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8 Commits

26 changed files with 479 additions and 314 deletions

14
.gitmodules vendored
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@ -1,21 +1,21 @@
[submodule "CMCMakeModule"]
path = CMCMakeModule
url = https://github.com/hyzboy/CMCMakeModule
url = http://www.hyzgame.com:3000/hyzboy/CMCMakeModule
[submodule "CMCore"]
path = CMCore
url = https://github.com/hyzboy/CMCore
url = http://www.hyzgame.com:3000/hyzboy/CMCore
[submodule "CMPlatform"]
path = CMPlatform
url = https://github.com/hyzboy/CMPlatform
url = http://www.hyzgame.com:3000/hyzboy/CMPlatform
[submodule "CMAssetsManage"]
path = CMAssetsManage
url = https://github.com/hyzboy/CMAssetsManage.git
url = http://www.hyzgame.com:3000/hyzboy/CMAssetsManage.git
[submodule "res"]
path = res
url = https://github.com/hyzboy/RuntimeData.git
url = http://www.hyzgame.com:3000/hyzboy/RuntimeData.git
[submodule "CMSceneGraph"]
path = CMSceneGraph
url = https://github.com/hyzboy/CMSceneGraph.git
url = http://www.hyzgame.com:3000/hyzboy/CMSceneGraph.git
[submodule "CMUtil"]
path = CMUtil
url = https://github.com/hyzboy/CMUtil.git
url = http://www.hyzgame.com:3000/hyzboy/CMUtil.git

2
CMCore

@ -1 +1 @@
Subproject commit 5aad7d81419d02141b3b3f53661e2c8e3e763163
Subproject commit 9dd89aa5a34ef90b983895d32645df9b53cce955

@ -1 +1 @@
Subproject commit 4949c2e3e82c8a88a783579aff120617c4ecfdab
Subproject commit 2370ba12d7656da491f65be66d9e134484377866

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@ -54,15 +54,10 @@ protected:
protected:
GPUDevice * device =nullptr;
RenderPass * device_render_pass =nullptr;
RTSwapchain * sc_render_target =nullptr;
SwapchainRenderTarget * sc_render_target =nullptr;
protected:
int32_t swap_chain_count =0;
RenderCmdBuffer ** cmd_buf =nullptr;
Color4f clear_color;
protected:
@ -91,7 +86,6 @@ public:
win->Unjoin(this);
SAFE_CLEAR(db);
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(cmd_buf,swap_chain_count);
SAFE_CLEAR(device);
SAFE_CLEAR(win);
@ -146,14 +140,12 @@ public:
if(!device)
return(false);
sc_render_target=device->GetSwapchainRT();
}
device_render_pass=device->GetRenderPass();
db=new RenderResource(device);
InitCommandBuffer();
win->Join(this);
{
@ -198,34 +190,17 @@ public:
if(w>0&&h>0)
device->Resize(w,h);
InitCommandBuffer();
sc_render_target=device->GetSwapchainRT();
Resize(w,h);
}
void InitCommandBuffer()
{
if(cmd_buf)
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(cmd_buf,swap_chain_count);
sc_render_target=device->GetSwapchainRT();
swap_chain_count=sc_render_target->GetImageCount();
{
const VkExtent2D extent=sc_render_target->GetExtent();
cmd_buf=hgl_zero_new<RenderCmdBuffer *>(swap_chain_count);
for(int32_t i=0;i<swap_chain_count;i++)
cmd_buf[i]=device->CreateRenderCommandBuffer(device->GetPhysicalDevice()->GetDeviceName()+AnsiString(":RenderCmdBuffer_")+AnsiString::numberOf(i));
}
}
bool BuildCommandBuffer(RenderCmdBuffer *cb,RenderPass *rp,Framebuffer *fb,Renderable *ri)
bool BuildCommandBuffer(RenderCmdBuffer *cb,Framebuffer *fb,Renderable *ri)
{
if(!ri)return(false);
cb->Begin();
cb->BindFramebuffer(rp,fb);
cb->BindFramebuffer(fb);
cb->SetClearColor(0,clear_color);
cb->BeginRenderPass();
cb->BindPipeline(ri->GetPipeline());
@ -238,26 +213,30 @@ public:
return(true);
}
void BuildCommandBuffer(RenderCmdBuffer *cb,RenderTarget *rt,Renderable *ri)
bool BuildCommandBuffer(RenderCmdBuffer *cb,RenderTarget *rt,Renderable *ri)
{
if(!cb||!rt||!ri)
return;
return(false);
BuildCommandBuffer(cb,rt->GetRenderPass(),rt->GetFramebuffer(),ri);
return BuildCommandBuffer(cb,rt->GetFramebuffer(),ri);
}
bool BuildCommandBuffer(uint32_t index,Renderable *ri)
{
if(!ri)return(false);
return BuildCommandBuffer(cmd_buf[index],sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index),ri);
IRenderTarget *rt=sc_render_target->GetCurrentFrameRenderTarget();
return BuildCommandBuffer(rt->GetRenderCmdBuffer(),
rt->GetFramebuffer(),
ri);
}
bool BuildCommandBuffer(Renderable *ri)
{
if(!ri)return(false);
for(int32_t i=0;i<swap_chain_count;i++)
for(uint32_t i=0;i<sc_render_target->GetFrameCount();i++)
BuildCommandBuffer(i,ri);
return(true);
@ -274,10 +253,10 @@ public:
{
if(!rl)return;
RenderCmdBuffer *cb=cmd_buf[index];
RenderCmdBuffer *cb=sc_render_target->GetRenderCmdBuffer(index);
cb->Begin();
cb->BindFramebuffer(sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index));
cb->BindFramebuffer(sc_render_target->GetFramebuffer(index));
cb->SetClearColor(0,clear_color);
cb->BeginRenderPass();
rl->Render(cb);
@ -287,7 +266,7 @@ public:
void BuildCommandBuffer(RenderList *rl)
{
for(int32_t i=0;i<swap_chain_count;i++)
for(uint32_t i=0;i<sc_render_target->GetFrameCount();i++)
BuildCommandBuffer(i,rl);
}
@ -299,7 +278,7 @@ public:
template<typename ...ARGS>
Pipeline *CreatePipeline(ARGS...args)
{
Pipeline *p=device_render_pass->CreatePipeline(args...);
Pipeline *p=sc_render_target->GetRenderPass()->CreatePipeline(args...);
if(!p)
return(nullptr);
@ -321,11 +300,9 @@ public:
return sc_render_target->AcquireNextImage();
}
virtual void SubmitDraw(int index)
virtual void SubmitDraw()
{
VkCommandBuffer cb=*cmd_buf[index];
sc_render_target->Submit(cb);
sc_render_target->Submit();
sc_render_target->PresentBackbuffer();
sc_render_target->WaitQueue();
sc_render_target->WaitFence();
@ -335,9 +312,9 @@ public:
{
int index=AcquireNextImage();
if(index<0||index>=swap_chain_count)return;
if(index<0||index>=sc_render_target->GetFrameCount())return;
SubmitDraw(index);
SubmitDraw();
}
bool Run()
@ -568,7 +545,7 @@ public:
BuildCommandBuffer(index);
SubmitDraw(index);
SubmitDraw();
ckc->Update();
cmc->Update();

