDC space"));
|
||||
}
|
@ -5,6 +5,8 @@
|
||||
#include<hgl/graph/PrimitiveCreater.h>
|
||||
#include<hgl/graph/mtl/Material2DCreateConfig.h>
|
||||
|
||||
#include<hgl/component/MeshComponent.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
|
||||
@ -35,10 +37,8 @@ class TestApp:public WorkObject
|
||||
{
|
||||
private:
|
||||
|
||||
Color4f clear_color =Color4f(0.2f,0.2f,0.2f,1.0f);
|
||||
|
||||
MaterialInstance * material_instance =nullptr;
|
||||
Mesh * render_obj =nullptr;
|
||||
Mesh * mesh_triangle =nullptr;
|
||||
|
||||
Pipeline * pipeline =nullptr;
|
||||
|
||||
@ -48,7 +48,7 @@ private:
|
||||
{
|
||||
mtl::Material2DCreateConfig cfg(PrimitiveType::Triangles,
|
||||
CoordinateSystem2D::Ortho,
|
||||
mtl::WithLocalToWorld::Without);
|
||||
mtl::WithLocalToWorld::With);
|
||||
|
||||
VILConfig vil_config;
|
||||
|
||||
@ -66,14 +66,14 @@ private:
|
||||
return(false);
|
||||
|
||||
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
|
||||
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
|
||||
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D); //等同上一行,为Framework重载,默认使用swapchain的render target
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
|
||||
bool InitVBO()
|
||||
{
|
||||
const auto ext=GetExtent2D();
|
||||
const auto ext=GetExtent();
|
||||
|
||||
for(uint i=0;i<VERTEX_COUNT;i++)
|
||||
{
|
||||
@ -81,12 +81,16 @@ private:
|
||||
position_data[i][1]=position_data_float[i][1]*ext.height;
|
||||
}
|
||||
|
||||
render_obj=CreateMesh("Triangle",VERTEX_COUNT,material_instance,pipeline,
|
||||
mesh_triangle=CreateMesh("Triangle",VERTEX_COUNT,material_instance,pipeline,
|
||||
{
|
||||
{VAN::Position,POSITION_DATA_FORMAT,position_data},
|
||||
{VAN::Color, COLOR_DATA_FORMAT, color_data}
|
||||
});
|
||||
return(render_obj);
|
||||
|
||||
if(!mesh_triangle)
|
||||
return(false);
|
||||
|
||||
return CreateComponent<MeshComponent>(GetSceneRoot(),mesh_triangle); //创建一个静态网格组件
|
||||
}
|
||||
|
||||
public:
|
||||
@ -103,15 +107,6 @@ public:
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void Render(double delta_time,graph::RenderCmdBuffer *cmd)override
|
||||
{
|
||||
cmd->SetClearColor(0,clear_color);
|
||||
|
||||
cmd->BeginRenderPass();
|
||||
cmd->Render(render_obj);
|
||||
cmd->EndRenderPass();
|
||||
}
|
||||
};//class TestApp:public WorkObject
|
||||
|
||||
int os_main(int,os_char **)
|
||||
|
@ -1,105 +0,0 @@
|
||||
#include<hgl/WorkManager.h>
|
||||
#include<hgl/graph/VKVertexInputConfig.h>
|
||||
#include<hgl/graph/VKRenderResource.h>
|
||||
#include<hgl/graph/mtl/Material2DCreateConfig.h>
|
||||
#include<hgl/graph/VKMaterialInstance.h>
|
||||
#include<hgl/graph/mtl/MaterialLibrary.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
|
||||
constexpr uint32_t SCREEN_WIDTH=1280;
|
||||
constexpr uint32_t SCREEN_HEIGHT=720;
|
||||
|
||||
constexpr uint32_t VERTEX_COUNT=3;
|
||||
|
||||
constexpr float position_data[VERTEX_COUNT*2]=
|
||||
{
|
||||
0.0, -0.5,
|
||||
-0.5, 0.5,
|
||||
0.5, 0.5
|
||||
};
|
||||
|
||||
constexpr float color_data[VERTEX_COUNT*4]=
|
||||
{
|
||||
1,0,0,1,
|
||||
0,1,0,1,
|
||||
0,0,1,1
|
||||
};
|
||||
|
||||
class TestApp:public WorkObject
|
||||
{
|
||||
private:
|
||||
|
||||
Color4f clear_color =Color4f(0.2f,0.2f,0.2f,1.0f);
|
||||
|
||||
MaterialInstance * material_instance =nullptr;
|
||||
Mesh * render_obj =nullptr;
|
||||
|
||||
Pipeline * pipeline =nullptr;
|
||||
|
||||
private:
|
||||
|
||||
bool InitAutoMaterial()
|
||||
{
|
||||
mtl::Material2DCreateConfig cfg(PrimitiveType::Triangles,
|
||||
CoordinateSystem2D::NDC,
|
||||
mtl::WithLocalToWorld::Without);
|
||||
|
||||
material_instance=CreateMaterialInstance(mtl::inline_material::VertexColor2D,&cfg); //这个是使用名称创建
|
||||
|
||||
return material_instance;
|
||||
}
|
||||
|
||||
bool InitPipeline()
|
||||
{
|
||||
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
|
||||
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
bool InitVBO()
|
||||
{
|
||||
render_obj=CreateMesh("Triangle",VERTEX_COUNT,material_instance,pipeline,
|
||||
{
|
||||
{VAN::Position,VF_V2F,position_data},
|
||||
{VAN::Color, VF_V4F,color_data}
|
||||
});
|
||||
return(render_obj);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
using WorkObject::WorkObject;
|
||||
|
||||
bool Init() override
|
||||
{
|
||||
if(!InitAutoMaterial())
|
||||
return(false);
|
||||
|
||||
if(!InitPipeline())
|
||||
return(false);
|
||||
|
||||
if(!InitVBO())
|
||||
return(false);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void Tick(double)override{}
|
||||
|
||||
void Render(double delta_time,graph::RenderCmdBuffer *cmd)
|
||||
{
|
||||
cmd->SetClearColor(0,clear_color);
|
||||
|
||||
cmd->BeginRenderPass();
|
||||
cmd->Render(render_obj);
|
||||
cmd->EndRenderPass();
|
||||
}
|
||||
};//class TestApp:public WorkObject
|
||||
|
||||
int os_main(int,os_char **)
|
||||
{
|
||||
return RunFramework<TestApp>(OS_TEXT("RenderFramework Test"));
|
||||
}
|
@ -1,30 +0,0 @@
|
||||
// Blender axis
|
||||
/**
|
||||
* 0 1 2 3 4 5 6 7
|
||||
* 0+---------->>>> X
|
||||
* 1|
|
||||
* 2|
|
||||
* 3| +--+
|
||||
* 4| +--+
|
||||
* 5|
|
||||
* 6V
|
||||
* 7V
|
||||
*
|
||||
* 坐标轴参考Blender设计
|
||||
*
|
||||
* 单方向坐标轴长度为8
|
||||
* 最终箭头长度为2
|
||||
*
|
||||
* 负责2D平移的方块尺寸为1,位置在3-4
|
||||
*
|
||||
*/
|
||||
|
||||
/**
|
||||
* 缩放工具
|
||||
*/
|
||||
class GizmoScale
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
};//class GizmoScale
|
@ -10,16 +10,15 @@
|
||||
set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Gizmo")
|
||||
endmacro()
|
||||
|
||||
CreateProject(01_PlaneGrid3D PlaneGrid3D.cpp)
|
||||
CreateProject(02_RayPicking RayPicking.cpp)
|
||||
CreateProject(03_MetricCellsGrid MetricCellsGrid.cpp)
|
||||
CreateProject(01_SimplestAxis SimplestAxis.cpp)
|
||||
CreateProject(02_PlaneGrid3D PlaneGrid3D.cpp)
|
||||
CreateProject(03_RayPicking RayPicking.cpp)
|
||||
|
||||
CreateProject(04_Gizmo3DTest GizmoTest.cpp
|
||||
Gizmo.h
|
||||
GizmoResource.h
|
||||
GizmoResource.cpp
|
||||
Gizmo3DMove.cpp
|
||||
Gizmo3DScale.cpp
|
||||
Gizmo3DRotate.cpp)
|
||||
|
||||
#CreateProject(03_BlenderAxis BlenderAxis.cpp)
|
||||
#Gizmo3DScale.cpp
|
||||
#Gizmo3DRotate.cpp
|
||||
)
|
||||
|
@ -31,13 +31,13 @@ enum class GizmoShape:uint
|
||||
ENUM_CLASS_RANGE(Square,Torus)
|
||||
};
|
||||
|
||||
bool InitGizmoResource(RenderResource *);
|
||||
bool InitGizmoResource(RenderFramework *);
|
||||
void FreeGizmoResource();
|
||||
|
||||
Mesh *GetGizmoRenderable(const GizmoShape &shape,const GizmoColor &color);
|
||||
Mesh *GetGizmoMesh(const GizmoShape &shape,const GizmoColor &color);
|
||||
|
||||
StaticMesh *GetGizmoMoveStaticMesh();
|
||||
StaticMesh *GetGizmoScaleStaticMesh();
|
||||
StaticMesh *GetGizmoRotateStaticMesh();
|
||||
SceneNode *GetGizmoMoveNode();
|
||||
//SceneNode *GetGizmoScaleMesh();
|
||||
//SceneNode *GetGizmoRotateMesh();
|
||||
|
||||
VK_NAMESPACE_END
|
||||
|
@ -25,46 +25,49 @@
|
||||
#include<hgl/graph/SceneNode.h>
|
||||
#include<hgl/graph/VKRenderResource.h>
|
||||
#include<hgl/graph/InlineGeometry.h>
|
||||
#include<hgl/graph/RenderFramework.h>
|
||||
#include<hgl/component/MeshComponent.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
|
||||
namespace
|
||||
{
|
||||
static StaticMesh *sm_gizmo_move=nullptr;
|
||||
|
||||
static SceneNode *sn_gizmo_move=nullptr;
|
||||
}//namespace
|
||||
|
||||
StaticMesh *GetGizmoMoveStaticMesh()
|
||||
SceneNode *GetGizmoMoveNode()
|
||||
{
|
||||
return sm_gizmo_move;
|
||||
return sn_gizmo_move;
|
||||
}
|
||||
|
||||
void ClearGizmoMoveStaticMesh()
|
||||
void ClearGizmoMoveNode()
|
||||
{
|
||||
SAFE_CLEAR(sm_gizmo_move);
|
||||
SAFE_CLEAR(sn_gizmo_move);
|
||||
}
|
||||
|
||||
bool InitGizmoMoveStaticMesh()
|
||||
bool InitGizmoMoveNode(RenderFramework *render_framework)
|
||||
{
|
||||
Mesh *sphere=GetGizmoRenderable(GizmoShape::Sphere,GizmoColor::White);
|
||||
Mesh *sphere=GetGizmoMesh(GizmoShape::Sphere,GizmoColor::White);
|
||||
Mesh *cylinder[3]
|
||||
{
|
||||
GetGizmoRenderable(GizmoShape::Cylinder,GizmoColor::Red),
|
||||
GetGizmoRenderable(GizmoShape::Cylinder,GizmoColor::Green),
|
||||
GetGizmoRenderable(GizmoShape::Cylinder,GizmoColor::Blue),
|
||||
GetGizmoMesh(GizmoShape::Cylinder,GizmoColor::Red),
|
||||
GetGizmoMesh(GizmoShape::Cylinder,GizmoColor::Green),
|
||||
GetGizmoMesh(GizmoShape::Cylinder,GizmoColor::Blue),
|
||||
};
|
||||
|
||||
Mesh *cone[3]
|
||||
{
|
||||
GetGizmoRenderable(GizmoShape::Cone,GizmoColor::Red),
|
||||
GetGizmoRenderable(GizmoShape::Cone,GizmoColor::Green),
|
||||
GetGizmoRenderable(GizmoShape::Cone,GizmoColor::Blue),
|
||||
GetGizmoMesh(GizmoShape::Cone,GizmoColor::Red),
|
||||
GetGizmoMesh(GizmoShape::Cone,GizmoColor::Green),
|
||||
GetGizmoMesh(GizmoShape::Cone,GizmoColor::Blue),
|
||||
};
|
||||
|
||||
Mesh *circle[3]=
|
||||
Mesh *square[3]=
|
||||
{
|
||||
GetGizmoRenderable(GizmoShape::Circle,GizmoColor::Red),
|
||||
GetGizmoRenderable(GizmoShape::Circle,GizmoColor::Green),
|
||||
GetGizmoRenderable(GizmoShape::Circle,GizmoColor::Blue)
|
||||
GetGizmoMesh(GizmoShape::Square,GizmoColor::Red),
|
||||
GetGizmoMesh(GizmoShape::Square,GizmoColor::Green),
|
||||
GetGizmoMesh(GizmoShape::Square,GizmoColor::Blue)
|
||||
};
|
||||
|
||||
if(!sphere)
|
||||
@ -78,72 +81,69 @@ bool InitGizmoMoveStaticMesh()
|
||||
if(!cone[i])
|
||||
return(false);
|
||||
|
||||
if(!circle[i])
|
||||
if(!square[i])
|
||||
return(false);
|
||||
}
|
||||
|
||||
{
|
||||
SceneNode *root_node=new SceneNode();
|
||||
sn_gizmo_move=new SceneNode();
|
||||
|
||||
root_node->Add(new SceneNode(sphere));
|
||||
sn_gizmo_move->AttachComponent(render_framework->CreateComponent<MeshComponent>(sphere));
|
||||
|
||||
{
|
||||
Transform tm;
|
||||
|
||||
const Vector3f one_scale(1);
|
||||
const Vector3f circle_scale(2);
|
||||
const Vector3f square_scale(2);
|
||||
const Vector3f cylinder_scale(GIZMO_CYLINDER_RADIUS,GIZMO_CYLINDER_RADIUS,GIZMO_CYLINDER_HALF_LENGTH);
|
||||
|
||||
{
|
||||
tm.SetScale(cylinder_scale);
|
||||
tm.SetTranslation(0,0,GIZMO_CYLINDER_OFFSET);
|
||||
root_node->Add(new SceneNode(tm,cylinder[2])); //Z 向上圆柱
|
||||
render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,cylinder[2]); //Z 向上圆柱
|
||||
|
||||
tm.SetScale(one_scale);
|
||||
tm.SetTranslation(0,0,GIZMO_CONE_OFFSET);
|
||||
root_node->Add(new SceneNode(tm,cone[2])); //Z 向上圆锥
|
||||
render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,cone[2]); //Z 向上圆锥
|
||||
|
||||
tm.SetScale(circle_scale);
|
||||
tm.SetScale(square_scale);
|
||||
tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET,0);
|
||||
root_node->Add(new SceneNode(tm,circle[2]));
|
||||
render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,square[2]);
|
||||
}
|
||||
|
||||
{
|
||||
tm.SetScale(cylinder_scale);
|
||||
tm.SetRotation(AxisVector::Y,90);
|
||||
tm.SetTranslation(GIZMO_CYLINDER_OFFSET,0,0);
|
||||
root_node->Add(new SceneNode(tm,cylinder[0])); //X 向右圆柱
|
||||
render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,cylinder[0]); //X 向右圆柱
|
||||
|
||||
tm.SetScale(one_scale);
|
||||
tm.SetTranslation(GIZMO_CONE_OFFSET,0,0);
|
||||
root_node->Add(new SceneNode(tm,cone[0])); //X 向右圆锥
|
||||
render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,cone[0]); //X 向右圆锥
|
||||
|
||||
tm.SetScale(circle_scale);
|
||||
tm.SetScale(square_scale);
|
||||
tm.SetTranslation(0,GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET);
|
||||
root_node->Add(new SceneNode(tm,circle[0]));
|
||||
render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,square[0]);
|
||||
}
|
||||
|
||||
{
|
||||
tm.SetScale(cylinder_scale);
|
||||
tm.SetRotation(AxisVector::X,-90);
|
||||
tm.SetTranslation(0,GIZMO_CYLINDER_OFFSET,0);
|
||||
|
||||
root_node->Add(new SceneNode(tm,cylinder[1])); //Y 向前圆柱
|
||||
tm.SetTranslation(0,GIZMO_CYLINDER_OFFSET,0);
|
||||
render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,cylinder[1]); //Y 向前圆柱
|
||||
|
||||
tm.SetScale(one_scale);
|
||||
tm.SetTranslation(0,GIZMO_CONE_OFFSET,0);
|
||||
root_node->Add(new SceneNode(tm,cone[1])); //Y 向前圆锥
|
||||
render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,cone[1]); //Y 向前圆锥
|
||||
|
||||
tm.SetScale(circle_scale);
|
||||
tm.SetScale(square_scale);
|
||||
tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,0,GIZMO_TWO_AXIS_OFFSET);
|
||||
root_node->Add(new SceneNode(tm,circle[1]));
|
||||
render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,square[1]);
|
||||
}
|
||||
}
|
||||
|
||||
sm_gizmo_move=CreateGizmoStaticMesh(root_node);
|
||||
}
|
||||
|
||||
if(!sm_gizmo_move)
|
||||
if(!sn_gizmo_move)
|
||||
return(false);
|
||||
|
||||
return(true);
|
||||
|
@ -24,11 +24,11 @@ bool InitGizmoRotateStaticMesh()
|
||||
{
|
||||
Mesh *torus[4]
|
||||
{
|
||||
GetGizmoRenderable(GizmoShape::Torus,GizmoColor::Red),
|
||||
GetGizmoRenderable(GizmoShape::Torus,GizmoColor::Green),
|
||||
GetGizmoRenderable(GizmoShape::Torus,GizmoColor::Blue),
|
||||
GetGizmoMesh(GizmoShape::Torus,GizmoColor::Red),
|
||||
GetGizmoMesh(GizmoShape::Torus,GizmoColor::Green),
|
||||
GetGizmoMesh(GizmoShape::Torus,GizmoColor::Blue),
|
||||
|
||||
GetGizmoRenderable(GizmoShape::Torus,GizmoColor::White),
|
||||
GetGizmoMesh(GizmoShape::Torus,GizmoColor::White),
|
||||
};
|
||||
|
||||
for(auto *r:torus)
|
||||
|
@ -45,26 +45,26 @@ void ClearGizmoScaleStaticMesh()
|
||||
|
||||
bool InitGizmoScaleStaticMesh()
|
||||
{
|
||||
Mesh *center_cube=GetGizmoRenderable(GizmoShape::Cube,GizmoColor::White);
|
||||
Mesh *center_cube=GetGizmoMesh(GizmoShape::Cube,GizmoColor::White);
|
||||
Mesh *cylinder[3]
|
||||
{
|
||||
GetGizmoRenderable(GizmoShape::Cylinder,GizmoColor::Red),
|
||||
GetGizmoRenderable(GizmoShape::Cylinder,GizmoColor::Green),
|
||||
GetGizmoRenderable(GizmoShape::Cylinder,GizmoColor::Blue),
|
||||
GetGizmoMesh(GizmoShape::Cylinder,GizmoColor::Red),
|
||||
GetGizmoMesh(GizmoShape::Cylinder,GizmoColor::Green),
|
||||
GetGizmoMesh(GizmoShape::Cylinder,GizmoColor::Blue),
|
||||
};
|
||||
|
||||
Mesh *cube[3]
|
||||
{
|
||||
GetGizmoRenderable(GizmoShape::Cube,GizmoColor::Red),
|
||||
GetGizmoRenderable(GizmoShape::Cube,GizmoColor::Green),
|
||||
GetGizmoRenderable(GizmoShape::Cube,GizmoColor::Blue),
|
||||
GetGizmoMesh(GizmoShape::Cube,GizmoColor::Red),
|
||||
GetGizmoMesh(GizmoShape::Cube,GizmoColor::Green),
|
||||
GetGizmoMesh(GizmoShape::Cube,GizmoColor::Blue),
|
||||
};
|
||||
|
||||
Mesh *square[3]=
|
||||
{
|
||||
GetGizmoRenderable(GizmoShape::Square,GizmoColor::Red),
|
||||
GetGizmoRenderable(GizmoShape::Square,GizmoColor::Green),
|
||||
GetGizmoRenderable(GizmoShape::Square,GizmoColor::Blue)
|
||||
GetGizmoMesh(GizmoShape::Square,GizmoColor::Red),
|
||||
GetGizmoMesh(GizmoShape::Square,GizmoColor::Green),
|
||||
GetGizmoMesh(GizmoShape::Square,GizmoColor::Blue)
|
||||
};
|
||||
|
||||
if(!center_cube)
|
||||
|
@ -9,22 +9,24 @@
|
||||
#include<hgl/color/Color.h>
|
||||
#include<hgl/graph/InlineGeometry.h>
|
||||
#include<hgl/graph/SceneNode.h>
|
||||
#include<hgl/graph/RenderFramework.h>
|
||||
#include"GizmoResource.h"
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
|
||||
bool InitGizmoMoveStaticMesh();
|
||||
void ClearGizmoMoveStaticMesh();
|
||||
bool InitGizmoMoveNode(RenderFramework *);
|
||||
void ClearGizmoMoveNode();
|
||||
|
||||
bool InitGizmoScaleStaticMesh();
|
||||
void ClearGizmoScaleStaticMesh();
|
||||
|
||||
bool InitGizmoRotateStaticMesh();
|
||||
void ClearGizmoRotateStaticMesh();
|
||||
//bool InitGizmoScaleMesh();
|
||||
//void ClearGizmoScaleMesh();
|
||||
//
|
||||
//bool InitGizmoRotateMesh();
|
||||
//void ClearGizmoRotateMesh();
|
||||
|
||||
namespace
|
||||
{
|
||||
static RenderResource * gizmo_rr=nullptr;
|
||||
static RenderFramework *render_framework=nullptr;
|
||||
static RenderResource * gizmo_rr=nullptr;
|
||||
|
||||
struct GizmoResource
|
||||
{
|
||||
@ -39,26 +41,26 @@ namespace
|
||||
static GizmoResource gizmo_line{};
|
||||
static GizmoResource gizmo_triangle{};
|
||||
|
||||
struct GizmoRenderable
|
||||
struct GizmoMesh
|
||||
{
|
||||
Primitive *prim;
|
||||
|
||||
Mesh *renderable[size_t(GizmoColor::RANGE_SIZE)];
|
||||
Mesh *mesh[size_t(GizmoColor::RANGE_SIZE)];
|
||||
};
|
||||
|
||||
GizmoRenderable gizmo_rederable[size_t(GizmoShape::RANGE_SIZE)]{};
|
||||
GizmoMesh gizmo_mesh[size_t(GizmoShape::RANGE_SIZE)]{};
|
||||
|
||||
void InitGizmoRenderable(const GizmoShape &gs,Primitive *prim,Pipeline *p)
|
||||
void InitGizmoMesh(const GizmoShape &gs,Primitive *prim,Pipeline *p)
|
||||
{
|
||||
if(!prim)
|
||||
return;
|
||||
|
||||
GizmoRenderable *gr=gizmo_rederable+size_t(gs);
|
||||
GizmoMesh *gr=gizmo_mesh+size_t(gs);
|
||||
|
||||
gr->prim=prim;
|
||||
|
||||
for(uint i=0;i<uint(GizmoColor::RANGE_SIZE);i++)
|
||||
gr->renderable[i]=CreateMesh(prim,gizmo_triangle.mi[i],p);
|
||||
gr->mesh[i]=CreateMesh(prim,gizmo_triangle.mi[i],p);
|
||||
}
|
||||
|
||||
bool InitMI(GizmoResource *gr)
|
||||
@ -80,26 +82,27 @@ namespace
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool InitGizmoResource2D(VulkanDevice *device)
|
||||
bool InitGizmoResource2D()
|
||||
{
|
||||
if(!gizmo_rr)
|
||||
return(false);
|
||||
|
||||
RenderPass *render_pass=device->GetRenderPass();
|
||||
VulkanDevice *device=render_framework->GetDevice();
|
||||
VulkanDevAttr *dev_attr=device->GetDevAttr();
|
||||
RenderPass *render_pass=render_framework->GetDefaultRenderPass();
|
||||
|
||||
{
|
||||
mtl::Material3DCreateConfig cfg(device->GetDevAttr(),"VertexLuminance3D",PrimitiveType::Lines);
|
||||
mtl::Material3DCreateConfig cfg(PrimitiveType::Lines);
|
||||
|
||||
cfg.mtl_name="VertexLuminance3D"; //注意必须用不同名字,未来改名材质文件名+cfg hash名
|
||||
cfg.local_to_world=true;
|
||||
cfg.position_format=VAT_VEC3;
|
||||
|
||||
mtl::MaterialCreateInfo *mci=CreateVertexLuminance3D(&cfg);
|
||||
mtl::MaterialCreateInfo *mci=CreateVertexLuminance3D(dev_attr,&cfg);
|
||||
|
||||
if(!mci)
|
||||
return(false);
|
||||
|
||||
gizmo_line.mtl=gizmo_rr->CreateMaterial(mci);
|
||||
gizmo_line.mtl=gizmo_rr->CreateMaterial("GizmoLine",mci);
|
||||
if(!gizmo_line.mtl)
|
||||
return(false);
|
||||
|
||||
@ -107,7 +110,7 @@ namespace
|
||||
}
|
||||
|
||||
{
|
||||
gizmo_line.pipeline=render_pass->CreatePipeline(gizmo_line.mtl,InlinePipeline::Solid3D,PrimitiveType::Lines);
|
||||
gizmo_line.pipeline=render_pass->CreatePipeline(gizmo_line.mtl,InlinePipeline::Solid3D);
|
||||
|
||||
if(!gizmo_line.pipeline)
|
||||
return(false);
|
||||
@ -134,25 +137,27 @@ namespace
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool InitGizmoResource3D(VulkanDevice *device)
|
||||
bool InitGizmoResource3D()
|
||||
{
|
||||
if(!gizmo_rr)
|
||||
return(false);
|
||||
|
||||
RenderPass *render_pass=device->GetRenderPass();
|
||||
VulkanDevice *device=render_framework->GetDevice();
|
||||
VulkanDevAttr *dev_attr=device->GetDevAttr();
|
||||
RenderPass *render_pass=render_framework->GetDefaultRenderPass();
|
||||
|
||||
{
|
||||
mtl::Material3DCreateConfig cfg(device->GetDevAttr(),"Gizmo3D",PrimitiveType::Triangles);
|
||||
mtl::Material3DCreateConfig cfg(PrimitiveType::Triangles);
|
||||
|
||||
cfg.local_to_world=true;
|
||||
cfg.material_instance=true;
|
||||
|
||||
mtl::MaterialCreateInfo *mci=CreateMaterialGizmo3D(&cfg);
|
||||
mtl::MaterialCreateInfo *mci=CreateGizmo3D(dev_attr,&cfg);
|
||||
|
||||
if(!mci)
|
||||
return(false);
|
||||
|
||||
gizmo_triangle.mtl=gizmo_rr->CreateMaterial(mci);
|
||||
gizmo_triangle.mtl=gizmo_rr->CreateMaterial("GizmoTriangle",mci);
|
||||
if(!gizmo_triangle.mtl)
|
||||
return(false);
|
||||
|
||||
@ -160,7 +165,7 @@ namespace
|
||||
}
|
||||
|
||||
{
|
||||
gizmo_triangle.pipeline=render_pass->CreatePipeline(gizmo_triangle.mtl,InlinePipeline::Solid3D,PrimitiveType::Triangles);
|
||||
gizmo_triangle.pipeline=render_pass->CreatePipeline(gizmo_triangle.mtl,InlinePipeline::Solid3D);
|
||||
if(!gizmo_triangle.pipeline)
|
||||
return(false);
|
||||
}
|
||||
@ -191,7 +196,7 @@ namespace
|
||||
using namespace inline_geometry;
|
||||
|
||||
{
|
||||
InitGizmoRenderable(GizmoShape::Square,CreatePlaneSqaure(gizmo_triangle.prim_creater),gizmo_triangle.pipeline);
|
||||
InitGizmoMesh(GizmoShape::Square,CreatePlaneSqaure(gizmo_triangle.prim_creater),gizmo_triangle.pipeline);
|
||||
}
|
||||
|
||||
{
|
||||
@ -202,7 +207,7 @@ namespace
|
||||
cci.field_count=16;
|
||||
cci.has_center=false;
|
||||
|
||||
InitGizmoRenderable(GizmoShape::Circle,CreateCircle3DByIndexTriangles(gizmo_triangle.prim_creater,&cci),gizmo_triangle.pipeline);
|
||||
InitGizmoMesh(GizmoShape::Circle,CreateCircle3DByIndexTriangles(gizmo_triangle.prim_creater,&cci),gizmo_triangle.pipeline);
|
||||
}
|
||||
|
||||
{
|
||||
@ -212,11 +217,11 @@ namespace
|
||||
cci.tangent=false;
|
||||
cci.tex_coord=false;
|
||||
|
||||
InitGizmoRenderable(GizmoShape::Cube,CreateCube(gizmo_triangle.prim_creater,&cci),gizmo_triangle.pipeline);
|
||||
InitGizmoMesh(GizmoShape::Cube,CreateCube(gizmo_triangle.prim_creater,&cci),gizmo_triangle.pipeline);
|
||||
}
|
||||
|
||||
{
|
||||
InitGizmoRenderable(GizmoShape::Sphere,CreateSphere(gizmo_triangle.prim_creater,16),gizmo_triangle.pipeline);
