Compare commits
8 Commits
devel_40_W
...
devel_36_P
Author | SHA1 | Date | |
---|---|---|---|
11ca8e7fdf | |||
02ac76e5bd | |||
39aa63aa0a | |||
d73966b1d0 | |||
c9b99dd125 | |||
ea6c009c70 | |||
6080422f3a | |||
6ca0cd2987 |
14
.gitmodules
vendored
14
.gitmodules
vendored
@ -1,21 +1,21 @@
|
||||
[submodule "CMCMakeModule"]
|
||||
path = CMCMakeModule
|
||||
url = https://github.com/hyzboy/CMCMakeModule
|
||||
url = http://www.hyzgame.com:3000/hyzboy/CMCMakeModule
|
||||
[submodule "CMCore"]
|
||||
path = CMCore
|
||||
url = https://github.com/hyzboy/CMCore
|
||||
url = http://www.hyzgame.com:3000/hyzboy/CMCore
|
||||
[submodule "CMPlatform"]
|
||||
path = CMPlatform
|
||||
url = https://github.com/hyzboy/CMPlatform
|
||||
url = http://www.hyzgame.com:3000/hyzboy/CMPlatform
|
||||
[submodule "CMAssetsManage"]
|
||||
path = CMAssetsManage
|
||||
url = https://github.com/hyzboy/CMAssetsManage.git
|
||||
url = http://www.hyzgame.com:3000/hyzboy/CMAssetsManage.git
|
||||
[submodule "res"]
|
||||
path = res
|
||||
url = https://github.com/hyzboy/RuntimeData.git
|
||||
url = http://www.hyzgame.com:3000/hyzboy/RuntimeData.git
|
||||
[submodule "CMSceneGraph"]
|
||||
path = CMSceneGraph
|
||||
url = https://github.com/hyzboy/CMSceneGraph.git
|
||||
url = http://www.hyzgame.com:3000/hyzboy/CMSceneGraph.git
|
||||
[submodule "CMUtil"]
|
||||
path = CMUtil
|
||||
url = https://github.com/hyzboy/CMUtil.git
|
||||
url = http://www.hyzgame.com:3000/hyzboy/CMUtil.git
|
||||
|
2
CMCore
2
CMCore
@ -1 +1 @@
|
||||
Subproject commit 5aad7d81419d02141b3b3f53661e2c8e3e763163
|
||||
Subproject commit 9dd89aa5a34ef90b983895d32645df9b53cce955
|
@ -1 +1 @@
|
||||
Subproject commit 4949c2e3e82c8a88a783579aff120617c4ecfdab
|
||||
Subproject commit 2370ba12d7656da491f65be66d9e134484377866
|
@ -54,15 +54,10 @@ protected:
|
||||
protected:
|
||||
|
||||
GPUDevice * device =nullptr;
|
||||
RenderPass * device_render_pass =nullptr;
|
||||
RTSwapchain * sc_render_target =nullptr;
|
||||
SwapchainRenderTarget * sc_render_target =nullptr;
|
||||
|
||||
protected:
|
||||
|
||||
int32_t swap_chain_count =0;
|
||||
|
||||
RenderCmdBuffer ** cmd_buf =nullptr;
|
||||
|
||||
Color4f clear_color;
|
||||
|
||||
protected:
|
||||
@ -91,7 +86,6 @@ public:
|
||||
win->Unjoin(this);
|
||||
|
||||
SAFE_CLEAR(db);
|
||||
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(cmd_buf,swap_chain_count);
|
||||
|
||||
SAFE_CLEAR(device);
|
||||
SAFE_CLEAR(win);
|
||||
@ -146,14 +140,12 @@ public:
|
||||
|
||||
if(!device)
|
||||
return(false);
|
||||
|
||||
sc_render_target=device->GetSwapchainRT();
|
||||
}
|
||||
|
||||
device_render_pass=device->GetRenderPass();
|
||||
|
||||
db=new RenderResource(device);
|
||||
|
||||
InitCommandBuffer();
|
||||
|
||||
win->Join(this);
|
||||
|
||||
{
|
||||
@ -198,34 +190,17 @@ public:
|
||||
if(w>0&&h>0)
|
||||
device->Resize(w,h);
|
||||
|
||||
InitCommandBuffer();
|
||||
sc_render_target=device->GetSwapchainRT();
|
||||
|
||||
Resize(w,h);
|
||||
}
|
||||
|
||||
void InitCommandBuffer()
|
||||
{
|
||||
if(cmd_buf)
|
||||
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(cmd_buf,swap_chain_count);
|
||||
|
||||
sc_render_target=device->GetSwapchainRT();
|
||||
|
||||
swap_chain_count=sc_render_target->GetImageCount();
|
||||
{
|
||||
const VkExtent2D extent=sc_render_target->GetExtent();
|
||||
|
||||
cmd_buf=hgl_zero_new<RenderCmdBuffer *>(swap_chain_count);
|
||||
|
||||
for(int32_t i=0;i<swap_chain_count;i++)
|
||||
cmd_buf[i]=device->CreateRenderCommandBuffer(device->GetPhysicalDevice()->GetDeviceName()+AnsiString(":RenderCmdBuffer_")+AnsiString::numberOf(i));
|
||||
}
|
||||
}
|
||||
|
||||
bool BuildCommandBuffer(RenderCmdBuffer *cb,RenderPass *rp,Framebuffer *fb,Renderable *ri)
|
||||
bool BuildCommandBuffer(RenderCmdBuffer *cb,Framebuffer *fb,Renderable *ri)
|
||||
{
|
||||
if(!ri)return(false);
|
||||
|
||||
cb->Begin();
|
||||
cb->BindFramebuffer(rp,fb);
|
||||
cb->BindFramebuffer(fb);
|
||||
cb->SetClearColor(0,clear_color);
|
||||
cb->BeginRenderPass();
|
||||
cb->BindPipeline(ri->GetPipeline());
|
||||
@ -238,26 +213,30 @@ public:
|
||||
return(true);
|
||||
}
|
||||
|
||||
void BuildCommandBuffer(RenderCmdBuffer *cb,RenderTarget *rt,Renderable *ri)
|
||||
bool BuildCommandBuffer(RenderCmdBuffer *cb,RenderTarget *rt,Renderable *ri)
|
||||
{
|
||||
if(!cb||!rt||!ri)
|
||||
return;
|
||||
return(false);
|
||||
|
||||
BuildCommandBuffer(cb,rt->GetRenderPass(),rt->GetFramebuffer(),ri);
|
||||
return BuildCommandBuffer(cb,rt->GetFramebuffer(),ri);
|
||||
}
|
||||
|
||||
bool BuildCommandBuffer(uint32_t index,Renderable *ri)
|
||||
{
|
||||
if(!ri)return(false);
|
||||
|
||||
return BuildCommandBuffer(cmd_buf[index],sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index),ri);
|
||||
IRenderTarget *rt=sc_render_target->GetCurrentFrameRenderTarget();
|
||||
|
||||
return BuildCommandBuffer(rt->GetRenderCmdBuffer(),
|
||||
rt->GetFramebuffer(),
|
||||
ri);
|
||||
}
|
||||
|
||||
bool BuildCommandBuffer(Renderable *ri)
|
||||
{
|
||||
if(!ri)return(false);
|
||||
|
||||
for(int32_t i=0;i<swap_chain_count;i++)
|
||||
for(uint32_t i=0;i<sc_render_target->GetFrameCount();i++)
|
||||
BuildCommandBuffer(i,ri);
|
||||
|
||||
return(true);
|
||||
@ -274,10 +253,10 @@ public:
|
||||
{
|
||||
if(!rl)return;
|
||||
|
||||
RenderCmdBuffer *cb=cmd_buf[index];
|
||||
RenderCmdBuffer *cb=sc_render_target->GetRenderCmdBuffer(index);
|
||||
|
||||
cb->Begin();
|
||||
cb->BindFramebuffer(sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index));
|
||||
cb->BindFramebuffer(sc_render_target->GetFramebuffer(index));
|
||||
cb->SetClearColor(0,clear_color);
|
||||
cb->BeginRenderPass();
|
||||
rl->Render(cb);
|
||||
@ -287,7 +266,7 @@ public:
|
||||
|
||||
void BuildCommandBuffer(RenderList *rl)
|
||||
{
|
||||
for(int32_t i=0;i<swap_chain_count;i++)
|
||||
for(uint32_t i=0;i<sc_render_target->GetFrameCount();i++)
|
||||
BuildCommandBuffer(i,rl);
|
||||
}
|
||||
|
||||
@ -299,7 +278,7 @@ public:
|
||||
template<typename ...ARGS>
|
||||
Pipeline *CreatePipeline(ARGS...args)
|
||||
{
|
||||
Pipeline *p=device_render_pass->CreatePipeline(args...);
|
||||