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@ -37,7 +37,7 @@ class ImageView;
class Framebuffer;
struct Swapchain;
class RenderTarget;
class RTSwapchain;
class SwapchainRenderTarget;
class Texture;
class Texture1D;

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@ -44,11 +44,12 @@ class RenderCmdBuffer:public GPUCmdBuffer
VkRect2D render_area;
VkViewport viewport;
Framebuffer *fbo;
RenderPassBeginInfo rp_begin;
VkPipelineLayout pipeline_layout;
void SetFBO(Framebuffer *);
private:
void SetClear();
public:
@ -78,7 +79,7 @@ public:
//以上设定在Begin开始后即不可改变
bool BindFramebuffer(RenderPass *rp,Framebuffer *fb);
bool BindFramebuffer(Framebuffer *);
bool BeginRenderPass();
void NextSubpass(){vkCmdNextSubpass(cmd_buf,VK_SUBPASS_CONTENTS_INLINE);}

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@ -3,6 +3,7 @@
#include<hgl/graph/VK.h>
#include<hgl/color/Color4f.h>
#include<hgl/graph/VKTexture.h>
VK_NAMESPACE_BEGIN
struct DebugUtilsFunction
@ -92,6 +93,13 @@ public:
// DU_FUNC(BufferCollectionFuchsia, BUFFER_COLLECTION_FUCHSIA)
#undef DU_FUNC
void SetTexture(Texture *tex,const AnsiString &info)
{
SetImage( tex->GetImage(), info+"_Image" );
SetImageView( tex->GetVulkanImageView(), info+"_ImageView" );
SetDeviceMemory(tex->GetDeviceMemory(), info+"_Memory" );
}
void QueueBegin (VkQueue,const char *,const Color4f &color=Color4f(1,1,1,1));
void QueueEnd (VkQueue q){duf.QueueEnd(q);}

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@ -38,11 +38,10 @@ class GPUDevice
private:
DeviceRenderPassManage *render_pass_manage;
RenderPass *device_render_pass;
RTSwapchain *sc_rt;
SwapchainRenderTarget *sc_rt;
RTSwapchain *CreateSwapchainRenderTarget();
SwapchainRenderTarget *CreateSwapchainRenderTarget();
void InitRenderPassManage();
void ClearRenderPassManage();
@ -79,9 +78,9 @@ public:
const VkColorSpaceKHR GetColorSpace ()const {return attr->surface_format.colorSpace;}
VkQueue GetGraphicsQueue () {return attr->graphics_queue;}
RenderPass * GetRenderPass () {return device_render_pass;}
RenderPass * GetRenderPass () {return sc_rt->GetRenderPass();}
RTSwapchain * GetSwapchainRT () {return sc_rt;}
SwapchainRenderTarget * GetSwapchainRT () {return sc_rt;}
const VkExtent2D & GetSwapchainSize ()const {return sc_rt->GetExtent();}

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@ -1,13 +1,13 @@
#ifndef HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
#define HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
#include<hgl/graph/VK.h>
#include<hgl/graph/VKRenderPass.h>
VK_NAMESPACE_BEGIN
class Framebuffer
{
VkDevice device;
VkFramebuffer frame_buffer;
VkRenderPass render_pass;
RenderPass *render_pass;
VkExtent2D extent;
uint32_t attachment_count;
@ -18,7 +18,7 @@ private:
friend class GPUDevice;
Framebuffer(VkDevice,VkFramebuffer,const VkExtent2D &,VkRenderPass,uint32_t color_count,bool depth);
Framebuffer(VkDevice,VkFramebuffer,const VkExtent2D &,RenderPass *,uint32_t color_count,bool depth);
public:
@ -27,7 +27,7 @@ public:
operator VkFramebuffer(){return frame_buffer;}
const VkFramebuffer GetFramebuffer ()const{return frame_buffer;}
const VkRenderPass GetRenderPass ()const{return render_pass;}
RenderPass * GetRenderPass () {return render_pass;}
const VkExtent2D & GetExtent ()const{return extent;}