|
||||
InitGizmoMesh(GizmoShape::Sphere,CreateSphere(gizmo_triangle.prim_creater,16),gizmo_triangle.pipeline);
|
||||
}
|
||||
|
||||
{
|
||||
@ -227,7 +232,7 @@ namespace
|
||||
cci.numberSlices=16; //圆锥底部分割数
|
||||
cci.numberStacks=3; //圆锥高度分割数
|
||||
|
||||
InitGizmoRenderable(GizmoShape::Cone,CreateCone(gizmo_triangle.prim_creater,&cci),gizmo_triangle.pipeline);
|
||||
InitGizmoMesh(GizmoShape::Cone,CreateCone(gizmo_triangle.prim_creater,&cci),gizmo_triangle.pipeline);
|
||||
}
|
||||
|
||||
{
|
||||
@ -237,7 +242,7 @@ namespace
|
||||
cci.numberSlices=16; //圆柱底部分割数
|
||||
cci.radius =1; //圆柱半径
|
||||
|
||||
InitGizmoRenderable(GizmoShape::Cylinder,CreateCylinder(gizmo_triangle.prim_creater,&cci),gizmo_triangle.pipeline);
|
||||
InitGizmoMesh(GizmoShape::Cylinder,CreateCylinder(gizmo_triangle.prim_creater,&cci),gizmo_triangle.pipeline);
|
||||
}
|
||||
|
||||
{
|
||||
@ -248,12 +253,12 @@ namespace
|
||||
tci.numberSlices=64;
|
||||
tci.numberStacks=8;
|
||||
|
||||
InitGizmoRenderable(GizmoShape::Torus,CreateTorus(gizmo_triangle.prim_creater,&tci),gizmo_triangle.pipeline);
|
||||
InitGizmoMesh(GizmoShape::Torus,CreateTorus(gizmo_triangle.prim_creater,&tci),gizmo_triangle.pipeline);
|
||||
}
|
||||
|
||||
ENUM_CLASS_FOR(GizmoShape,int,i)
|
||||
{
|
||||
if(!gizmo_rederable[i].prim)
|
||||
if(!gizmo_mesh[i].prim)
|
||||
return(false);
|
||||
}
|
||||
}
|
||||
@ -262,41 +267,40 @@ namespace
|
||||
}
|
||||
}//namespace
|
||||
|
||||
bool InitGizmoResource(RenderResource *rr)
|
||||
bool InitGizmoResource(RenderFramework *rf)
|
||||
{
|
||||
if(!rr)
|
||||
if(!rf)
|
||||
return(false);
|
||||
|
||||
if(gizmo_rr)
|
||||
render_framework=rf;
|
||||
|
||||
gizmo_rr=render_framework->GetRenderResource();
|
||||
|
||||
VulkanDevice *device=render_framework->GetDevice();
|
||||
|
||||
if(!InitGizmoResource3D())
|
||||
return(false);
|
||||
|
||||
gizmo_rr=rr;
|
||||
|
||||
VulkanDevice *device=gizmo_rr->GetDevice();
|
||||
|
||||
if(!InitGizmoResource3D(device))
|
||||
if(!InitGizmoResource2D())
|
||||
return(false);
|
||||
|
||||
if(!InitGizmoResource2D(device))
|
||||
return(false);
|
||||
|
||||
InitGizmoMoveStaticMesh();
|
||||
InitGizmoScaleStaticMesh();
|
||||
InitGizmoRotateStaticMesh();
|
||||
InitGizmoMoveNode(rf);
|
||||
//InitGizmoScaleMesh();
|
||||
//InitGizmoRotateMesh();
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void FreeGizmoResource()
|
||||
{
|
||||
ClearGizmoRotateStaticMesh();
|
||||
ClearGizmoScaleStaticMesh();
|
||||
ClearGizmoMoveStaticMesh();
|
||||
//ClearGizmoRotateMesh();
|
||||
//ClearGizmoScaleMesh();
|
||||
ClearGizmoMoveNode();
|
||||
|
||||
for(GizmoRenderable &gr:gizmo_rederable)
|
||||
for(GizmoMesh &gr:gizmo_mesh)
|
||||
{
|
||||
SAFE_CLEAR(gr.prim)
|
||||
SAFE_CLEAR_OBJECT_ARRAY(gr.renderable)
|
||||
SAFE_CLEAR_OBJECT_ARRAY(gr.mesh)
|
||||
}
|
||||
|
||||
SAFE_CLEAR(gizmo_triangle.prim_creater);
|
||||
@ -306,7 +310,7 @@ void FreeGizmoResource()
|
||||
SAFE_CLEAR(gizmo_line.vdm);
|
||||
}
|
||||
|
||||
Mesh *GetGizmoRenderable(const GizmoShape &shape,const GizmoColor &color)
|
||||
Mesh *GetGizmoMesh(const GizmoShape &shape,const GizmoColor &color)
|
||||
{
|
||||
if(!gizmo_rr)
|
||||
return(nullptr);
|
||||
@ -314,18 +318,7 @@ Mesh *GetGizmoRenderable(const GizmoShape &shape,const GizmoColor &color)
|
||||
RANGE_CHECK_RETURN_NULLPTR(shape)
|
||||
RANGE_CHECK_RETURN_NULLPTR(color)
|
||||
|
||||
return gizmo_rederable[size_t(shape)].renderable[size_t(color)];
|
||||
}
|
||||
|
||||
StaticMesh *CreateGizmoStaticMesh(SceneNode *root_node)
|
||||
{
|
||||
if(!root_node)
|
||||
return(nullptr);
|
||||
|
||||
if(root_node->IsEmpty())
|
||||
return(nullptr);
|
||||
|
||||
return(new StaticMesh(root_node));
|
||||
return gizmo_mesh[size_t(shape)].mesh[size_t(color)];
|
||||
}
|
||||
|
||||
VK_NAMESPACE_END
|
||||
|
@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include"Gizmo.h"
|
||||
#include<hgl/color/Color.h>
|
||||
|
||||
@ -6,7 +7,7 @@ VK_NAMESPACE_BEGIN
|
||||
|
||||
class SceneNode;
|
||||
class PrimitiveCreater;
|
||||
class StaticMesh;
|
||||
class MeshComponent;
|
||||
|
||||
constexpr const COLOR gizmo_color[size_t(GizmoColor::RANGE_SIZE)]=
|
||||
{
|
||||
@ -35,8 +36,6 @@ constexpr const float GIZMO_CYLINDER_OFFSET =GIZMO_CYLINDER_HALF_LENGTH+GIZM
|
||||
|
||||
constexpr const float GIZMO_TWO_AXIS_OFFSET =5.0F; ///<二轴调节点偏移量(方片或圆)
|
||||
|
||||
Mesh *GetGizmoRenderable(const GizmoShape &gs,const GizmoColor &);
|
||||
|
||||
StaticMesh *CreateGizmoStaticMesh(SceneNode *);
|
||||
Mesh *GetGizmoMesh(const GizmoShape &gs,const GizmoColor &);
|
||||
|
||||
VK_NAMESPACE_END
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include"VulkanAppFramework.h"
|
||||
#include<hgl/WorkManager.h>
|
||||
#include"Gizmo.h"
|
||||
#include<hgl/graph/Ray.h>
|
||||
|
||||
@ -52,94 +52,81 @@ const Vector3f GizmoPosition(0,0,0);
|
||||
// }
|
||||
//};//class BillboardSceneNode:public SceneNode
|
||||
|
||||
class TestApp:public SceneAppFramework
|
||||
class TestApp:public WorkObject
|
||||
{
|
||||
SceneNode root;
|
||||
|
||||
StaticMesh *sm_move=nullptr;
|
||||
StaticMesh *sm_rotate=nullptr;
|
||||
StaticMesh *sm_scale=nullptr;
|
||||
SceneNode *sm_move=nullptr;
|
||||
//StaticMesh *sm_rotate=nullptr;
|
||||
//StaticMesh *sm_scale=nullptr;
|
||||
|
||||
private:
|
||||
|
||||
bool InitGizmo()
|
||||
{
|
||||
if(!InitGizmoResource(db))
|
||||
if(!InitGizmoResource(GetRenderFramework()))
|
||||
return(false);
|
||||
|
||||
sm_move =GetGizmoMoveStaticMesh();
|
||||
sm_rotate =GetGizmoRotateStaticMesh();
|
||||
sm_scale =GetGizmoScaleStaticMesh();
|
||||
sm_move =GetGizmoMoveNode();
|
||||
//sm_rotate =GetGizmoRotateStaticMesh();
|
||||
//sm_scale =GetGizmoScaleStaticMesh();
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void InitGizmoSceneTree()
|
||||
{
|
||||
camera_control->Refresh();
|
||||
CameraInfo *ci=camera_control->GetCameraInfo();
|
||||
SceneNode *root=GetSceneRoot();
|
||||
|
||||
root.Clear();
|
||||
|
||||
//root.Add(Duplication(sm_move->GetScene()));
|
||||
root.Add(Duplication(sm_rotate->GetScene()));
|
||||
root->Add(Duplication(sm_move));
|
||||
//root.Add(Duplication(sm_rotate->GetScene()));
|
||||
//root.CreateSubNode(sm_scale->GetScene());
|
||||
|
||||
root.RefreshMatrix();
|
||||
render_list->SetCamera(ci);
|
||||
render_list->Expend(&root);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
bool Init(uint w,uint h)
|
||||
{
|
||||
if(!SceneAppFramework::Init(w,h))
|
||||
return(false);
|
||||
|
||||
bool Init() override
|
||||
{
|
||||
if(!InitGizmo())
|
||||
return(false);
|
||||
|
||||
InitGizmoSceneTree();
|
||||
|
||||
camera->pos=Vector3f(32,32,32);
|
||||
|
||||
CameraControl *camera_control=GetCameraControl();
|
||||
|
||||
camera_control->SetPosition(Vector3f(32,32,32));
|
||||
camera_control->SetTarget(Vector3f(0,0,0));
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
using WorkObject::WorkObject;
|
||||
|
||||
~TestApp()
|
||||
{
|
||||
FreeGizmoResource();
|
||||
}
|
||||
|
||||
void BuildCommandBuffer(uint32 index) override
|
||||
{
|
||||
camera_control->Refresh();
|
||||
|
||||
const CameraInfo *ci=camera_control->GetCameraInfo();
|
||||
const ViewportInfo *vi=GetViewportInfo();
|
||||
//void BuildCommandBuffer(uint32 index) override
|
||||
//{
|
||||
// camera_control->Refresh();
|
||||
//
|
||||
// const CameraInfo *ci=camera_control->GetCameraInfo();
|
||||
// const ViewportInfo *vi=GetViewportInfo();
|
||||
|
||||
const float screen_height=vi->GetViewportHeight();
|
||||
// const float screen_height=vi->GetViewportHeight();
|
||||
|
||||
const Vector4f pos=ci->Project(GizmoPosition);
|
||||
// const Vector4f pos=ci->Project(GizmoPosition);
|
||||
|
||||
//{
|
||||
// Transform tm;
|
||||
// //{
|
||||
// // Transform tm;
|
||||
|
||||
// tm.SetScale(pos.w*16.0f/screen_height);
|
||||
// // tm.SetScale(pos.w*16.0f/screen_height);
|
||||
|
||||
// root.SetLocalTransform(tm);
|
||||
//}
|
||||
// // root.SetLocalTransform(tm);
|
||||
// //}
|
||||
//}
|
||||
};//class TestApp:public WorkObject
|
||||
|
||||
root.RefreshMatrix();
|
||||
render_list->UpdateLocalToWorld();
|
||||
|
||||
SceneAppFramework::BuildCommandBuffer(index);
|
||||
}
|
||||
};//class TestApp:public SceneAppFramework
|
||||
|
||||
int main(int,char **)
|
||||
int os_main(int,os_char **)
|
||||
{
|
||||
return RunApp<TestApp>(1024,1024);
|
||||
return RunFramework<TestApp>(OS_TEXT("Gizmo"),1280,720);
|
||||
}
|
||||
|
@ -1,147 +0,0 @@
|
||||
// Metric Cells Grid
|
||||
|
||||
#include"VulkanAppFramework.h"
|
||||
#include<hgl/filesystem/FileSystem.h>
|
||||
#include<hgl/graph/InlineGeometry.h>
|
||||
#include<hgl/graph/VKRenderResource.h>
|
||||
#include<hgl/graph/RenderList.h>
|
||||
#include<hgl/graph/Camera.h>
|
||||
#include<hgl/graph/PrimitiveCreater.h>
|
||||
#include<hgl/graph/mtl/Material3DCreateConfig.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
|
||||
struct MetricCellsGridData
|
||||
{
|
||||
Color4f x_color;
|
||||
Color4f y_color;
|
||||
Color4f x_axis_color;
|
||||
Color4f y_axis_color;
|
||||
Color4f center_color;
|
||||
|
||||
Vector2f lum;
|
||||
Vector2f cell_step;
|
||||
Vector2f big_cell_step;
|
||||
Vector2f scale;
|
||||
|
||||
float axis_line_width;
|
||||
float center_radius;
|
||||
};
|
||||
|
||||
constexpr const size_t MCG_SIZE=sizeof(MetricCellsGridData);
|
||||
|
||||
constexpr const float PLANE_SIZE=1024;
|
||||
|
||||
class TestApp:public SceneAppFramework
|
||||
{
|
||||
private:
|
||||
|
||||
MetricCellsGridData mcg_data;
|
||||
|
||||
Material * material =nullptr;
|
||||
Pipeline * pipeline =nullptr;
|
||||
|
||||
Primitive * ro_plane =nullptr;
|
||||
MaterialInstance * material_instance =nullptr;
|
||||
|
||||
private:
|
||||
|
||||
bool InitMDP()
|
||||
{
|
||||
mtl::Material3DCreateConfig cfg(device->GetDevAttr(),"MetricCellsGrid",PrimitiveType::Fan);
|
||||
|
||||
cfg.local_to_world=true;
|
||||
|
||||
material=db->LoadMaterial("Std3D/MetricCellsGrid",&cfg);
|
||||
if(!material)return(false);
|
||||
|
||||
{
|
||||
mcg_data.x_color=Color4f(1,1,1,1);
|
||||
mcg_data.y_color=Color4f(1,1,1,1);
|
||||
|
||||
mcg_data.x_axis_color=GetColor4f(COLOR::BlenderAxisRed, 1.0);
|
||||
mcg_data.y_axis_color=GetColor4f(COLOR::BlenderAxisGreen, 1.0);
|
||||
|
||||
mcg_data.center_color=Color4f(1,1,0,1);
|
||||
|
||||
mcg_data.lum =Vector2f(0.1,0.2);
|
||||
mcg_data.cell_step =Vector2f(8,8);
|
||||
mcg_data.big_cell_step =Vector2f(32,32);
|
||||
mcg_data.scale =Vector2f(PLANE_SIZE,PLANE_SIZE);
|
||||
|
||||
mcg_data.axis_line_width=1.0;
|
||||
mcg_data.center_radius =4.0;
|
||||
}
|
||||
|
||||
material_instance=db->CreateMaterialInstance(material,nullptr,&mcg_data);
|
||||
|
||||
pipeline=CreatePipeline(material,InlinePipeline::Solid3D,PrimitiveType::Fan);
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
bool CreateRenderObject()
|
||||
{
|
||||
PrimitiveCreater pc(device,material->GetDefaultVIL());
|
||||
|
||||
ro_plane=inline_geometry::CreatePlaneSqaure(&pc);
|
||||
|
||||
if(ro_plane)
|
||||
db->Add(ro_plane);
|
||||
|
||||
return ro_plane;
|
||||
}
|
||||
|
||||
Mesh *Add(MaterialInstance *mi,const Matrix4f &mat)
|
||||
{
|
||||
Mesh *ri=db->CreateMesh(ro_plane,mi,pipeline);
|
||||
|
||||
if(!ri)
|
||||
return(nullptr);
|
||||
|
||||
render_root.CreateSubNode(mat,ri);
|
||||
|
||||
return ri;
|
||||
}
|
||||
|
||||
bool InitScene()
|
||||
{
|
||||
Add(material_instance,scale(PLANE_SIZE,PLANE_SIZE,1));
|
||||
|
||||
camera->pos=Vector3f(PLANE_SIZE/4,PLANE_SIZE/2,PLANE_SIZE/4);
|
||||
camera_control->SetTarget(Vector3f(0,0,0));
|
||||
camera_control->Refresh();
|
||||
|
||||
// camera_control->SetReserveDirection(true,true); //反转x,y
|
||||
|
||||
render_root.RefreshMatrix();
|
||||
render_list->Expend(&render_root);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
bool Init(uint width,uint height) override
|
||||
{
|
||||
if(!SceneAppFramework::Init(width,height))
|
||||
return(false);
|
||||
|
||||
if(!InitMDP())
|
||||
return(false);
|
||||
|
||||
if(!CreateRenderObject())
|
||||
return(false);
|
||||
|
||||
if(!InitScene())
|
||||
return(false);
|
||||
|
||||
return(true);
|
||||
}
|
||||
};//class TestApp:public CameraAppFramework
|
||||
|
||||
int main(int,char **)
|
||||
{
|
||||
return RunApp<TestApp>(1280,720);
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
// PlaneGrid3D
|
||||
|
||||
#include"VulkanAppFramework.h"
|
||||
#include<hgl/WorkManager.h>
|
||||
#include<hgl/filesystem/FileSystem.h>
|
||||
#include<hgl/graph/InlineGeometry.h>
|
||||
#include<hgl/graph/VKRenderResource.h>
|
||||
@ -8,11 +8,14 @@
|
||||
#include<hgl/graph/Camera.h>
|
||||
#include<hgl/graph/mtl/Material3DCreateConfig.h>
|
||||
#include<hgl/graph/VKVertexInputConfig.h>
|
||||
#include<hgl/graph/FirstPersonCameraControl.h>
|
||||
#include<hgl/color/Color.h>
|
||||
#include<hgl/component/MeshComponent.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
|
||||
class TestApp:public SceneAppFramework
|
||||
class TestApp:public WorkObject
|
||||
{
|
||||
private:
|
||||
|
||||
@ -26,7 +29,7 @@ private:
|
||||
|
||||
bool InitMDP()
|
||||
{
|
||||
mtl::Material3DCreateConfig cfg(device->GetDevAttr(),"VertexLuminance3D",PrimitiveType::Lines);
|
||||
mtl::Material3DCreateConfig cfg(PrimitiveType::Lines);
|
||||
|
||||
cfg.local_to_world=true;
|
||||
cfg.position_format=VAT_VEC2;
|
||||
@ -50,7 +53,7 @@ private:
|
||||
ce=COLOR((int)ce+1);
|
||||
}
|
||||
|
||||
pipeline=CreatePipeline(material_instance[0],InlinePipeline::Solid3D,PrimitiveType::Lines);
|
||||
pipeline=CreatePipeline(material_instance[0],InlinePipeline::Solid3D);
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
@ -67,55 +70,52 @@ private:
|
||||
pgci.lum=180;
|
||||
pgci.sub_lum=255;
|
||||
|
||||
PrimitiveCreater pc(device,material_instance[0]->GetVIL());
|
||||
auto pc=GetPrimitiveCreater(material_instance[0]);
|
||||
|
||||
prim_plane_grid=CreatePlaneGrid2D(&pc,&pgci);
|
||||
prim_plane_grid=CreatePlaneGrid2D(pc,&pgci);
|
||||
|
||||
return prim_plane_grid;
|
||||
}
|
||||
|
||||
Mesh *Add(MaterialInstance *mi,const Matrix4f &mat)
|
||||
void Add(SceneNode *parent_node,MaterialInstance *mi,const Matrix4f &mat)
|
||||
{
|
||||
Mesh *ri=db->CreateMesh(prim_plane_grid,mi,pipeline);
|
||||
|
||||
if(!ri)
|
||||
return(nullptr);
|
||||
return;
|
||||
|
||||
render_root.Add(new SceneNode(mat,ri));
|
||||
|
||||
return ri;
|
||||
CreateComponent<MeshComponent>(mat,parent_node,ri);
|
||||
}
|
||||
|
||||
bool InitScene()
|
||||
{
|
||||
Add(material_instance[0],Matrix4f(1.0f));
|
||||
Add(material_instance[1],rotate(HGL_RAD_90,0,1,0));
|
||||
Add(material_instance[2],rotate(HGL_RAD_90,1,0,0));
|
||||
SceneNode *scene_root=GetSceneRoot(); //取得缺省场景根节点
|
||||
|
||||
camera->pos=Vector3f(32,32,32);
|
||||
Add(scene_root,material_instance[0],Matrix4f(1.0f));
|
||||
Add(scene_root,material_instance[1],rotate(HGL_RAD_90,0,1,0));
|
||||
Add(scene_root,material_instance[2],rotate(HGL_RAD_90,1,0,0));
|
||||
|
||||
CameraControl *camera_control=GetCameraControl();
|
||||
|
||||
camera_control->SetPosition(Vector3f(32,32,32));
|
||||
camera_control->SetTarget(Vector3f(0,0,0));
|
||||
camera_control->Refresh();
|
||||
|
||||
// camera_control->SetReserveDirection(true,true); //反转x,y
|
||||
|
||||
render_root.RefreshMatrix();
|
||||
render_list->Expend(&render_root);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
using WorkObject::WorkObject;
|
||||
|
||||
~TestApp()
|
||||
{
|
||||
SAFE_CLEAR(prim_plane_grid);
|
||||
}
|
||||
|
||||
bool Init(uint width,uint height) override
|
||||
bool Init() override
|
||||
{
|
||||
if(!SceneAppFramework::Init(width,height))
|
||||
return(false);
|
||||
|
||||
if(!InitMDP())
|
||||
return(false);
|
||||
|
||||
@ -129,7 +129,7 @@ public:
|
||||
}
|
||||
};//class TestApp:public CameraAppFramework
|
||||
|
||||
int main(int,char **)
|
||||
int os_main(int,os_char **)
|
||||
{
|
||||
return RunApp<TestApp>(1280,720);
|
||||
return RunFramework<TestApp>(OS_TEXT("PlaneGrid3D"),1280,720);
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
// RayPicking
|
||||
|
||||
#include"VulkanAppFramework.h"
|
||||
#include<hgl/WorkManager.h>
|
||||
#include<hgl/filesystem/FileSystem.h>
|
||||
#include<hgl/graph/InlineGeometry.h>
|
||||
#include<hgl/graph/VKRenderResource.h>
|
||||
@ -11,6 +11,7 @@
|
||||
#include<hgl/graph/mtl/Material3DCreateConfig.h>
|
||||
#include<hgl/graph/VertexDataManager.h>
|
||||
#include<hgl/graph/VKVertexInputConfig.h>
|
||||
#include<hgl/component/MeshComponent.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
@ -21,12 +22,12 @@ static float position_data[2][3]=
|
||||
{0,0,0}
|
||||
};
|
||||
|
||||
static float lumiance_data[2]={1,1};
|
||||
static uint8 lumiance_data[2]={255,255};
|
||||
|
||||
static Color4f white_color(1,1,1,1);
|
||||
static Color4f yellow_color(1,1,0,1);
|
||||
|
||||
class TestApp:public SceneAppFramework
|
||||
class TestApp:public WorkObject
|
||||
{
|
||||
Color4f color;
|
||||
|
||||
@ -51,39 +52,37 @@ private:
|
||||
|
||||
bool InitMaterialAndPipeline()
|
||||
{
|
||||
mtl::Material3DCreateConfig cfg(device->GetDevAttr(),"VertexLuminance2D",PrimitiveType::Lines);
|
||||
mtl::Material3DCreateConfig cfg(PrimitiveType::Lines);
|
||||
|
||||
cfg.local_to_world=true;
|
||||
|
||||
VILConfig vil_config;
|
||||
|
||||
vil_config.Add(VAN::Luminance,VF_V1UN8);
|
||||
|
||||
{
|
||||
cfg.mtl_name="VertexLuminance2D"; //注意必须用不同名字,未来改名材质文件名+cfg hash名
|
||||
cfg.position_format=VAT_VEC2;
|
||||
|
||||
mtl_plane_grid=db->LoadMaterial("Std3D/VertexLum3D",&cfg);
|
||||
if(!mtl_plane_grid)return(false);
|
||||
|
||||
VILConfig vil_config;
|
||||
|
||||
vil_config.Add(VAN::Luminance,VF_V1UN8);
|
||||
|
||||
mi_plane_grid=db->CreateMaterialInstance(mtl_plane_grid,&vil_config,&white_color);
|
||||
if(!mi_plane_grid)return(false);
|
||||
|
||||
pipeline_plane_grid=CreatePipeline(mi_plane_grid,InlinePipeline::Solid3D,PrimitiveType::Lines);
|
||||
pipeline_plane_grid=CreatePipeline(mi_plane_grid,InlinePipeline::Solid3D);
|
||||
if(!pipeline_plane_grid)return(false);
|
||||
}
|
||||
|
||||
{
|
||||
cfg.mtl_name="VertexLuminance3D"; //注意必须用不同名字,未来改名材质文件名+cfg hash名
|
||||
cfg.position_format=VAT_VEC3;
|
||||
|
||||
mtl_line=db->LoadMaterial("Std3D/VertexLum3D",&cfg);
|
||||
if(!mtl_line)return(false);
|
||||
|
||||
mi_line=db->CreateMaterialInstance(mtl_line,nullptr,&yellow_color);
|
||||
mi_line=db->CreateMaterialInstance(mtl_line,&vil_config,&yellow_color);
|
||||
if(!mi_line)return(false);
|
||||
|
||||
pipeline_line=CreatePipeline(mtl_line,InlinePipeline::Solid3D,PrimitiveType::Lines);
|
||||
pipeline_line=CreatePipeline(mi_line,InlinePipeline::Solid3D);
|
||||
|
||||
if(!pipeline_line)
|
||||
return(false);
|
||||
@ -92,7 +91,7 @@ private:
|
||||
return(true);
|
||||
}
|
||||
|
||||
Mesh *Add(Primitive *r,MaterialInstance *mi,Pipeline *p)
|
||||
Mesh *Add(SceneNode *parent_node,Primitive *r,MaterialInstance *mi,Pipeline *p)
|
||||
{
|
||||
Mesh *ri=db->CreateMesh(r,mi,p);
|
||||
|
||||
@ -102,7 +101,7 @@ private:
|
||||
return(nullptr);
|
||||
}
|
||||
|
||||
render_root.Add(new SceneNode(ri));
|
||||
CreateComponent<MeshComponent>(parent_node,ri);
|
||||
|
||||
return ri;
|
||||
}
|
||||
@ -112,7 +111,7 @@ private:
|
||||
using namespace inline_geometry;
|
||||
|
||||
{
|
||||
PrimitiveCreater pc(device,mi_plane_grid->GetVIL());
|
||||
auto pc=GetPrimitiveCreater(mi_plane_grid);
|
||||
|
||||
struct PlaneGridCreateInfo pgci;
|
||||
|
||||
@ -122,19 +121,15 @@ private:
|
||||
pgci.lum=128;
|
||||
pgci.sub_lum=196;
|
||||
|
||||
prim_plane_grid=CreatePlaneGrid2D(&pc,&pgci);
|
||||
prim_plane_grid=CreatePlaneGrid2D(pc,&pgci);
|
||||
}
|
||||
|
||||
{
|
||||
PrimitiveCreater pc(device,mtl_line->GetDefaultVIL());
|
||||
|
||||
if(!pc.Init("Line",2))
|
||||
return(false);
|
||||
|
||||
if(!pc.WriteVAB(VAN::Position, VF_V3F,position_data))return(false);
|
||||
if(!pc.WriteVAB(VAN::Luminance,VF_V1F,lumiance_data))return(false);
|
||||
|
||||
prim_line=pc.Create();
|
||||
prim_line=CreatePrimitive("RayLine",2,mi_line->GetVIL(),
|
||||
{
|
||||
{VAN::Position, VF_V3F,position_data},
|
||||
{VAN::Luminance,VF_V1UN8,lumiance_data}
|
||||
});
|
||||
|
||||
prim_line_vab_map=prim_line->GetVABMap(VAN::Position);
|
||||
}
|
||||
@ -144,32 +139,30 @@ private:
|
||||
|
||||
bool InitScene()
|
||||
{
|
||||
Add(prim_plane_grid,mi_plane_grid,pipeline_plane_grid);
|
||||
Add(prim_line,mi_line,pipeline_line);
|
||||
SceneNode *scene_root=GetSceneRoot(); //取得缺省场景根节点
|
||||
|
||||
camera->pos=Vector3f(32,32,32);
|
||||
Add(scene_root,prim_plane_grid,mi_plane_grid,pipeline_plane_grid);
|
||||
Add(scene_root,prim_line,mi_line,pipeline_line);
|
||||
|
||||
CameraControl *camera_control=GetCameraControl();
|
||||
|
||||
camera_control->SetPosition(Vector3f(32,32,32));
|
||||
camera_control->SetTarget(Vector3f(0,0,0));
|
||||
camera_control->Refresh();
|
||||
|
||||
render_root.RefreshMatrix();
|
||||
render_list->Expend(&render_root);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
using WorkObject::WorkObject;
|
||||
|
||||
~TestApp()
|