Pipeline *p=sc_render_target->GetRenderPass()->CreatePipeline(args...);
|
||||
|
||||
if(!p)
|
||||
return(nullptr);
|
||||
@ -321,11 +300,9 @@ public:
|
||||
return sc_render_target->AcquireNextImage();
|
||||
}
|
||||
|
||||
virtual void SubmitDraw(int index)
|
||||
virtual void SubmitDraw()
|
||||
{
|
||||
VkCommandBuffer cb=*cmd_buf[index];
|
||||
|
||||
sc_render_target->Submit(cb);
|
||||
sc_render_target->Submit();
|
||||
sc_render_target->PresentBackbuffer();
|
||||
sc_render_target->WaitQueue();
|
||||
sc_render_target->WaitFence();
|
||||
@ -335,9 +312,9 @@ public:
|
||||
{
|
||||
int index=AcquireNextImage();
|
||||
|
||||
if(index<0||index>=swap_chain_count)return;
|
||||
if(index<0||index>=sc_render_target->GetFrameCount())return;
|
||||
|
||||
SubmitDraw(index);
|
||||
SubmitDraw();
|
||||
}
|
||||
|
||||
bool Run()
|
||||
@ -568,7 +545,7 @@ public:
|
||||
|
||||
BuildCommandBuffer(index);
|
||||
|
||||
SubmitDraw(index);
|
||||
SubmitDraw();
|
||||
|
||||
ckc->Update();
|
||||
cmc->Update();
|
||||
|
@ -37,7 +37,7 @@ class ImageView;
|
||||
class Framebuffer;
|
||||
struct Swapchain;
|
||||
class RenderTarget;
|
||||
class RTSwapchain;
|
||||
class SwapchainRenderTarget;
|
||||
|
||||
class Texture;
|
||||
class Texture1D;
|
||||
|
@ -44,11 +44,12 @@ class RenderCmdBuffer:public GPUCmdBuffer
|
||||
VkRect2D render_area;
|
||||
VkViewport viewport;
|
||||
|
||||
Framebuffer *fbo;
|
||||
RenderPassBeginInfo rp_begin;
|
||||
VkPipelineLayout pipeline_layout;
|
||||
|
||||
void SetFBO(Framebuffer *);
|
||||
private:
|
||||
|
||||
void SetClear();
|
||||
|
||||
public:
|
||||
|
||||
@ -78,7 +79,7 @@ public:
|
||||
|
||||
//以上设定在Begin开始后即不可改变
|
||||
|
||||
bool BindFramebuffer(RenderPass *rp,Framebuffer *fb);
|
||||
bool BindFramebuffer(Framebuffer *);
|
||||
|
||||
bool BeginRenderPass();
|
||||
void NextSubpass(){vkCmdNextSubpass(cmd_buf,VK_SUBPASS_CONTENTS_INLINE);}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#include<hgl/graph/VK.h>
|
||||
#include<hgl/color/Color4f.h>
|
||||
#include<hgl/graph/VKTexture.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
struct DebugUtilsFunction
|
||||
@ -92,6 +93,13 @@ public:
|
||||
// DU_FUNC(BufferCollectionFuchsia, BUFFER_COLLECTION_FUCHSIA)
|
||||
|
||||
#undef DU_FUNC
|
||||
|
||||
void SetTexture(Texture *tex,const AnsiString &info)
|
||||
{
|
||||
SetImage( tex->GetImage(), info+"_Image" );
|
||||
SetImageView( tex->GetVulkanImageView(), info+"_ImageView" );
|
||||
SetDeviceMemory(tex->GetDeviceMemory(), info+"_Memory" );
|
||||
}
|
||||
|
||||
void QueueBegin (VkQueue,const char *,const Color4f &color=Color4f(1,1,1,1));
|
||||
void QueueEnd (VkQueue q){duf.QueueEnd(q);}
|
||||
|
@ -38,11 +38,10 @@ class GPUDevice
|
||||
private:
|
||||
|
||||
DeviceRenderPassManage *render_pass_manage;
|
||||
RenderPass *device_render_pass;
|
||||
|
||||
RTSwapchain *sc_rt;
|
||||
SwapchainRenderTarget *sc_rt;
|
||||
|
||||
RTSwapchain *CreateSwapchainRenderTarget();
|
||||
SwapchainRenderTarget *CreateSwapchainRenderTarget();
|
||||
|
||||
void InitRenderPassManage();
|
||||
void ClearRenderPassManage();
|
||||
@ -79,9 +78,9 @@ public:
|
||||
const VkColorSpaceKHR GetColorSpace ()const {return attr->surface_format.colorSpace;}
|
||||
VkQueue GetGraphicsQueue () {return attr->graphics_queue;}
|
||||
|
||||
RenderPass * GetRenderPass () {return device_render_pass;}
|
||||
RenderPass * GetRenderPass () {return sc_rt->GetRenderPass();}
|
||||
|
||||
RTSwapchain * GetSwapchainRT () {return sc_rt;}
|
||||
SwapchainRenderTarget * GetSwapchainRT () {return sc_rt;}
|
||||
|
||||
const VkExtent2D & GetSwapchainSize ()const {return sc_rt->GetExtent();}
|
||||
|
||||
|
@ -1,13 +1,13 @@
|
||||
#ifndef HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
|
||||
#define HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
|
||||
|
||||
#include<hgl/graph/VK.h>
|
||||
#include<hgl/graph/VKRenderPass.h>
|
||||
VK_NAMESPACE_BEGIN
|
||||
class Framebuffer
|
||||
{
|
||||
VkDevice device;
|
||||
VkFramebuffer frame_buffer;
|
||||
VkRenderPass render_pass;
|
||||
RenderPass *render_pass;
|
||||
|
||||
VkExtent2D extent;
|
||||
uint32_t attachment_count;
|
||||
@ -18,7 +18,7 @@ private:
|
||||
|
||||
friend class GPUDevice;
|
||||
|
||||
Framebuffer(VkDevice,VkFramebuffer,const VkExtent2D &,VkRenderPass,uint32_t color_count,bool depth);
|
||||
Framebuffer(VkDevice,VkFramebuffer,const VkExtent2D &,RenderPass *,uint32_t color_count,bool depth);
|
||||
|
||||
public:
|
||||
|
||||
@ -27,7 +27,7 @@ public:
|
||||
operator VkFramebuffer(){return frame_buffer;}
|
||||
|
||||
const VkFramebuffer GetFramebuffer ()const{return frame_buffer;}
|
||||
const VkRenderPass GetRenderPass ()const{return render_pass;}
|
||||
RenderPass * GetRenderPass () {return render_pass;}
|
||||
|
||||
const VkExtent2D & GetExtent ()const{return extent;}
|
||||
|
||||
|
@ -14,11 +14,13 @@ class GPUPhysicalDevice
|
||||
VkPhysicalDeviceVulkan11Features features11;
|
||||
VkPhysicalDeviceVulkan12Features features12;
|
||||
VkPhysicalDeviceVulkan13Features features13;
|
||||
VkPhysicalDeviceVulkan14Features features14;
|
||||
|
||||
VkPhysicalDeviceProperties properties;
|
||||
VkPhysicalDeviceVulkan11Properties properties11;
|
||||
VkPhysicalDeviceVulkan12Properties properties12;
|
||||
VkPhysicalDeviceVulkan13Properties properties13;
|
||||
VkPhysicalDeviceVulkan14Properties properties14;
|
||||
|
||||
VkPhysicalDeviceMemoryProperties memory_properties;
|
||||
List<VkLayerProperties> layer_properties;
|
||||
@ -36,6 +38,7 @@ public:
|
||||
const VkPhysicalDeviceVulkan11Features &GetFeatures11 ()const{return features11;}
|
||||
const VkPhysicalDeviceVulkan12Features &GetFeatures12 ()const{return features12;}
|
||||
const VkPhysicalDeviceVulkan13Features &GetFeatures13 ()const{return features13;}
|
||||
const VkPhysicalDeviceVulkan14Features &GetFeatures14 ()const{return features14;}
|
||||
|
||||
const VkPhysicalDeviceProperties & GetProperties ()const{return properties;}
|
||||
const VkPhysicalDeviceMemoryProperties &GetMemoryProperties ()const{return memory_properties;}
|
||||
@ -66,7 +69,11 @@ public:
|
||||
const uint32_t GetSSBORange ()const{return properties.limits.maxStorageBufferRange;}