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@ -14,11 +14,13 @@ class GPUPhysicalDevice
VkPhysicalDeviceVulkan11Features features11;
VkPhysicalDeviceVulkan12Features features12;
VkPhysicalDeviceVulkan13Features features13;
VkPhysicalDeviceVulkan14Features features14;
VkPhysicalDeviceProperties properties;
VkPhysicalDeviceVulkan11Properties properties11;
VkPhysicalDeviceVulkan12Properties properties12;
VkPhysicalDeviceVulkan13Properties properties13;
VkPhysicalDeviceVulkan14Properties properties14;
VkPhysicalDeviceMemoryProperties memory_properties;
List<VkLayerProperties> layer_properties;
@ -36,6 +38,7 @@ public:
const VkPhysicalDeviceVulkan11Features &GetFeatures11 ()const{return features11;}
const VkPhysicalDeviceVulkan12Features &GetFeatures12 ()const{return features12;}
const VkPhysicalDeviceVulkan13Features &GetFeatures13 ()const{return features13;}
const VkPhysicalDeviceVulkan14Features &GetFeatures14 ()const{return features14;}
const VkPhysicalDeviceProperties & GetProperties ()const{return properties;}
const VkPhysicalDeviceMemoryProperties &GetMemoryProperties ()const{return memory_properties;}
@ -66,7 +69,11 @@ public:
const uint32_t GetSSBORange ()const{return properties.limits.maxStorageBufferRange;}
const VkDeviceSize GetSSBOAlign ()const{return properties.limits.minStorageBufferOffsetAlignment;}
const uint32_t GetConstantSize ()const{return properties.limits.maxPushConstantsSize;}
const uint32_t GetConstantSize ()const{return properties.limits.maxPushConstantsSize;}
const VkDeviceSize GetMaxBufferSize()const{return properties13.maxBufferSize;}
const uint32_t GetMaxPushDescriptors()const{return properties14.maxPushDescriptors;}
public:
@ -182,6 +189,9 @@ public:
const VkBool32 SupportYcbcrConversion ()const{return features11.samplerYcbcrConversion;}
const VkBool32 SupportClampMirrorToEdge ()const{return features12.samplerMirrorClampToEdge;}
const VkBool32 SupportSmoothLines ()const{return features14.smoothLines;}
const VkBool32 SupportStippledSmoothLines ()const{return features14.stippledSmoothLines;}
const void GetPointSize(float &granularity,float &min_size,float &max_size) const
{
granularity =properties.limits.pointSizeGranularity;

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@ -37,8 +37,10 @@ public:
virtual ~RenderPass();
VkRenderPass GetVkRenderPass(){return render_pass;}
VkPipelineCache GetPipelineCache(){return pipeline_cache;}
operator const VkRenderPass()const{return render_pass;}
const VkRenderPass GetVkRenderPass()const{return render_pass;}
const VkPipelineCache GetPipelineCache()const{return pipeline_cache;}
const uint GetColorCount()const{return color_formats.GetCount();}
const List<VkFormat> & GetColorFormat()const{return color_formats;}