||||
{
|
||||
SAFE_CLEAR(prim_plane_grid);
|
||||
SAFE_CLEAR(prim_line);
|
||||
}
|
||||
|
||||
bool Init(uint w,uint h)
|
||||
{
|
||||
if(!SceneAppFramework::Init(w,h))
|
||||
return(false);
|
||||
|
||||
bool Init() override
|
||||
{
|
||||
if(!InitMaterialAndPipeline())
|
||||
return(false);
|
||||
|
||||
@ -182,23 +175,28 @@ public:
|
||||
return(true);
|
||||
}
|
||||
|
||||
void BuildCommandBuffer(uint32 index) override
|
||||
void Tick(double) override
|
||||
{
|
||||
const CameraInfo *ci=GetCameraInfo();
|
||||
const ViewportInfo *vi=GetViewportInfo();
|
||||
Vector2i mouse_position;
|
||||
|
||||
ray.Set(GetMouseCoord(),ci,vi); //设置射线查询的屏幕坐标点
|
||||
if(!GetMouseCoord(&mouse_position))
|
||||
return;
|
||||
|
||||
CameraControl *camera_control=GetCameraControl();
|
||||
|
||||
const CameraInfo *ci=camera_control->GetCameraInfo();
|
||||
const ViewportInfo *vi=camera_control->GetViewportInfo();
|
||||
|
||||
ray.Set(mouse_position,ci,vi); //设置射线查询的屏幕坐标点
|
||||
|
||||
const Vector3f pos=ray.ClosestPoint(Vector3f(0,0,0)); //求射线上与点(0,0,0)最近的点的坐标
|
||||
|
||||
prim_line_vab_map->Write(&pos, //更新VAB上这个点的位置
|
||||
1); //这里的1代表的数据数量,不是字节数
|
||||
|
||||
SceneAppFramework::BuildCommandBuffer(index);
|
||||
1); //这里的1代表的数据数量,不是字节数
|
||||
}
|
||||
};//class TestApp:public CameraAppFramework
|
||||
|
||||
int main(int,char **)
|
||||
int os_main(int,os_char **)
|
||||
{
|
||||
return RunApp<TestApp>(1280,720);
|
||||
return RunFramework<TestApp>(OS_TEXT("RayPicking"),1280,720);
|
||||
}
|
||||
|
100
example/Gizmo/SimplestAxis.cpp
Normal file
100
example/Gizmo/SimplestAxis.cpp
Normal file
@ -0,0 +1,100 @@
|
||||
// SimplestAxis
|
||||
// 直接从0,0,0向三个方向画一条直线,用于确认坐标轴方向
|
||||
|
||||
#include<hgl/WorkManager.h>
|
||||
#include<hgl/filesystem/FileSystem.h>
|
||||
#include<hgl/graph/InlineGeometry.h>
|
||||
#include<hgl/graph/VKRenderResource.h>
|
||||
#include<hgl/graph/RenderList.h>
|
||||
#include<hgl/graph/Camera.h>
|
||||
#include<hgl/graph/mtl/Material3DCreateConfig.h>
|
||||
#include<hgl/graph/VKVertexInputConfig.h>
|
||||
#include<hgl/graph/FirstPersonCameraControl.h>
|
||||
#include<hgl/color/Color.h>
|
||||
#include<hgl/component/MeshComponent.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
|
||||
class TestApp:public WorkObject
|
||||
{
|
||||
private:
|
||||
|
||||
Material * material =nullptr;
|
||||
Pipeline * pipeline =nullptr;
|
||||
|
||||
Primitive * prim_axis =nullptr;
|
||||
MaterialInstance * material_instance =nullptr;
|
||||
|
||||
private:
|
||||
|
||||
bool InitMDP()
|
||||
{
|
||||
mtl::Material3DCreateConfig cfg(PrimitiveType::Lines);
|
||||
|
||||
cfg.local_to_world=true;
|
||||
|
||||
material_instance=CreateMaterialInstance(mtl::inline_material::VertexColor3D,&cfg);
|
||||
|
||||
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid3D);
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
bool CreateRenderObject()
|
||||
{
|
||||
using namespace inline_geometry;
|
||||
|
||||
auto pc=GetPrimitiveCreater(material_instance);
|
||||
|
||||
inline_geometry::AxisCreateInfo aci;
|
||||
|
||||
prim_axis=CreateAxis(pc,&aci);
|
||||
|
||||
return prim_axis;
|
||||
}
|
||||
|
||||
bool InitScene()
|
||||
{
|
||||
Mesh *ri=db->CreateMesh(prim_axis,material_instance,pipeline);
|
||||
|
||||
CreateComponent<MeshComponent>(GetSceneRoot(),ri);
|
||||
|
||||
CameraControl *camera_control=GetCameraControl();
|
||||
|
||||
camera_control->SetPosition(Vector3f(32,32,32));
|
||||
camera_control->SetTarget(Vector3f(0,0,0));
|
||||
|
||||
// camera_control->SetReserveDirection(true,true); //反转x,y
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
using WorkObject::WorkObject;
|
||||
|
||||
~TestApp()
|
||||
{
|
||||
SAFE_CLEAR(prim_axis);
|
||||
}
|
||||
|
||||
bool Init() override
|
||||
{
|
||||
if(!InitMDP())
|
||||
return(false);
|
||||
|
||||
if(!CreateRenderObject())
|
||||
return(false);
|
||||
|
||||
if(!InitScene())
|
||||
return(false);
|
||||
|
||||
return(true);
|
||||
}
|
||||
};//class TestApp:public CameraAppFramework
|
||||
|
||||
int os_main(int,os_char **)
|
||||
{
|
||||
return RunFramework<TestApp>(OS_TEXT("SimplestAxis"),1280,720);
|
||||
}
|
@ -346,125 +346,6 @@ public:
|
||||
}
|
||||
};//class VulkanApplicationFramework
|
||||
|
||||
class CameraKeyboardControl:public KeyboardStateEvent
|
||||
{
|
||||
FirstPersonCameraControl *camera;
|
||||
float move_speed;
|
||||
|
||||
public:
|
||||
|
||||
CameraKeyboardControl(FirstPersonCameraControl *wc)
|
||||
{
|
||||
camera=wc;
|
||||
move_speed=1.0f;
|
||||
}
|
||||
|
||||
bool OnPressed(const KeyboardButton &kb)override
|
||||
{
|
||||
if(!KeyboardStateEvent::OnPressed(kb))
|
||||
return(false);
|
||||
|
||||
if(kb==KeyboardButton::Minus )move_speed*=0.9f;else
|
||||
if(kb==KeyboardButton::Equals )move_speed*=1.1f;
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(HasPressed(KeyboardButton::W ))camera->Forward (move_speed);else
|
||||
if(HasPressed(KeyboardButton::S ))camera->Backward (move_speed);else
|
||||
if(HasPressed(KeyboardButton::A ))camera->Left (move_speed);else
|
||||
if(HasPressed(KeyboardButton::D ))camera->Right (move_speed);else
|
||||
//if(HasPressed(KeyboardButton::R ))camera->Up (move_speed);else
|
||||
//if(HasPressed(KeyboardButton::F ))camera->Down (move_speed);else
|
||||
|
||||
//if(HasPressed(KeyboardButton::Left ))camera->HoriRotate( move_speed);else
|
||||
//if(HasPressed(KeyboardButton::Right ))camera->HoriRotate(-move_speed);else
|
||||
//if(HasPressed(KeyboardButton::Up ))camera->VertRotate( move_speed);else
|
||||
//if(HasPressed(KeyboardButton::Down ))camera->VertRotate(-move_speed);else
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
class CameraMouseControl:public MouseEvent
|
||||
{
|
||||
FirstPersonCameraControl *camera;
|
||||
double cur_time;
|
||||
double last_time;
|
||||
|
||||
Vector2f mouse_pos;
|
||||
Vector2f mouse_last_pos;
|
||||
|
||||
protected:
|
||||
|
||||
bool OnPressed(int x,int y,MouseButton) override
|
||||
{
|
||||
mouse_last_pos.x=x;
|
||||
mouse_last_pos.y=y;
|
||||
|
||||
last_time=cur_time;
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool OnWheel(int,int y) override
|
||||
{
|
||||
if(y==0)return(false);
|
||||
|
||||
camera->Forward(float(y)/10.0f);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool OnMove(int x,int y) override
|
||||
{
|
||||
mouse_pos.x=x;
|
||||
mouse_pos.y=y;
|
||||
|
||||
bool left=HasPressed(MouseButton::Left);
|
||||
bool right=HasPressed(MouseButton::Right);
|
||||
|
||||
Vector2f pos(x,y);
|
||||
Vector2f gap=pos-mouse_last_pos;
|
||||
|
||||
if(left)
|
||||
{
|
||||
gap/=-5.0f;
|
||||
|
||||
camera->Rotate(gap);
|
||||
}
|
||||
else
|
||||
if(right)
|
||||
{
|
||||
gap/=10.0f;
|
||||
|
||||
camera->Move(Vector3f(gap.x,0,gap.y));
|
||||
}
|
||||
|
||||
last_time=cur_time;
|
||||
mouse_last_pos=Vector2f(x,y);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
CameraMouseControl(FirstPersonCameraControl *wc)
|
||||
{
|
||||
camera=wc;
|
||||
cur_time=0;
|
||||
last_time=0;
|
||||
}
|
||||
|
||||
const Vector2f &GetMouseCoord()const{return mouse_pos;}
|
||||
|
||||
void Update()
|
||||
{
|
||||
cur_time=GetPreciseTime();
|
||||
}
|
||||
};
|
||||
|
||||
class CameraAppFramework:public VulkanApplicationFramework
|
||||
{
|
||||
protected:
|
||||
|
@ -3,6 +3,8 @@
|
||||
#include<hgl/graph/RenderFramework.h>
|
||||
#include<hgl/graph/VKRenderResource.h>
|
||||
#include<hgl/graph/mtl/MaterialLibrary.h>
|
||||
#include<hgl/graph/Renderer.h>
|
||||
#include<hgl/graph/Scene.h>
|
||||
#include<hgl/Time.h>
|
||||
//#include<iostream>
|
||||
|
||||
@ -21,17 +23,18 @@ namespace hgl
|
||||
class WorkObject:public TickObject
|
||||
{
|
||||
graph::RenderFramework *render_framework=nullptr;
|
||||
graph::IRenderTarget *cur_render_target=nullptr;
|
||||
graph::RenderPass *render_pass=nullptr;
|
||||
|
||||
bool destroy_flag=false;
|
||||
|
||||
bool renderable=true;
|
||||
bool render_dirty=true;
|
||||
|
||||
protected:
|
||||
|
||||
graph::RenderResource *db=nullptr; //暂时的,未来会被更好的机制替代
|
||||
//以下数据均取自RenderFramework
|
||||
|
||||
graph::RenderResource *db=nullptr; //暂时的,未来会被更好的机制替代
|
||||
|
||||
graph::Scene * scene=nullptr; //场景
|
||||
graph::Renderer * renderer=nullptr; //渲染器
|
||||
|
||||
public:
|
||||
|
||||
@ -40,65 +43,73 @@ namespace hgl
|
||||
graph::VulkanDevAttr * GetDevAttr (){return render_framework->GetDevAttr();}
|
||||
graph::TextureManager * GetTextureManager (){return render_framework->GetTextureManager();}
|
||||
|
||||
const VkExtent2D & GetExtent2D (){return cur_render_target->GetExtent();}
|
||||
const VkExtent2D & GetExtent (){return renderer->GetExtent();}
|
||||
|
||||
graph::Scene * GetScene (){return scene;}
|
||||
graph::SceneNode * GetSceneRoot (){return scene->GetRootNode();}
|
||||
graph::Renderer * GetRenderer (){return renderer;}
|
||||
graph::Camera * GetCamera (){return renderer->GetCamera();}
|
||||
graph::CameraControl * GetCameraControl (){return render_framework->GetDefaultCameraControl();}
|
||||
|
||||
bool GetMouseCoord (Vector2i *mc)const{return render_framework->GetMouseCoord(mc);}
|
||||
|
||||
public:
|
||||
|
||||
const bool IsDestroy()const{return destroy_flag;}
|
||||
const bool IsRenderable()const{return renderable;}
|
||||
const bool IsRenderDirty()const{return render_dirty;}
|
||||
const bool IsDestroy ()const{return destroy_flag;}
|
||||
void MarkDestory(){destroy_flag=true;}
|
||||
|
||||
void MarkDestory(){destroy_flag=true;}
|
||||
void SetRenderable(bool r){renderable=r;}
|
||||
void MarkRenderDirty(){render_dirty=true;}
|
||||
const bool IsRenderDirty ()const{return render_dirty;}
|
||||
void MarkRenderDirty(){render_dirty=true;}
|
||||
|
||||
public:
|
||||
|
||||
WorkObject(graph::RenderFramework *,graph::IRenderTarget *rt=nullptr);
|
||||
WorkObject(graph::RenderFramework *,graph::Renderer *r=nullptr);
|
||||
virtual ~WorkObject()=default;
|
||||
|
||||
virtual bool Init()=0;
|
||||
|
||||
virtual void OnRenderTargetSwitch(graph::RenderFramework *rf,graph::IRenderTarget *rt);
|
||||
virtual void OnRendererChange(graph::RenderFramework *rf,graph::Renderer *r);
|
||||
|
||||
virtual void OnResize(const VkExtent2D &){}
|
||||
|
||||
virtual void Tick(double){}
|
||||
|
||||
virtual void Render(double delta_time,graph::RenderCmdBuffer *cmd)=0;
|
||||
|
||||
virtual void Render(double delta_time);
|
||||
|
||||
public:
|
||||
|
||||
template<typename ...ARGS>
|
||||
graph::Pipeline *CreatePipeline(ARGS...args)
|
||||
{
|
||||
return render_pass->CreatePipeline(args...);
|
||||
}
|
||||
#define WO_FUNC_FROM_RENDER_FRAMEWORK(name,return_type) template<typename ...ARGS> return_type name(ARGS...args){return render_framework?render_framework->name(args...):nullptr;}
|
||||
|
||||
graph::MaterialInstance *CreateMaterialInstance(const AnsiString &mi_name,const graph::mtl::MaterialCreateInfo *mci,const graph::VILConfig *vil_cfg=nullptr)
|
||||
{
|
||||
return db->CreateMaterialInstance(mi_name,mci,vil_cfg);
|
||||
}
|
||||
WO_FUNC_FROM_RENDER_FRAMEWORK(CreatePipeline,graph::Pipeline *)
|
||||
WO_FUNC_FROM_RENDER_FRAMEWORK(CreateMaterialInstance,graph::MaterialInstance *)
|
||||
WO_FUNC_FROM_RENDER_FRAMEWORK(GetPrimitiveCreater,SharedPtr<graph::PrimitiveCreater>)
|
||||
|
||||
graph::MaterialInstance *CreateMaterialInstance(const AnsiString &mtl_name,graph::mtl::MaterialCreateConfig *mtl_cfg,const graph::VILConfig *vil_cfg=nullptr)
|
||||
{
|
||||
AutoDelete<graph::mtl::MaterialCreateInfo> mci=graph::mtl::CreateMaterialCreateInfo(GetDevAttr(),mtl_name,mtl_cfg);
|
||||
#undef WO_FUNC_FROM_RENDER_FRAMEWORK
|
||||
|
||||
return db->CreateMaterialInstance(mtl_name,mci,vil_cfg);
|
||||
}
|
||||
|
||||
graph::Primitive *CreatePrimitive( const AnsiString &name,
|
||||
graph::Primitive *CreatePrimitive(const AnsiString &name,
|
||||
const uint32_t vertices_count,
|
||||
const graph::VIL *vil,
|
||||
const std::initializer_list<graph::VertexAttribDataPtr> &vad_list);
|
||||
const std::initializer_list<graph::VertexAttribDataPtr> &vad_list)
|
||||
{
|
||||
return render_framework?render_framework->CreatePrimitive(name,vertices_count,vil,vad_list):nullptr;
|
||||
}
|
||||
|
||||
graph::Mesh *CreateMesh(const AnsiString &name,
|
||||
const uint32_t vertices_count,
|
||||
graph::MaterialInstance *mi,
|
||||
graph::Pipeline *pipeline,
|
||||
const std::initializer_list<graph::VertexAttribDataPtr> &vad_list);
|
||||
const uint32_t vertices_count,
|
||||
graph::MaterialInstance *mi,
|
||||
graph::Pipeline *pipeline,
|
||||
const std::initializer_list<graph::VertexAttribDataPtr> &vad_list)
|
||||
{
|
||||
return render_framework?render_framework->CreateMesh(name,vertices_count,mi,pipeline,vad_list):nullptr;
|
||||
}
|
||||
|
||||
public: //Component 相关
|
||||
|
||||
template<typename C,typename ...ARGS>
|
||||
inline C *CreateComponent(ARGS...args)
|
||||
{
|
||||
return render_framework?render_framework->CreateComponent<C>(args...):nullptr; //创建组件
|
||||
}
|
||||
};//class WorkObject
|
||||
|
||||
/**
|
||||
|
@ -11,26 +11,27 @@
|
||||
*
|
||||
* AMD FidelityFX中,Component存放于Entity下,而我方中与其类似的定义为SceneNode。
|
||||
* 不管是Entity还是SceneNode,它们都提供空间变换,以及子节点、Component的管理。
|
||||
* 而AMD FidelityFX中的Scene,类似于我方的SceneWorld,用于储存一个场景世界的根节点及其它世界唯一数据。
|
||||
* 而AMD FidelityFX中的Scene,类似于我方的Scene,用于储存一个场景世界的根节点及其它世界唯一数据。
|
||||
*
|
||||
* ComponentData是每个Component的数据,用于向Component或是其它模块提供数据。
|
||||
* ComponentManager是Component的管理器,用于管理Component的创建、销毁、更新等。
|
||||
*
|
||||
* 需要注意的是:同AMD FidelityFX一样,大部分ComponentManager与SceneWorld基本无关。
|
||||
* 需要注意的是:同AMD FidelityFX一样,大部分ComponentManager与Scene基本无关。
|
||||
* 因为同样的数据可能出现在多个World之中。
|
||||
* 仅有那些与SceneWorld密切相关的Component它对应的Manager才会出现在SceneWorld中,比如CameraManager/LightManager。
|
||||
* 而如StaticMeshComponent之类的纯资源型就会是独立存在的。
|
||||
* 仅有那些与Scene密切相关的Component它对应的Manager才会出现在Scene中,比如CameraManager/LightManager。
|
||||
* 而如MeshComponent之类的纯资源型就会是独立存在的。
|
||||
*
|
||||
* Component是组件的基类,所有组件都从这里派生。
|
||||
*
|
||||
*
|
||||
* RenderComponent是可渲染组件的基类,所有可渲染组件都从这里派生。它继承于Component。
|
||||
*
|
||||
* PrimitiveComponent是图元组件的基类,所有图元组件都从这里派生。它继承于RenderComponent。
|
||||
* SceneComponent是场景组件基类,只要是放在场景中的都从它派生,
|
||||
*
|
||||
* PrimitiveComponent是图元组件的基类,所有图元组件都从这里派生。
|
||||
* 它再度派生出的任何Component都必须是一个有3D空间的几何图元。
|
||||
* 引擎中的空间、物理、等都由PrimitiveComponent提供数据进行计算。
|
||||
|
||||
* RenderComponent是可渲染组件的基类,所有可渲染组件都从这里派生。
|
||||
*
|
||||
* StaticMeshComponent是静态网格组件,它是一个具体的PrimitiveComponent实现。
|
||||
* MeshComponent是静态网格组件,它是一个具体的RenderComponent实现。
|
||||
*
|
||||
*/
|
||||
|
||||
@ -43,7 +44,15 @@ COMPONENT_NAMESPACE_BEGIN
|
||||
class ComponentManager;
|
||||
class SceneNode;
|
||||
|
||||
struct ComponentData{};
|
||||
struct ComponentData
|
||||
{
|
||||
public:
|
||||
|
||||
ComponentData()=default;
|
||||
virtual ~ComponentData()=default;
|
||||
};//struct ComponentData
|
||||
|
||||
using ComponentDataPtr=SharedPtr<ComponentData>;
|
||||
|
||||
/**
|
||||
* 基础组件<br>
|
||||
@ -51,77 +60,105 @@ struct ComponentData{};
|
||||
*/
|
||||
class Component
|
||||
{
|
||||
static uint unique_id_count;
|
||||
|
||||
uint unique_id;
|
||||
|
||||
SceneNode * OwnerNode;
|
||||
ComponentManager * Manager;
|
||||
ComponentData * Data;
|
||||
ComponentDataPtr Data;
|
||||
|
||||
protected:
|
||||
|
||||
friend class ComponentManager;
|
||||
|
||||
virtual void OnDetachManager(ComponentManager *cm)
|
||||
{
|
||||
if(cm==Manager)
|
||||
Manager=nullptr;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
Component()=delete;
|
||||
Component(SceneNode *sn,ComponentData *cd,ComponentManager *cm)
|
||||
{
|
||||
OwnerNode=sn;
|
||||
Data=cd;
|
||||
Manager=cm;
|
||||
}
|
||||
|
||||
virtual ~Component()
|
||||
{
|
||||
SAFE_CLEAR(Data);
|
||||
}
|
||||
Component(ComponentDataPtr,ComponentManager *);
|
||||
virtual ~Component();
|
||||
|
||||
virtual const size_t GetHashCode()const=0;
|
||||
|
||||
public:
|
||||
|
||||
uint GetUniqueID ()const{return unique_id;}
|
||||
|
||||
SceneNode * GetOwnerNode()const{return OwnerNode;}
|
||||
ComponentManager * GetManager ()const{return Manager;}
|
||||
ComponentData * GetData ()const{return Data;}
|
||||
ComponentDataPtr GetData ()const{return Data;}
|
||||
|
||||
public:
|
||||
|
||||
virtual Component *Duplication();
|
||||
|
||||
//virtual void Update(const double delta_time)=0;
|
||||
|
||||
public: //事件
|
||||
|
||||
virtual void OnAttach(SceneNode *node){if(node)OwnerNode=node;} ///<附加到节点事件
|
||||
virtual void OnDetach(SceneNode *){OwnerNode=nullptr;} ///<从节点分离事件
|
||||
|
||||
virtual void OnFocusLost(){} ///<焦点丢失事件
|
||||
virtual void OnFocusGained(){} ///<焦点获得事件
|
||||
};//class Component
|
||||
|
||||
#define COMPONENT_CLASS_BODY(name) static name##ComponentManager *GetDefaultManager () {return name##ComponentManager::GetDefaultManager();} \
|
||||
name##ComponentManager *GetManager ()const {return (name##ComponentManager *)Component::GetManager();} \
|
||||
static constexpr const size_t StaticHashCode () {return hgl::GetTypeHash<name##Component>();} \
|
||||
const size_t GetHashCode ()const override{return name##Component::StaticHashCode();}
|
||||
|
||||
using ComponentSet=SortedSet<Component *>;
|
||||
using ComponentList=ArrayList<Component *>;
|
||||
|
||||
class ComponentManager
|
||||
{
|
||||
ComponentSet component_set;
|
||||
|
||||
protected:
|
||||
|
||||
friend class Component; //Component可以直接访问ComponentManager的成员
|
||||
|
||||
virtual void AttachComponent(Component *c){if(!c)return;component_set.Add(c);}
|
||||
virtual void DetachComponent(Component *c){if(!c)return;component_set.Delete(c);}
|
||||
|
||||
public:
|
||||
|
||||
virtual const size_t GetComponentHashCode()const=0;
|
||||
virtual const size_t GetHashCode()const=0;
|
||||
|
||||
virtual ~ComponentManager()=default;
|
||||
virtual ~ComponentManager();
|
||||
|
||||
public:
|
||||
|
||||
virtual Component * CreateComponent(SceneNode *,ComponentData *)=0;
|
||||
virtual Component * CreateComponent(ComponentDataPtr)=0;
|
||||
|
||||
int GetComponentCount()const{return component_set.GetCount();}
|
||||
const size_t GetComponentCount()const{return component_set.GetCount();}
|
||||
|
||||
ComponentSet & GetComponents(){return component_set;}
|
||||
|
||||
int GetComponents(ArrayList<Component *> &comp_list,SceneNode *);
|
||||
int GetComponents(ComponentList &comp_list,SceneNode *);
|
||||
|
||||
virtual void UpdateComponents(const double delta_time);
|
||||
|
||||
virtual void AttachComponent(Component *c){if(!c)return;component_set.Add(c);}
|
||||
virtual void DetachComponent(Component *c){if(!c)return;component_set.Delete(c);}
|
||||
|
||||
public: //事件
|
||||
|
||||
virtual void OnFocusLost(){} ///<焦点丢失事件
|
||||
virtual void OnFocusGained(){} ///<焦点获得事件
|
||||
};//class ComponentManager
|
||||
|
||||
#define COMPONENT_MANAGER_CLASS_BODY(name) static name##ComponentManager * GetDefaultManager () {return GetComponentManager<name##ComponentManager>(true);} \
|
||||
static constexpr const size_t StaticHashCode () {return hgl::GetTypeHash<name##ComponentManager>();} \
|
||||
static constexpr const size_t StaticComponentHashCode () {return hgl::GetTypeHash<name##Component>();} \
|
||||
const size_t GetComponentHashCode ()const override{return name##ComponentManager::StaticComponentHashCode();} \
|
||||
const size_t GetHashCode ()const override{return name##ComponentManager::StaticHashCode();} \
|
||||
|
||||
bool RegistryComponentManager(ComponentManager *);
|
||||
ComponentManager *GetComponentManager(const size_t hash_code);
|
||||
|
||||
|
90
inc/hgl/component/MeshComponent.h
Normal file
90
inc/hgl/component/MeshComponent.h
Normal file
@ -0,0 +1,90 @@
|
||||
#pragma once
|
||||
|
||||
#include<hgl/component/RenderComponent.h>
|
||||
#include<hgl/graph/Mesh.h>
|
||||
|
||||
//#include<hgl/log/LogInfo.h>
|
||||
|
||||
COMPONENT_NAMESPACE_BEGIN
|
||||
|
||||
struct MeshComponentData:public ComponentData
|
||||
{
|
||||
//static uint unique_id_count;
|
||||
|
||||
//uint unique_id;
|
||||
|
||||
Mesh *mesh;
|
||||
|
||||
public:
|
||||
|
||||
MeshComponentData()
|
||||
{
|
||||
mesh=nullptr;
|
||||
|
||||
// unique_id=++unique_id_count;
|
||||
// LOG_INFO(AnsiString("MeshComponentData():")+AnsiString::numberOf(unique_id));
|
||||
}
|
||||
|
||||
MeshComponentData(Mesh *m)
|
||||
{
|
||||
mesh=m;
|
||||
|
||||
// unique_id=++unique_id_count;
|
||||
// LOG_INFO(AnsiString("MeshComponentData(Mesh *):")+AnsiString::numberOf(unique_id));
|
||||
}
|
||||
|
||||
virtual ~MeshComponentData();
|
||||
};//struct MeshComponentData
|
||||
|
||||
class MeshComponent;
|
||||
|
||||
class MeshComponentManager:public ComponentManager
|
||||
{
|
||||
public:
|
||||
|
||||
COMPONENT_MANAGER_CLASS_BODY(Mesh)
|
||||
|
||||
public:
|
||||
|
||||
MeshComponentManager()=default;
|
||||
|
||||
Component *CreateComponent(ComponentDataPtr cdp) override;
|
||||
|
||||
MeshComponent *CreateComponent(Mesh *);
|
||||
};//class MeshComponentManager
|
||||
|
||||
class MeshComponent:public RenderComponent
|
||||
{
|
||||
WeakPtr<ComponentData> sm_data;
|
||||
|
||||
public:
|
||||
|
||||
COMPONENT_CLASS_BODY(Mesh)
|
||||
|
||||
public:
|