|
||||
const VkDeviceSize GetSSBOAlign ()const{return properties.limits.minStorageBufferOffsetAlignment;}
|
||||
|
||||
const uint32_t GetConstantSize ()const{return properties.limits.maxPushConstantsSize;}
|
||||
const uint32_t GetConstantSize ()const{return properties.limits.maxPushConstantsSize;}
|
||||
|
||||
const VkDeviceSize GetMaxBufferSize()const{return properties13.maxBufferSize;}
|
||||
|
||||
const uint32_t GetMaxPushDescriptors()const{return properties14.maxPushDescriptors;}
|
||||
|
||||
public:
|
||||
|
||||
@ -182,6 +189,9 @@ public:
|
||||
const VkBool32 SupportYcbcrConversion ()const{return features11.samplerYcbcrConversion;}
|
||||
const VkBool32 SupportClampMirrorToEdge ()const{return features12.samplerMirrorClampToEdge;}
|
||||
|
||||
const VkBool32 SupportSmoothLines ()const{return features14.smoothLines;}
|
||||
const VkBool32 SupportStippledSmoothLines ()const{return features14.stippledSmoothLines;}
|
||||
|
||||
const void GetPointSize(float &granularity,float &min_size,float &max_size) const
|
||||
{
|
||||
granularity =properties.limits.pointSizeGranularity;
|
||||
|
@ -37,8 +37,10 @@ public:
|
||||
|
||||
virtual ~RenderPass();
|
||||
|
||||
VkRenderPass GetVkRenderPass(){return render_pass;}
|
||||
VkPipelineCache GetPipelineCache(){return pipeline_cache;}
|
||||
operator const VkRenderPass()const{return render_pass;}
|
||||
|
||||
const VkRenderPass GetVkRenderPass()const{return render_pass;}
|
||||
const VkPipelineCache GetPipelineCache()const{return pipeline_cache;}
|
||||
|
||||
const uint GetColorCount()const{return color_formats.GetCount();}
|
||||
const List<VkFormat> & GetColorFormat()const{return color_formats;}
|
||||
|
@ -1,5 +1,4 @@
|
||||
#ifndef HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE
|
||||
#define HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE
|
||||
#pragma once
|
||||
|
||||
#include<hgl/graph/VK.h>
|
||||
#include<hgl/graph/VKRenderPass.h>
|
||||
@ -7,63 +6,216 @@
|
||||
#include<hgl/graph/VKSwapchain.h>
|
||||
#include<hgl/graph/VKQueue.h>
|
||||
#include<hgl/graph/VKPipeline.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
/**
|
||||
* 渲染目标
|
||||
*/
|
||||
class RenderTarget
|
||||
* RenderTarget 存在几种情况:
|
||||
*
|
||||
* 1.正常单帧渲染目标,即只有一帧的数据,每次渲染都是当前帧
|
||||
*
|
||||
* 2.多帧渲染目标,即有多帧数据,每次渲染都是指定帧,典型的是Swapchain
|
||||
*
|
||||
* 所以RenderTarget的其实是一个多态类,根据不同的情况,有不同的实现
|
||||
*/
|
||||
|
||||
class IRenderTarget
|
||||
{
|
||||
protected:
|
||||
|
||||
DeviceQueue *queue;
|
||||
|
||||
RenderPass *render_pass;
|
||||
Framebuffer *fbo;
|
||||
|
||||
VkExtent2D extent;
|
||||
|
||||
Semaphore *render_complete_semaphore =nullptr;
|
||||
public:
|
||||
|
||||
protected:
|
||||
const VkExtent2D &GetExtent ()const{return extent;}
|
||||
|
||||
uint32_t color_count;
|
||||
Texture2D **color_textures;
|
||||
Texture2D *depth_texture;
|
||||
virtual uint32_t GetColorCount ()=0;
|
||||
virtual bool hasDepth ()=0;
|
||||
|
||||
public:
|
||||
|
||||
IRenderTarget(const VkExtent2D &ext){extent=ext;}
|
||||
virtual ~IRenderTarget()=default;
|
||||
|
||||
virtual Framebuffer * GetFramebuffer ()=0;
|
||||
virtual RenderPass * GetRenderPass ()=0;
|
||||
|
||||
virtual Texture2D * GetColorTexture (const int index=0)=0;
|
||||
virtual Texture2D * GetDepthTexture ()=0;
|
||||
|
||||
public: // Command Buffer
|
||||
|
||||
virtual DeviceQueue * GetQueue ()=0;
|
||||
virtual Semaphore * GetRenderCompleteSemaphore()=0;
|
||||
|
||||
virtual RenderCmdBuffer * GetRenderCmdBuffer ()=0;
|
||||
|
||||
virtual bool Submit (Semaphore *wait_sem)=0;
|
||||
|
||||
virtual bool Submit (){return Submit(nullptr);}
|
||||
|
||||
virtual bool WaitQueue ()=0;
|
||||
virtual bool WaitFence ()=0;
|
||||
};//class IRenderTarget
|
||||
|
||||
struct RenderTargetData
|
||||
{
|
||||
Framebuffer * fbo;
|
||||
DeviceQueue * queue;
|
||||
Semaphore * render_complete_semaphore;
|
||||
|
||||
RenderCmdBuffer * cmd_buf;
|
||||
|
||||
uint32_t color_count; ///<颜色成分数量
|
||||
Texture2D ** color_textures; ///<颜色成分纹理列表
|
||||
Texture2D * depth_texture; ///<深度成分纹理
|
||||
|
||||
public:
|
||||
|
||||
Texture2D *GetColorTexture(const uint32_t index)
|
||||
{
|
||||
if(index>=color_count)
|
||||
return(nullptr);
|
||||
|
||||
return color_textures[index];
|
||||
}
|
||||
|
||||
virtual void Clear();
|
||||
};//struct RenderTargetData
|
||||
|
||||
/**
|
||||
* 单帧渲染目标
|
||||
*/
|
||||
class RenderTarget:public IRenderTarget
|
||||
{
|
||||
RenderTargetData *data;
|
||||
|
||||
protected:
|
||||
|
||||
friend class GPUDevice;
|
||||
|
||||
RenderTarget(DeviceQueue *,Semaphore *);
|
||||
RenderTarget(DeviceQueue *,Semaphore *,RenderPass *_rp,Framebuffer *_fb,Texture2D **color_texture_list,const uint32_t color_count,Texture2D *depth_texture);
|
||||
RenderTarget(RenderTargetData *rtd):IRenderTarget(rtd->fbo->GetExtent())
|
||||
{
|
||||
data=rtd;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
virtual ~RenderTarget();
|
||||
virtual ~RenderTarget()
|
||||
{
|
||||
if(data)
|
||||
{
|
||||
data->Clear();
|
||||
delete data;
|
||||
}
|
||||
}
|
||||
|
||||
Framebuffer * GetFramebuffer ()override{return data->fbo;}
|
||||
RenderPass * GetRenderPass ()override{return data->fbo->GetRenderPass();}
|
||||
|
||||
uint32_t GetColorCount ()override{return data->color_count;}
|
||||
|
||||
DeviceQueue * GetQueue () {return queue;}
|
||||
const VkExtent2D & GetExtent ()const {return extent;}
|
||||
virtual RenderPass * GetRenderPass () {return render_pass;}
|
||||
virtual const VkRenderPass GetVkRenderPass ()const {return render_pass->GetVkRenderPass();}
|
||||
virtual const uint32_t GetColorCount ()const {return fbo->GetColorCount();}
|
||||
virtual Framebuffer * GetFramebuffer () {return fbo;}
|
||||
bool hasDepth ()override{return data->depth_texture;}
|
||||
|
||||
virtual Texture2D * GetColorTexture (const int index=0){return color_textures[index];}
|
||||
virtual Texture2D * GetDepthTexture (){return depth_texture;}
|
||||
Texture2D * GetColorTexture (const int index=0) override{return data->GetColorTexture(index);}
|
||||
Texture2D * GetDepthTexture () override{return data->depth_texture;}
|