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@ -1,5 +1,4 @@
#ifndef HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE
#define HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE
#pragma once
#include<hgl/graph/VK.h>
#include<hgl/graph/VKRenderPass.h>
@ -7,63 +6,216 @@
#include<hgl/graph/VKSwapchain.h>
#include<hgl/graph/VKQueue.h>
#include<hgl/graph/VKPipeline.h>
VK_NAMESPACE_BEGIN
/**
*
*/
class RenderTarget
* RenderTarget
*
* 1.
*
* 2.Swapchain
*
* RenderTarget的其实是一个多态类
*/
class IRenderTarget
{
protected:
DeviceQueue *queue;
RenderPass *render_pass;
Framebuffer *fbo;
VkExtent2D extent;
Semaphore *render_complete_semaphore =nullptr;
public:
protected:
const VkExtent2D &GetExtent ()const{return extent;}
uint32_t color_count;
Texture2D **color_textures;
Texture2D *depth_texture;
virtual uint32_t GetColorCount ()=0;
virtual bool hasDepth ()=0;
public:
IRenderTarget(const VkExtent2D &ext){extent=ext;}
virtual ~IRenderTarget()=default;
virtual Framebuffer * GetFramebuffer ()=0;
virtual RenderPass * GetRenderPass ()=0;
virtual Texture2D * GetColorTexture (const int index=0)=0;
virtual Texture2D * GetDepthTexture ()=0;
public: // Command Buffer
virtual DeviceQueue * GetQueue ()=0;
virtual Semaphore * GetRenderCompleteSemaphore()=0;
virtual RenderCmdBuffer * GetRenderCmdBuffer ()=0;
virtual bool Submit (Semaphore *wait_sem)=0;
virtual bool Submit (){return Submit(nullptr);}
virtual bool WaitQueue ()=0;
virtual bool WaitFence ()=0;
};//class IRenderTarget
struct RenderTargetData
{
Framebuffer * fbo;
DeviceQueue * queue;
Semaphore * render_complete_semaphore;
RenderCmdBuffer * cmd_buf;
uint32_t color_count; ///<颜色成分数量
Texture2D ** color_textures; ///<颜色成分纹理列表
Texture2D * depth_texture; ///<深度成分纹理
public:
Texture2D *GetColorTexture(const uint32_t index)
{
if(index>=color_count)
return(nullptr);
return color_textures[index];
}
virtual void Clear();
};//struct RenderTargetData
/**
*
*/
class RenderTarget:public IRenderTarget
{
RenderTargetData *data;
protected:
friend class GPUDevice;
RenderTarget(DeviceQueue *,Semaphore *);
RenderTarget(DeviceQueue *,Semaphore *,RenderPass *_rp,Framebuffer *_fb,Texture2D **color_texture_list,const uint32_t color_count,Texture2D *depth_texture);
RenderTarget(RenderTargetData *rtd):IRenderTarget(rtd->fbo->GetExtent())
{
data=rtd;
}
public:
virtual ~RenderTarget();
virtual ~RenderTarget()
{
if(data)
{
data->Clear();
delete data;
}
}
Framebuffer * GetFramebuffer ()override{return data->fbo;}
RenderPass * GetRenderPass ()override{return data->fbo->GetRenderPass();}
uint32_t GetColorCount ()override{return data->color_count;}
DeviceQueue * GetQueue () {return queue;}
const VkExtent2D & GetExtent ()const {return extent;}
virtual RenderPass * GetRenderPass () {return render_pass;}
virtual const VkRenderPass GetVkRenderPass ()const {return render_pass->GetVkRenderPass();}
virtual const uint32_t GetColorCount ()const {return fbo->GetColorCount();}
virtual Framebuffer * GetFramebuffer () {return fbo;}
bool hasDepth ()override{return data->depth_texture;}
virtual Texture2D * GetColorTexture (const int index=0){return color_textures[index];}
virtual Texture2D * GetDepthTexture (){return depth_texture;}
Texture2D * GetColorTexture (const int index=0) override{return data->GetColorTexture(index);}
Texture2D * GetDepthTexture () override{return data->depth_texture;}
public: // command buffer
public: // Command Buffer
Semaphore * GetRenderCompleteSemaphore (){return render_complete_semaphore;}
virtual bool Submit (RenderCmdBuffer *,Semaphore *present_complete_semaphore=nullptr);
DeviceQueue * GetQueue ()override{return data->queue;}
Semaphore * GetRenderCompleteSemaphore()override{return data->render_complete_semaphore;}
bool WaitQueue(){return queue->WaitQueue();}
bool WaitFence(){return queue->WaitFence();}
RenderCmdBuffer * GetRenderCmdBuffer ()override{return data->cmd_buf;}
virtual bool Submit (Semaphore *wait_sem)override
{
if(!data)
return(false);
return data->queue->Submit(*data->cmd_buf,wait_sem,data->render_complete_semaphore);
}
bool WaitQueue ()override{return data->queue->WaitQueue();}
bool WaitFence ()override{return data->queue->WaitFence();}
};//class RenderTarget
/**
*
*/
class MFRenderTarget:public IRenderTarget
{
protected:
uint32_t frame_number;
uint32_t current_frame;
RenderTarget **rt_list;
protected:
friend class GPUDevice;
MFRenderTarget(const uint32_t fn,RenderTarget **rtl):IRenderTarget(rtl[0]->GetFramebuffer()->GetExtent())
{
frame_number=fn;
current_frame=0;
rt_list=rtl;
}
public:
virtual ~MFRenderTarget()
{
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(rt_list,frame_number);
}
virtual void NextFrame()
{
++current_frame;
if(current_frame>=frame_number)
current_frame=0;
}
uint32_t GetCurrentFrameIndices ()const{return current_frame;}
uint32_t GetFrameCount ()const{return frame_number;}
RenderTarget * GetCurrentFrameRenderTarget (){return rt_list[current_frame];}
public:
Framebuffer * GetFramebuffer ()override{return rt_list[current_frame]->GetFramebuffer();}
RenderPass * GetRenderPass ()override{return rt_list[current_frame]->GetRenderPass();}
uint32_t GetColorCount ()override{return rt_list[current_frame]->GetColorCount();}
Texture2D * GetColorTexture (const int index=0) override{return rt_list[current_frame]->GetColorTexture(index);}
Texture2D * GetDepthTexture () override{return rt_list[current_frame]->GetDepthTexture();}
bool hasDepth ()override{return rt_list[current_frame]->hasDepth();}
public: // Command Buffer
DeviceQueue * GetQueue ()override{return rt_list[current_frame]->GetQueue();}
Semaphore * GetRenderCompleteSemaphore()override{return rt_list[current_frame]->GetRenderCompleteSemaphore();}
RenderCmdBuffer * GetRenderCmdBuffer ()override{return rt_list[current_frame]->GetRenderCmdBuffer();}
Framebuffer * GetFramebuffer (const uint32_t index){return rt_list[index]->GetFramebuffer();}
RenderCmdBuffer * GetRenderCmdBuffer (const uint32_t index){return rt_list[index]->GetRenderCmdBuffer();}
virtual bool Submit ()override{return rt_list[current_frame]->Submit(nullptr);}
virtual bool Submit (Semaphore *wait_sem) override
{
return rt_list[current_frame]->Submit(wait_sem);
}
bool WaitQueue ()override{return rt_list[current_frame]->WaitQueue();}
bool WaitFence ()override{return rt_list[current_frame]->WaitFence();}
};//class MFRenderTarget
/**
*
*/
class RTSwapchain:public RenderTarget
class SwapchainRenderTarget:public MFRenderTarget
{
VkDevice device;
Swapchain *swapchain;
@ -71,45 +223,25 @@ class RTSwapchain:public RenderTarget
Semaphore *present_complete_semaphore=nullptr;
uint32_t current_frame;
private:
SwapchainRenderTarget(VkDevice dev,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl);
friend class GPUDevice;
public:
RTSwapchain(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rcs,Semaphore *pcs,RenderPass *rp);
~RTSwapchain();
Framebuffer * GetFramebuffer ()override {return swapchain->sc_fbo[current_frame];}
Framebuffer * GetFramebuffer (const uint32_t index) {return swapchain->sc_fbo[index];}
const uint32_t GetColorCount ()const override {return 1;}
const uint32_t GetImageCount ()const {return swapchain->color_count;}
virtual Texture2D * GetColorTexture (const int index=0) override{return swapchain->sc_color[index];}
virtual Texture2D * GetDepthTexture () override{return swapchain->sc_depth;}
~SwapchainRenderTarget();
public:
const uint32_t GetCurrentFrameIndices ()const {return current_frame;}
Semaphore * GetPresentCompleteSemaphore () {return present_complete_semaphore;}
int AcquireNextImage(); ///<获取下一帧的索引
public:
bool PresentBackbuffer(); ///<推送后台画面到前台
/**
*
* @param present_complete_semaphore
*/
int AcquireNextImage();
/**
*
* @param render_complete_semaphore
*/
bool PresentBackbuffer(VkSemaphore *wait_semaphores,const uint32_t wait_semaphore_count);
bool PresentBackbuffer();
bool Submit(VkCommandBuffer);
bool Submit(VkCommandBuffer,Semaphore *);
bool Submit()override
{
return rt_list[current_frame]->Submit(present_complete_semaphore);
}
};//class RTSwapchain:public RenderTarget
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE

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@ -1,30 +1,53 @@
#ifndef HGL_GRAPH_VULKAN_SWAP_CHAIN_INCLUDE
#define HGL_GRAPH_VULKAN_SWAP_CHAIN_INCLUDE
#pragma once
#include<hgl/graph/VK.h>
#include<hgl/graph/VKTexture.h>
#include<hgl/type/List.h>
#include<hgl/graph/VKFramebuffer.h>
#include<hgl/graph/VKCommandBuffer.h>
VK_NAMESPACE_BEGIN
struct SwapchainImage
{
Texture2D * color =nullptr;
Texture2D * depth =nullptr;
Framebuffer * fbo =nullptr;
RenderCmdBuffer * cmd_buf =nullptr;
public:
~SwapchainImage()
{
delete cmd_buf;
delete fbo;
delete depth;
delete color;
}
};//struct SwapchainImage
struct Swapchain
{
public:
VkDevice device =VK_NULL_HANDLE;
VkDevice device =VK_NULL_HANDLE;
VkExtent2D extent;
VkExtent2D extent;
VkSurfaceTransformFlagBitsKHR transform;
VkSwapchainKHR swap_chain =VK_NULL_HANDLE;
VkSwapchainKHR swap_chain =VK_NULL_HANDLE;
VkSurfaceFormatKHR surface_format;
VkFormat depth_format;
uint32_t color_count =0;
RenderPass * render_pass =nullptr;
Texture2D ** sc_color =nullptr;
Texture2D * sc_depth =nullptr;
uint32_t image_count =0;
Framebuffer ** sc_fbo =nullptr;
SwapchainImage * sc_image =nullptr;
public:
virtual ~Swapchain();
};//struct Swapchain
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_SWAP_CHAIN_INCLUDE

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@ -267,7 +267,7 @@ namespace hgl
uint vertex_count;
uint index_count;
vertex_count=cci->field_count;
vertex_count=cci->field_count+1;
index_count=(vertex_count-2)*3;
if(!pc->Init("Circle",vertex_count,index_count))return(nullptr);

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@ -169,6 +169,35 @@ namespace
#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
}
void DebugOut(const VkPhysicalDeviceVulkan14Features &features)
{
std::cout<<"Vulkan 1.4 features"<<std::endl;
#define OUTPUT_PHYSICAL_DEVICE_FEATURE(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<(features.name?"true":"false")<<std::endl;
OUTPUT_PHYSICAL_DEVICE_FEATURE(globalPriorityQuery)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSubgroupRotate)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSubgroupRotateClustered)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderFloatControls2)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderExpectAssume)
OUTPUT_PHYSICAL_DEVICE_FEATURE(rectangularLines)
OUTPUT_PHYSICAL_DEVICE_FEATURE(bresenhamLines)
OUTPUT_PHYSICAL_DEVICE_FEATURE(smoothLines)
OUTPUT_PHYSICAL_DEVICE_FEATURE(stippledRectangularLines)
OUTPUT_PHYSICAL_DEVICE_FEATURE(stippledBresenhamLines)
OUTPUT_PHYSICAL_DEVICE_FEATURE(stippledSmoothLines)
OUTPUT_PHYSICAL_DEVICE_FEATURE(vertexAttributeInstanceRateDivisor)
OUTPUT_PHYSICAL_DEVICE_FEATURE(vertexAttributeInstanceRateZeroDivisor)
OUTPUT_PHYSICAL_DEVICE_FEATURE(indexTypeUint8)
OUTPUT_PHYSICAL_DEVICE_FEATURE(dynamicRenderingLocalRead)
OUTPUT_PHYSICAL_DEVICE_FEATURE(maintenance5)
OUTPUT_PHYSICAL_DEVICE_FEATURE(maintenance6)
OUTPUT_PHYSICAL_DEVICE_FEATURE(pipelineProtectedAccess)
OUTPUT_PHYSICAL_DEVICE_FEATURE(pipelineRobustness)
OUTPUT_PHYSICAL_DEVICE_FEATURE(hostImageCopy)
OUTPUT_PHYSICAL_DEVICE_FEATURE(pushDescriptor)
#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
}
void DebugOutVersion(uint32_t version)
{
std::cout<<VK_VERSION_MAJOR(version)<<"."<<VK_VERSION_MINOR(version)<<"."<<VK_VERSION_PATCH(version)<<std::endl;
@ -377,5 +406,6 @@ void OutputPhysicalDeviceCaps(const GPUPhysicalDevice *pd)
DebugOut(pd->GetFeatures11());
DebugOut(pd->GetFeatures12());
DebugOut(pd->GetFeatures13());
DebugOut(pd->GetFeatures14());
}
VK_NAMESPACE_END

View File

@ -5,6 +5,7 @@
#include<hgl/graph/VKDeviceAttribute.h>
#include<hgl/graph/VKPhysicalDevice.h>
#include<hgl/graph/VKIndexBuffer.h>
#include<hgl/graph/VKRenderTarget.h>
VK_NAMESPACE_BEGIN
RenderCmdBuffer::RenderCmdBuffer(const GPUDeviceAttribute *attr,VkCommandBuffer cb):GPUCmdBuffer(attr,cb)
@ -15,7 +16,6 @@ RenderCmdBuffer::RenderCmdBuffer(const GPUDeviceAttribute *attr,VkCommandBuffer
hgl_zero(render_area);
hgl_zero(viewport);
fbo=nullptr;
pipeline_layout=VK_NULL_HANDLE;
}
@ -25,13 +25,8 @@ RenderCmdBuffer::~RenderCmdBuffer()
hgl_free(clear_values);
}
void RenderCmdBuffer::SetFBO(Framebuffer *fb)
void RenderCmdBuffer::SetClear()
{
if(fbo==fb)return;
fbo=fb;
cv_count=fbo->GetAttachmentCount();
if(cv_count>0)
{
clear_values=hgl_align_realloc<VkClearValue>(clear_values,cv_count);
@ -44,11 +39,6 @@ void RenderCmdBuffer::SetFBO(Framebuffer *fb)
hgl_free(clear_values);
clear_values=nullptr;
}
render_area.offset.x=0;
render_area.offset.y=0;
render_area.extent.width=0;
render_area.extent.height=0;
}
void RenderCmdBuffer::SetRenderArea(const VkExtent2D &ext2d)
@ -58,18 +48,19 @@ void RenderCmdBuffer::SetRenderArea(const VkExtent2D &ext2d)
render_area.extent=ext2d;
}
bool RenderCmdBuffer::BindFramebuffer(RenderPass *rp,Framebuffer *fb)
bool RenderCmdBuffer::BindFramebuffer(Framebuffer *fbo)
{
if(!rp||!fb)return(false);
if(!fbo)return(false);
SetFBO(fb);
cv_count=fbo->GetAttachmentCount();
SetClear();
render_area.offset.x=0;
render_area.offset.y=0;
render_area.extent=fb->GetExtent();
render_area.extent=fbo->GetExtent();
rp_begin.renderPass = rp->GetVkRenderPass();
rp_begin.framebuffer = *fb;
rp_begin.renderPass = *fbo->GetRenderPass();
rp_begin.framebuffer = *fbo;
rp_begin.renderArea = render_area;
rp_begin.clearValueCount = cv_count;
rp_begin.pClearValues = clear_values;