||||
|
||||
MeshComponent(ComponentDataPtr cdp,MeshComponentManager *cm):RenderComponent(cdp,cm)
|
||||
{
|
||||
sm_data=cdp;
|
||||
}
|
||||
|
||||
virtual ~MeshComponent()=default;
|
||||
|
||||
MeshComponentData *GetData() {return dynamic_cast< MeshComponentData *>(sm_data.get());}
|
||||
const MeshComponentData *GetData()const {return dynamic_cast<const MeshComponentData *>(sm_data.const_get());}
|
||||
|
||||
Mesh *GetMesh()const
|
||||
{
|
||||
if(!sm_data.valid())
|
||||
return(nullptr);
|
||||
|
||||
const MeshComponentData *mcd=dynamic_cast<const MeshComponentData *>(sm_data.const_get());
|
||||
|
||||
if(!mcd)
|
||||
return(nullptr);
|
||||
|
||||
return mcd->mesh;
|
||||
}
|
||||
};//class MeshComponent
|
||||
|
||||
COMPONENT_NAMESPACE_END
|
@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include<hgl/component/RenderComponent.h>
|
||||
#include<hgl/component/SceneComponent.h>
|
||||
|
||||
COMPONENT_NAMESPACE_BEGIN
|
||||
|
||||
@ -8,12 +8,12 @@ COMPONENT_NAMESPACE_BEGIN
|
||||
* 图元组件<br>
|
||||
* 组件中的元素必须是一个可以明确描述的几何体,可以被明确标记尺寸、参与空间、物理计算等。
|
||||
*/
|
||||
class PrimitiveComponent:public RenderComponent
|
||||
class PrimitiveComponent:public SceneComponent
|
||||
{
|
||||
public:
|
||||
|
||||
PrimitiveComponent(SceneNode *psn,ComponentData *cd,ComponentManager *cm)
|
||||
:RenderComponent(psn,cd,cm){}
|
||||
using SceneComponent::SceneComponent;
|
||||
|
||||
virtual ~PrimitiveComponent()=default;
|
||||
};//class PrimitiveComponent
|
||||
|
||||
|
@ -1,18 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include<hgl/component/Component.h>
|
||||
#include<hgl/component/PrimitiveComponent.h>
|
||||
|
||||
COMPONENT_NAMESPACE_BEGIN
|
||||
|
||||
/**
|
||||
* 可渲染组件
|
||||
*/
|
||||
class RenderComponent: public Component
|
||||
class RenderComponent:public PrimitiveComponent
|
||||
{
|
||||
public:
|
||||
|
||||
RenderComponent(SceneNode *psn,ComponentData *cd,ComponentManager *cm)
|
||||
:Component(psn,cd,cm){}
|
||||
using PrimitiveComponent::PrimitiveComponent;
|
||||
virtual ~RenderComponent()=default;
|
||||
};//class RenderComponent
|
||||
|
||||
|
31
inc/hgl/component/SceneComponent.h
Normal file
31
inc/hgl/component/SceneComponent.h
Normal file
@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include<hgl/component/Component.h>
|
||||
#include<hgl/graph/SceneOrient.h>
|
||||
|
||||
COMPONENT_NAMESPACE_BEGIN
|
||||
|
||||
/**
|
||||
* 场景组件<br>
|
||||
* 场景组件中的元素必须是针对场景起作用的,并不一定需要自己绘出来,但也对场景产生影响。比如太阳光、全局风场
|
||||
*/
|
||||
class SceneComponent:public Component,public SceneOrient
|
||||
{
|
||||
public:
|
||||
|
||||
using Component::Component;
|
||||
virtual ~SceneComponent()=default;
|
||||
|
||||
virtual Component *Duplication() override
|
||||
{
|
||||
SceneComponent *sc=(SceneComponent *)Component::Duplication();
|
||||
|
||||
if(!sc)
|
||||
return(sc);
|
||||
|
||||
sc->SetLocalMatrix(GetLocalMatrix());
|
||||
return sc;
|
||||
}
|
||||
};//class SceneComponent
|
||||
|
||||
COMPONENT_NAMESPACE_END
|
@ -1,68 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include<hgl/component/PrimitiveComponent.h>
|
||||
#include<hgl/graph/Mesh.h>
|
||||
|
||||
COMPONENT_NAMESPACE_BEGIN
|
||||
|
||||
struct StaticMeshComponentData:public ComponentData
|
||||
{
|
||||
Mesh *renderable;
|
||||
};//struct StaticMeshComponentData
|
||||
|
||||
class StaticMeshComponent;
|
||||
|
||||
class StaticMeshComponentManager:public ComponentManager
|
||||
{
|
||||
public:
|
||||
|
||||
static StaticMeshComponentManager *GetDefaultManager()
|
||||
{
|
||||
return GetComponentManager<StaticMeshComponentManager>(true);
|
||||
}
|
||||
|
||||
static constexpr const size_t StaticHashCode (){return hgl::GetTypeHash<StaticMeshComponentManager>();}
|
||||
static constexpr const size_t StaticComponentHashCode (){return hgl::GetTypeHash<StaticMeshComponent>();}
|
||||
|
||||
const size_t GetComponentHashCode ()const override{return StaticMeshComponentManager::StaticComponentHashCode();}
|
||||
const size_t GetHashCode ()const override{return StaticMeshComponentManager::StaticHashCode();}
|
||||
|
||||
public:
|
||||
|
||||
StaticMeshComponentManager()=default;
|
||||
|
||||
StaticMeshComponent *CreateStaticMeshComponent(SceneNode *psn,StaticMeshComponentData *data);
|
||||
|
||||
virtual Component *CreateComponent(SceneNode *psn,ComponentData *data) override;
|
||||
};//class StaticMeshComponentManager
|
||||
|
||||
class StaticMeshComponent:public PrimitiveComponent
|
||||
{
|
||||
StaticMeshComponentData *sm_data;
|
||||
|
||||
public:
|
||||
|
||||
StaticMeshComponent(SceneNode *psn,ComponentData *cd,ComponentManager *cm)
|
||||
:PrimitiveComponent(psn,cd,cm)
|
||||
{
|
||||
sm_data=reinterpret_cast<StaticMeshComponentData *>(cd);
|
||||
}
|
||||
|
||||
virtual ~StaticMeshComponent()=default;
|
||||
|
||||
static constexpr const size_t StaticHashCode()
|
||||
{
|
||||
return hgl::GetTypeHash<StaticMeshComponent>();
|
||||
}
|
||||
|
||||
const size_t GetHashCode()const override
|
||||
{
|
||||
return StaticMeshComponent::StaticHashCode();
|
||||
}
|
||||
|
||||
StaticMeshComponentData &GetData() {return *sm_data;}
|
||||
const StaticMeshComponentData &GetData()const {return *sm_data;}
|
||||
|
||||
};//class StaticMeshComponent
|
||||
|
||||
COMPONENT_NAMESPACE_END
|
@ -11,4 +11,18 @@ namespace hgl::graph
|
||||
|
||||
ENUM_CLASS_RANGE(NDC,Ortho)
|
||||
};
|
||||
|
||||
constexpr const char *CoordinateSystem2DName[]=
|
||||
{
|
||||
"NDC",
|
||||
"0to1",
|
||||
"Ortho"
|
||||
};
|
||||
|
||||
inline const char *GetCoordinateSystem2DName(const enum class CoordinateSystem2D &cs)
|
||||
{
|
||||
RANGE_CHECK_RETURN_NULLPTR(cs)
|
||||
|
||||
return CoordinateSystem2DName[size_t(cs)];
|
||||
}
|
||||
}//namespace hgl::graph
|
||||
|
@ -102,14 +102,14 @@ protected:
|
||||
bool BindVAB(const MeshDataBuffer *,const uint);
|
||||
|
||||
void ProcIndirectRender();
|
||||
void Render(RenderItem *);
|
||||
bool Render(RenderItem *);
|
||||
|
||||
public:
|
||||
|
||||
MaterialRenderList(VulkanDevice *d,bool l2w,const RenderPipelineIndex &rpi);
|
||||
~MaterialRenderList();
|
||||
|
||||
void Add(SceneNode *);
|
||||
void Add(MeshComponent *);
|
||||
|
||||
void SetCameraInfo(CameraInfo *ci){camera_info=ci;}
|
||||
|
||||
@ -120,6 +120,6 @@ public:
|
||||
void Render(RenderCmdBuffer *);
|
||||
|
||||
void UpdateLocalToWorld(); //刷新所有对象的LocalToWorld矩阵
|
||||
void UpdateMaterialInstance(SceneNode *);
|
||||
void UpdateMaterialInstance(MeshComponent *);
|
||||
};//class MaterialRenderList
|
||||
VK_NAMESPACE_END
|
||||
|
@ -13,7 +13,7 @@ class PrimitiveCreater
|
||||
{
|
||||
protected:
|
||||
|
||||
VulkanDevice * device;
|
||||
VulkanDevice * device;
|
||||
VertexDataManager * vdm;
|
||||
|
||||
const VIL * vil;
|
||||
|
@ -6,6 +6,11 @@
|
||||
#include<hgl/graph/module/SwapchainModule.h>
|
||||
#include<hgl/graph/module/GraphModuleManager.h>
|
||||
#include<hgl/graph/RenderList.h>
|
||||
#include<hgl/graph/CameraControl.h>
|
||||
#include<hgl/graph/Renderer.h>
|
||||
#include<hgl/graph/VKRenderResource.h>
|
||||
#include<hgl/graph/mtl/MaterialLibrary.h>
|
||||
#include<hgl/io/event/MouseEvent.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
|
||||
@ -17,6 +22,9 @@ class RenderTargetManager;
|
||||
|
||||
class RenderModule;
|
||||
|
||||
class Scene;
|
||||
class Renderer;
|
||||
|
||||
class CameraComponentManager{/*现阶段测试使用*/};
|
||||
class LightComponentManager{/*现阶段测试使用*/};
|
||||
|
||||
@ -27,7 +35,7 @@ class RenderFramework:public io::WindowEvent
|
||||
Window * win =nullptr;
|
||||
VulkanInstance * inst =nullptr;
|
||||
|
||||
VulkanDevice * device =nullptr;
|
||||
VulkanDevice * device =nullptr;
|
||||
|
||||
RenderResource * render_resource =nullptr;
|
||||
|
||||
@ -47,15 +55,28 @@ protected:
|
||||
CameraComponentManager *camera_component_manager=nullptr;
|
||||
LightComponentManager *light_component_manager =nullptr;
|
||||
|
||||
protected: //RenderContext,未来合并成一个RenderContext结构
|
||||
|
||||
Scene * default_scene =nullptr;
|
||||
Camera * default_camera =nullptr;
|
||||
CameraControl * default_camera_control =nullptr;
|
||||
Renderer * default_renderer =nullptr;
|
||||
|
||||
void CreateDefaultRenderer();
|
||||
|
||||
protected: //InputEvent
|
||||
|
||||
io::MouseEvent *mouse_event=nullptr;
|
||||
|
||||
public:
|
||||
|
||||
Window * GetWindow ()const{return win;}
|
||||
VulkanDevice * GetDevice ()const{return device;}
|
||||
VkDevice GetVkDevice ()const{return device->GetDevice();}
|
||||
const VulkanPhyDevice * GetPhyDevice ()const{return device->GetPhyDevice();}
|
||||
VulkanDevAttr * GetDevAttr ()const{return device->GetDevAttr();}
|
||||
Window * GetWindow ()const{return win;}
|
||||
VulkanDevice * GetDevice ()const{return device;}
|
||||
VkDevice GetVkDevice ()const{return device->GetDevice();}
|
||||
const VulkanPhyDevice * GetPhyDevice ()const{return device->GetPhyDevice();}
|
||||
VulkanDevAttr * GetDevAttr ()const{return device->GetDevAttr();}
|
||||
|
||||
RenderResource * GetRenderResource ()const{return render_resource;}
|
||||
RenderResource * GetRenderResource ()const{return render_resource;}
|
||||
|
||||
public:
|
||||
|
||||
@ -68,6 +89,26 @@ public:
|
||||
SwapchainModule * GetSwapchainModule (){return sc_module;}
|
||||
SwapchainRenderTarget * GetSwapchainRenderTarget(){return sc_module?sc_module->GetRenderTarget():nullptr;}
|
||||
|
||||
public:
|
||||
|
||||
Scene * GetDefaultScene (){return default_scene;}
|
||||
Camera * GetDefaultCamera (){return default_camera;}
|
||||
CameraControl * GetDefaultCameraControl (){return default_camera_control;}
|
||||
Renderer * GetDefaultRenderer (){return default_renderer;}
|
||||
|
||||
RenderPass * GetDefaultRenderPass (){return default_renderer->GetRenderPass();}
|
||||
|
||||
public:
|
||||
|
||||
bool GetMouseCoord(Vector2i *mc)const
|
||||
{
|
||||
if(!mouse_event||!mc)
|
||||
return(false);
|
||||
|
||||
*mc=mouse_event->GetMouseCoord();
|
||||
return(true);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
RenderFramework(const OSString &);
|
||||
@ -81,6 +122,10 @@ public: // event
|
||||
virtual void OnActive(bool);
|
||||
virtual void OnClose();
|
||||
|
||||
public:
|
||||
|
||||
void Tick();
|
||||
|
||||
public: // other
|
||||
|
||||
RenderList *CreateRenderList()
|
||||
@ -90,6 +135,55 @@ public: // other
|
||||
|
||||
TileFont *CreateTileFont(FontSource *fs,int limit_count=-1); ///<创建只使用一种字符的Tile字符管理对象
|
||||
|
||||
public:
|
||||
|
||||
template<typename ...ARGS>
|
||||
graph::Pipeline *CreatePipeline(ARGS...args)
|
||||
{
|
||||
return GetDefaultRenderPass()->CreatePipeline(args...);
|
||||
}
|
||||
|
||||
graph::MaterialInstance *CreateMaterialInstance(const AnsiString &mi_name,const graph::mtl::MaterialCreateInfo *mci,const graph::VILConfig *vil_cfg=nullptr)
|
||||
{
|
||||
return render_resource->CreateMaterialInstance(mi_name,mci,vil_cfg);
|
||||
}
|
||||
|
||||
graph::MaterialInstance *CreateMaterialInstance(const AnsiString &mtl_name,graph::mtl::MaterialCreateConfig *mtl_cfg,const graph::VILConfig *vil_cfg=nullptr)
|
||||
{
|
||||
AutoDelete<graph::mtl::MaterialCreateInfo> mci=graph::mtl::CreateMaterialCreateInfo(GetDevAttr(),mtl_name,mtl_cfg);
|
||||
|
||||
return render_resource->CreateMaterialInstance(mtl_name,mci,vil_cfg);
|
||||
}
|
||||
|
||||
SharedPtr<graph::PrimitiveCreater> GetPrimitiveCreater(graph::Material *mtl)
|
||||
{
|
||||
if(!mtl)
|
||||
return(nullptr);
|
||||
|
||||
return(new graph::PrimitiveCreater(GetDevice(),mtl->GetDefaultVIL()));
|
||||
}
|
||||
|
||||
SharedPtr<graph::PrimitiveCreater> GetPrimitiveCreater(graph::MaterialInstance *mi)
|
||||
{
|
||||
if(!mi)
|
||||
return(nullptr);
|
||||
|
||||
return(new graph::PrimitiveCreater(GetDevice(),mi->GetVIL()));
|
||||
}
|
||||
|
||||
public: // Primitive, Mesh
|
||||
|
||||
graph::Primitive *CreatePrimitive(const AnsiString &name,
|
||||
const uint32_t vertices_count,
|
||||
const graph::VIL *vil,
|
||||
const std::initializer_list<graph::VertexAttribDataPtr> &vad_list);
|
||||
|
||||
graph::Mesh *CreateMesh(const AnsiString &name,
|
||||
const uint32_t vertices_count,
|
||||
graph::MaterialInstance *mi,
|
||||
graph::Pipeline *pipeline,
|
||||
const std::initializer_list<graph::VertexAttribDataPtr> &vad_list);
|
||||
|
||||
public: // ComponentManager
|
||||
|
||||
template<typename T> T *GetComponentManager()
|
||||
@ -106,6 +200,74 @@ public: // ComponentManager
|
||||
{
|
||||
return light_component_manager;
|
||||
}
|
||||
|
||||
public: //Component 相关
|
||||
|
||||
template<typename C,typename ...ARGS>
|
||||
inline C *CreateComponent(ARGS...args)
|
||||
{
|
||||
auto manager=C::GetDefaultManager(); //取得默认管理器
|
||||
|
||||
if(!manager)
|
||||
{
|
||||
// LOG_ERROR(OS_TEXT("CreateComponent failed, no default manager!"));
|
||||
return(nullptr);
|
||||
}
|
||||
|
||||
return manager->CreateComponent(args...); //创建组件
|
||||
}
|
||||
|
||||
template<typename C,typename ...ARGS>
|
||||
inline C *CreateComponent(graph::SceneNode *parent_node,ARGS...args)
|
||||
{
|
||||
if(!parent_node)
|
||||
{
|
||||
// LOG_ERROR(OS_TEXT("CreateComponent failed, parent node is null!"));
|
||||
return(nullptr);
|
||||
}
|
||||
|
||||
C *c=this->CreateComponent<C>(args...); //创建组件
|
||||
|
||||
if(!c)
|
||||
{
|
||||
// LOG_ERROR(OS_TEXT("CreateComponent failed, create component failed!"));
|
||||
return(nullptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* 如果此处出现转换错误,请检查是否包含了对应的Component头文件。
|
||||
*/
|
||||
parent_node->AttachComponent(c); //将组件附加到父节点
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
template<typename C,typename ...ARGS>
|
||||
inline C *CreateComponent(const graph::Matrix4f &mat,graph::SceneNode *parent_node,ARGS...args)
|
||||
{
|
||||
if(!parent_node)
|
||||
{
|
||||
// LOG_ERROR(OS_TEXT("CreateComponent failed, parent node is null!"));
|
||||
return(nullptr);
|
||||
}
|
||||
|
||||
C *c=this->CreateComponent<C>(args...); //创建组件
|
||||
|
||||
if(!c)
|
||||
{
|
||||
// LOG_ERROR(OS_TEXT("CreateComponent failed, create component failed!"));
|
||||
return(nullptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* 如果此处出现转换错误,请检查是否包含了对应的Component头文件。
|
||||
*/
|
||||
parent_node->AttachComponent(c); //将组件附加到父节点
|
||||
|
||||
c->graph::SceneOrient::SetLocalMatrix(mat);
|
||||
|
||||
return c;
|
||||
}
|
||||
};//class RenderFramework
|
||||
|
||||
VK_NAMESPACE_END
|
||||
|
@ -29,18 +29,24 @@ namespace hgl
|
||||
|
||||
virtual bool ExpendNode(SceneNode *);
|
||||
|
||||
public:
|
||||
|
||||
const CameraInfo *GetCameraInfo()const{return camera_info;}
|
||||
|
||||
public:
|
||||
|
||||
RenderList(VulkanDevice *);
|
||||
virtual ~RenderList()=default;
|
||||
|
||||
virtual void SetCamera(CameraInfo *ci){camera_info=ci;} ///<设置相机信息
|
||||
virtual void SetCameraInfo(CameraInfo *ci){camera_info=ci;} ///<设置相机信息
|
||||
virtual bool Expend(SceneNode *); ///<展开场景树到渲染列表
|
||||
|
||||
bool IsEmpty()const{return !renderable_count;} ///<是否是空的
|
||||
|
||||
virtual bool Render(RenderCmdBuffer *); ///<渲染所有对象
|
||||
|
||||
virtual void UpdateLocalToWorld(); ///<更新所有对象的变换数据
|
||||
virtual void UpdateMaterialInstance(SceneNode *); ///<有对象互换了材质实例
|
||||
virtual void UpdateMaterialInstance(MeshComponent *); ///<有对象互换了材质实例
|
||||
|
||||
virtual void Clear(); ///<彻底清理
|
||||
};//class RenderList
|
||||
|
@ -9,13 +9,13 @@ namespace hgl
|
||||
{
|
||||
class Mesh;
|
||||
class MaterialInstance;
|
||||
class SceneNode;
|
||||
class MeshComponent;
|
||||
|
||||
struct RenderNode:public Comparator<RenderNode>
|
||||
{
|
||||
uint index; ///<在MaterialRenderList中的索引
|
||||
|
||||
SceneNode * scene_node;
|
||||
MeshComponent *sm_component; ///<静态网格组件
|
||||
|
||||
uint32 l2w_version;
|
||||
uint32 l2w_index;
|
||||
@ -27,6 +27,11 @@ namespace hgl
|
||||
|
||||
//该函数位于MaterialRenderList.cpp
|
||||
const int compare(const RenderNode &)const override;
|
||||
|
||||
public:
|
||||
|
||||
Mesh *GetMesh()const;
|
||||
MaterialInstance *GetMaterialInstance()const;
|
||||
};
|
||||
|
||||
using RenderNodeList=ArrayList<RenderNode>;
|
||||
|
44
inc/hgl/graph/RenderTask.h
Normal file
44
inc/hgl/graph/RenderTask.h
Normal file
@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#include<hgl/graph/VK.h>
|
||||
#include<hgl/type/IDName.h>
|
||||
|
||||
namespace hgl::graph
|
||||
{
|
||||
HGL_DEFINE_IDNAME(RenderTaskName,char)
|
||||
|
||||
/**
|
||||
* 最终的具体渲染任务
|
||||
*/
|
||||
class RenderTask
|
||||
{
|
||||
RenderTaskName task_name;
|
||||
|
||||
IRenderTarget * render_target;
|
||||
RenderList * render_list;
|
||||
CameraInfo * camera_info;
|
||||
|
||||
public:
|
||||
|
||||
const RenderTaskName &GetName ()const;
|
||||
|
||||
IRenderTarget * GetRenderTarget ()const{return render_target;}
|
||||
RenderList * GetRenderList ()const{return render_list;}
|
||||
CameraInfo * GetCameraInfo ()const{return camera_info;}
|
||||
|
||||
public:
|
||||
|
||||
RenderTask(const RenderTaskName &tn,IRenderTarget *rt=nullptr,CameraInfo *ci=nullptr);
|
||||
|
||||
virtual ~RenderTask();
|
||||
|
||||
bool SetRenderTarget(IRenderTarget *);
|
||||
void SetCameraInfo(CameraInfo *);
|
||||
|
||||
bool RebuildRenderList(SceneNode *);
|
||||
|
||||
bool IsEmpty()const; ///<是否是空的,不可渲染或是没啥可渲染的
|
||||
|
||||
bool Render(RenderCmdBuffer *);
|
||||
};//class RenderTask
|
||||
}//namespace hgl::graph
|
57
inc/hgl/graph/Renderer.h
Normal file
57
inc/hgl/graph/Renderer.h
Normal file
@ -0,0 +1,57 @@
|
||||
#pragma once
|
||||
|
||||
#include<hgl/graph/RenderTask.h>
|
||||
#include<hgl/graph/VKRenderTarget.h>
|
||||
#include<hgl/graph/CameraControl.h>
|
||||
#include<hgl/type/Map.h>
|
||||
|
||||
namespace hgl::graph
|
||||
{
|
||||
class Scene;
|
||||
class CameraControl;
|
||||
|
||||
using RenderTaskNameMap=Map<RenderTaskName,RenderTask *>;
|
||||
|
||||
/**
|
||||
* 渲染器
|
||||
*/
|
||||
class Renderer
|
||||
{
|
||||
IRenderTarget *render_target;
|
||||
Scene *scene;
|
||||
|
||||
CameraControl *camera_control;
|
||||
|
||||
//RenderTaskNameMap static_render_task_list; ///<静态渲染任务列表
|
||||
//RenderTaskNameMap dynamic_render_task_list; ///<动态渲染任务列表
|
||||
|
||||
RenderTask *render_task; ///<当前渲染任务
|
||||
|
||||
Color4f clear_color; ///<清屏颜色
|
||||
|
||||
bool build_frame=false;
|
||||
|
||||
public:
|
||||
|
||||
RenderPass *GetRenderPass (){return render_target->GetRenderPass();} ///<取得当前渲染器RenderPass
|
||||
|
||||
const VkExtent2D &GetExtent ()const{return render_target->GetExtent();} ///<取得当前渲染器画面尺寸
|
||||
|
||||
Scene * GetScene ()const{return scene;} ///<获取场景世界
|
||||
Camera * GetCamera ()const{return camera_control->GetCamera();} ///<获取当前相机
|
||||
|
||||
public:
|
||||
|
||||
Renderer(IRenderTarget *);
|
||||
virtual ~Renderer();
|
||||
|
||||
bool SetRenderTarget(IRenderTarget *);
|
||||
void SetScene(Scene *);
|
||||
void SetCameraControl(CameraControl *);
|
||||
|
||||
void SetClearColor(const Color4f &c){clear_color=c;}
|
||||
|
||||
bool RenderFrame(); ///<重新重成这一帧的CommandList
|
||||
bool Submit(); ///<提交CommandList到GPU
|
||||
};//class Renderer
|
||||
}//namespace hgl::graph
|
50
inc/hgl/graph/Scene.h
Normal file
50
inc/hgl/graph/Scene.h
Normal file
@ -0,0 +1,50 @@
|
||||
#pragma once
|
||||
|
||||
#include<hgl/graph/SceneNode.h>
|
||||
#include<hgl/type/Pool.h>
|
||||
|
||||
namespace hgl::graph
|
||||
{
|
||||
/**
|
||||
* 场景管理器<Br>
|
||||
* 管理一个场景中的所有资源与场景节点
|
||||
*/
|
||||
class Scene
|
||||
{
|
||||
U8String SceneName; ///<场景名称
|
||||
|
||||
ObjectList<SceneNode> SceneNodePool; ///<场景节点池
|
||||
|
||||
SceneNode *root_node; ///<场景根节点
|
||||
|
||||
public:
|
||||
|
||||
const U8String & GetSceneName()const{return SceneName;} ///<获取场景名称
|
||||
|
||||
SceneNode * GetRootNode (){return root_node;} ///<获取场景根节点
|
||||
|
||||
public:
|
||||
|
||||
Scene()
|
||||
{
|
||||
root_node=new SceneNode;
|
||||
}
|
||||
|
||||
virtual ~Scene()
|
||||
{
|
||||
SAFE_CLEAR(root_node);
|
||||
}
|
||||
};//class Scene
|
||||
|
||||
bool RegistryScene(Scene *sw); ///<注册场景
|
||||
bool UnregistryScene(const U8String &scene_name); ///<注销场景
|
||||
|
||||
inline bool UnregistryScene(Scene *sw) ///<注销场景
|
||||
{
|
||||
if(!sw)return(false);
|
||||
|
||||
return UnregistryScene(sw->GetSceneName());
|
||||
}
|
||||
|
||||
Scene *GetScene(const U8String &scene_name); ///<获取指定名称的场景
|
||||
}//namespace hgl::graph
|
@ -8,8 +8,11 @@
|
||||
|
||||
namespace hgl::graph
|
||||
{
|
||||
using SceneNodeID =uint64;
|
||||
using SceneNodeName =U16IDName;
|
||||
using SceneNodeID =int64;
|
||||
|
||||
using SceneNodeList =ObjectList<SceneNode>;
|
||||
|
||||
HGL_DEFINE_U16_IDNAME(SceneNodeName)
|
||||
|
||||
/**
|
||||
* 场景节点数据类<br>
|
||||
@ -18,30 +21,33 @@ namespace hgl::graph
|
||||
*/
|
||||
class SceneNode:public SceneOrient ///场景节点类
|
||||
{
|
||||
SceneNode *ParentNode; ///<上级节点
|
||||
SceneNode *parent_node=nullptr; ///<上级节点
|
||||
|
||||
SceneNodeID NodeID; ///<节点ID
|
||||
SceneNodeName NodeName; ///<节点名称
|
||||
SceneNodeID node_id=-1; ///<节点ID
|
||||
SceneNodeName node_name; ///<节点名称
|
||||
|
||||
protected:
|
||||
|
||||
AABB BoundingBox; ///<绑定盒
|
||||
AABB LocalBoundingBox; ///<本地坐标绑定盒
|
||||
AABB bounding_box; ///<绑定盒
|