||||
|
||||
public: // command buffer
|
||||
public: // Command Buffer
|
||||
|
||||
Semaphore * GetRenderCompleteSemaphore (){return render_complete_semaphore;}
|
||||
virtual bool Submit (RenderCmdBuffer *,Semaphore *present_complete_semaphore=nullptr);
|
||||
DeviceQueue * GetQueue ()override{return data->queue;}
|
||||
Semaphore * GetRenderCompleteSemaphore()override{return data->render_complete_semaphore;}
|
||||
|
||||
bool WaitQueue(){return queue->WaitQueue();}
|
||||
bool WaitFence(){return queue->WaitFence();}
|
||||
RenderCmdBuffer * GetRenderCmdBuffer ()override{return data->cmd_buf;}
|
||||
|
||||
virtual bool Submit (Semaphore *wait_sem)override
|
||||
{
|
||||
if(!data)
|
||||
return(false);
|
||||
|
||||
return data->queue->Submit(*data->cmd_buf,wait_sem,data->render_complete_semaphore);
|
||||
}
|
||||
|
||||
bool WaitQueue ()override{return data->queue->WaitQueue();}
|
||||
bool WaitFence ()override{return data->queue->WaitFence();}
|
||||
};//class RenderTarget
|
||||
|
||||
/**
|
||||
* 多帧渲染目标
|
||||
*/
|
||||
class MFRenderTarget:public IRenderTarget
|
||||
{
|
||||
protected:
|
||||
|
||||
uint32_t frame_number;
|
||||
uint32_t current_frame;
|
||||
|
||||
RenderTarget **rt_list;
|
||||
|
||||
protected:
|
||||
|
||||
friend class GPUDevice;
|
||||
|
||||
MFRenderTarget(const uint32_t fn,RenderTarget **rtl):IRenderTarget(rtl[0]->GetFramebuffer()->GetExtent())
|
||||
{
|
||||
frame_number=fn;
|
||||
current_frame=0;
|
||||
|
||||
rt_list=rtl;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
virtual ~MFRenderTarget()
|
||||
{
|
||||
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(rt_list,frame_number);
|
||||
}
|
||||
|
||||
virtual void NextFrame()
|
||||
{
|
||||
++current_frame;
|
||||
|
||||
if(current_frame>=frame_number)
|
||||
current_frame=0;
|
||||
}
|
||||
|
||||
uint32_t GetCurrentFrameIndices ()const{return current_frame;}
|
||||
uint32_t GetFrameCount ()const{return frame_number;}
|
||||
RenderTarget * GetCurrentFrameRenderTarget (){return rt_list[current_frame];}
|
||||
|
||||
public:
|
||||
|
||||
Framebuffer * GetFramebuffer ()override{return rt_list[current_frame]->GetFramebuffer();}
|
||||
RenderPass * GetRenderPass ()override{return rt_list[current_frame]->GetRenderPass();}
|
||||
|
||||
uint32_t GetColorCount ()override{return rt_list[current_frame]->GetColorCount();}
|
||||
|
||||
Texture2D * GetColorTexture (const int index=0) override{return rt_list[current_frame]->GetColorTexture(index);}
|
||||
Texture2D * GetDepthTexture () override{return rt_list[current_frame]->GetDepthTexture();}
|
||||
|
||||
|
||||
bool hasDepth ()override{return rt_list[current_frame]->hasDepth();}
|
||||
|
||||
public: // Command Buffer
|
||||
|
||||
DeviceQueue * GetQueue ()override{return rt_list[current_frame]->GetQueue();}
|
||||
Semaphore * GetRenderCompleteSemaphore()override{return rt_list[current_frame]->GetRenderCompleteSemaphore();}
|
||||
RenderCmdBuffer * GetRenderCmdBuffer ()override{return rt_list[current_frame]->GetRenderCmdBuffer();}
|
||||
|
||||
Framebuffer * GetFramebuffer (const uint32_t index){return rt_list[index]->GetFramebuffer();}
|
||||
RenderCmdBuffer * GetRenderCmdBuffer (const uint32_t index){return rt_list[index]->GetRenderCmdBuffer();}
|
||||
|
||||
virtual bool Submit ()override{return rt_list[current_frame]->Submit(nullptr);}
|
||||
|
||||
virtual bool Submit (Semaphore *wait_sem) override
|
||||
{
|
||||
return rt_list[current_frame]->Submit(wait_sem);
|
||||
}
|
||||
|
||||
bool WaitQueue ()override{return rt_list[current_frame]->WaitQueue();}
|
||||
bool WaitFence ()override{return rt_list[current_frame]->WaitFence();}
|
||||
};//class MFRenderTarget
|
||||
|
||||
/**
|
||||
* 交换链专用渲染目标
|
||||
*/
|
||||
class RTSwapchain:public RenderTarget
|
||||
class SwapchainRenderTarget:public MFRenderTarget
|
||||
{
|
||||
VkDevice device;
|
||||
Swapchain *swapchain;
|
||||
@ -71,45 +223,25 @@ class RTSwapchain:public RenderTarget
|
||||
|
||||
Semaphore *present_complete_semaphore=nullptr;
|
||||
|
||||
uint32_t current_frame;
|
||||
private:
|
||||
|
||||
SwapchainRenderTarget(VkDevice dev,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl);
|
||||
|
||||
friend class GPUDevice;
|
||||
|
||||
public:
|
||||
|
||||
RTSwapchain(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rcs,Semaphore *pcs,RenderPass *rp);
|
||||
~RTSwapchain();
|
||||
|
||||
Framebuffer * GetFramebuffer ()override {return swapchain->sc_fbo[current_frame];}
|
||||
Framebuffer * GetFramebuffer (const uint32_t index) {return swapchain->sc_fbo[index];}
|
||||
|
||||
const uint32_t GetColorCount ()const override {return 1;}
|
||||
const uint32_t GetImageCount ()const {return swapchain->color_count;}
|
||||
|
||||
virtual Texture2D * GetColorTexture (const int index=0) override{return swapchain->sc_color[index];}
|
||||
virtual Texture2D * GetDepthTexture () override{return swapchain->sc_depth;}
|
||||
~SwapchainRenderTarget();
|
||||
|
||||
public:
|
||||
|
||||
const uint32_t GetCurrentFrameIndices ()const {return current_frame;}
|
||||
Semaphore * GetPresentCompleteSemaphore () {return present_complete_semaphore;}
|
||||
int AcquireNextImage(); ///<获取下一帧的索引
|
||||
|
||||
public:
|
||||
bool PresentBackbuffer(); ///<推送后台画面到前台
|
||||
|
||||
/**
|
||||
* 请求下一帧画面的索引
|
||||
* @param present_complete_semaphore 推送完成信号
|
||||
*/
|
||||
int AcquireNextImage();
|
||||
|
||||
/**
|
||||
* 推送后台画面到前台
|
||||
* @param render_complete_semaphore 渲染完成信号
|
||||
*/
|
||||
bool PresentBackbuffer(VkSemaphore *wait_semaphores,const uint32_t wait_semaphore_count);
|
||||
|
||||
bool PresentBackbuffer();
|
||||
|
||||
bool Submit(VkCommandBuffer);
|
||||
bool Submit(VkCommandBuffer,Semaphore *);
|
||||
bool Submit()override
|
||||
{
|
||||
return rt_list[current_frame]->Submit(present_complete_semaphore);
|
||||
}
|
||||
};//class RTSwapchain:public RenderTarget
|
||||
VK_NAMESPACE_END
|
||||
#endif//HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE
|
||||
|
@ -1,30 +1,53 @@
|
||||
#ifndef HGL_GRAPH_VULKAN_SWAP_CHAIN_INCLUDE
|
||||
#define HGL_GRAPH_VULKAN_SWAP_CHAIN_INCLUDE
|
||||
#pragma once
|
||||
|
||||
#include<hgl/graph/VK.h>
|