View File

@ -75,7 +75,7 @@ Framebuffer *GPUDevice::CreateFBO(RenderPass *rp,ImageView **color_list,const ui
if(!fbo)
return(nullptr);
return(new Framebuffer(GetDevice(),fbo,extent,rp->GetVkRenderPass(),color_count,depth));
return(new Framebuffer(GetDevice(),fbo,extent,rp,color_count,depth));
}
//
//Framebuffer *GPUDevice::CreateFBO(RenderPass *rp,List<ImageView *> &color,ImageView *depth)

View File

@ -7,15 +7,6 @@ VK_NAMESPACE_BEGIN
void GPUDevice::InitRenderPassManage()
{
render_pass_manage=new DeviceRenderPassManage(attr->device,attr->pipeline_cache);
SwapchainRenderbufferInfo rbi(attr->surface_format.format,attr->physical_device->GetDepthFormat());
device_render_pass=render_pass_manage->AcquireRenderPass(&rbi);
#ifdef _DEBUG
if(attr->debug_utils)
attr->debug_utils->SetRenderPass(device_render_pass->GetVkRenderPass(),"MainDeviceRenderPass");
#endif//_DEBUG
}
void GPUDevice::ClearRenderPassManage()

View File

@ -1,4 +1,6 @@
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKDeviceRenderPassManage.h>
#include<hgl/graph/VKSemaphore.h>
VK_NAMESPACE_BEGIN
RenderTarget *GPUDevice::CreateRT(const FramebufferInfo *fbi,RenderPass *rp,const uint32_t fence_count)
@ -33,13 +35,21 @@ RenderTarget *GPUDevice::CreateRT(const FramebufferInfo *fbi,RenderPass *rp,cons
if(fb)
{
DeviceQueue *q=CreateQueue(fence_count,false);
Semaphore *render_complete_semaphore=CreateGPUSemaphore();
RenderTargetData *rtd=new RenderTargetData{};
RenderTarget *rt=new RenderTarget(q,render_complete_semaphore,rp,fb,color_texture_list,color_count,depth_texture);
rtd->fbo =fb;
rtd->queue =CreateQueue(fence_count,false);
rtd->render_complete_semaphore =CreateGPUSemaphore();
rtd->cmd_buf =CreateRenderCommandBuffer("");
rtd->color_count =color_count;
rtd->color_textures =hgl_new_copy<Texture2D *>(color_texture_list,color_count);
rtd->depth_texture =depth_texture;
color_texture_list.DiscardObject();
return rt;
return(new RenderTarget(rtd));
}
SAFE_CLEAR(depth_texture);
@ -57,24 +67,56 @@ RenderTarget *GPUDevice::CreateRT(const FramebufferInfo *fbi,const uint32_t fenc
return CreateRT(fbi,rp,fence_count);
}
RTSwapchain *GPUDevice::CreateSwapchainRenderTarget()
namespace
{
struct SwapchainRenderTargetData:public RenderTargetData
{
void Clear() override
{
delete render_complete_semaphore;
delete queue;
delete[] color_textures;
}
};//
}//namespace
SwapchainRenderTarget *GPUDevice::CreateSwapchainRenderTarget()
{
Swapchain *sc=CreateSwapchain(attr->surface_caps.currentExtent);
if(!sc)
return(nullptr);
DeviceQueue *q=CreateQueue(sc->color_count,false);
Semaphore *render_complete_semaphore=CreateGPUSemaphore();
Semaphore *present_complete_semaphore=CreateGPUSemaphore();
RenderTarget **rt_list=new RenderTarget*[sc->image_count];
RTSwapchain *srt=new RTSwapchain( attr->device,
sc,
q,
render_complete_semaphore,
present_complete_semaphore,
device_render_pass
);
SwapchainImage *sc_image=sc->sc_image;
for(uint32_t i=0;i<sc->image_count;i++)
{
RenderTargetData *rtd=new SwapchainRenderTargetData{};
rtd->fbo =sc_image->fbo;
rtd->queue =CreateQueue(sc->image_count,false);
rtd->render_complete_semaphore =CreateGPUSemaphore();
rtd->cmd_buf =sc_image->cmd_buf;
rtd->color_count =1;
rtd->color_textures =new Texture2D*[1];
rtd->color_textures[0] =sc_image->color;
rtd->depth_texture =sc_image->depth;
rt_list[i]=new RenderTarget(rtd);
++sc_image;
}
SwapchainRenderTarget *srt=new SwapchainRenderTarget( attr->device,
sc,
CreateGPUSemaphore(),
rt_list
);
return srt;
}