||||
AABB local_bounding_box; ///<本地坐标绑定盒
|
||||
//AABB WorldBoundingBox; ///<世界坐标绑定盒
|
||||
|
||||
Mesh *render_obj=nullptr; ///<可渲染实例
|
||||
|
||||
protected:
|
||||
|
||||
ObjectList<SceneNode> ChildNode; ///<子节点
|
||||
ObjectList<Component> ComponentList; ///<组件列表
|
||||
SceneNodeList child_nodes; ///<子节点
|
||||
|
||||
/**
|
||||
* 组件合集,一个SceneNode下可能会包含多个组件,同时一个组件也可能被多个SceneNode使用。
|
||||
* 所以这里只保留一个指针,不拥有组件的生命周期,组件的生命周期由其对应的ComponentManager管理。
|
||||
*/
|
||||
ComponentSet component_set; ///<组件合集
|
||||
|
||||
public:
|
||||
|
||||
const SceneNodeID & GetNodeID ()const { return NodeID; } ///<取得节点ID
|
||||
const SceneNodeName & GetNodeName ()const { return NodeName; } ///<取得节点名称
|
||||
const SceneNodeID & GetNodeID ()const { return node_id; } ///<取得节点ID
|
||||
const SceneNodeName & GetNodeName ()const { return node_name; } ///<取得节点名称
|
||||
|
||||
const ObjectList<SceneNode> &GetChildNode()const { return ChildNode; } ///<取得子节点列表
|
||||
const SceneNodeList & GetChildNode()const { return child_nodes; } ///<取得子节点列表
|
||||
|
||||
public:
|
||||
|
||||
@ -49,76 +55,87 @@ namespace hgl::graph
|
||||
SceneNode(const SceneNode &)=delete;
|
||||
SceneNode(const SceneNode *)=delete;
|
||||
SceneNode(const SceneOrient &so ):SceneOrient(so) {}
|
||||
SceneNode( Mesh *ri ) {render_obj=ri;}
|
||||
SceneNode(const Matrix4f &mat ):SceneOrient(mat) {}
|
||||
SceneNode(const Matrix4f &mat, Mesh *ri ):SceneOrient(mat) {render_obj=ri;}
|
||||
|
||||
public:
|
||||
|
||||
virtual ~SceneNode()=default;
|
||||
virtual ~SceneNode();
|
||||
|
||||
void Clear() override
|
||||
{
|
||||
SceneOrient::Clear();
|
||||
|
||||
ParentNode=nullptr;
|
||||
parent_node=nullptr;
|
||||
|
||||
BoundingBox.SetZero();
|
||||
LocalBoundingBox.SetZero();
|
||||
bounding_box.SetZero();
|
||||
local_bounding_box.SetZero();
|
||||
|
||||
ChildNode.Clear();
|
||||
ComponentList.Clear();
|
||||
render_obj=nullptr;
|
||||
child_nodes.Clear();
|
||||
component_set.Clear();
|
||||
}
|
||||
|
||||
const bool ChildNodeIsEmpty()const
|
||||
{
|
||||
if(render_obj)return(false);
|
||||
if(ChildNode.GetCount())return(false);
|
||||
if(child_nodes.GetCount())return(false);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void SetParent(SceneNode *sn) {ParentNode=sn;}
|
||||
SceneNode * GetParent() noexcept{return ParentNode;}
|
||||
const SceneNode * GetParent()const noexcept{return ParentNode;}
|
||||
|
||||
void SetRenderable(Mesh *);
|
||||
Mesh * GetRenderable() noexcept{return render_obj;}
|
||||
const Mesh * GetRenderable()const noexcept{return render_obj;}
|
||||
void SetParent(SceneNode *sn) {parent_node=sn;}
|
||||
SceneNode * GetParent() noexcept{return parent_node;}
|
||||
const SceneNode * GetParent()const noexcept{return parent_node;}
|
||||
|
||||
SceneNode *Add(SceneNode *sn)
|
||||
{
|
||||
if(!sn)
|
||||
return(nullptr);
|
||||
|
||||
ChildNode.Add(sn);
|
||||
child_nodes.Add(sn);
|
||||
sn->SetParent(this);
|
||||
return sn;
|
||||
}
|
||||
|
||||
public: //坐标相关方法
|
||||
|
||||
virtual void SetBoundingBox (const AABB &bb){BoundingBox=bb;} ///<设置绑定盒
|
||||
virtual void SetBoundingBox (const AABB &bb){bounding_box=bb;} ///<设置绑定盒
|
||||
|
||||
virtual void RefreshMatrix () override; ///<刷新世界变换
|
||||
virtual void RefreshBoundingBox (); ///<刷新绑定盒
|
||||
|
||||
virtual const AABB & GetBoundingBox ()const{return BoundingBox;} ///<取得绑定盒
|
||||
virtual const AABB & GetLocalBoundingBox ()const{return LocalBoundingBox;} ///<取得本地坐标绑定盒
|
||||
virtual const AABB & GetBoundingBox ()const{return bounding_box;} ///<取得绑定盒
|
||||
virtual const AABB & GetLocalBoundingBox ()const{return local_bounding_box;} ///<取得本地坐标绑定盒
|
||||
// virtual const AABB & GetWorldBoundingBox ()const{return WorldBoundingBox;} ///<取得世界坐标绑定盒
|
||||
|
||||
public: //组件相关方法
|
||||
|
||||
bool ComponentIsEmpty ()const {return ComponentList.GetCount()==0;} ///<是否没有组件
|
||||
virtual int GetComponentCount ()const {return ComponentList.GetCount();} ///<取得组件数量
|
||||
virtual void AddComponent (Component *comp) {ComponentList.Add(comp);} ///<添加一个组件
|
||||
virtual void RemoveComponent (Component *comp) {ComponentList.DeleteByValue(comp);} ///<删除一个组件
|
||||
bool Contains (Component *comp) {return ComponentList.Contains(comp);} ///<是否包含指定组件
|
||||
bool ComponentIsEmpty ()const{return component_set.IsEmpty();} ///<是否没有组件
|
||||
virtual const int64 GetComponentCount ()const{return component_set.GetCount();} ///<取得组件数量
|
||||
virtual bool AttachComponent (Component *comp) ///<添加一个组件
|
||||
{
|
||||
if(!comp)return(false);
|
||||
|
||||
if(component_set.Add(comp)<0)
|
||||
return(false);
|
||||
|
||||
comp->OnAttach(this); //调用组件的OnAttach方法
|
||||
return(true);
|
||||
}
|
||||
|
||||
virtual void DetachComponent (Component *comp) ///<删除一个组件
|
||||
{
|
||||
if (!comp)return;
|
||||
|
||||
component_set.Delete(comp);
|
||||
|
||||
comp->OnDetach(this); //调用组件的OnDetach方法
|
||||
}
|
||||
|
||||
bool Contains (Component *comp){return component_set.Contains(comp);} ///<是否包含指定组件
|
||||
|
||||
bool HasComponent (const ComponentManager *); ///<是否有指定组件管理器的组件
|
||||
virtual int GetComponents (ArrayList<Component *> &comp_list,const ComponentManager *); ///<取得所有组件
|
||||
virtual int GetComponents (ComponentList &comp_list,const ComponentManager *); ///<取得所有组件
|
||||
|
||||
const ComponentSet &GetComponents ()const{return component_set;}
|
||||
};//class SceneNode
|
||||
|
||||
SceneNode *Duplication(SceneNode *); ///<复制一个场景节点
|
||||
|
@ -1,38 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include<hgl/graph/SceneNode.h>
|
||||
|
||||
namespace hgl::graph
|
||||
{
|
||||
class CameraData
|
||||
{
|
||||
};
|
||||
|
||||
class CameraManager
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
/**
|
||||
* 世界场景管理器<Br>
|
||||
* 管理一个世界场景中的所有资源与场景节点
|
||||
*/
|
||||
class SceneWorld
|
||||
{
|
||||
SceneNode *root_node; ///<世界根节点
|
||||
|
||||
public:
|
||||
|
||||
SceneWorld()
|
||||
{
|
||||
root_node=new SceneNode;
|
||||
}
|
||||
|
||||
virtual ~SceneWorld()
|
||||
{
|
||||
SAFE_CLEAR(root_node);
|
||||
}
|
||||
|
||||
SceneNode *GetRootNode(){return root_node;}
|
||||
};//class SceneWorld
|
||||
}//namespace hgl::graph
|
@ -96,6 +96,7 @@ class Semaphore;
|
||||
|
||||
struct PipelineLayoutData;
|
||||
class DescriptorSet;
|
||||
enum class DescriptorSetType;
|
||||
|
||||
struct VertexInputAttribute;
|
||||
|
||||
@ -134,7 +135,16 @@ class IndirectDispatchBuffer;
|
||||
|
||||
class RenderResource;
|
||||
|
||||
class StaticMesh;
|
||||
class MeshComponent;
|
||||
|
||||
class SceneNode;
|
||||
class Scene;
|
||||
class RenderList;
|
||||
|
||||
struct CameraInfo;
|
||||
struct Camera;
|
||||
|
||||
class Renderer;
|
||||
|
||||
enum class SharingMode
|
||||
{
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include<hgl/graph/VK.h>
|
||||
#include<hgl/graph/VKMemory.h>
|
||||
#include<hgl/graph/mtl/ShaderBufferSource.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
struct DeviceBufferData
|
||||
@ -53,6 +54,8 @@ public:
|
||||
|
||||
template<typename T> class DeviceBufferMap
|
||||
{
|
||||
protected:
|
||||
|
||||
DeviceBuffer *dev_buf;
|
||||
T data_map;
|
||||
|
||||
@ -75,7 +78,7 @@ public:
|
||||
delete dev_buf;
|
||||
}
|
||||
|
||||
operator DeviceBuffer *(){return dev_buf;}
|
||||
DeviceBuffer *GetDeviceBuffer(){return dev_buf;}
|
||||
|
||||
T *data(){return &data_map;}
|
||||
|
||||
@ -84,6 +87,32 @@ public:
|
||||
if(dev_buf)
|
||||
dev_buf->Write(&data_map,sizeof(T));
|
||||
}
|
||||
};
|
||||
};//template<typename T> class DeviceBufferMap
|
||||
|
||||
template<typename T> class UBOInstance:public DeviceBufferMap<T>
|
||||
{
|
||||
DescriptorSetType desc_set_type;
|
||||
AnsiString ubo_name;
|
||||
|
||||
public:
|
||||
|
||||
const DescriptorSetType & set_type()const{return desc_set_type;}
|
||||
const AnsiString & name ()const{return ubo_name;}
|
||||
DeviceBuffer * ubo ()const{return this->dev_buf;}
|
||||
|
||||
public:
|
||||
|
||||
UBOInstance(DeviceBuffer *buf,const DescriptorSetType dst,const AnsiString &n):DeviceBufferMap<T>(buf)
|
||||
{
|
||||
desc_set_type=dst;
|
||||
ubo_name=n;
|
||||
}
|
||||
|
||||
UBOInstance(DeviceBuffer *buf,const ShaderBufferDesc *desc):DeviceBufferMap<T>(buf)
|
||||
{
|
||||
desc_set_type=desc->set_type;
|
||||
ubo_name=desc->name;
|
||||
}
|
||||
};//template<typename T> class UBOInstance:public DeviceBufferMap<T>
|
||||
|
||||
VK_NAMESPACE_END
|
||||
|
@ -22,6 +22,7 @@ public:
|
||||
buffer=nullptr;
|
||||
offset=0;
|
||||
stride=count=0;
|
||||
map_ptr=nullptr;
|
||||
}
|
||||
|
||||
virtual ~VKBufferMap()
|
||||
@ -29,7 +30,7 @@ public:
|
||||
Unmap();
|
||||
}
|
||||
|
||||
void Set(T *buf,const int32_t off,const uint32_t s,const uint32_t c)
|
||||
void Bind(T *buf,const int32_t off,const uint32_t s,const uint32_t c)
|
||||
{
|
||||
buffer=buf;
|
||||
offset=off;
|
||||
|
@ -51,6 +51,9 @@ public:
|
||||
|
||||
class DescriptorBinding;
|
||||
|
||||
using DescriptorBindingPtr=DescriptorBinding *;
|
||||
using DescriptorBindingPtrArray=DescriptorBindingPtr[size_t(DescriptorSetType::RANGE_SIZE)];
|
||||
|
||||
class RenderCmdBuffer:public VulkanCmdBuffer
|
||||
{
|
||||
uint32_t cv_count;
|
||||
@ -61,7 +64,14 @@ class RenderCmdBuffer:public VulkanCmdBuffer
|
||||
RenderPassBeginInfo rp_begin;
|
||||
VkPipelineLayout pipeline_layout;
|
||||
|
||||
DescriptorBinding *desc_binding=nullptr;
|
||||
/*
|
||||
* 绝大部分desc绑定会全部使用这些自动绑定器绑定
|
||||
* 该数据在渲染前分别会有各自的模块设置进来
|
||||
* 比如
|
||||
* DescriptSetType::RenderTarget 即该由RenderTarget模块设置
|
||||
* DescriptSetType::Scene 的自然由Scene模块设置
|
||||
*/
|
||||
DescriptorBindingPtrArray desc_binding{};
|
||||
|
||||
private:
|
||||
|
||||
@ -72,11 +82,11 @@ public:
|
||||
RenderCmdBuffer(const VulkanDevAttr *attr,VkCommandBuffer cb);
|
||||
~RenderCmdBuffer();
|
||||
|
||||
void SetDescriptorBinding(DescriptorBinding *db) { desc_binding=db; }
|
||||
bool SetDescriptorBinding(DescriptorBinding *);
|
||||
|
||||
bool End() override
|
||||
{
|
||||
desc_binding=nullptr;
|
||||
hgl_zero(desc_binding);
|
||||
|
||||
return VulkanCmdBuffer::End();
|
||||
}
|
||||
|
@ -2,8 +2,7 @@
|
||||
|
||||
#include<hgl/type/Map.h>
|
||||
#include<hgl/type/String.h>
|
||||
#include<hgl/graph/VK.h>
|
||||
#include<hgl/graph/VKDescriptorSetType.h>
|
||||
#include<hgl/graph/VKBuffer.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
|
||||
@ -24,6 +23,10 @@ class DescriptorBinding
|
||||
Map<AnsiString,DeviceBuffer *> ssbo_map;
|
||||
Map<AnsiString,Texture *> texture_map;
|
||||
|
||||
public:
|
||||
|
||||
const DescriptorSetType GetType()const{return set_type;}
|
||||
|
||||
public:
|
||||
|
||||
DescriptorBinding(const DescriptorSetType &dst)
|
||||
@ -39,11 +42,35 @@ public:
|
||||
return ubo_map.Add(name,buf);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool AddUBO(const AnsiString &name,DeviceBufferMap<T> *dbm)
|
||||
{
|
||||
if(name.IsEmpty()||!dbm)
|
||||
return(false);
|
||||
|
||||
return ubo_map.Add(name,dbm->GetDeviceBuffer());
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool AddUBO(const UBOInstance<T> *ubo_instance)
|
||||
{
|
||||
if(!ubo_instance)
|
||||
return(false);
|
||||
|
||||
if(ubo_instance->set_type()!=set_type)
|
||||
return(false);
|
||||
|
||||
if(ubo_instance->name().IsEmpty())
|
||||
return(false);
|
||||
|
||||
return ubo_map.Add(ubo_instance->name(),ubo_instance->ubo());
|
||||
}
|
||||
|
||||
DeviceBuffer *GetUBO(const AnsiString &name)
|
||||
{
|
||||
if(name.IsEmpty())return(nullptr);
|
||||
|
||||
return GetObjectFromList(ubo_map,name);
|
||||
return GetObjectFromMap(ubo_map,name);
|
||||
}
|
||||
|
||||
void RemoveUBO(DeviceBuffer *buf)
|
||||
@ -61,11 +88,17 @@ public:
|
||||
return ssbo_map.Add(name,buf);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool AddSSBO(const AnsiString &name,DeviceBufferMap<T> *dbm)
|
||||
{
|
||||
return AddSSBO(name,dbm->GetDeviceBuffer());
|
||||
}
|
||||
|
||||
DeviceBuffer *GetSSBO(const AnsiString &name)
|
||||
{
|
||||
if(name.IsEmpty())return(nullptr);
|
||||
|
||||
return GetObjectFromList(ssbo_map,name);
|
||||
return GetObjectFromMap(ssbo_map,name);
|
||||
}
|
||||
|
||||
void RemoveSSBO(DeviceBuffer *buf)
|
||||
@ -87,7 +120,7 @@ public:
|
||||
{
|
||||
if(name.IsEmpty())return(nullptr);
|
||||
|
||||
return GetObjectFromList(texture_map,name);
|
||||
return GetObjectFromMap(texture_map,name);
|
||||
}
|
||||
|
||||
void RemoveTexture(Texture *tex)
|
||||
|
@ -123,6 +123,18 @@ public: //Buffer相关
|
||||
{ \
|
||||
DeviceBuffer *buf=Create##LargeName(T::GetSize()); \
|
||||
return(buf?new T(buf):nullptr); \
|
||||
} \
|
||||
\
|
||||
template<typename T> T *Create##LargeName(const ShaderBufferDesc *desc) \
|
||||
{ \
|
||||
DeviceBuffer *buf=Create##LargeName(T::GetSize()); \
|
||||
return(buf?new T(buf,desc):nullptr); \
|
||||
} \
|
||||
\
|
||||
template<typename T> T *Create##LargeName(const DescriptorSetType &set_type,const AnsiString &name) \
|
||||
{ \
|
||||
DeviceBuffer *buf=Create##LargeName(T::GetSize()); \
|
||||
return(buf?new T(buf,set_type,name):nullptr); \
|
||||
}
|
||||
|
||||
CREATE_BUFFER_OBJECT(UBO,UNIFORM)
|
||||
|
@ -54,7 +54,7 @@ public:
|
||||
|
||||
void SetIBO(IndexBuffer *ib,const int32_t index_offset,const uint32_t count)
|
||||
{
|
||||
VKBufferMap<IndexBuffer>::Set(ib,index_offset,ib->GetStride(),count);
|
||||
VKBufferMap<IndexBuffer>::Bind(ib,index_offset,ib->GetStride(),count);
|
||||
}
|
||||
};//class IBMap
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
#ifndef HGL_GRAPH_VULKAN_MATERIAL_INCLUDE
|
||||
#define HGL_GRAPH_VULKAN_MATERIAL_INCLUDE
|
||||
#pragma once
|
||||
|
||||
#include<hgl/graph/VK.h>
|
||||
#include<hgl/type/Map.h>
|
||||
#include<hgl/type/SortedSet.h>
|
||||
#include<hgl/type/String.h>
|
||||
#include<hgl/graph/VKShaderModuleMap.h>
|
||||
#include<hgl/graph/VKDescriptorSetType.h>
|
||||
#include<hgl/graph/mtl/ShaderBufferSource.h>
|
||||
|
||||
namespace hgl
|
||||
{
|
||||
@ -24,6 +24,8 @@ class Material
|
||||
{
|
||||
AnsiString name;
|
||||
|
||||
PrimitiveType prim; ///<图元类型
|
||||
|
||||
VertexInput *vertex_input;
|
||||
|
||||
ShaderModuleMap *shader_maps;
|
||||
@ -45,7 +47,7 @@ private:
|
||||
|
||||
friend class RenderResource;
|
||||
|
||||
Material(const AnsiString &);
|
||||
Material(const AnsiString &,const PrimitiveType &);
|
||||
|
||||
public:
|
||||
|
||||
@ -53,6 +55,8 @@ public:
|
||||
|
||||
const AnsiString & GetName ()const{return name;}
|
||||
|
||||
const PrimitiveType & GetPrimitiveType ()const{return prim;}
|
||||
|
||||
const VertexInput * GetVertexInput ()const{return vertex_input;}
|
||||
|
||||
const ShaderStageCreateInfoList & GetStageList ()const{return shader_stage_list;}
|
||||
@ -83,6 +87,11 @@ public:
|
||||
bool BindSSBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);
|
||||
bool BindImageSampler(const DescriptorSetType &type,const AnsiString &name,Texture *tex,Sampler *sampler);
|
||||
|
||||
bool BindUBO(const ShaderBufferDesc *sbd,DeviceBuffer *ubo,bool dynamic=false)
|
||||
{
|
||||
return BindUBO(sbd->set_type,sbd->name,ubo,dynamic);
|
||||
}
|
||||
|
||||
void Update();
|
||||
|
||||
public:
|
||||
@ -97,6 +106,5 @@ public:
|
||||
MaterialInstance *CreateMI(const VILConfig *vil_cfg=nullptr);
|
||||
};//class Material
|
||||
|
||||
using MaterialSets=SortedSet<Material *>;
|
||||
using MaterialSet=SortedSet<Material *>;
|
||||
VK_NAMESPACE_END
|
||||
#endif//HGL_GRAPH_VULKAN_MATERIAL_INCLUDE
|
||||
|
@ -73,7 +73,7 @@ public:
|
||||
|
||||
const int GetMIID ()const{return mi_id;} ///<取得材质实例ID
|
||||
void * GetMIData (){return material->GetMIData(mi_id);} ///<取得材质实例数据
|
||||
void WriteMIData (const void *data,const int size); ///<写入材质实例数据
|
||||
void WriteMIData (const void *data,const uint32 size); ///<写入材质实例数据
|
||||
|
||||
template<typename T>
|
||||
void WriteMIData (const T &data){WriteMIData(&data,sizeof(T));} ///<写入材质实例数据
|
||||
|
@ -2,7 +2,6 @@
|
||||
|
||||
#include<hgl/graph/VK.h>
|
||||
#include<hgl/type/String.h>
|
||||
#include<hgl/type/SortedSet.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
class VulkanPhyDevice
|
||||
|
@ -21,13 +21,19 @@ protected:
|
||||
|
||||
protected:
|
||||
|
||||
AABB BoundingBox;
|
||||
AABB bounding_box;
|
||||
|
||||
public:
|
||||
|
||||
Primitive(const AnsiString &pn,PrimitiveData *pd);
|
||||
virtual ~Primitive();
|
||||
|
||||
void SetBoundingBox(const AABB &bb) { bounding_box=bb; } ///<设置包围盒
|
||||
void SetBoundingBox(const Vector3f &box_min,const Vector3f &box_max)
|
||||
{
|
||||
bounding_box.SetMinMax(box_min,box_max);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
const AnsiString & GetName ()const{ return prim_name; }
|
||||
@ -48,6 +54,6 @@ public:
|
||||
|
||||
VertexDataManager * GetVDM (); ///<取得顶点数据管理器
|
||||
|
||||
const AABB & GetBoundingBox ()const{return BoundingBox;}
|
||||
const AABB & GetBoundingBox ()const{return bounding_box;}
|
||||
};//class Primitive
|
||||
VK_NAMESPACE_END
|
||||
|
@ -56,15 +56,15 @@ public:
|
||||
|
||||
public:
|
||||
|
||||
Pipeline *CreatePipeline(Material *,const VIL *,const PipelineData *, const PrimitiveType &,const bool prim_restart=false);
|
||||
Pipeline *CreatePipeline(Material *,const VIL *,const InlinePipeline &, const PrimitiveType &,const bool prim_restart=false);
|
||||
Pipeline *CreatePipeline(Material *,const VIL *,const PipelineData *, const bool prim_restart=false);
|
||||
Pipeline *CreatePipeline(Material *,const VIL *,const InlinePipeline &, const bool prim_restart=false);
|
||||
|
||||
Pipeline *CreatePipeline(Material *mtl, const PipelineData *, const PrimitiveType &,const bool prim_restart=false);
|
||||
Pipeline *CreatePipeline(Material *mtl, const InlinePipeline &, const PrimitiveType &,const bool prim_restart=false);
|
||||
Pipeline *CreatePipeline(Material *mtl, const PipelineData *, const bool prim_restart=false);
|
||||
Pipeline *CreatePipeline(Material *mtl, const InlinePipeline &, const bool prim_restart=false);
|
||||
|
||||
Pipeline *CreatePipeline(MaterialInstance *, const InlinePipeline &, const PrimitiveType &,const bool prim_restart=false);
|
||||
Pipeline *CreatePipeline(MaterialInstance *, const PipelineData *, const PrimitiveType &,const bool prim_restart=false);
|
||||
Pipeline *CreatePipeline(MaterialInstance *, const OSString &, const PrimitiveType &,const bool prim_restart=false);
|
||||
Pipeline *CreatePipeline(MaterialInstance *, const InlinePipeline &, const bool prim_restart=false);
|
||||
Pipeline *CreatePipeline(MaterialInstance *, const PipelineData *, const bool prim_restart=false);
|
||||
Pipeline *CreatePipeline(MaterialInstance *, const OSString &, const bool prim_restart=false);
|
||||
};//class RenderPass
|
||||
VK_NAMESPACE_END
|
||||
#endif//HGL_GRAPH_VULKAN_RENDER_PASS_INCLUDE
|
||||
|
@ -31,7 +31,7 @@ using MaterialInstanceID =int;
|
||||
using BufferID =int;
|
||||
using DescriptorSetID =int;
|
||||
using PrimitiveID =int;
|
||||
using RenderableID =int;
|
||||
using MeshID =int;
|
||||
using SamplerID =int;
|
||||
using StaticMeshID =int;
|
||||
|
||||
@ -54,7 +54,7 @@ class RenderResource
|
||||
IDObjectManage<PrimitiveID, Primitive> rm_primitives; ///<图元合集
|
||||
IDObjectManage<BufferID, DeviceBuffer> rm_buffers; ///<顶点缓冲区合集
|
||||
IDObjectManage<SamplerID, Sampler> rm_samplers; ///<采样器合集
|
||||
IDObjectManage<RenderableID, Mesh> rm_renderables; ///<渲染实例集合集
|
||||
IDObjectManage<MeshID, Mesh> rm_mesh; ///<渲染实例集合集
|
||||
|
||||
private:
|
||||
|
||||
@ -77,16 +77,9 @@ public:
|
||||
|
||||
VulkanDevice *GetDevice(){return device;}
|
||||
|
||||
//注:并非一定要走这里,这里只是提供一个注册和自动绑定的机制
|
||||
DescriptorBinding static_descriptor; ///<静态属性描述符绑定管理
|
||||
DescriptorBinding global_descriptor; ///<全局属性描述符绑定管理
|
||||
|
||||
public:
|
||||
|
||||
RenderResource(VulkanDevice *dev):device(dev),
|
||||
static_descriptor(DescriptorSetType::Static),
|
||||
global_descriptor(DescriptorSetType::Global)
|
||||
{}
|
||||
RenderResource(VulkanDevice *dev):device(dev){}
|
||||
virtual ~RenderResource()=default;
|
||||
|
||||
public: //添加数据到管理器(如果指针为nullptr会返回-1)
|
||||
@ -97,7 +90,7 @@ public: //添加数据到管理器(如果指针为nullptr会返回-1)
|
||||
PrimitiveID Add(Primitive * p ){return rm_primitives.Add(p);}
|
||||
BufferID Add(DeviceBuffer * buf ){return rm_buffers.Add(buf);}
|
||||
SamplerID Add(Sampler * s ){return rm_samplers.Add(s);}
|
||||
RenderableID Add(Mesh * r ){return rm_renderables.Add(r);}
|
||||
MeshID Add(Mesh * r ){return rm_mesh.Add(r);}
|
||||
|
||||
public: // VAB/VAO
|
||||
|
||||
@ -157,7 +150,7 @@ public: //Get
|
||||
Primitive * GetPrimitive (const PrimitiveID &id){return rm_primitives.Get(id);}
|
||||
DeviceBuffer * GetBuffer (const BufferID &id){return rm_buffers.Get(id);}
|
||||
Sampler * GetSampler (const SamplerID &id){return rm_samplers.Get(id);}
|
||||
Mesh * GetRenderable (const RenderableID &id){return rm_renderables.Get(id);}
|
||||
Mesh * GetMesh (const MeshID &id){return rm_mesh.Get(id);}
|
||||
|
||||
public: //Release
|
||||
|
||||
@ -167,7 +160,7 @@ public: //Release
|
||||
void Release(Primitive * p ){rm_primitives.Release(p);}
|
||||
void Release(DeviceBuffer * buf ){rm_buffers.Release(buf);}