||||
#include<hgl/graph/VKTexture.h>
|
||||
#include<hgl/type/List.h>
|
||||
#include<hgl/graph/VKFramebuffer.h>
|
||||
#include<hgl/graph/VKCommandBuffer.h>
|
||||
VK_NAMESPACE_BEGIN
|
||||
|
||||
struct SwapchainImage
|
||||
{
|
||||
Texture2D * color =nullptr;
|
||||
Texture2D * depth =nullptr;
|
||||
|
||||
Framebuffer * fbo =nullptr;
|
||||
|
||||
RenderCmdBuffer * cmd_buf =nullptr;
|
||||
|
||||
public:
|
||||
|
||||
~SwapchainImage()
|
||||
{
|
||||
delete cmd_buf;
|
||||
delete fbo;
|
||||
delete depth;
|
||||
delete color;
|
||||
}
|
||||
};//struct SwapchainImage
|
||||
|
||||
struct Swapchain
|
||||
{
|
||||
public:
|
||||
|
||||
VkDevice device =VK_NULL_HANDLE;
|
||||
VkDevice device =VK_NULL_HANDLE;
|
||||
|
||||
VkExtent2D extent;
|
||||
VkExtent2D extent;
|
||||
VkSurfaceTransformFlagBitsKHR transform;
|
||||
|
||||
VkSwapchainKHR swap_chain =VK_NULL_HANDLE;
|
||||
VkSwapchainKHR swap_chain =VK_NULL_HANDLE;
|
||||
VkSurfaceFormatKHR surface_format;
|
||||
VkFormat depth_format;
|
||||
|
||||
uint32_t color_count =0;
|
||||
RenderPass * render_pass =nullptr;
|
||||
|
||||
Texture2D ** sc_color =nullptr;
|
||||
Texture2D * sc_depth =nullptr;
|
||||
uint32_t image_count =0;
|
||||
|
||||
Framebuffer ** sc_fbo =nullptr;
|
||||
SwapchainImage * sc_image =nullptr;
|
||||
|
||||
public:
|
||||
|
||||
virtual ~Swapchain();
|
||||
};//struct Swapchain
|
||||
VK_NAMESPACE_END
|
||||
#endif//HGL_GRAPH_VULKAN_SWAP_CHAIN_INCLUDE
|
||||
|
@ -267,7 +267,7 @@ namespace hgl
|
||||
uint vertex_count;
|
||||
uint index_count;
|
||||
|
||||
vertex_count=cci->field_count;
|
||||
vertex_count=cci->field_count+1;
|
||||
index_count=(vertex_count-2)*3;
|
||||
|
||||
if(!pc->Init("Circle",vertex_count,index_count))return(nullptr);
|
||||
|
@ -169,6 +169,35 @@ namespace
|
||||
#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
|
||||
}
|
||||
|
||||
void DebugOut(const VkPhysicalDeviceVulkan14Features &features)
|
||||
{
|
||||
std::cout<<"Vulkan 1.4 features"<<std::endl;
|
||||
|
||||
#define OUTPUT_PHYSICAL_DEVICE_FEATURE(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<(features.name?"true":"false")<<std::endl;
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(globalPriorityQuery)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSubgroupRotate)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSubgroupRotateClustered)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderFloatControls2)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderExpectAssume)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(rectangularLines)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(bresenhamLines)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(smoothLines)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(stippledRectangularLines)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(stippledBresenhamLines)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(stippledSmoothLines)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(vertexAttributeInstanceRateDivisor)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(vertexAttributeInstanceRateZeroDivisor)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(indexTypeUint8)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(dynamicRenderingLocalRead)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(maintenance5)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(maintenance6)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(pipelineProtectedAccess)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(pipelineRobustness)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(hostImageCopy)
|
||||
OUTPUT_PHYSICAL_DEVICE_FEATURE(pushDescriptor)
|
||||
#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
|
||||
}
|
||||
|
||||
void DebugOutVersion(uint32_t version)
|
||||
{
|
||||
std::cout<<VK_VERSION_MAJOR(version)<<"."<<VK_VERSION_MINOR(version)<<"."<<VK_VERSION_PATCH(version)<<std::endl;
|
||||
@ -377,5 +406,6 @@ void OutputPhysicalDeviceCaps(const GPUPhysicalDevice *pd)
|
||||
DebugOut(pd->GetFeatures11());
|
||||
DebugOut(pd->GetFeatures12());
|
||||
DebugOut(pd->GetFeatures13());
|
||||
DebugOut(pd->GetFeatures14());
|
||||
}
|
||||
VK_NAMESPACE_END
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include<hgl/graph/VKDeviceAttribute.h>
|
||||
#include<hgl/graph/VKPhysicalDevice.h>
|
||||
#include<hgl/graph/VKIndexBuffer.h>
|
||||
#include<hgl/graph/VKRenderTarget.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
RenderCmdBuffer::RenderCmdBuffer(const GPUDeviceAttribute *attr,VkCommandBuffer cb):GPUCmdBuffer(attr,cb)
|
||||
@ -15,7 +16,6 @@ RenderCmdBuffer::RenderCmdBuffer(const GPUDeviceAttribute *attr,VkCommandBuffer
|
||||
hgl_zero(render_area);
|
||||
hgl_zero(viewport);
|
||||
|
||||
fbo=nullptr;
|
||||
pipeline_layout=VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
@ -25,13 +25,8 @@ RenderCmdBuffer::~RenderCmdBuffer()
|
||||
hgl_free(clear_values);
|
||||
}
|
||||
|
||||
void RenderCmdBuffer::SetFBO(Framebuffer *fb)
|
||||
void RenderCmdBuffer::SetClear()
|
||||
{
|
||||
if(fbo==fb)return;
|
||||
|
||||
fbo=fb;
|
||||
cv_count=fbo->GetAttachmentCount();
|
||||
|
||||
if(cv_count>0)
|
||||
{
|
||||
clear_values=hgl_align_realloc<VkClearValue>(clear_values,cv_count);
|
||||
@ -44,11 +39,6 @@ void RenderCmdBuffer::SetFBO(Framebuffer *fb)
|
||||
hgl_free(clear_values);
|
||||
clear_values=nullptr;
|
||||
}
|
||||
|
||||
render_area.offset.x=0;
|
||||
render_area.offset.y=0;
|
||||
render_area.extent.width=0;
|
||||
render_area.extent.height=0;
|
||||
}
|
||||
|
||||
void RenderCmdBuffer::SetRenderArea(const VkExtent2D &ext2d)
|
||||
@ -58,18 +48,19 @@ void RenderCmdBuffer::SetRenderArea(const VkExtent2D &ext2d)
|
||||
render_area.extent=ext2d;
|
||||
}
|
||||
|
||||
bool RenderCmdBuffer::BindFramebuffer(RenderPass *rp,Framebuffer *fb)
|
||||
bool RenderCmdBuffer::BindFramebuffer(Framebuffer *fbo)
|
||||
{
|
||||
if(!rp||!fb)return(false);
|
||||
if(!fbo)return(false);
|
||||
|
||||
SetFBO(fb);
|
||||
cv_count=fbo->GetAttachmentCount();
|
||||
SetClear();
|
||||
|
||||
render_area.offset.x=0;
|
||||
render_area.offset.y=0;
|
||||
render_area.extent=fb->GetExtent();