View File

@ -1,6 +1,7 @@
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKDeviceAttribute.h>
#include<hgl/graph/VKPhysicalDevice.h>
#include<hgl/graph/VKDeviceRenderPassManage.h>
#include<iostream>
VK_NAMESPACE_BEGIN
@ -84,49 +85,47 @@ namespace
bool GPUDevice::CreateSwapchainFBO(Swapchain *swapchain)
{
if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->color_count),nullptr)!=VK_SUCCESS)
if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->image_count),nullptr)!=VK_SUCCESS)
return(false);
AutoDeleteArray<VkImage> sc_images(swapchain->color_count);
AutoDeleteArray<VkImage> sc_images(swapchain->image_count);
if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->color_count),sc_images)!=VK_SUCCESS)
if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->image_count),sc_images)!=VK_SUCCESS)
return(false);
swapchain->sc_depth =CreateTexture2D(new SwapchainDepthTextureCreateInfo(attr->physical_device->GetDepthFormat(),swapchain->extent));
swapchain->sc_image=hgl_zero_new<SwapchainImage>(swapchain->image_count);
if(!swapchain->sc_depth)
return(false);
AnsiString num_string;
#ifdef _DEBUG
if(attr->debug_utils)
{
attr->debug_utils->SetImage(swapchain->sc_depth->GetImage(),"SwapchainDepthImage");
attr->debug_utils->SetImageView(swapchain->sc_depth->GetVulkanImageView(),"SwapchainDepthImageView");
attr->debug_utils->SetDeviceMemory(swapchain->sc_depth->GetDeviceMemory(),"SwapchainDepthMemory");
}
#endif//_DEBUG
swapchain->sc_color =hgl_zero_new<Texture2D *>(swapchain->color_count);
swapchain->sc_fbo =hgl_zero_new<Framebuffer *>(swapchain->color_count);
for(uint32_t i=0;i<swapchain->color_count;i++)
for(uint32_t i=0;i<swapchain->image_count;i++)
{
swapchain->sc_color[i]=CreateTexture2D(new SwapchainColorTextureCreateInfo(attr->surface_format.format,swapchain->extent,sc_images[i]));
swapchain->sc_image[i].color=CreateTexture2D(new SwapchainColorTextureCreateInfo(swapchain->surface_format.format,swapchain->extent,sc_images[i]));
if(!swapchain->sc_color[i])
if(!swapchain->sc_image[i].color)
return(false);
swapchain->sc_fbo[i]=CreateFBO( device_render_pass,
swapchain->sc_color[i]->GetImageView(),
swapchain->sc_depth->GetImageView());
swapchain->sc_image[i].depth=CreateTexture2D(new SwapchainDepthTextureCreateInfo(swapchain->depth_format,swapchain->extent));
if(!swapchain->sc_image[i].depth)
return(false);
swapchain->sc_image[i].fbo=CreateFBO( swapchain->render_pass,
swapchain->sc_image[i].color->GetImageView(),
swapchain->sc_image[i].depth->GetImageView());
AnsiString num_string=AnsiString::numberOf(i);
swapchain->sc_image[i].cmd_buf=CreateRenderCommandBuffer(AnsiString("Swapchain_RenderCmdBuffer_")+num_string);
#ifdef _DEBUG
if(attr->debug_utils)
{
attr->debug_utils->SetImage(swapchain->sc_color[i]->GetImage(),"SwapchainColorImage_"+AnsiString::numberOf(i));
attr->debug_utils->SetImageView(swapchain->sc_color[i]->GetVulkanImageView(),"SwapchainColorImageView_"+AnsiString::numberOf(i));
AnsiString num=AnsiString::numberOf(i);
attr->debug_utils->SetFramebuffer(swapchain->sc_fbo[i]->GetFramebuffer(),"SwapchainFBO_"+AnsiString::numberOf(i));
attr->debug_utils->SetTexture(swapchain->sc_image[i].color,"SwapchainColor_"+num_string);
attr->debug_utils->SetTexture(swapchain->sc_image[i].depth,"SwapchainDepth_"+num_string);
attr->debug_utils->SetFramebuffer(swapchain->sc_image[i].fbo->GetFramebuffer(),"SwapchainFBO_"+num_string);
}
#endif//_DEBUG
}
@ -138,10 +137,22 @@ Swapchain *GPUDevice::CreateSwapchain(const VkExtent2D &acquire_extent)
{
Swapchain *swapchain=new Swapchain;
swapchain->device =attr->device;
swapchain->extent =acquire_extent;
swapchain->device =attr->device;
swapchain->extent =acquire_extent;
swapchain->transform =attr->surface_caps.currentTransform;
swapchain->surface_format =attr->surface_format;
swapchain->depth_format =attr->physical_device->GetDepthFormat();
SwapchainRenderbufferInfo rbi(swapchain->surface_format.format,swapchain->depth_format);
swapchain->swap_chain =CreateSwapChain(attr,acquire_extent);
swapchain->render_pass =render_pass_manage->AcquireRenderPass(&rbi);
#ifdef _DEBUG
if(attr->debug_utils)
attr->debug_utils->SetRenderPass(swapchain->render_pass->GetVkRenderPass(),"MainDeviceRenderPass");
#endif//_DEBUG
swapchain->swap_chain =CreateSwapChain(attr,acquire_extent);
if(swapchain->swap_chain)
if(CreateSwapchainFBO(swapchain))

View File

@ -7,7 +7,7 @@
VK_NAMESPACE_BEGIN
Framebuffer::Framebuffer(VkDevice dev,VkFramebuffer fb,const VkExtent2D &ext,VkRenderPass rp,uint32_t cc,bool depth)
Framebuffer::Framebuffer(VkDevice dev,VkFramebuffer fb,const VkExtent2D &ext,RenderPass *rp,uint32_t cc,bool depth)
{
device=dev;
frame_buffer=fb;

View File

@ -20,7 +20,7 @@ VulkanInstance *CreateInstance(const AnsiString &app_name,VKDebugOut *out,Create
app_info.applicationVersion = 1;
app_info.pEngineName = "CMGameEngine/ULRE";
app_info.engineVersion = 1;
app_info.apiVersion = VK_API_VERSION_1_3;
app_info.apiVersion = VK_API_VERSION_1_4;
ext_list.Add(VK_KHR_SURFACE_EXTENSION_NAME);
ext_list.Add(HGL_VK_SURFACE_EXTENSION_NAME); //此宏在VKSurfaceExtensionName.h中定义

View File

@ -64,6 +64,7 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
hgl_zero(features11);
hgl_zero(features12);
hgl_zero(features13);
hgl_zero(features14);
auto func=(PFN_vkGetPhysicalDeviceFeatures2KHR)vkGetInstanceProcAddr(inst,"vkGetPhysicalDeviceFeatures2KHR");
@ -81,7 +82,10 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
features12.pNext=&features13;
features13.sType=VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES;
features13.pNext=nullptr;
features13.pNext=&features14;
features14.sType=VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_4_FEATURES;
features14.pNext=nullptr;
func(physical_device,&features2);
@ -97,6 +101,7 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
hgl_zero(properties11);
hgl_zero(properties12);
hgl_zero(properties13);
hgl_zero(properties14);
auto func=(PFN_vkGetPhysicalDeviceProperties2KHR)vkGetInstanceProcAddr(inst,"vkGetPhysicalDeviceProperties2KHR");
@ -114,7 +119,10 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
properties12.pNext=&properties13;
properties13.sType=VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_PROPERTIES;
properties13.pNext=nullptr;
properties13.pNext=&properties14;
properties14.sType=VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_4_PROPERTIES;
properties14.pNext=nullptr;
func(physical_device,&properties2);
@ -163,7 +171,11 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
debug_queue_family_properties_out(debug_front.c_str(),queue_family_properties);
}
support_u8_index=CheckExtensionSupport(VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME);
if(features14.indexTypeUint8)
support_u8_index=true;
else
support_u8_index=CheckExtensionSupport(VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME);
dynamic_state=CheckExtensionSupport(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
}