|
||||
void Release(Sampler * s ){rm_samplers.Release(s);}
|
||||
void Release(Mesh * r ){rm_renderables.Release(r);}
|
||||
void Release(Mesh * r ){rm_mesh.Release(r);}
|
||||
};//class RenderResource
|
||||
|
||||
/**
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include<hgl/graph/VKFramebuffer.h>
|
||||
#include<hgl/graph/VKSwapchain.h>
|
||||
#include<hgl/graph/VKQueue.h>
|
||||
#include<hgl/graph/VKBuffer.h>
|
||||
#include<hgl/graph/VKPipeline.h>
|
||||
#include<hgl/graph/VKCommandBuffer.h>
|
||||
#include<hgl/graph/VKDescriptorBindingManage.h>
|
||||
@ -14,7 +15,7 @@ VK_NAMESPACE_BEGIN
|
||||
|
||||
class RenderFramework;
|
||||
|
||||
using UBOViewportInfo=DeviceBufferMap<graph::ViewportInfo>;
|
||||
using UBOViewportInfo=UBOInstance<graph::ViewportInfo>;
|
||||
|
||||
class IRenderTarget
|
||||
{
|
||||
@ -29,7 +30,7 @@ class IRenderTarget
|
||||
public:
|
||||
|
||||
RenderFramework * GetRenderFramework ()const{return render_framework;}
|
||||
VulkanDevice * GetDevice ()const;
|
||||
VulkanDevice * GetDevice ()const;
|
||||
VkDevice GetVkDevice ()const;
|
||||
DescriptorBinding * GetDescriptorBinding(){return &desc_binding;}
|
||||
|
||||
@ -72,10 +73,9 @@ public: // Command Buffer
|
||||
|
||||
public:
|
||||
|
||||
virtual void Bind (Material *mtl)
|
||||
virtual ViewportInfo * GetViewportInfo ()
|
||||
{
|
||||
if(mtl)
|
||||
desc_binding.Bind(mtl);
|
||||
return ubo_vp_info->data();
|
||||
}
|
||||
};//class IRenderTarget
|
||||
|
||||
|
@ -1,9 +1,7 @@
|
||||
#ifndef HGL_GRAPH_VULKAN_SHADER_MODULE_INCLUDE
|
||||
#define HGL_GRAPH_VULKAN_SHADER_MODULE_INCLUDE
|
||||
#pragma once
|
||||
|
||||
#include<hgl/graph/VK.h>
|
||||
#include<hgl/graph/VKVertexInputLayout.h>
|
||||
#include<hgl/type/SortedSet.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
|
||||
@ -46,4 +44,3 @@ public:
|
||||
operator VkShaderModule ()const{return stage_create_info->module;}
|
||||
};//class ShaderModule
|
||||
VK_NAMESPACE_END
|
||||
#endif//HGL_GRAPH_VULKAN_SHADER_MODULE_INCLUDE
|
||||
|
@ -38,16 +38,31 @@ public:
|
||||
return write_count>=vab_count;
|
||||
}
|
||||
|
||||
void Add(const VkBuffer buf,const VkDeviceSize offset)
|
||||
bool Add(const VkBuffer buf,const VkDeviceSize offset)
|
||||
{
|
||||
if(IsFull())
|
||||
{
|
||||
//如果在这里出现错误,一般是材质的VertexInput与实现要使用的不匹配。很多时候是由于引擎自动添加的VertexInput但材质里没有。
|
||||
//比较典型的情况是创建材质时设置了不需要L2W,但实际又进行了传递
|
||||
return(false); //列表已满
|
||||
}
|
||||
|
||||
vab_list[write_count]=buf;
|
||||
vab_offset[write_count]=offset;
|
||||
|
||||
++write_count;
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void Add(const VkBuffer *buf,const VkDeviceSize *offset,const uint32_t count)
|
||||
bool Add(const VkBuffer *buf,const VkDeviceSize *offset,const uint32_t count)
|
||||
{
|
||||
if(!buf||!offset||!count)
|
||||
return(false);
|
||||
|
||||
if(write_count+count>vab_count)
|
||||
return(false); //列表已满
|
||||
|
||||
hgl_cpy(vab_list +write_count,buf, count);
|
||||
|
||||
if(offset)
|
||||
@ -56,6 +71,7 @@ public:
|
||||
hgl_set<VkDeviceSize>(vab_offset+write_count,VkDeviceSize(0),count);
|
||||
|
||||
write_count+=count;
|
||||
return(true);
|
||||
}
|
||||
};//class VABList
|
||||
VK_NAMESPACE_END
|
||||
|
@ -52,9 +52,9 @@ public:
|
||||
|
||||
const VkFormat GetFormat()const { return buffer->GetFormat(); }
|
||||
|
||||
void SetVAB(VAB *vab,const VkDeviceSize off,const uint32_t count)
|
||||
void BindVAB(VAB *vab,const VkDeviceSize off,const uint32_t count)
|
||||
{
|
||||
VKBufferMap<VAB>::Set(vab,off,vab->GetStride(),count);
|
||||
VKBufferMap<VAB>::Bind(vab,off,vab->GetStride(),count);
|
||||
}
|
||||
};//class VABMap
|
||||
|
||||
|
@ -27,7 +27,7 @@ public:
|
||||
|
||||
public:
|
||||
|
||||
GraphModule * Get(const size_t type_hash) {return GetObjectFromList(module_map,type_hash);} ///<取得指定类型的模块
|
||||
GraphModule * Get(const size_t type_hash) {return GetObjectFromMap(module_map,type_hash);} ///<取得指定类型的模块
|
||||
template<typename T>
|
||||
T * Get() {return((T *)Get(typeid(T).hash_code()));} ///<取得指定类型的模块
|
||||
|
||||
|
@ -14,9 +14,12 @@ namespace blinnphong
|
||||
|
||||
constexpr const ShaderBufferSource SBS_SunLight=
|
||||
{
|
||||
"SunLight",
|
||||
DescriptorSetType::Scene,
|
||||
|
||||
"sun",
|
||||
|
||||
"SunLight",
|
||||
|
||||
R"(
|
||||
vec4 direction;
|
||||
vec4 color;
|
||||
|
@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include<hgl/graph/mtl/MaterialLibrary.h>
|
||||
#include<hgl/graph/mtl/MaterialConfig.h>
|
||||
#include<hgl/graph/mtl/MaterialCreateConfig.h>
|
||||
#include<hgl/graph/CoordinateSystem.h>
|
||||
#include<hgl/graph/VertexAttrib.h>
|
||||
|
||||
@ -51,6 +51,8 @@ public:
|
||||
|
||||
return off;
|
||||
}
|
||||
|
||||
const AnsiString ToHashString() override;
|
||||
};//struct Material2DCreateConfig:public MaterialCreateConfig
|
||||
|
||||
DEFINE_MATERIAL_FACTORY_CLASS(VertexColor2D, const Material2DCreateConfig)
|
||||
|
@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include<hgl/graph/mtl/MaterialLibrary.h>
|
||||
#include<hgl/graph/mtl/MaterialConfig.h>
|
||||
#include<hgl/graph/mtl/MaterialCreateConfig.h>
|
||||
#include<hgl/graph/CoordinateSystem.h>
|
||||
#include<hgl/graph/VertexAttrib.h>
|
||||
|
||||
@ -19,14 +19,17 @@ struct Material3DCreateConfig:public MaterialCreateConfig,public Comparator<Mate
|
||||
|
||||
public:
|
||||
|
||||
Material3DCreateConfig(const PrimitiveType &p):MaterialCreateConfig(p)
|
||||
Material3DCreateConfig(const PrimitiveType &p,
|
||||
const WithCamera &wc=WithCamera::With,
|
||||
const WithLocalToWorld &l2w=WithLocalToWorld::With)
|
||||
:MaterialCreateConfig(p)
|
||||
{
|
||||
rt_output.color=1; //输出一个颜色
|
||||
rt_output.depth=true; //不输出深度
|
||||
rt_output.stencil=false; //不输出stencil
|
||||
|
||||
camera=true;
|
||||
local_to_world=false;
|
||||
camera=(wc==WithCamera::With);
|
||||
local_to_world=(l2w==WithLocalToWorld::With);
|
||||
|
||||
position_format=VAT_VEC3;
|
||||
|
||||
@ -49,6 +52,8 @@ public:
|
||||
|
||||
return off;
|
||||
}
|
||||
|
||||
const AnsiString ToHashString() override;
|
||||
};//struct Material3DCreateConfig:public MaterialCreateConfig
|
||||
|
||||
DEFINE_MATERIAL_FACTORY_CLASS(VertexColor3D, const Material3DCreateConfig);
|
||||
|
@ -52,5 +52,7 @@ public:
|
||||
|
||||
return off;
|
||||
}
|
||||
|
||||
virtual const AnsiString ToHashString();
|
||||
};//struct MaterialCreateConfig
|
||||
STD_MTL_NAMESPACE_END
|
@ -7,7 +7,7 @@
|
||||
|
||||
STD_MTL_NAMESPACE_BEGIN
|
||||
|
||||
DefineIDName(MaterialName, char)
|
||||
HGL_DEFINE_ANSI_IDNAME(MaterialName)
|
||||
|
||||
class MaterialFactory
|
||||
{
|
||||
|
@ -1,11 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include<hgl/graph/VKDescriptorSetType.h>
|
||||
|
||||
namespace hgl::graph
|
||||
{
|
||||
struct ShaderBufferSource
|
||||
struct ShaderBufferDesc
|
||||
{
|
||||
const DescriptorSetType set_type;
|
||||
|
||||
const char *name;
|
||||
};
|
||||
|
||||
struct ShaderBufferSource:public ShaderBufferDesc
|
||||
{
|
||||
const char *struct_name;
|
||||
const char *name;
|
||||
const char *codes;
|
||||
};
|
||||
}//namespace hgl::graph
|
||||
|
@ -23,6 +23,12 @@ namespace hgl::graph
|
||||
|
||||
namespace mtl
|
||||
{
|
||||
enum class WithCamera:uint8
|
||||
{
|
||||
Without=0,
|
||||
With
|
||||
};
|
||||
|
||||
enum class WithLocalToWorld:uint8
|
||||
{
|
||||
Without=0,
|
||||
|
@ -6,8 +6,10 @@
|
||||
STD_MTL_NAMESPACE_BEGIN
|
||||
constexpr const ShaderBufferSource SBS_ViewportInfo=
|
||||
{
|
||||
"ViewportInfo",
|
||||
DescriptorSetType::RenderTarget,
|
||||
|
||||
"viewport",
|
||||
"ViewportInfo",
|
||||
|
||||
R"(
|
||||
mat4 ortho_matrix;
|
||||
@ -20,8 +22,10 @@ constexpr const ShaderBufferSource SBS_ViewportInfo=
|
||||
|
||||
constexpr const ShaderBufferSource SBS_CameraInfo=
|
||||
{
|
||||
"CameraInfo",
|
||||
DescriptorSetType::Camera,
|
||||
|
||||
"camera",
|
||||
"CameraInfo",
|
||||
|
||||
R"(
|
||||
mat4 projection;
|
||||
@ -48,12 +52,13 @@ constexpr const ShaderBufferSource SBS_CameraInfo=
|
||||
};
|
||||
|
||||
constexpr const char LocalToWorldStruct[]="LocalToWorld";
|
||||
constexpr const DescriptorSetType DST_LocalToWorld=DescriptorSetType::PerFrame;
|
||||
|
||||
constexpr const ShaderBufferSource SBS_LocalToWorld=
|
||||
{
|
||||
"LocalToWorldData",
|
||||
DescriptorSetType::PerFrame,
|
||||
|
||||
"l2w",
|
||||
"LocalToWorldData",
|
||||
|
||||
R"(
|
||||
mat4 mats[L2W_MAX_COUNT];
|
||||
@ -64,12 +69,13 @@ constexpr const ShaderBufferSource SBS_LocalToWorld=
|
||||
// SSBO则不需要,使用[]方式指定为动态大小数组
|
||||
|
||||
constexpr const char MaterialInstanceStruct[]="MaterialInstance";
|
||||
constexpr const DescriptorSetType DST_MaterialInstance=DescriptorSetType::PerMaterial;
|
||||
|
||||
constexpr const ShaderBufferSource SBS_MaterialInstance=
|
||||
{
|
||||
"MaterialInstanceData",
|
||||
DescriptorSetType::PerMaterial,
|
||||
|
||||
"mtl",
|
||||
"MaterialInstanceData",
|
||||
|
||||
R"(
|
||||
MaterialInstance mi[MI_MAX_COUNT];)"
|
||||
@ -77,11 +83,13 @@ constexpr const ShaderBufferSource SBS_MaterialInstance=
|
||||
|
||||
constexpr const ShaderBufferSource SBS_JointInfo=
|
||||
{
|
||||
"JointInfo",
|
||||
"joint",
|
||||
DescriptorSetType::PerFrame,
|
||||
|
||||
R"(
|
||||
mat4 mats[];
|
||||
)"
|
||||
"joint",
|
||||
"JointInfo",
|
||||
|
||||
R"(
|
||||
mat4 mats[];
|
||||
)"
|
||||
};
|
||||
STD_MTL_NAMESPACE_END
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include<hgl/shadergen/ShaderCreateInfoFragment.h>
|
||||
#include<hgl/shadergen/ShaderCreateInfoMap.h>
|
||||
#include<hgl/graph/RenderTargetOutputConfig.h>
|
||||
#include<hgl/graph/mtl/MaterialConfig.h>
|
||||
#include<hgl/graph/mtl/MaterialCreateConfig.h>
|
||||
#include<hgl/graph/mtl/ShaderBufferSource.h>
|
||||
#include<hgl/graph/VKSamplerType.h>
|
||||
|
||||
@ -45,6 +45,8 @@ namespace hgl::graph
|
||||
|
||||
public:
|
||||
|
||||
const PrimitiveType GetPrimitiveType()const{return config->prim;}
|
||||
|
||||
const uint32 GetShaderStage ()const{return config->shader_stage_flag_bit;}
|
||||
|
||||
bool hasShader (const VkShaderStageFlagBits ss)const{return config->shader_stage_flag_bit&ss;}
|
||||
@ -81,11 +83,11 @@ namespace hgl::graph
|
||||
bool SetLocalToWorld(const uint32_t shader_stage_flag_bits);
|
||||
|
||||
bool AddStruct(const AnsiString &ubo_typename,const AnsiString &codes);
|
||||
bool AddStruct(const ShaderBufferSource &ss){return AddStruct(ss.struct_name,ss.codes);}
|
||||
|
||||
bool AddUBO(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const AnsiString &struct_name,const AnsiString &name);
|
||||
bool AddUBO(const uint32_t flag_bits,const DescriptorSetType &set_type,const AnsiString &struct_name,const AnsiString &name);
|
||||
bool AddUBO(const uint32_t flag_bits,const DescriptorSetType &set_type,const ShaderBufferSource &ss){return AddUBO(flag_bits,set_type,ss.struct_name,ss.name);}
|
||||
|
||||
bool AddUBOStruct(const uint32_t flag_bits,const ShaderBufferSource &ss);
|
||||
|
||||
bool AddSampler(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const SamplerType &st,const AnsiString &name);
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
SET REPO="hyzgame"
|
||||
SET BRANCH=master
|
||||
|
||||
git pull
|
||||
call pull.bat CMAssetsManage %REPO% %BRANCH%
|
||||
call pull.bat CMCMakeModule %REPO% %BRANCH%
|
||||
call pull.bat CMCore %REPO% %BRANCH%
|
||||
|
@ -67,19 +67,20 @@ SET(GRAPH_MODULE_FILES ${SGM_HEADER_PATH}/GraphModule.h
|
||||
source_group("Framework\\Module" FILES ${GRAPH_MODULE_FILES})
|
||||
|
||||
SET(GRAPH_FRAMEWORK_FILES ${SG_INCLUDE_PATH}/RenderFramework.h
|
||||
RenderFramework.cpp)
|
||||
RenderFramework.cpp
|
||||
CameraControl.cpp)
|
||||
|
||||
source_group("Framework" FILES ${GRAPH_FRAMEWORK_FILES})
|
||||
|
||||
SET(SG_SCENE_SOURCE ${SG_INCLUDE_PATH}/SceneWorld.h
|
||||
SET(SG_SCENE_SOURCE ${SG_INCLUDE_PATH}/Scene.h
|
||||
${SG_INCLUDE_PATH}/SceneNodeAttributes.h
|
||||
${SG_INCLUDE_PATH}/SceneNode.h
|
||||
${SG_INCLUDE_PATH}/SceneNode.h
|
||||
${SG_INCLUDE_PATH}/SceneMatrix.h
|
||||
${SG_INCLUDE_PATH}/SceneOrient.h
|
||||
Scene/SceneNode.cpp
|
||||
Scene/SceneOrient.cpp
|
||||
Scene/SceneMatrix.cpp
|
||||
Scene/SceneWorld.cpp
|
||||
Scene/Scene.cpp
|
||||
)
|
||||
|
||||
SET(SG_RENDER_SOURCE ${SG_INCLUDE_PATH}/RenderNode.h
|
||||
@ -87,6 +88,11 @@ SET(SG_RENDER_SOURCE ${SG_INCLUDE_PATH}/RenderNode.h
|
||||
${SG_INCLUDE_PATH}/MaterialRenderList.h
|
||||
${SG_INCLUDE_PATH}/MaterialRenderMap.h
|
||||
# ${SG_INCLUDE_PATH}/ShadowPolicy.h
|
||||
${SG_INCLUDE_PATH}/RenderTask.h
|
||||
${SG_INCLUDE_PATH}/Renderer.h
|
||||
render/Renderer.cpp
|
||||
render/RenderNode.cpp
|
||||
render/RenderTask.cpp
|
||||
render/RenderList.cpp
|
||||
render/MaterialRenderList.cpp
|
||||
render/RenderAssignBuffer.h
|
||||
@ -292,11 +298,14 @@ SOURCE_GROUP("Vulkan\\Mesh" FILES ${VK_MESH_SOURCE})
|
||||
set(COMPONENT_INCLUDE_PATH ${ROOT_INCLUDE_PATH}/hgl/component)
|
||||
|
||||
SET(COMPONENT_FILES ${COMPONENT_INCLUDE_PATH}/Component.h
|
||||
${COMPONENT_INCLUDE_PATH}/RenderComponent.h
|
||||
${COMPONENT_INCLUDE_PATH}/SceneComponent.h
|
||||
${COMPONENT_INCLUDE_PATH}/PrimitiveComponent.h
|
||||
${COMPONENT_INCLUDE_PATH}/StaticMeshComponent.h
|
||||
${COMPONENT_INCLUDE_PATH}/RenderComponent.h
|
||||
${COMPONENT_INCLUDE_PATH}/MeshComponent.h
|
||||
component/Component.cpp
|
||||
component/ComponentManager.cpp
|
||||
component/StaticMeshComponentManager.cpp
|
||||
component/SceneComponent.cpp
|
||||
component/MeshComponentManager.cpp
|
||||
)
|
||||
|
||||
SOURCE_GROUP("Component" FILES ${COMPONENT_FILES})
|
||||
|
24
src/SceneGraph/CameraControl.cpp
Normal file
24
src/SceneGraph/CameraControl.cpp
Normal file
@ -0,0 +1,24 @@
|
||||
#include<hgl/graph/CameraControl.h>
|
||||
#include<hgl/graph/VKDescriptorSetType.h>
|
||||
#include<hgl/graph/VKDescriptorBindingManage.h>
|
||||
#include<hgl/graph/mtl/UBOCommon.h>
|
||||
|
||||
namespace hgl::graph
|
||||
{
|
||||
CameraControl::CameraControl(ViewportInfo *v,Camera *c,UBOCameraInfo *ci)
|
||||
{
|
||||
vi=v;
|
||||
camera=c;
|
||||
ubo_camera_info=ci;
|
||||
camera_info=ubo_camera_info->data();
|
||||
|
||||
desc_binding_camera=new DescriptorBinding(DescriptorSetType::Camera);
|
||||
desc_binding_camera->AddUBO(ubo_camera_info);
|
||||
}
|
||||
|
||||
CameraControl::~CameraControl()
|
||||
{
|
||||
delete desc_binding_camera;
|
||||
delete ubo_camera_info;
|
||||
}
|
||||
}//namespace hgl::graph
|
File diff suppressed because it is too large
Load Diff
@ -5,9 +5,15 @@
|
||||
#include<hgl/graph/module/TextureManager.h>
|
||||
#include<hgl/graph/module/RenderTargetManager.h>
|
||||
#include<hgl/graph/module/SwapchainModule.h>
|
||||
#include<hgl/graph/VKRenderTargetSwapchain.h>
|
||||
#include<hgl/graph/module/RenderModule.h>
|
||||
#include<hgl/graph/VKRenderResource.h>
|
||||
#include<hgl/graph/VKCommandBuffer.h>
|
||||
#include<hgl/graph/Scene.h>
|
||||
#include<hgl/graph/Camera.h>
|
||||
#include<hgl/graph/FirstPersonCameraControl.h>
|
||||
#include<hgl/graph/Renderer.h>
|
||||
#include<hgl/graph/mtl/UBOCommon.h>
|
||||
#include<hgl/log/Logger.h>
|
||||
#include<hgl/Time.h>
|
||||
|
||||
@ -16,6 +22,9 @@ VK_NAMESPACE_BEGIN
|
||||
bool InitShaderCompiler();
|
||||
void CloseShaderCompiler();
|
||||
|
||||
void InitializeComponentManager();
|
||||
void UninitializeComponentManager();
|
||||
|
||||
namespace mtl
|
||||
{
|
||||
void ClearMaterialFactory();
|
||||
@ -47,6 +56,10 @@ RenderFramework::RenderFramework(const OSString &an)
|
||||
|
||||
RenderFramework::~RenderFramework()
|
||||
{
|
||||
SAFE_CLEAR(default_renderer)
|
||||
SAFE_CLEAR(default_camera_control)
|
||||
SAFE_CLEAR(default_camera)
|
||||
SAFE_CLEAR(default_scene)
|
||||
SAFE_CLEAR(render_resource)
|
||||
SAFE_CLEAR(module_manager)
|
||||
|
||||
@ -54,6 +67,7 @@ RenderFramework::~RenderFramework()
|
||||
|
||||
if(RENDER_FRAMEWORK_COUNT==0)
|
||||
{
|
||||
UninitializeComponentManager();
|
||||
STD_MTL_NAMESPACE::ClearMaterialFactory();
|
||||
CloseShaderCompiler();
|
||||
}
|
||||
@ -69,6 +83,8 @@ bool RenderFramework::Init(uint w,uint h)
|
||||
logger::InitLogger(app_name);
|
||||
|
||||
InitNativeWindowSystem();
|
||||
|
||||
InitializeComponentManager();
|
||||
}
|
||||
|
||||
++RENDER_FRAMEWORK_COUNT;
|
||||
@ -117,14 +133,51 @@ bool RenderFramework::Init(uint w,uint h)
|
||||
|
||||
render_resource=new RenderResource(device);
|
||||
|
||||
default_scene=new Scene;
|
||||
|
||||
default_camera=new Camera();
|
||||
|
||||
CreateDefaultRenderer();
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void RenderFramework::CreateDefaultRenderer()
|
||||
{
|
||||
SAFE_CLEAR(default_renderer)
|
||||
|
||||
IRenderTarget *rt=GetSwapchainRenderTarget();
|
||||
|
||||
default_renderer=new Renderer(rt);
|
||||
default_renderer->SetScene(default_scene);
|
||||
|
||||
if(!default_camera_control)
|
||||
{
|
||||
auto ubo_camera_info=device->CreateUBO<UBOCameraInfo>(&mtl::SBS_CameraInfo);
|
||||
|
||||
auto fpcc=new FirstPersonCameraControl(rt->GetViewportInfo(),default_camera,ubo_camera_info);
|
||||
|
||||
auto ckc=new CameraKeyboardControl(fpcc);
|
||||
auto cmc=new CameraMouseControl(fpcc);
|
||||
|
||||
this->Join(ckc);
|
||||
this->Join(cmc);
|
||||
|
||||
default_camera_control=fpcc;
|
||||
|
||||
mouse_event=cmc;
|
||||
}
|
||||
|
||||
default_renderer->SetCameraControl(default_camera_control);
|
||||
}
|
||||
|
||||
void RenderFramework::OnResize(uint w,uint h)
|
||||
{
|
||||
VkExtent2D ext(w,h);
|
||||
|
||||
sc_module->OnResize(ext); //其实swapchain_module并不需要传递尺寸数据过去
|
||||
|
||||
CreateDefaultRenderer();
|
||||
}
|
||||
|
||||
void RenderFramework::OnActive(bool)
|
||||
@ -135,4 +188,51 @@ void RenderFramework::OnClose()
|
||||
{
|
||||
}
|
||||
|
||||
void RenderFramework::Tick()
|
||||
{
|
||||
if(default_camera_control)
|
||||
{
|
||||
default_camera_control->Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
graph::Primitive *RenderFramework::CreatePrimitive( const AnsiString &name,
|
||||
const uint32_t vertices_count,
|
||||
const graph::VIL *vil,
|
||||
const std::initializer_list<graph::VertexAttribDataPtr> &vad_list)
|
||||
{
|
||||
auto *pc=new graph::PrimitiveCreater(GetDevice(),vil);
|
||||
|
||||
pc->Init(name,vertices_count);
|
||||
|
||||
for(const auto &vad:vad_list)
|
||||
{
|
||||
if(!pc->WriteVAB(vad.name,vad.format,vad.data))
|
||||
{
|
||||
delete pc;
|
||||
return(nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
auto *prim=pc->Create();
|
||||
|
||||
if(prim)
|
||||
render_resource->Add(prim);
|
||||
|
||||
return prim;
|
||||
}
|
||||
|
||||
graph::Mesh *RenderFramework::CreateMesh( const AnsiString &name,
|
||||
const uint32_t vertices_count,
|
||||
graph::MaterialInstance *mi,
|
||||
graph::Pipeline *pipeline,
|
||||
const std::initializer_list<graph::VertexAttribDataPtr> &vad_list)
|
||||
{
|
||||
auto *prim=this->CreatePrimitive(name,vertices_count,mi->GetVIL(),vad_list);
|
||||
|
||||
if(!prim)
|
||||
return(nullptr);
|
||||
|
||||
return render_resource->CreateMesh(prim,mi,pipeline);
|
||||
}
|
||||
VK_NAMESPACE_END
|
||||
|
@ -25,6 +25,18 @@ RenderCmdBuffer::~RenderCmdBuffer()
|
||||
hgl_free(clear_values);
|
||||
}
|
||||
|
||||
bool RenderCmdBuffer::SetDescriptorBinding(DescriptorBinding *db)
|
||||
{
|
||||
if(!db)
|
||||
return(false);
|
||||
|
||||
const int index=int(db->GetType())-int(DescriptorSetType::BEGIN_RANGE);
|
||||
|
||||
desc_binding[index]=db;
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void RenderCmdBuffer::SetClear()
|
||||
{
|
||||
if(cv_count>0)
|
||||
@ -91,8 +103,11 @@ bool RenderCmdBuffer::BindDescriptorSets(Material *mtl)
|
||||
{
|
||||
if(!mtl)return(false);
|
||||
|
||||
if(desc_binding)
|
||||
desc_binding->Bind(mtl);
|
||||
ENUM_CLASS_FOR(DescriptorSetType,int,i)
|
||||
{
|
||||
if(desc_binding[i])
|
||||
desc_binding[i]->Bind(mtl);
|
||||
}
|
||||
|
||||
{
|
||||
uint32_t count=0;
|
||||
|
@ -9,9 +9,10 @@ VK_NAMESPACE_BEGIN
|
||||
|
||||
void ReleaseVertexInput(VertexInput *vi);
|
||||
|
||||
Material::Material(const AnsiString &n)
|
||||
Material::Material(const AnsiString &n,const PrimitiveType &pt)
|
||||
{
|
||||
name=n;
|
||||
prim=pt;
|
||||
|
||||
vertex_input=nullptr;
|
||||
shader_maps=new ShaderModuleMap;
|
||||
@ -22,6 +23,7 @@ Material::Material(const AnsiString &n)
|
||||
|
||||
mi_data_bytes=0;
|
||||
mi_data_manager=nullptr;
|
||||
mi_max_count=0;
|
||||
}
|
||||
|
||||
Material::~Material()
|
||||
|
@ -36,9 +36,9 @@ void *Material::GetMIData(int id)
|
||||
return mi_data_manager->GetData(id);
|
||||
}
|
||||
|
||||
void MaterialInstance::WriteMIData(const void *data,const int size)
|
||||
void MaterialInstance::WriteMIData(const void *data,const uint32 size)
|
||||
{
|
||||
if(!data||size<=0||size>material->GetMIDataBytes())return;
|
||||
if(!data||!size||size>material->GetMIDataBytes())return;
|
||||
|
||||
void *tp=GetMIData();
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include<hgl/graph/VK.h>
|
||||
#include<hgl/graph/VKDescriptorSetType.h>
|
||||
#include<hgl/type/Map.h>
|
||||
#include<hgl/type/SortedSet.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