|
||||
render_area.extent=fbo->GetExtent();
|
||||
|
||||
rp_begin.renderPass = rp->GetVkRenderPass();
|
||||
rp_begin.framebuffer = *fb;
|
||||
rp_begin.renderPass = *fbo->GetRenderPass();
|
||||
rp_begin.framebuffer = *fbo;
|
||||
rp_begin.renderArea = render_area;
|
||||
rp_begin.clearValueCount = cv_count;
|
||||
rp_begin.pClearValues = clear_values;
|
||||
|
@ -75,7 +75,7 @@ Framebuffer *GPUDevice::CreateFBO(RenderPass *rp,ImageView **color_list,const ui
|
||||
if(!fbo)
|
||||
return(nullptr);
|
||||
|
||||
return(new Framebuffer(GetDevice(),fbo,extent,rp->GetVkRenderPass(),color_count,depth));
|
||||
return(new Framebuffer(GetDevice(),fbo,extent,rp,color_count,depth));
|
||||
}
|
||||
//
|
||||
//Framebuffer *GPUDevice::CreateFBO(RenderPass *rp,List<ImageView *> &color,ImageView *depth)
|
||||
|
@ -7,15 +7,6 @@ VK_NAMESPACE_BEGIN
|
||||
void GPUDevice::InitRenderPassManage()
|
||||
{
|
||||
render_pass_manage=new DeviceRenderPassManage(attr->device,attr->pipeline_cache);
|
||||
|
||||
SwapchainRenderbufferInfo rbi(attr->surface_format.format,attr->physical_device->GetDepthFormat());
|
||||
|
||||
device_render_pass=render_pass_manage->AcquireRenderPass(&rbi);
|
||||
|
||||
#ifdef _DEBUG
|
||||
if(attr->debug_utils)
|
||||
attr->debug_utils->SetRenderPass(device_render_pass->GetVkRenderPass(),"MainDeviceRenderPass");
|
||||
#endif//_DEBUG
|
||||
}
|
||||
|
||||
void GPUDevice::ClearRenderPassManage()
|
||||
|
@ -1,4 +1,6 @@
|
||||
#include<hgl/graph/VKDevice.h>
|
||||
#include<hgl/graph/VKDeviceRenderPassManage.h>
|
||||
#include<hgl/graph/VKSemaphore.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
RenderTarget *GPUDevice::CreateRT(const FramebufferInfo *fbi,RenderPass *rp,const uint32_t fence_count)
|
||||
@ -33,13 +35,21 @@ RenderTarget *GPUDevice::CreateRT(const FramebufferInfo *fbi,RenderPass *rp,cons
|
||||
|
||||
if(fb)
|
||||
{
|
||||
DeviceQueue *q=CreateQueue(fence_count,false);
|
||||
Semaphore *render_complete_semaphore=CreateGPUSemaphore();
|
||||
RenderTargetData *rtd=new RenderTargetData{};
|
||||
|
||||
RenderTarget *rt=new RenderTarget(q,render_complete_semaphore,rp,fb,color_texture_list,color_count,depth_texture);
|
||||
rtd->fbo =fb;
|
||||
rtd->queue =CreateQueue(fence_count,false);
|
||||
rtd->render_complete_semaphore =CreateGPUSemaphore();
|
||||
|
||||
rtd->cmd_buf =CreateRenderCommandBuffer("");
|
||||
|
||||
rtd->color_count =color_count;
|
||||
rtd->color_textures =hgl_new_copy<Texture2D *>(color_texture_list,color_count);
|
||||
rtd->depth_texture =depth_texture;
|
||||
|
||||
color_texture_list.DiscardObject();
|
||||
return rt;
|
||||
|
||||
return(new RenderTarget(rtd));
|
||||
}
|
||||
|
||||
SAFE_CLEAR(depth_texture);
|
||||
@ -57,24 +67,56 @@ RenderTarget *GPUDevice::CreateRT(const FramebufferInfo *fbi,const uint32_t fenc
|
||||
return CreateRT(fbi,rp,fence_count);
|
||||
}
|
||||
|
||||
RTSwapchain *GPUDevice::CreateSwapchainRenderTarget()
|
||||
namespace
|
||||
{
|
||||
struct SwapchainRenderTargetData:public RenderTargetData
|
||||
{
|
||||
void Clear() override
|
||||
{
|
||||
delete render_complete_semaphore;
|
||||
delete queue;
|
||||
|
||||
delete[] color_textures;
|
||||
}
|
||||
};//
|
||||
}//namespace
|
||||
|
||||
SwapchainRenderTarget *GPUDevice::CreateSwapchainRenderTarget()
|
||||
{
|
||||
Swapchain *sc=CreateSwapchain(attr->surface_caps.currentExtent);
|
||||
|
||||
if(!sc)
|
||||
return(nullptr);
|
||||
|
||||
DeviceQueue *q=CreateQueue(sc->color_count,false);
|
||||
Semaphore *render_complete_semaphore=CreateGPUSemaphore();
|
||||
Semaphore *present_complete_semaphore=CreateGPUSemaphore();
|
||||
RenderTarget **rt_list=new RenderTarget*[sc->image_count];
|
||||
|
||||
RTSwapchain *srt=new RTSwapchain( attr->device,
|
||||
sc,
|
||||
q,
|
||||
render_complete_semaphore,
|
||||
present_complete_semaphore,
|
||||
device_render_pass
|
||||
);
|
||||
SwapchainImage *sc_image=sc->sc_image;
|
||||
|
||||
for(uint32_t i=0;i<sc->image_count;i++)
|
||||
{
|
||||
RenderTargetData *rtd=new SwapchainRenderTargetData{};
|
||||
|
||||
rtd->fbo =sc_image->fbo;
|
||||
rtd->queue =CreateQueue(sc->image_count,false);
|
||||
rtd->render_complete_semaphore =CreateGPUSemaphore();
|
||||
|
||||
rtd->cmd_buf =sc_image->cmd_buf;
|
||||
|
||||
rtd->color_count =1;
|
||||
rtd->color_textures =new Texture2D*[1];
|
||||
rtd->color_textures[0] =sc_image->color;
|
||||
rtd->depth_texture =sc_image->depth;
|
||||
|
||||
rt_list[i]=new RenderTarget(rtd);
|
||||
|
||||
++sc_image;
|
||||
}
|
||||
|
||||
SwapchainRenderTarget *srt=new SwapchainRenderTarget( attr->device,
|
||||
sc,
|
||||
CreateGPUSemaphore(),
|
||||
rt_list
|
||||
);
|
||||
|
||||
return srt;
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include<hgl/graph/VKDevice.h>
|
||||
#include<hgl/graph/VKDeviceAttribute.h>
|
||||
#include<hgl/graph/VKPhysicalDevice.h>
|
||||
#include<hgl/graph/VKDeviceRenderPassManage.h>
|
||||
#include<iostream>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
@ -84,49 +85,47 @@ namespace
|
||||
|
||||
bool GPUDevice::CreateSwapchainFBO(Swapchain *swapchain)
|
||||
{
|
||||
if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->color_count),nullptr)!=VK_SUCCESS)
|
||||
if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->image_count),nullptr)!=VK_SUCCESS)
|
||||
return(false);
|
||||
|
||||
AutoDeleteArray<VkImage> sc_images(swapchain->color_count);
|
||||
AutoDeleteArray<VkImage> sc_images(swapchain->image_count);
|
||||
|
||||
if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->color_count),sc_images)!=VK_SUCCESS)
|
||||
if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->image_count),sc_images)!=VK_SUCCESS)
|
||||
return(false);
|
||||
|
||||
swapchain->sc_depth =CreateTexture2D(new SwapchainDepthTextureCreateInfo(attr->physical_device->GetDepthFormat(),swapchain->extent));
|
||||
swapchain->sc_image=hgl_zero_new<SwapchainImage>(swapchain->image_count);
|
||||
|
||||
if(!swapchain->sc_depth)
|
||||
return(false);
|
||||
AnsiString num_string;
|
||||
|
||||
#ifdef _DEBUG
|
||||
if(attr->debug_utils)
|
||||
{
|
||||
attr->debug_utils->SetImage(swapchain->sc_depth->GetImage(),"SwapchainDepthImage");