View File

@ -1,66 +1,17 @@
#include<hgl/graph/VKRenderTarget.h>
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKSwapchain.h>
#include<hgl/graph/VKCommandBuffer.h>
#include<hgl/graph/VKSemaphore.h>
#include<hgl/graph/VKFramebuffer.h>
VK_NAMESPACE_BEGIN
RenderTarget::RenderTarget(DeviceQueue *q,Semaphore *s)
{
queue=q;
render_pass=nullptr;
fbo=nullptr;
color_count=0;
color_textures=nullptr;
depth_texture=nullptr;
render_complete_semaphore=s;
}
RenderTarget::RenderTarget(DeviceQueue *q,Semaphore *s,RenderPass *_rp,Framebuffer *_fb,Texture2D **ctl,const uint32_t cc,Texture2D *dt)
{
queue=q;
render_pass=_rp;
fbo=_fb;
depth_texture=dt;
color_count=cc;
if(color_count>0)
{
color_textures=new Texture2D *[color_count];
hgl_cpy(color_textures,ctl,color_count);
extent.width=color_textures[0]->GetWidth();
extent.height=color_textures[0]->GetHeight();
}
else
{
color_textures=nullptr;
if(depth_texture)
{
extent.width=depth_texture->GetWidth();
extent.height=depth_texture->GetHeight();
}
}
render_complete_semaphore=s;
}
RenderTarget::~RenderTarget()
void RenderTargetData::Clear()
{
SAFE_CLEAR(queue);
SAFE_CLEAR(depth_texture);
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(color_textures,color_count);
SAFE_CLEAR(render_complete_semaphore);
SAFE_CLEAR(fbo);
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(color_textures,color_count);
SAFE_CLEAR(depth_texture);
}
bool RenderTarget::Submit(RenderCmdBuffer *command_buffer,Semaphore *present_complete_semaphore)
{
return queue->Submit(*command_buffer,present_complete_semaphore,render_complete_semaphore);
}
VK_NAMESPACE_END

View File

@ -1,12 +1,11 @@
#include<hgl/graph/VKSwapchain.h>
#include<hgl/graph/VKFramebuffer.h>
#include<hgl/graph/VKRenderPass.h>
VK_NAMESPACE_BEGIN
Swapchain::~Swapchain()
{
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(sc_fbo,color_count);
SAFE_CLEAR(sc_depth);
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(sc_color,color_count)
SAFE_CLEAR_ARRAY(sc_image);
if(swap_chain)
{
@ -14,6 +13,6 @@ Swapchain::~Swapchain()
swap_chain=VK_NULL_HANDLE;
}
color_count=0;
image_count=0;
}
VK_NAMESPACE_END

View File

@ -3,7 +3,7 @@
#include<hgl/graph/VKSemaphore.h>
VK_NAMESPACE_BEGIN
RTSwapchain::RTSwapchain(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rcs,Semaphore *pcs,RenderPass *rp):RenderTarget(q,rcs)
SwapchainRenderTarget::SwapchainRenderTarget(VkDevice dev,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl):MFRenderTarget(sc->image_count,rtl)
{
device=dev;
@ -14,34 +14,37 @@ RTSwapchain::RTSwapchain(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rc
present_info.swapchainCount = 1;
present_info.pResults = nullptr;
present_info.pSwapchains = &(swapchain->swap_chain);
render_pass=rp;
extent=swapchain->extent;
current_frame=0;
present_complete_semaphore=pcs;
}
RTSwapchain::~RTSwapchain()
SwapchainRenderTarget::~SwapchainRenderTarget()
{
delete present_complete_semaphore;
delete swapchain;
}
int RTSwapchain::AcquireNextImage()
int SwapchainRenderTarget::AcquireNextImage()
{
if(vkAcquireNextImageKHR(device,swapchain->swap_chain,UINT64_MAX,*(this->present_complete_semaphore),VK_NULL_HANDLE,&current_frame)==VK_SUCCESS)
if(vkAcquireNextImageKHR(device,
swapchain->swap_chain,
UINT64_MAX,
*present_complete_semaphore,
VK_NULL_HANDLE,
&current_frame)==VK_SUCCESS)
return current_frame;
return -1;
}
bool RTSwapchain::PresentBackbuffer(VkSemaphore *wait_semaphores,const uint32_t count)
bool SwapchainRenderTarget::PresentBackbuffer()
{
present_info.waitSemaphoreCount =count;
present_info.pWaitSemaphores =wait_semaphores;
DeviceQueue *queue=GetQueue();
VkSemaphore wait_semaphores=*GetRenderCompleteSemaphore();
present_info.waitSemaphoreCount =1;
present_info.pWaitSemaphores =&wait_semaphores;
present_info.pImageIndices =&current_frame;
VkResult result=queue->Present(&present_info);
@ -57,21 +60,4 @@ bool RTSwapchain::PresentBackbuffer(VkSemaphore *wait_semaphores,const uint32_t
return(true);
}
bool RTSwapchain::PresentBackbuffer()
{
VkSemaphore sem=*render_complete_semaphore;
return this->PresentBackbuffer(&sem,1);
}
bool RTSwapchain::Submit(VkCommandBuffer cb)
{
return queue->Submit(cb,present_complete_semaphore,render_complete_semaphore);
}
bool RTSwapchain::Submit(VkCommandBuffer cb,Semaphore *pce)
{
return queue->Submit(cb,pce,render_complete_semaphore);
}
VK_NAMESPACE_END