struct PipelineLayoutData
|
||||
{
|
||||
@ -21,4 +21,4 @@ public:
|
||||
|
||||
~PipelineLayoutData();
|
||||
};//class PipelineLayoutData
|
||||
VK_NAMESPACE_END
|
||||
VK_NAMESPACE_END
|
||||
|
@ -12,6 +12,7 @@ PrimitiveData::PrimitiveData(const VIL *_vil,const uint32_t vc)
|
||||
vil=_vil;
|
||||
|
||||
vertex_count=vc;
|
||||
index_count=0;
|
||||
|
||||
vab_list=hgl_zero_new<VAB *>(_vil->GetVertexAttribCount());
|
||||
vab_map_list=new VABMap[_vil->GetVertexAttribCount()];
|
||||
@ -60,7 +61,7 @@ VAB *PrimitiveData::InitVAB(const int vab_index,const void *data)
|
||||
vab_list[vab_index]=CreateVAB(vab_index,vif->format,data);
|
||||
|
||||
if(!vab_list[vab_index])
|
||||
return(nullptr);
|
||||
return(nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -73,7 +74,7 @@ VAB *PrimitiveData::InitVAB(const int vab_index,const void *data)
|
||||
VABMap *PrimitiveData::GetVABMap(const int vab_index)
|
||||
{
|
||||
if(vab_index<0||vab_index>=vil->GetVertexAttribCount())return nullptr;
|
||||
|
||||
|
||||
VABMap *vab_map=vab_map_list+vab_index;
|
||||
|
||||
if(!vab_map->IsValid())
|
||||
@ -81,13 +82,13 @@ VABMap *PrimitiveData::GetVABMap(const int vab_index)
|
||||
if(!vab_list[vab_index])
|
||||
return(nullptr);
|
||||
|
||||
vab_map->SetVAB(vab_list[vab_index],GetVertexOffset(),vertex_count);
|
||||
vab_map->BindVAB(vab_list[vab_index],GetVertexOffset(),vertex_count);
|
||||
}
|
||||
|
||||
return vab_map;
|
||||
}
|
||||
|
||||
IndexBuffer *PrimitiveData::InitIBO(const uint32_t ic,IndexType it)
|
||||
|
||||
IndexBuffer *PrimitiveData::InitIBO(const int ic,IndexType it)
|
||||
{
|
||||
if(ibo)delete ibo;
|
||||
|
||||
@ -105,7 +106,7 @@ IndexBuffer *PrimitiveData::InitIBO(const uint32_t ic,IndexType it)
|
||||
|
||||
void PrimitiveData::UnmapAll()
|
||||
{
|
||||
for(int i=0;i<vil->GetVertexAttribCount();i++)
|
||||
for(uint32_t i=0;i<vil->GetVertexAttribCount();i++)
|
||||
vab_map_list[i].Unmap();
|
||||
|
||||
ibo_map.Unmap();
|
||||
@ -151,12 +152,12 @@ namespace
|
||||
}
|
||||
|
||||
IndexBuffer *CreateIBO(const uint32_t ic,const IndexType &it) override
|
||||
{
|
||||
{
|
||||
if(!device)return(nullptr);
|
||||
|
||||
return device->CreateIBO(it,ic);
|
||||
}
|
||||
|
||||
|
||||
VAB *CreateVAB(const int vab_index,const VkFormat format,const void *data) override
|
||||
{
|
||||
if(!device)return(nullptr);
|
||||
@ -177,9 +178,9 @@ namespace
|
||||
|
||||
public:
|
||||
|
||||
int32_t GetVertexOffset()const override { return vab_node->GetStart(); }
|
||||
uint32_t GetFirstIndex ()const override { return ib_node->GetStart(); }
|
||||
VertexDataManager * GetVDM()const override{return vdm;} ///<取得顶点数据管理器
|
||||
int32_t GetVertexOffset ()const override{return vab_node->GetStart();}
|
||||
uint32_t GetFirstIndex ()const override{return ib_node->GetStart();}
|
||||
VertexDataManager * GetVDM ()const override{return vdm;} ///<取得顶点数据管理器
|
||||
|
||||
public:
|
||||
|
||||
@ -199,7 +200,7 @@ namespace
|
||||
if(vab_node)
|
||||
vdm->ReleaseVAB(vab_node);
|
||||
}
|
||||
|
||||
|
||||
IndexBuffer *CreateIBO(const uint32_t ic,const IndexType &it) override
|
||||
{
|
||||
if(!vdm)
|
||||
|
@ -54,7 +54,7 @@ public:
|
||||
VAB * InitVAB (const int vab_index,const void *data);
|
||||
VABMap * GetVABMap (const int vab_index);
|
||||
|
||||
IndexBuffer * InitIBO(const uint32_t index_count,IndexType it);
|
||||
IndexBuffer * InitIBO (const int index_count,IndexType it);
|
||||
IndexBuffer * GetIBO (){return ibo;}
|
||||
IBMap * GetIBMap (){return &ibo_map;}
|
||||
uint32_t GetIndexCount ()const{return index_count;}
|
||||
|
@ -56,11 +56,11 @@ Pipeline *RenderPass::CreatePipeline(const AnsiString &name,PipelineData *pd,con
|
||||
return(new Pipeline(name,device,graphicsPipeline,vil,pd));
|
||||
}
|
||||
|
||||
Pipeline *RenderPass::CreatePipeline(Material *mtl,const VIL *vil,const PipelineData *cpd,const PrimitiveType &prim,const bool prim_restart)
|
||||
Pipeline *RenderPass::CreatePipeline(Material *mtl,const VIL *vil,const PipelineData *cpd,const bool prim_restart)
|
||||
{
|
||||
PipelineData *pd=new PipelineData(cpd);
|
||||
|
||||
pd->SetPrim(prim,prim_restart);
|
||||
pd->SetPrim(mtl->GetPrimitiveType(),prim_restart);
|
||||
|
||||
Pipeline *p=CreatePipeline(mtl->GetName(),pd,mtl->GetStageList(),mtl->GetPipelineLayout(),vil);
|
||||
|
||||
@ -70,41 +70,41 @@ Pipeline *RenderPass::CreatePipeline(Material *mtl,const VIL *vil,const Pipeline
|
||||
return(p);
|
||||
}
|
||||
|
||||
Pipeline *RenderPass::CreatePipeline(Material *mtl,const VIL *vil,const InlinePipeline &ip,const PrimitiveType &prim,const bool prim_restart)
|
||||
Pipeline *RenderPass::CreatePipeline(Material *mtl,const VIL *vil,const InlinePipeline &ip,const bool prim_restart)
|
||||
{
|
||||
if(!mtl)return(nullptr);
|
||||
|
||||
return CreatePipeline(mtl,vil,GetPipelineData(ip),prim,prim_restart);
|
||||
return CreatePipeline(mtl,vil,GetPipelineData(ip),prim_restart);
|
||||
}
|
||||
|
||||
Pipeline *RenderPass::CreatePipeline(Material *mtl,const PipelineData *pd, const PrimitiveType &prim,const bool prim_restart)
|
||||
Pipeline *RenderPass::CreatePipeline(Material *mtl,const PipelineData *pd,const bool prim_restart)
|
||||
{
|
||||
return CreatePipeline(mtl,mtl->GetDefaultVIL(),pd,prim,prim_restart);
|
||||
return CreatePipeline(mtl,mtl->GetDefaultVIL(),pd,prim_restart);
|
||||
}
|
||||
|
||||
Pipeline *RenderPass::CreatePipeline(Material *mtl,const InlinePipeline &ip, const PrimitiveType &prim,const bool prim_restart)
|
||||
Pipeline *RenderPass::CreatePipeline(Material *mtl,const InlinePipeline &ip,const bool prim_restart)
|
||||
{
|
||||
return CreatePipeline(mtl,mtl->GetDefaultVIL(),ip,prim,prim_restart);
|
||||
return CreatePipeline(mtl,mtl->GetDefaultVIL(),ip,prim_restart);
|
||||
}
|
||||
|
||||
Pipeline *RenderPass::CreatePipeline(MaterialInstance *mi,const InlinePipeline &ip,const PrimitiveType &prim,const bool prim_restart)
|
||||
Pipeline *RenderPass::CreatePipeline(MaterialInstance *mi,const InlinePipeline &ip,const bool prim_restart)
|
||||
{
|
||||
if(!mi)return(nullptr);
|
||||
|
||||
return CreatePipeline(mi->GetMaterial(),mi->GetVIL(),ip,prim,prim_restart);
|
||||
return CreatePipeline(mi->GetMaterial(),mi->GetVIL(),ip,prim_restart);
|
||||
}
|
||||
|
||||
Pipeline *RenderPass::CreatePipeline(MaterialInstance *mi,const PipelineData *cpd,const PrimitiveType &prim,const bool prim_restart)
|
||||
Pipeline *RenderPass::CreatePipeline(MaterialInstance *mi,const PipelineData *cpd,const bool prim_restart)
|
||||
{
|
||||
return CreatePipeline(mi->GetMaterial(),mi->GetVIL(),cpd,prim,prim_restart);
|
||||
return CreatePipeline(mi->GetMaterial(),mi->GetVIL(),cpd,prim_restart);
|
||||
}
|
||||
|
||||
Pipeline *RenderPass::CreatePipeline(MaterialInstance *mi,const OSString &pipeline_filename,const PrimitiveType &prim,const bool prim_restart)
|
||||
Pipeline *RenderPass::CreatePipeline(MaterialInstance *mi,const OSString &pipeline_filename,const bool prim_restart)
|
||||
{
|
||||
const PipelineData *pd=GetPipelineData(pipeline_filename);
|
||||
|
||||
if(!pd)return(nullptr);
|
||||
|
||||
return CreatePipeline(mi,pd,prim,prim_restart);
|
||||
return CreatePipeline(mi,pd,prim_restart);
|
||||
}
|
||||
VK_NAMESPACE_END
|
||||
|
@ -11,6 +11,9 @@
|
||||
#include<hgl/shadergen/ShaderDescriptorInfo.h>
|
||||
#include<hgl/type/ActiveMemoryBlockManager.h>
|
||||
|
||||
#include<hgl/graph/mtl/Material2DCreateConfig.h>
|
||||
#include<hgl/graph/mtl/Material3DCreateConfig.h>
|
||||
|
||||
#ifdef _DEBUG
|
||||
#include"VKPipelineLayoutData.h"
|
||||
#endif//_DEBUG
|
||||
@ -95,7 +98,7 @@ Material *RenderResource::CreateMaterial(const AnsiString &mtl_name,const mtl::M
|
||||
if(!mci->GetFS())
|
||||
return(nullptr);
|
||||
|
||||
AutoDelete<Material> mtl=new Material(mtl_name);
|
||||
AutoDelete<Material> mtl=new Material(mtl_name,mci->GetPrimitiveType());
|
||||
|
||||
{
|
||||
const ShaderModule *sm;
|
||||
@ -172,9 +175,6 @@ Material *RenderResource::CreateMaterial(const AnsiString &mtl_name,const mtl::M
|
||||
|
||||
Add(mtl);
|
||||
|
||||
static_descriptor.Bind(mtl);
|
||||
global_descriptor.Bind(mtl);
|
||||
|
||||
material_by_name.Add(mtl_name,mtl);
|
||||
return mtl.Finish();
|
||||
}
|
||||
@ -190,7 +190,10 @@ Material *RenderResource::LoadMaterial(const AnsiString &mtl_name,mtl::Material2
|
||||
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::LoadMaterialFromFile(device->GetDevAttr(),mtl_name,cfg);
|
||||
|
||||
//这里直接用这个mtl_name有些不太对,因为同一个材质,也有可能因为不同的cfg会有不同的版本,所以这里不能直接使用mtl_name.目前只是做一个暂时方案
|
||||
return this->CreateMaterial(mtl_name,mci);
|
||||
|
||||
AnsiString hash_name=mtl_name+"?"+cfg->ToHashString();
|
||||
|
||||
return this->CreateMaterial(hash_name,mci);
|
||||
}
|
||||
|
||||
Material *RenderResource::LoadMaterial(const AnsiString &mtl_name,mtl::Material3DCreateConfig *cfg)
|
||||
@ -198,6 +201,9 @@ Material *RenderResource::LoadMaterial(const AnsiString &mtl_name,mtl::Material3
|
||||
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::LoadMaterialFromFile(device->GetDevAttr(),mtl_name,cfg);
|
||||
|
||||
//这里直接用这个mtl_name有些不太对,因为同一个材质,也有可能因为不同的cfg会有不同的版本,所以这里不能直接使用mtl_name.目前只是做一个暂时方案
|
||||
return this->CreateMaterial(mtl_name,mci);
|
||||
|
||||
AnsiString hash_name=mtl_name+"?"+cfg->ToHashString();
|
||||
|
||||
return this->CreateMaterial(hash_name,mci);
|
||||
}
|
||||
VK_NAMESPACE_END
|
||||
|
@ -13,9 +13,9 @@ IRenderTarget::IRenderTarget(RenderFramework *rf,const VkExtent2D &ext):desc_bin
|
||||
{
|
||||
render_framework=rf;
|
||||
|
||||
ubo_vp_info=GetDevice()->CreateUBO<UBOViewportInfo>();
|
||||
ubo_vp_info=GetDevice()->CreateUBO<UBOViewportInfo>(&mtl::SBS_ViewportInfo);
|
||||
|
||||
desc_binding.AddUBO(mtl::SBS_ViewportInfo.name,*ubo_vp_info);
|
||||
desc_binding.AddUBO(ubo_vp_info);
|
||||
|
||||
OnResize(ext);
|
||||
}
|
||||
|
40
src/SceneGraph/component/Component.cpp
Normal file
40
src/SceneGraph/component/Component.cpp
Normal file
@ -0,0 +1,40 @@
|
||||
#include<hgl/component/Component.h>
|
||||
#include<hgl/graph/SceneNode.h>
|
||||
#include<hgl/log/LogInfo.h>
|
||||
|
||||
namespace hgl::graph
|
||||
{
|
||||
uint Component::unique_id_count=0;
|
||||
|
||||
Component::Component(ComponentDataPtr cdp,ComponentManager *cm)
|
||||
{
|
||||
unique_id=++unique_id_count;
|
||||
|
||||
OwnerNode=nullptr;
|
||||
Data=cdp;
|
||||
Manager=cm;
|
||||
|
||||
Manager->AttachComponent(this);
|
||||
|
||||
LOG_INFO(AnsiString("Component::Component ")+AnsiString::numberOf(unique_id)+AnsiString(" ")+ToHexString<char>(this));
|
||||
}
|
||||
|
||||
Component::~Component()
|
||||
{
|
||||
LOG_INFO(AnsiString("Component::~Component ")+AnsiString::numberOf(unique_id)+AnsiString(" ")+ToHexString<char>(this));
|
||||
|
||||
if(OwnerNode)
|
||||
{
|
||||
OwnerNode->DetachComponent(this);
|
||||
OwnerNode=nullptr;
|
||||
}
|
||||
|
||||
if(Manager)
|
||||
Manager->DetachComponent(this);
|
||||
}
|
||||
|
||||
Component *Component::Duplication()
|
||||
{
|
||||
return GetManager()->CreateComponent(Data);
|
||||
}
|
||||
}//namespace hgl::graph
|
@ -1,48 +1,93 @@
|
||||
#include<hgl/component/Component.h>
|
||||
#include<tsl/robin_map.h>
|
||||
#include<hgl/type/String.h>
|
||||
#include<hgl/log/LogInfo.h>
|
||||
|
||||
namespace hgl::graph
|
||||
{
|
||||
namespace
|
||||
{
|
||||
tsl::robin_map<size_t,ComponentManager *> component_manager_map;
|
||||
using ComponentManagerMap=tsl::robin_map<size_t,ComponentManager *>;
|
||||
|
||||
ComponentManagerMap *component_manager_map=nullptr;
|
||||
}//namespace
|
||||
|
||||
void InitializeComponentManager()
|
||||
{
|
||||
if(component_manager_map)
|
||||
return;
|
||||
|
||||
component_manager_map=new ComponentManagerMap;
|
||||
}
|
||||
|
||||
void UninitializeComponentManager()
|
||||
{
|
||||
if(!component_manager_map)
|
||||
return;
|
||||
|
||||
for(auto &cm : *component_manager_map)
|
||||
delete cm.second;
|
||||
|
||||
delete component_manager_map;
|
||||
component_manager_map=nullptr;
|
||||
}
|
||||
|
||||
bool RegistryComponentManager(ComponentManager *cm)
|
||||
{
|
||||
if(!cm)return(false);
|
||||
|
||||
const size_t hash_code=cm->GetHashCode();
|
||||
|
||||
if(component_manager_map.contains(hash_code))
|
||||
if(!component_manager_map)
|
||||
return(false);
|
||||
|
||||
component_manager_map.emplace(hash_code,cm);
|
||||
const size_t hash_code=cm->GetHashCode();
|
||||
|
||||
if(component_manager_map->contains(hash_code))
|
||||
return(false);
|
||||
|
||||
component_manager_map->emplace(hash_code,cm);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
ComponentManager *GetComponentManager(const size_t hash_code)
|
||||
{
|
||||
if(!component_manager_map.contains(hash_code))
|
||||
if(!component_manager_map)
|
||||
return(nullptr);
|
||||
|
||||
//[]对于不存的会自行插入一个,所以不要把下面的.at改成[]
|
||||
return component_manager_map.at(hash_code);
|
||||
if(!component_manager_map->contains(hash_code))
|
||||
return(nullptr);
|
||||
|
||||
//tsl::robin_map的[]对于不存在的会自行插入一个,所以不要把下面的.at改成[]
|
||||
return component_manager_map->at(hash_code);
|
||||
}
|
||||
|
||||
int ComponentManager::GetComponents(ArrayList<Component *> &comp_list,SceneNode *node)
|
||||
ComponentManager::~ComponentManager()
|
||||
{
|
||||
for(auto *c:component_set)
|
||||
{
|
||||
c->OnDetach(nullptr);
|
||||
|
||||
//Component::~Component()函数会再次调用ComponentManager->DetachComponent,其中会执行component_set的删除,整个流程就会出现问题。
|
||||
//所以这里先OnDetachManager掉Component中的Manager属性,然后再执行删除
|
||||
c->OnDetachManager(this);
|
||||
|
||||
LOG_INFO(AnsiString("~ComponentManager delete ")+AnsiString::numberOf(c->GetUniqueID()));
|
||||
delete c;
|
||||
}
|
||||
}
|
||||
|
||||
int ComponentManager::GetComponents(ComponentList &comp_list,SceneNode *node)
|
||||
{
|
||||
if(!node)return(-1);
|
||||
|
||||
Component **cc=component_set.GetData();
|
||||
if(comp_list.IsEmpty())return(-2);
|
||||
if(!component_manager_map)return(-3);
|
||||
|
||||
int result=0;
|
||||
|
||||
for(int i=0;i<component_set.GetCount();i++)
|
||||
if(cc[i]->GetOwnerNode()==node)
|
||||
for(auto cc:component_set)
|
||||
if(cc->GetOwnerNode()==node)
|
||||
{
|
||||
comp_list.Add(cc[i]);
|
||||
comp_list.Add(cc);
|
||||
++result;
|
||||
}
|
||||
|
||||
|
40
src/SceneGraph/component/MeshComponentManager.cpp
Normal file
40
src/SceneGraph/component/MeshComponentManager.cpp
Normal file
@ -0,0 +1,40 @@
|
||||
#include<hgl/component/MeshComponent.h>
|
||||
#include<hgl/graph/SceneNode.h>
|
||||
#include<hgl/graph/Mesh.h>
|
||||
|
||||
COMPONENT_NAMESPACE_BEGIN
|
||||
|
||||
//uint MeshComponentData::unique_id_count=0;
|
||||
|
||||
MeshComponentData::~MeshComponentData()
|
||||
{
|
||||
// LOG_INFO(AnsiString("~MeshComponentData():")+AnsiString::numberOf(unique_id));
|
||||
|
||||
if(mesh)
|
||||
{
|
||||
//mesh->Release(); //外面有RenderResource管理,不需要在这里释放.但未来要考虑是增加Release函数通知这里释放了一次使用权
|
||||
mesh=nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
Component *MeshComponentManager::CreateComponent(ComponentDataPtr cdp)
|
||||
{
|
||||
if(!cdp)return(nullptr);
|
||||
|
||||
if(!dynamic_cast<MeshComponentData *>(cdp.get()))
|
||||
{
|
||||
//LOG_ERROR(OS_TEXT("MeshComponentManager::CreateMeshComponent: invalid component data type."));
|
||||
return(nullptr);
|
||||
}
|
||||
|
||||
return(new MeshComponent(cdp,this));
|
||||
}
|
||||
|
||||
MeshComponent *MeshComponentManager::CreateComponent(Mesh *m)
|
||||
{
|
||||
ComponentDataPtr cdp=new MeshComponentData(m);
|
||||
|
||||
return dynamic_cast<MeshComponent *>(CreateComponent(cdp));
|
||||
}
|
||||
|
||||
COMPONENT_NAMESPACE_END
|
5
src/SceneGraph/component/SceneComponent.cpp
Normal file
5
src/SceneGraph/component/SceneComponent.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
#include<hgl/component/SceneComponent.h>
|
||||
|
||||
COMPONENT_NAMESPACE_BEGIN
|
||||
|
||||
COMPONENT_NAMESPACE_END
|
@ -1,22 +0,0 @@
|
||||
#include<hgl/component/StaticMeshComponent.h>
|
||||
#include<hgl/graph/SceneNode.h>
|
||||
|
||||
COMPONENT_NAMESPACE_BEGIN
|
||||
|
||||
StaticMeshComponent *StaticMeshComponentManager::CreateStaticMeshComponent(SceneNode *psn,StaticMeshComponentData *data)
|
||||
{
|
||||
if(!psn||!data)return(nullptr);
|
||||
|
||||
StaticMeshComponent *smc=new StaticMeshComponent(psn,data,this);
|
||||
|
||||
psn->AddComponent(smc);
|
||||
|
||||
return smc;
|
||||
}
|
||||
|
||||
Component *StaticMeshComponentManager::CreateComponent(SceneNode *psn,ComponentData *data)
|
||||
{
|
||||
return CreateStaticMeshComponent(psn,reinterpret_cast<StaticMeshComponentData *>(data));
|
||||
}
|
||||
|
||||
COMPONENT_NAMESPACE_END
|
@ -6,72 +6,11 @@
|
||||
#include<hgl/graph/VKRenderAssign.h>
|
||||
#include<hgl/util/sort/Sort.h>
|
||||
#include"RenderAssignBuffer.h"
|
||||
#include<hgl/graph/VertexDataManager.h>
|
||||
#include<hgl/graph/SceneNode.h>
|
||||
#include<hgl/graph/CameraInfo.h>
|
||||
|
||||
/**
|
||||
*
|
||||
* 理论上讲,我们需要按以下顺序排序
|
||||
*
|
||||
* for(material)
|
||||
* for(pipeline)
|
||||
* for(material_instance)
|
||||
* for(vab)
|
||||
*
|
||||
*
|
||||
* 关于Indirect Command Buffer
|
||||
|
||||
建立一个大的IndirectCommandBuffer,用于存放所有的渲染指令,包括那些不能使用Indirect渲染的。
|
||||
这样就可以保证所有的渲染操作就算要切VBO,也不需要切换INDIRECT缓冲区,定位指令也很方便。
|
||||
*/
|
||||
#include<hgl/component/MeshComponent.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
const int RenderNode::compare(const RenderNode &other)const
|
||||
{
|
||||
hgl::int64 off;
|
||||
|
||||
hgl::graph::Mesh *ri_one=other.scene_node->GetRenderable();
|
||||
hgl::graph::Mesh *ri_two=scene_node->GetRenderable();
|
||||
|
||||
auto *prim_one=ri_one->GetPrimitive();
|
||||
auto *prim_two=ri_two->GetPrimitive();
|
||||
|
||||
//比较VDM
|
||||
|
||||
if(prim_one->GetVDM()) //有VDM
|
||||
{
|
||||
off=prim_one->GetVDM()
|
||||
-prim_two->GetVDM();
|
||||
|
||||
if(off)
|
||||
return off;
|
||||
|
||||
//比较模型
|
||||
{
|
||||
off=prim_one
|
||||
-prim_two;
|
||||
|
||||
if(off)
|
||||
{
|
||||
off=prim_one->GetVertexOffset()-prim_two->GetVertexOffset(); //保证vertex offset小的在前面
|
||||
|
||||
return off;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//比较距离。。。。。。。。。。。。。。。。。。。。。还不知道这个是正了还是反了,等测出来确认后修改下面的返回值和这里的注释
|
||||
|
||||
float foff=other.to_camera_distance
|
||||
-to_camera_distance;
|
||||
|
||||
if(foff>0)
|
||||
return 1;
|
||||
else
|
||||
return -1;
|
||||
}
|
||||
|
||||
MaterialRenderList::MaterialRenderList(VulkanDevice *d,bool l2w,const RenderPipelineIndex &rpi)
|
||||
{
|
||||
device=d;
|
||||
@ -106,18 +45,21 @@ MaterialRenderList::~MaterialRenderList()
|
||||
SAFE_CLEAR(assign_buffer);
|
||||
}
|
||||
|
||||
void MaterialRenderList::Add(SceneNode *sn)
|
||||
void MaterialRenderList::Add(MeshComponent *smc)
|
||||
{
|
||||
if(!smc)
|
||||
return;
|
||||
|
||||
RenderNode rn;
|
||||
|
||||
rn.index =rn_list.GetCount();
|
||||
|
||||
rn.scene_node =sn;
|
||||
rn.sm_component =smc;
|
||||
|
||||
rn.l2w_version =sn->GetLocalToWorldMatrixVersion();
|
||||
rn.l2w_version =smc->GetLocalToWorldMatrixVersion();
|
||||
rn.l2w_index =0;
|
||||
|
||||
rn.world_position =sn->GetWorldPosition();
|
||||
rn.world_position =smc->GetWorldPosition();
|
||||
|
||||
if(camera_info)
|
||||
rn.to_camera_distance=length(camera_info->pos,rn.world_position);
|
||||
@ -160,7 +102,7 @@ void MaterialRenderList::UpdateLocalToWorld()
|
||||
|
||||
for(int i=0;i<node_count;i++)
|
||||
{
|
||||
l2w_version=rn->scene_node->GetLocalToWorldMatrixVersion();
|
||||
l2w_version=rn->sm_component->GetLocalToWorldMatrixVersion();
|
||||
|
||||
if(rn->l2w_version!=l2w_version) //版本不对,需要更新
|
||||
{
|
||||
@ -188,9 +130,9 @@ void MaterialRenderList::UpdateLocalToWorld()
|
||||
}
|
||||
}
|
||||
|
||||
void MaterialRenderList::UpdateMaterialInstance(SceneNode *sn)
|
||||
void MaterialRenderList::UpdateMaterialInstance(MeshComponent *smc)
|
||||
{
|
||||
if(!sn)return;
|
||||
if(!smc)return;
|
||||
|
||||
if(!assign_buffer)
|
||||
return;
|
||||
@ -202,7 +144,7 @@ void MaterialRenderList::UpdateMaterialInstance(SceneNode *sn)
|
||||
|
||||
for(int i=0;i<node_count;i++)
|
||||
{
|
||||
if(rn->scene_node==sn)
|
||||
if(rn->sm_component==smc)
|
||||
{
|
||||
assign_buffer->UpdateMaterialInstance(rn);
|
||||
return;
|
||||
@ -270,7 +212,7 @@ void MaterialRenderList::Stat()
|
||||
ri_array.Alloc(count);
|
||||
|
||||
RenderItem *ri=ri_array.GetData();
|
||||
Mesh *ro=rn->scene_node->GetRenderable();
|
||||
Mesh *ro=rn->sm_component->GetMesh();
|
||||
|
||||
ri_count=1;
|
||||
|
||||
@ -286,7 +228,7 @@ void MaterialRenderList::Stat()
|
||||
|
||||
for(uint i=1;i<count;i++)
|
||||
{
|
||||
ro=rn->scene_node->GetRenderable();
|
||||
ro=rn->sm_component->GetMesh();
|
||||
|
||||
if(*last_data_buffer==*ro->GetDataBuffer())
|
||||
if(*last_render_data==*ro->GetRenderData())
|
||||
@ -346,13 +288,21 @@ bool MaterialRenderList::BindVAB(const MeshDataBuffer *pdb,const uint ri_index)
|
||||
|
||||
//Basic组,它所有的VAB信息均来自于Primitive,由vid参数传递进来
|
||||
{
|
||||
vab_list->Add(pdb->vab_list,
|
||||
pdb->vab_offset,
|
||||
pdb->vab_count);
|
||||
if(!vab_list->Add(pdb->vab_list,pdb->vab_offset,pdb->vab_count))
|
||||
{
|
||||
//这个情况很严重哦!