|
||||
attr->debug_utils->SetImageView(swapchain->sc_depth->GetVulkanImageView(),"SwapchainDepthImageView");
|
||||
attr->debug_utils->SetDeviceMemory(swapchain->sc_depth->GetDeviceMemory(),"SwapchainDepthMemory");
|
||||
}
|
||||
#endif//_DEBUG
|
||||
|
||||
swapchain->sc_color =hgl_zero_new<Texture2D *>(swapchain->color_count);
|
||||
swapchain->sc_fbo =hgl_zero_new<Framebuffer *>(swapchain->color_count);
|
||||
|
||||
for(uint32_t i=0;i<swapchain->color_count;i++)
|
||||
for(uint32_t i=0;i<swapchain->image_count;i++)
|
||||
{
|
||||
swapchain->sc_color[i]=CreateTexture2D(new SwapchainColorTextureCreateInfo(attr->surface_format.format,swapchain->extent,sc_images[i]));
|
||||
swapchain->sc_image[i].color=CreateTexture2D(new SwapchainColorTextureCreateInfo(swapchain->surface_format.format,swapchain->extent,sc_images[i]));
|
||||
|
||||
if(!swapchain->sc_color[i])
|
||||
if(!swapchain->sc_image[i].color)
|
||||
return(false);
|
||||
|
||||
swapchain->sc_fbo[i]=CreateFBO( device_render_pass,
|
||||
swapchain->sc_color[i]->GetImageView(),
|
||||
swapchain->sc_depth->GetImageView());
|
||||
swapchain->sc_image[i].depth=CreateTexture2D(new SwapchainDepthTextureCreateInfo(swapchain->depth_format,swapchain->extent));
|
||||
|
||||
if(!swapchain->sc_image[i].depth)
|
||||
return(false);
|
||||
|
||||
swapchain->sc_image[i].fbo=CreateFBO( swapchain->render_pass,
|
||||
swapchain->sc_image[i].color->GetImageView(),
|
||||
swapchain->sc_image[i].depth->GetImageView());
|
||||
|
||||
AnsiString num_string=AnsiString::numberOf(i);
|
||||
|
||||
swapchain->sc_image[i].cmd_buf=CreateRenderCommandBuffer(AnsiString("Swapchain_RenderCmdBuffer_")+num_string);
|
||||
|
||||
#ifdef _DEBUG
|
||||
if(attr->debug_utils)
|
||||
{
|
||||
attr->debug_utils->SetImage(swapchain->sc_color[i]->GetImage(),"SwapchainColorImage_"+AnsiString::numberOf(i));
|
||||
attr->debug_utils->SetImageView(swapchain->sc_color[i]->GetVulkanImageView(),"SwapchainColorImageView_"+AnsiString::numberOf(i));
|
||||
AnsiString num=AnsiString::numberOf(i);
|
||||
|
||||
attr->debug_utils->SetFramebuffer(swapchain->sc_fbo[i]->GetFramebuffer(),"SwapchainFBO_"+AnsiString::numberOf(i));
|
||||
attr->debug_utils->SetTexture(swapchain->sc_image[i].color,"SwapchainColor_"+num_string);
|
||||
attr->debug_utils->SetTexture(swapchain->sc_image[i].depth,"SwapchainDepth_"+num_string);
|
||||
|
||||
attr->debug_utils->SetFramebuffer(swapchain->sc_image[i].fbo->GetFramebuffer(),"SwapchainFBO_"+num_string);
|
||||
}
|
||||
#endif//_DEBUG
|
||||
}
|
||||
@ -138,10 +137,22 @@ Swapchain *GPUDevice::CreateSwapchain(const VkExtent2D &acquire_extent)
|
||||
{
|
||||
Swapchain *swapchain=new Swapchain;
|
||||
|
||||
swapchain->device =attr->device;
|
||||
swapchain->extent =acquire_extent;
|
||||
swapchain->device =attr->device;
|
||||
swapchain->extent =acquire_extent;
|
||||
swapchain->transform =attr->surface_caps.currentTransform;
|
||||
swapchain->surface_format =attr->surface_format;
|
||||
swapchain->depth_format =attr->physical_device->GetDepthFormat();
|
||||
|
||||
SwapchainRenderbufferInfo rbi(swapchain->surface_format.format,swapchain->depth_format);
|
||||
|
||||
swapchain->swap_chain =CreateSwapChain(attr,acquire_extent);
|
||||
swapchain->render_pass =render_pass_manage->AcquireRenderPass(&rbi);
|
||||
|
||||
#ifdef _DEBUG
|
||||
if(attr->debug_utils)
|
||||
attr->debug_utils->SetRenderPass(swapchain->render_pass->GetVkRenderPass(),"MainDeviceRenderPass");
|
||||
#endif//_DEBUG
|
||||
|
||||
swapchain->swap_chain =CreateSwapChain(attr,acquire_extent);
|
||||
|
||||
if(swapchain->swap_chain)
|
||||
if(CreateSwapchainFBO(swapchain))
|
||||
|
@ -7,7 +7,7 @@
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
|
||||
Framebuffer::Framebuffer(VkDevice dev,VkFramebuffer fb,const VkExtent2D &ext,VkRenderPass rp,uint32_t cc,bool depth)
|
||||
Framebuffer::Framebuffer(VkDevice dev,VkFramebuffer fb,const VkExtent2D &ext,RenderPass *rp,uint32_t cc,bool depth)
|
||||
{
|
||||
device=dev;
|
||||
frame_buffer=fb;
|
||||
|
@ -20,7 +20,7 @@ VulkanInstance *CreateInstance(const AnsiString &app_name,VKDebugOut *out,Create
|
||||
app_info.applicationVersion = 1;
|
||||
app_info.pEngineName = "CMGameEngine/ULRE";
|
||||
app_info.engineVersion = 1;
|
||||
app_info.apiVersion = VK_API_VERSION_1_3;
|
||||
app_info.apiVersion = VK_API_VERSION_1_4;
|
||||
|
||||
ext_list.Add(VK_KHR_SURFACE_EXTENSION_NAME);
|
||||
ext_list.Add(HGL_VK_SURFACE_EXTENSION_NAME); //此宏在VKSurfaceExtensionName.h中定义
|
||||
|
@ -64,6 +64,7 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
|
||||
hgl_zero(features11);
|
||||
hgl_zero(features12);
|
||||
hgl_zero(features13);
|
||||
hgl_zero(features14);
|
||||
|
||||
auto func=(PFN_vkGetPhysicalDeviceFeatures2KHR)vkGetInstanceProcAddr(inst,"vkGetPhysicalDeviceFeatures2KHR");
|
||||
|
||||
@ -81,7 +82,10 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
|
||||
features12.pNext=&features13;
|
||||
|
||||
features13.sType=VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES;
|
||||
features13.pNext=nullptr;
|
||||
features13.pNext=&features14;
|
||||
|
||||
features14.sType=VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_4_FEATURES;
|
||||
features14.pNext=nullptr;
|
||||
|
||||
func(physical_device,&features2);
|
||||
|
||||
@ -97,6 +101,7 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
|
||||
hgl_zero(properties11);
|
||||
hgl_zero(properties12);
|
||||
hgl_zero(properties13);
|
||||
hgl_zero(properties14);
|
||||
|
||||
auto func=(PFN_vkGetPhysicalDeviceProperties2KHR)vkGetInstanceProcAddr(inst,"vkGetPhysicalDeviceProperties2KHR");
|
||||
|
||||
@ -114,7 +119,10 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
|
||||
properties12.pNext=&properties13;
|
||||
|
||||
properties13.sType=VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_PROPERTIES;
|
||||
properties13.pNext=nullptr;
|
||||
properties13.pNext=&properties14;
|
||||
|
||||
properties14.sType=VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_4_PROPERTIES;
|
||||
properties14.pNext=nullptr;
|
||||
|
||||
func(physical_device,&properties2);
|
||||
|
||||
@ -163,7 +171,11 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