|
||||
return(false);
|
||||
}
|
||||
}
|
||||
|
||||
if(assign_buffer) //L2W/MI分发组
|
||||
vab_list->Add(assign_buffer->GetVAB(),0);//ASSIGN_VAB_STRIDE_BYTES*ri_index);
|
||||
if (assign_buffer) //L2W/MI分发组
|
||||
{
|
||||
if(!vab_list->Add(assign_buffer->GetVAB(),0))//ASSIGN_VAB_STRIDE_BYTES*ri_index);
|
||||
{
|
||||
//一般出现这个情况是因为材质中没有配置需要L2W
|
||||
return(false);
|
||||
}
|
||||
}
|
||||
|
||||
//if(!vab_list.IsFull()) //Joint组,暂未支持
|
||||
//{
|
||||
@ -405,7 +355,7 @@ void MaterialRenderList::ProcIndirectRender()
|
||||
indirect_draw_count=0;
|
||||
}
|
||||
|
||||
void MaterialRenderList::Render(RenderItem *ri)
|
||||
bool MaterialRenderList::Render(RenderItem *ri)
|
||||
{
|
||||
if(!last_data_buffer||*(ri->pdb)!=*last_data_buffer) //换buf了
|
||||
{
|
||||
@ -415,7 +365,11 @@ void MaterialRenderList::Render(RenderItem *ri)
|
||||
last_data_buffer=ri->pdb;
|
||||
last_render_data=nullptr;
|
||||
|
||||
BindVAB(ri->pdb,ri->first_instance);
|
||||
if(!BindVAB(ri->pdb,ri->first_instance))
|
||||
{
|
||||
//这个问题很严重哦
|
||||
return(false);
|
||||
}
|
||||
|
||||
if(ri->pdb->ibo)
|
||||
cmd_buf->BindIBO(ri->pdb->ibo);
|
||||
@ -432,6 +386,8 @@ void MaterialRenderList::Render(RenderItem *ri)
|
||||
{
|
||||
cmd_buf->Draw(ri->pdb,ri->prd,ri->instance_count,ri->first_instance);
|
||||
}
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void MaterialRenderList::Render(RenderCmdBuffer *rcb)
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include<hgl/graph/Mesh.h>
|
||||
#include<hgl/graph/VKRenderAssign.h>
|
||||
#include<hgl/graph/mtl/UBOCommon.h>
|
||||
#include<hgl/component/MeshComponent.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
RenderAssignBuffer::RenderAssignBuffer(VulkanDevice *dev,Material *mtl)
|
||||
@ -30,8 +31,8 @@ void RenderAssignBuffer::Bind(Material *mtl)const
|
||||
{
|
||||
if(!mtl)return;
|
||||
|
||||
mtl->BindUBO(mtl::DST_LocalToWorld, mtl::SBS_LocalToWorld.name, l2w_buffer);
|
||||
mtl->BindUBO(mtl::DST_MaterialInstance, mtl::SBS_MaterialInstance.name, mi_buffer);
|
||||
mtl->BindUBO(&mtl::SBS_LocalToWorld, l2w_buffer);
|
||||
mtl->BindUBO(&mtl::SBS_MaterialInstance, mi_buffer);
|
||||
}
|
||||
|
||||
void RenderAssignBuffer::Clear()
|
||||
@ -73,7 +74,7 @@ void RenderAssignBuffer::StatL2W(const RenderNodeList &rn_list)
|
||||
|
||||
for(int i=0;i<rn_list.GetCount();i++)
|
||||
{
|
||||
*l2wp=rn->scene_node->GetLocalToWorldMatrix();
|
||||
*l2wp=rn->sm_component->GetLocalToWorldMatrix();
|
||||
++l2wp;
|
||||
++rn;
|
||||
}
|
||||
@ -97,7 +98,7 @@ void RenderAssignBuffer::UpdateLocalToWorld(const RenderNodePointerList &rnp_lis
|
||||
|
||||
for(uint i=0;i<count;i++)
|
||||
{
|
||||
l2wp[(*rn)->l2w_index-first]=(*rn)->scene_node->GetLocalToWorldMatrix();
|
||||
l2wp[(*rn)->l2w_index-first]=(*rn)->sm_component->GetLocalToWorldMatrix();
|
||||
|
||||
++rn;
|
||||
}
|
||||
@ -112,7 +113,7 @@ void RenderAssignBuffer::UpdateMaterialInstance(const RenderNode *rn)
|
||||
|
||||
AssignData *adp=(AssignData *)(assign_vab->DeviceBuffer::Map(sizeof(AssignData)*rn->index,sizeof(AssignData)));
|
||||
|
||||
adp->mi=mi_set.Find(rn->scene_node->GetRenderable()->GetMaterialInstance());
|
||||
adp->mi=mi_set.Find(rn->sm_component->GetMesh()->GetMaterialInstance());
|
||||
|
||||
assign_vab->Unmap();
|
||||
}
|
||||
@ -152,7 +153,7 @@ void RenderAssignBuffer::StatMI(const RenderNodeList &rn_list)
|
||||
mi_set.PreAlloc(rn_list.GetCount());
|
||||
|
||||
for(RenderNode &rn:rn_list)
|
||||
mi_set.Add(rn.scene_node->GetRenderable()->GetMaterialInstance());
|
||||
mi_set.Add(rn.sm_component->GetMesh()->GetMaterialInstance());
|
||||
|
||||
if(mi_set.GetCount()>material->GetMIMaxCount())
|
||||
{
|
||||
@ -220,7 +221,7 @@ void RenderAssignBuffer::WriteNode(const RenderNodeList &rn_list)
|
||||
rn->l2w_index=i;
|
||||
|
||||
adp->l2w=i;
|
||||
adp->mi=mi_set.Find(rn->scene_node->GetRenderable()->GetMaterialInstance());
|
||||
adp->mi=mi_set.Find(rn->sm_component->GetMesh()->GetMaterialInstance());
|
||||
++adp;
|
||||
|
||||
++rn;
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include<hgl/graph/VKCommandBuffer.h>
|
||||
#include<hgl/graph/VKMaterial.h>
|
||||
#include<hgl/graph/Mesh.h>
|
||||
#include<hgl/component/MeshComponent.h>
|
||||
|
||||
namespace hgl
|
||||
{
|
||||
@ -22,11 +23,19 @@ namespace hgl
|
||||
{
|
||||
if(!sn)return(false);
|
||||
|
||||
Mesh *ri=sn->GetRenderable();
|
||||
|
||||
if(ri)
|
||||
for(auto component:sn->GetComponents())
|
||||
{
|
||||
RenderPipelineIndex rpi(ri->GetMaterial(),ri->GetPipeline());
|
||||
if(component->GetHashCode()!=MeshComponent::StaticHashCode()) //暂时只支持MeshComponent
|
||||
continue;
|
||||
|
||||
MeshComponent *smc=dynamic_cast<MeshComponent *>(component);
|
||||
|
||||
if(!smc)
|
||||
continue;
|
||||
|
||||
Mesh *mesh=smc->GetMesh();
|
||||
|
||||
RenderPipelineIndex rpi(mesh->GetMaterial(),mesh->GetPipeline());
|
||||
|
||||
MaterialRenderList *mrl;
|
||||
|
||||
@ -36,8 +45,8 @@ namespace hgl
|
||||
|
||||
mrl_map.Add(rpi,mrl);
|
||||
}
|
||||
|
||||
mrl->Add(sn);
|
||||
|
||||
mrl->Add(smc);
|
||||
|
||||
++renderable_count;
|
||||
}
|
||||
@ -85,11 +94,11 @@ namespace hgl
|
||||
mrl_map.UpdateLocalToWorld();
|
||||
}
|
||||
|
||||
void RenderList::UpdateMaterialInstance(SceneNode *sn)
|
||||
void RenderList::UpdateMaterialInstance(MeshComponent *smc)
|
||||
{
|
||||
if(!sn)return;
|
||||
if(!smc)return;
|
||||
|
||||
Mesh *ri=sn->GetRenderable();
|
||||
Mesh *ri=smc->GetMesh();
|
||||
|
||||
if(!ri)return;
|
||||
|
||||
@ -99,7 +108,7 @@ namespace hgl
|
||||
if(!mrl_map.Get(rli,mrl)) //找到对应的
|
||||
return;
|
||||
|
||||
mrl->UpdateMaterialInstance(sn);
|
||||
mrl->UpdateMaterialInstance(smc);
|
||||
}
|
||||
}//namespace graph
|
||||
}//namespace hgl
|
||||
|
79
src/SceneGraph/render/RenderNode.cpp
Normal file
79
src/SceneGraph/render/RenderNode.cpp
Normal file
@ -0,0 +1,79 @@
|
||||
#include<hgl/graph/RenderNode.h>
|
||||
#include<hgl/graph/VertexDataManager.h>
|
||||
#include<hgl/component/MeshComponent.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
/**
|
||||
*
|
||||
* 理论上讲,我们需要按以下顺序排序
|
||||
*
|
||||
* for(material)
|
||||
* for(pipeline)
|
||||
* for(material_instance)
|
||||
* for(vab)
|
||||
*
|
||||
*
|
||||
* 关于Indirect Command Buffer
|
||||
|
||||
建立一个大的IndirectCommandBuffer,用于存放所有的渲染指令,包括那些不能使用Indirect渲染的。
|
||||
这样就可以保证所有的渲染操作就算要切VBO,也不需要切换INDIRECT缓冲区,定位指令也很方便。
|
||||
*/
|
||||
const int RenderNode::compare(const RenderNode &other)const
|
||||
{
|
||||
hgl::int64 off;
|
||||
|
||||
hgl::graph::Mesh *ri_one=other.sm_component->GetMesh();
|
||||
hgl::graph::Mesh *ri_two=sm_component->GetMesh();
|
||||
|
||||
auto *prim_one=ri_one->GetPrimitive();
|
||||
auto *prim_two=ri_two->GetPrimitive();
|
||||
|
||||
//比较VDM
|
||||
|
||||
if(prim_one->GetVDM()) //有VDM
|
||||
{
|
||||
off=prim_one->GetVDM()
|
||||
-prim_two->GetVDM();
|
||||
|
||||
if(off)
|
||||
return off;
|
||||
|
||||
//比较模型
|
||||
{
|
||||
off=prim_one
|
||||
-prim_two;
|
||||
|
||||
if(off)
|
||||
{
|
||||
off=prim_one->GetVertexOffset()-prim_two->GetVertexOffset(); //保证vertex offset小的在前面
|
||||
|
||||
return off;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//比较距离。。。。。。。。。。。。。。。。。。。。。还不知道这个是正了还是反了,等测出来确认后修改下面的返回值和这里的注释
|
||||
|
||||
float foff=other.to_camera_distance
|
||||
-to_camera_distance;
|
||||
|
||||
if(foff>0)
|
||||
return 1;
|
||||
else
|
||||
return -1;
|
||||
}
|
||||
|
||||
Mesh *RenderNode::GetMesh()const
|
||||
{
|
||||
return sm_component?sm_component->GetMesh():nullptr;
|
||||
}
|
||||
|
||||
MaterialInstance *RenderNode::GetMaterialInstance()const
|
||||
{
|
||||
if(!sm_component)return(nullptr);
|
||||
if(!sm_component->GetMesh())return(nullptr);
|
||||
|
||||
return sm_component->GetMesh()->GetMaterialInstance();
|
||||
}
|
||||
VK_NAMESPACE_END
|
||||
|
100
src/SceneGraph/render/RenderTask.cpp
Normal file
100
src/SceneGraph/render/RenderTask.cpp
Normal file
@ -0,0 +1,100 @@
|
||||
#include<hgl/graph/RenderTask.h>
|
||||
#include<hgl/graph/RenderList.h>
|
||||
#include<hgl/graph/VKCommandBuffer.h>
|
||||
#include<hgl/graph/VKRenderTarget.h>
|
||||
|
||||
namespace hgl::graph
|
||||
{
|
||||
RenderTask::RenderTask(const RenderTaskName &tn,IRenderTarget *rt,CameraInfo *ci)
|
||||
{
|
||||
task_name=tn;
|
||||
|
||||
camera_info=ci;
|
||||
render_target=nullptr;
|
||||
render_list=nullptr;
|
||||
|
||||
SetRenderTarget(rt);
|
||||
}
|
||||
|
||||
RenderTask::~RenderTask()
|
||||
{
|
||||
SAFE_CLEAR(render_list)
|
||||
}
|
||||
|
||||
bool RenderTask::SetRenderTarget(IRenderTarget *rt)
|
||||
{
|
||||
if(render_target)
|
||||
{
|
||||
if(render_target->GetDevice()!=rt->GetDevice())
|
||||
{
|
||||
//换Device是不允许的,当然这一般也不可能
|
||||
return(false);
|
||||
}
|
||||
}
|
||||
|
||||
render_target=rt;
|
||||
|
||||
if(!render_list)
|
||||
{
|
||||
render_list=new RenderList(rt->GetDevice());
|
||||
|
||||
if(camera_info)
|
||||
render_list->SetCameraInfo(camera_info);
|
||||
}
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void RenderTask::SetCameraInfo(CameraInfo *ci)
|
||||
{
|
||||
if(camera_info==ci)return;
|
||||
|
||||
camera_info=ci;
|
||||
|
||||
render_list->SetCameraInfo(ci);
|
||||
}
|
||||
|
||||
bool RenderTask::RebuildRenderList(SceneNode *root)
|
||||
{
|
||||
if(!root)
|
||||
return(false);
|
||||
|
||||
if(!render_list)
|
||||
return(false);
|
||||
|
||||
if(!render_list->GetCameraInfo()&&camera_info)
|
||||
render_list->SetCameraInfo(camera_info);
|
||||
|
||||
//记往不需要,也千万不要手动render_list->Clear,因为那会释放内存。再次使用时重新分配
|
||||
//render_list->Expend会自己复位所有数据,且并不会释放内存
|
||||
render_list->Expend(root);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool RenderTask::IsEmpty()const
|
||||
{
|
||||
if(!render_list)
|
||||
return(true);
|
||||
|
||||
return render_list->IsEmpty();
|
||||
}
|
||||
|
||||
bool RenderTask::Render(RenderCmdBuffer *cmd)
|
||||
{
|
||||
if(!cmd)
|
||||
return(false);
|
||||
|
||||
if(!render_target)
|
||||
return(false);
|
||||
|
||||
if(!render_list)
|
||||
return(false);
|
||||
|
||||
if(render_list->IsEmpty())
|
||||
return(false);
|
||||
|
||||
render_list->Render(cmd);
|
||||
return(true);
|
||||
}
|
||||
}//namespace hgl::graph
|
144
src/SceneGraph/render/Renderer.cpp
Normal file
144
src/SceneGraph/render/Renderer.cpp
Normal file
@ -0,0 +1,144 @@
|
||||
#include<hgl/graph/Renderer.h>
|
||||
#include<hgl/graph/Scene.h>
|
||||
#include<hgl/graph/VKCommandBuffer.h>
|
||||
#include<hgl/graph/VKDevice.h>
|
||||
#include<hgl/graph/Camera.h>
|
||||
|
||||
namespace hgl::graph
|
||||
{
|
||||
Renderer::Renderer(IRenderTarget *rt)
|
||||
{
|
||||
render_target=rt;
|
||||
scene=nullptr;
|
||||
camera_control=nullptr;
|
||||
|
||||
render_task=new RenderTask("DefaultRenderTask",rt);
|
||||
|
||||
clear_color.Set(0,0,0,1);
|
||||
}
|
||||
|
||||
Renderer::~Renderer()
|
||||
{
|
||||
delete render_task;
|
||||
}
|
||||
|
||||
bool Renderer::SetRenderTarget(IRenderTarget *rt)
|
||||
{
|
||||
if(render_target==rt)
|
||||
return(true);
|
||||
|
||||
if(render_target)
|
||||
{
|
||||
if(render_target->GetDevice()!=rt->GetDevice())
|
||||
{
|
||||
//换Device是不允许的,当然这一般也不可能
|
||||
return(false);
|
||||
}
|
||||
}
|
||||
|
||||
render_target=rt;
|
||||
|
||||
render_task->SetRenderTarget(rt);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void Renderer::SetScene(Scene *sw)
|
||||
{
|
||||
if(scene==sw)
|
||||
return;
|
||||
|
||||
//if(scene)
|
||||
//{
|
||||
// scene->Unjoin(this);
|
||||
//}
|
||||
|
||||
scene=sw;
|
||||
|
||||
//if(scene)
|
||||
//{
|
||||
// scene->Join(this);
|
||||
//}
|
||||
}
|
||||
|
||||
void Renderer::SetCameraControl(CameraControl *cc)
|
||||
{
|
||||
if(!scene||!cc)
|
||||
return;
|
||||
|
||||
//if(camera)
|
||||
//{
|
||||
// if(scene)
|
||||
// camera->Unjoin(scene);
|
||||
|
||||
// camera->Unjoin(this);
|
||||
//}
|
||||
|
||||
camera_control=cc;
|
||||
|
||||
//if(camera)
|
||||
//{
|
||||
// if(scene)
|
||||
// camera->Unjoin(scene);
|
||||
|
||||
// camera->Join(this);
|
||||
//}
|
||||
|
||||
render_task->SetCameraInfo(camera_control->GetCameraInfo());
|
||||
}
|
||||
|
||||
bool Renderer::RenderFrame()
|
||||
{
|
||||
if(!scene)
|
||||
return(false);
|
||||
|
||||
SceneNode *root=scene->GetRootNode();
|
||||
|
||||
if(!root)
|
||||
return(false);
|
||||
|
||||
root->RefreshMatrix();
|
||||
|
||||
if(camera_control)
|
||||
{
|
||||
camera_control->SetViewport(render_target->GetViewportInfo());
|
||||
|
||||
camera_control->Refresh();
|
||||
}
|
||||
|
||||
// 这里内部会将Scene tree展开成RenderList,而RenderList排序是需要CameraInfo的
|
||||
render_task->RebuildRenderList(root);
|
||||
|
||||
bool result=false;
|
||||
|
||||
graph::RenderCmdBuffer *cmd=render_target->BeginRender();
|
||||
|
||||
if(camera_control)
|
||||
{
|
||||
cmd->SetDescriptorBinding(camera_control->GetDescriptorBinding());
|
||||
}
|
||||
|
||||
cmd->SetClearColor(0,clear_color);
|
||||
|
||||
cmd->BeginRenderPass();
|
||||
result=render_task->Render(cmd);
|
||||
cmd->EndRenderPass();
|
||||
|
||||
render_target->EndRender();
|
||||
|
||||
build_frame=result;
|
||||
|
||||
return(result);
|
||||
}
|
||||
|
||||
bool Renderer::Submit()
|
||||
{
|
||||
if(!render_target)
|
||||
return(false);
|
||||
|
||||
if(!build_frame)
|
||||
return(false);
|
||||
|
||||
return render_target->Submit();
|
||||
}
|
||||
}//namespace hgl::graph
|
39
src/SceneGraph/scene/Scene.cpp
Normal file
39
src/SceneGraph/scene/Scene.cpp
Normal file
@ -0,0 +1,39 @@
|
||||
#include<hgl/graph/Scene.h>
|
||||
#include<hgl/type/Map.h>
|
||||
|
||||
namespace hgl::graph
|
||||
{
|
||||
namespace
|
||||
{
|
||||
Map<U8String,Scene *> scene_world_map;///<场景列表
|
||||
}//namespace
|
||||
|
||||
bool RegistryScene(Scene *sw)
|
||||
{
|
||||
if(!sw)return(false);
|
||||
|
||||
const U8String &scene_name=sw->GetSceneName();
|
||||
|
||||
if(scene_world_map.Find(scene_name))
|
||||
return false;///<已经注册过了
|
||||
|
||||
scene_world_map.Add(scene_name,sw);
|
||||
return true;
|
||||
}
|
||||
|
||||
Scene *GetScene(const U8String &scene_name)
|
||||
{
|
||||
if(scene_name.IsEmpty())
|
||||
return(nullptr);
|
||||
|
||||
return GetObjectFromMap(scene_world_map,scene_name);
|
||||
}
|
||||
|
||||
bool UnregistryScene(const U8String &scene_name)
|
||||
{
|
||||
if(scene_name.IsEmpty())
|
||||
return(false);
|
||||
|
||||
return scene_world_map.DeleteByKey(scene_name);
|
||||
}
|
||||
}//namespace hgl::graph
|
@ -1,125 +1,140 @@
|
||||
#include<hgl/graph/SceneNode.h>
|
||||
#include<hgl/component/SceneComponent.h>
|
||||
#include<hgl/graph/Mesh.h>
|
||||
namespace hgl
|
||||
|
||||
namespace hgl::graph
|
||||
{
|
||||
namespace graph
|
||||
SceneNode *Duplication(SceneNode *src_node)
|
||||
{
|
||||
SceneNode *Duplication(SceneNode *src_node)
|
||||
if(!src_node)
|
||||
return nullptr;
|
||||
|
||||
SceneNode *node=new SceneNode(*(SceneOrient *)src_node);
|
||||
|
||||
for(SceneNode *sn:src_node->GetChildNode())
|
||||
{
|
||||
if(!src_node)
|
||||
return nullptr;
|
||||
|
||||
SceneNode *node=new SceneNode(*(SceneOrient *)src_node);
|
||||
|
||||
node->SetRenderable(src_node->GetRenderable());
|
||||
|
||||
for(SceneNode *sn:src_node->GetChildNode())
|
||||
{
|
||||
node->Add(Duplication(sn));
|
||||
}
|
||||
|
||||
return node;
|
||||
node->Add(Duplication(sn));
|
||||
}
|
||||
|
||||
void SceneNode::SetRenderable(Mesh *ri)
|
||||
for(Component *c:src_node->GetComponents())
|
||||
{
|
||||
render_obj=ri;
|
||||
|
||||
if(render_obj)
|
||||
{
|
||||
SetBoundingBox(render_obj->GetBoundingBox());
|
||||
}
|
||||
else
|
||||
{
|
||||
BoundingBox.SetZero();
|
||||
|
||||
//WorldBoundingBox=
|
||||
LocalBoundingBox=BoundingBox;
|
||||
}
|
||||
node->AttachComponent(c->Duplication());
|
||||
}
|
||||
|
||||
/**
|
||||
* 刷新矩阵变换
|
||||
*/
|
||||
void SceneNode::RefreshMatrix()
|
||||
{
|
||||
SceneOrient::RefreshMatrix();
|
||||
return node;
|
||||
}
|
||||
|
||||
//void SceneNode::SetRenderable(Mesh *ri)
|
||||
//{
|
||||
// render_obj=ri;
|
||||
|
||||
// if(render_obj)
|
||||
// {
|
||||
// SetBoundingBox(render_obj->GetBoundingBox());
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// bounding_box.SetZero();
|
||||
|
||||
// //WorldBoundingBox=
|
||||
// local_bounding_box=bounding_box;
|
||||
// }
|
||||
//}
|
||||
|
||||
/**
|
||||
* 刷新矩阵变换
|
||||
*/
|
||||
void SceneNode::RefreshMatrix()
|
||||
{
|
||||
SceneOrient::RefreshMatrix();
|
||||
|
||||
// if (scene_matrix.IsNewestVersion()) //自己不变,不代表下面不变
|
||||
//return;
|
||||
//return;
|
||||
|
||||
const Matrix4f &l2w=scene_matrix.GetLocalToWorldMatrix();
|
||||
const Matrix4f &l2w=scene_matrix.GetLocalToWorldMatrix();
|
||||
|
||||
const int count=ChildNode.GetCount();
|
||||
|
||||
SceneNode **sub=ChildNode.GetData();
|
||||
|
||||
for(int i=0;i<count;i++)
|
||||
{
|
||||
(*sub)->SetParentMatrix(l2w);
|
||||
(*sub)->RefreshMatrix();
|
||||
|
||||
sub++;
|
||||
}
|
||||
for(SceneNode *sub:child_nodes)
|
||||
{
|
||||
sub->SetParentMatrix(l2w);
|
||||
sub->RefreshMatrix();
|
||||
}
|
||||
|
||||
/**
|
||||
* 刷新绑定盒
|
||||
*/
|
||||
void SceneNode::RefreshBoundingBox()
|
||||
for(Component *com:component_set)
|
||||
{
|
||||
int count=ChildNode.GetCount();
|
||||
SceneNode **sub=ChildNode.GetData();
|
||||
SceneComponent *sc=dynamic_cast<SceneComponent *>(com);
|
||||
|
||||
AABB local,world;
|
||||
if(!sc)
|
||||
continue;
|
||||
|
||||
sc->SetParentMatrix(l2w);
|
||||
sc->RefreshMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 刷新绑定盒
|
||||
*/
|
||||
void SceneNode::RefreshBoundingBox()
|
||||
{
|
||||
int count=child_nodes.GetCount();
|
||||
SceneNode **sub=child_nodes.GetData();
|
||||
|
||||
AABB local,world;
|
||||
|
||||
(*sub)->RefreshBoundingBox();
|
||||
local=(*sub)->GetLocalBoundingBox();
|
||||
|
||||
++sub;
|
||||
for(int i=1;i<count;i++)
|
||||
{
|
||||
(*sub)->RefreshBoundingBox();
|
||||
local=(*sub)->GetLocalBoundingBox();
|
||||
|
||||
local.Enclose((*sub)->GetLocalBoundingBox());
|
||||
|
||||
++sub;
|
||||
for(int i=1;i<count;i++)
|
||||
{
|
||||
(*sub)->RefreshBoundingBox();
|
||||
|
||||
local.Enclose((*sub)->GetLocalBoundingBox());
|
||||
|
||||
++sub;
|
||||
}
|
||||
|
||||
LocalBoundingBox=local;
|
||||
}
|
||||
|
||||
int SceneNode::GetComponents(ArrayList<Component *> &comp_list,const ComponentManager *mgr)
|
||||
local_bounding_box=local;
|
||||
}
|
||||
|
||||
int SceneNode::GetComponents(ComponentList &comp_list,const ComponentManager *mgr)
|
||||
{
|
||||
if(!mgr)return(-1);
|
||||
if(ComponentIsEmpty())return(0);
|
||||
|
||||
int result=0;
|
||||
|
||||
for(Component *c:component_set)
|
||||
{
|
||||
if(!mgr)return(-1);
|
||||
if(ComponentIsEmpty())return(0);
|
||||
|
||||
int result=0;
|
||||
|
||||
for(Component *c:ComponentList)
|
||||
if(c->GetManager()==mgr)
|
||||
{
|
||||
if(c->GetManager()==mgr)
|
||||
{
|
||||
comp_list.Add(c);
|
||||
++result;
|
||||
}
|
||||
comp_list.Add(c);
|
||||
++result;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SceneNode::HasComponent(const ComponentManager *mgr)
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SceneNode::HasComponent(const ComponentManager *mgr)
|
||||
{
|
||||
if(!mgr)return(false);
|
||||
if(ComponentIsEmpty())return(false);
|
||||
|
||||
for(Component *c:component_set)
|
||||
{
|
||||
if(!mgr)return(false);
|
||||
if(ComponentIsEmpty())return(false);
|
||||
|
||||
for(Component *c:ComponentList)
|
||||
{
|
||||
if(c->GetManager()==mgr)
|
||||
return(true);
|
||||
}
|
||||
|
||||
return(false);
|
||||
if(c->GetManager()==mgr)
|
||||
return(true);
|
||||
}
|
||||
}//namespace graph
|
||||
}//namespace hgl
|
||||
|
||||
return(false);
|
||||
}
|
||||
|
||||
SceneNode::~SceneNode()
|
||||
{
|
||||
for(Component *c:component_set)
|
||||
{
|
||||
c->OnDetach(this);
|
||||
}
|
||||
}
|
||||
}//namespace hgl::graph
|
||||
|
@ -17,9 +17,7 @@ bool Std2DMaterial::CustomVertexShader(ShaderCreateInfoVertex *vsc)
|
||||
if(cfg->local_to_world
|
||||
||cfg->material_instance)
|
||||
{
|
||||
mci->AddStruct(SBS_LocalToWorld);
|
||||
|
||||
mci->AddUBO(VK_SHADER_STAGE_ALL_GRAPHICS,DescriptorSetType::PerFrame,SBS_LocalToWorld);
|
||||
mci->AddUBOStruct(VK_SHADER_STAGE_ALL_GRAPHICS,SBS_LocalToWorld);
|
||||
|
||||
vsc->AddAssign();
|
||||
}
|
||||
@ -43,11 +41,7 @@ bool Std2DMaterial::CustomVertexShader(ShaderCreateInfoVertex *vsc)
|
||||
|
||||
if(cfg->coordinate_system==CoordinateSystem2D::Ortho)
|
||||
{
|
||||
mci->AddStruct(SBS_ViewportInfo);
|
||||
|
||||
mci->AddUBO(VK_SHADER_STAGE_ALL_GRAPHICS,
|
||||
DescriptorSetType::RenderTarget,
|
||||
SBS_ViewportInfo);
|
||||
mci->AddUBOStruct(VK_SHADER_STAGE_ALL_GRAPHICS,SBS_ViewportInfo);
|
||||
}
|
||||
|
||||
return(true);
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user