|
||||
debug_queue_family_properties_out(debug_front.c_str(),queue_family_properties);
|
||||
}
|
||||
|
||||
support_u8_index=CheckExtensionSupport(VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME);
|
||||
if(features14.indexTypeUint8)
|
||||
support_u8_index=true;
|
||||
else
|
||||
support_u8_index=CheckExtensionSupport(VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME);
|
||||
|
||||
dynamic_state=CheckExtensionSupport(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
|
||||
}
|
||||
|
||||
|
@ -1,66 +1,17 @@
|
||||
#include<hgl/graph/VKRenderTarget.h>
|
||||
#include<hgl/graph/VKDevice.h>
|
||||
#include<hgl/graph/VKSwapchain.h>
|
||||
#include<hgl/graph/VKCommandBuffer.h>
|
||||
#include<hgl/graph/VKSemaphore.h>
|
||||
#include<hgl/graph/VKFramebuffer.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
RenderTarget::RenderTarget(DeviceQueue *q,Semaphore *s)
|
||||
{
|
||||
queue=q;
|
||||
render_pass=nullptr;
|
||||
fbo=nullptr;
|
||||
|
||||
color_count=0;
|
||||
color_textures=nullptr;
|
||||
depth_texture=nullptr;
|
||||
render_complete_semaphore=s;
|
||||
}
|
||||
|
||||
RenderTarget::RenderTarget(DeviceQueue *q,Semaphore *s,RenderPass *_rp,Framebuffer *_fb,Texture2D **ctl,const uint32_t cc,Texture2D *dt)
|
||||
{
|
||||
queue=q;
|
||||
render_pass=_rp;
|
||||
fbo=_fb;
|
||||
|
||||
depth_texture=dt;
|
||||
|
||||
color_count=cc;
|
||||
if(color_count>0)
|
||||
{
|
||||
color_textures=new Texture2D *[color_count];
|
||||
hgl_cpy(color_textures,ctl,color_count);
|
||||
|
||||
extent.width=color_textures[0]->GetWidth();
|
||||
extent.height=color_textures[0]->GetHeight();
|
||||
}
|
||||
else
|
||||
{
|
||||
color_textures=nullptr;
|
||||
|
||||
if(depth_texture)
|
||||
{
|
||||
extent.width=depth_texture->GetWidth();
|
||||
extent.height=depth_texture->GetHeight();
|
||||
}
|
||||
}
|
||||
|
||||
render_complete_semaphore=s;
|
||||
}
|
||||
|
||||
RenderTarget::~RenderTarget()
|
||||
void RenderTargetData::Clear()
|
||||
{
|
||||
SAFE_CLEAR(queue);
|
||||
SAFE_CLEAR(depth_texture);
|
||||
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(color_textures,color_count);
|
||||
|
||||
SAFE_CLEAR(render_complete_semaphore);
|
||||
SAFE_CLEAR(fbo);
|
||||
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(color_textures,color_count);
|
||||
SAFE_CLEAR(depth_texture);
|
||||
}
|
||||
|
||||
bool RenderTarget::Submit(RenderCmdBuffer *command_buffer,Semaphore *present_complete_semaphore)
|
||||
{
|
||||
return queue->Submit(*command_buffer,present_complete_semaphore,render_complete_semaphore);
|
||||
}
|
||||
VK_NAMESPACE_END
|
@ -1,12 +1,11 @@
|
||||
#include<hgl/graph/VKSwapchain.h>
|
||||
#include<hgl/graph/VKFramebuffer.h>
|
||||
#include<hgl/graph/VKRenderPass.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
Swapchain::~Swapchain()
|
||||
{
|
||||
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(sc_fbo,color_count);
|
||||
SAFE_CLEAR(sc_depth);
|
||||
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(sc_color,color_count)
|
||||
SAFE_CLEAR_ARRAY(sc_image);
|
||||
|
||||
if(swap_chain)
|
||||
{
|
||||
@ -14,6 +13,6 @@ Swapchain::~Swapchain()
|
||||
swap_chain=VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
color_count=0;
|
||||
image_count=0;
|
||||
}
|
||||
VK_NAMESPACE_END
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include<hgl/graph/VKSemaphore.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
RTSwapchain::RTSwapchain(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rcs,Semaphore *pcs,RenderPass *rp):RenderTarget(q,rcs)
|
||||
SwapchainRenderTarget::SwapchainRenderTarget(VkDevice dev,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl):MFRenderTarget(sc->image_count,rtl)
|
||||
{
|
||||
device=dev;
|
||||
|
||||
@ -14,34 +14,37 @@ RTSwapchain::RTSwapchain(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rc
|
||||
present_info.swapchainCount = 1;
|
||||
present_info.pResults = nullptr;
|
||||
present_info.pSwapchains = &(swapchain->swap_chain);
|
||||
|
||||
render_pass=rp;
|
||||
|
||||
extent=swapchain->extent;
|
||||
|
||||
current_frame=0;
|
||||
|
||||
present_complete_semaphore=pcs;
|
||||
}
|
||||
|
||||
RTSwapchain::~RTSwapchain()
|
||||
SwapchainRenderTarget::~SwapchainRenderTarget()
|
||||
{
|
||||
delete present_complete_semaphore;
|
||||
delete swapchain;
|
||||
}
|
||||
|
||||
int RTSwapchain::AcquireNextImage()
|
||||
int SwapchainRenderTarget::AcquireNextImage()
|
||||
{
|
||||
if(vkAcquireNextImageKHR(device,swapchain->swap_chain,UINT64_MAX,*(this->present_complete_semaphore),VK_NULL_HANDLE,¤t_frame)==VK_SUCCESS)
|
||||
if(vkAcquireNextImageKHR(device,
|
||||
swapchain->swap_chain,
|
||||
UINT64_MAX,
|
||||
*present_complete_semaphore,
|
||||
VK_NULL_HANDLE,
|
||||
¤t_frame)==VK_SUCCESS)
|
||||
return current_frame;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool RTSwapchain::PresentBackbuffer(VkSemaphore *wait_semaphores,const uint32_t count)
|
||||
bool SwapchainRenderTarget::PresentBackbuffer()
|
||||
{
|
||||
present_info.waitSemaphoreCount =count;
|
||||
present_info.pWaitSemaphores =wait_semaphores;
|
||||
DeviceQueue *queue=GetQueue();
|
||||
|
||||
VkSemaphore wait_semaphores=*GetRenderCompleteSemaphore();
|
||||
|
||||
present_info.waitSemaphoreCount =1;
|
||||
present_info.pWaitSemaphores =&wait_semaphores;
|
||||
present_info.pImageIndices =¤t_frame;
|
||||
|
||||
VkResult result=queue->Present(&present_info);
|
||||
@ -57,21 +60,4 @@ bool RTSwapchain::PresentBackbuffer(VkSemaphore *wait_semaphores,const uint32_t
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool RTSwapchain::PresentBackbuffer()
|
||||
{
|
||||
VkSemaphore sem=*render_complete_semaphore;
|
||||
|
||||
return this->PresentBackbuffer(&sem,1);
|
||||
}
|
||||
|
||||
bool RTSwapchain::Submit(VkCommandBuffer cb)
|
||||
{
|
||||
return queue->Submit(cb,present_complete_semaphore,render_complete_semaphore);
|
||||
}
|
||||
|
||||
bool RTSwapchain::Submit(VkCommandBuffer cb,Semaphore *pce)
|
||||
{
|
||||
return queue->Submit(cb,pce,render_complete_semaphore);
|
||||
}
|
||||
VK_NAMESPACE_END
|
||||
|
Loading…
x
Reference in New Issue
Block a user