Compare commits
8 Commits
devel_40_W
...
devel_36_P
Author | SHA1 | Date | |
---|---|---|---|
11ca8e7fdf | |||
02ac76e5bd | |||
39aa63aa0a | |||
d73966b1d0 | |||
c9b99dd125 | |||
ea6c009c70 | |||
6080422f3a | |||
6ca0cd2987 |
14
.gitmodules
vendored
14
.gitmodules
vendored
@ -1,21 +1,21 @@
|
|||||||
[submodule "CMCMakeModule"]
|
[submodule "CMCMakeModule"]
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||||||
path = CMCMakeModule
|
path = CMCMakeModule
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||||||
url = https://github.com/hyzboy/CMCMakeModule
|
url = http://www.hyzgame.com:3000/hyzboy/CMCMakeModule
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||||||
[submodule "CMCore"]
|
[submodule "CMCore"]
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path = CMCore
|
path = CMCore
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url = https://github.com/hyzboy/CMCore
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url = http://www.hyzgame.com:3000/hyzboy/CMCore
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[submodule "CMPlatform"]
|
[submodule "CMPlatform"]
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path = CMPlatform
|
path = CMPlatform
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url = https://github.com/hyzboy/CMPlatform
|
url = http://www.hyzgame.com:3000/hyzboy/CMPlatform
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[submodule "CMAssetsManage"]
|
[submodule "CMAssetsManage"]
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path = CMAssetsManage
|
path = CMAssetsManage
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||||||
url = https://github.com/hyzboy/CMAssetsManage.git
|
url = http://www.hyzgame.com:3000/hyzboy/CMAssetsManage.git
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||||||
[submodule "res"]
|
[submodule "res"]
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path = res
|
path = res
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||||||
url = https://github.com/hyzboy/RuntimeData.git
|
url = http://www.hyzgame.com:3000/hyzboy/RuntimeData.git
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||||||
[submodule "CMSceneGraph"]
|
[submodule "CMSceneGraph"]
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||||||
path = CMSceneGraph
|
path = CMSceneGraph
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||||||
url = https://github.com/hyzboy/CMSceneGraph.git
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url = http://www.hyzgame.com:3000/hyzboy/CMSceneGraph.git
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[submodule "CMUtil"]
|
[submodule "CMUtil"]
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path = CMUtil
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path = CMUtil
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url = https://github.com/hyzboy/CMUtil.git
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url = http://www.hyzgame.com:3000/hyzboy/CMUtil.git
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||||||
|
2
CMCore
2
CMCore
@ -1 +1 @@
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|||||||
Subproject commit 5aad7d81419d02141b3b3f53661e2c8e3e763163
|
Subproject commit 9dd89aa5a34ef90b983895d32645df9b53cce955
|
@ -1 +1 @@
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|||||||
Subproject commit 4949c2e3e82c8a88a783579aff120617c4ecfdab
|
Subproject commit 2370ba12d7656da491f65be66d9e134484377866
|
@ -54,15 +54,10 @@ protected:
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protected:
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protected:
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GPUDevice * device =nullptr;
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GPUDevice * device =nullptr;
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RenderPass * device_render_pass =nullptr;
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SwapchainRenderTarget * sc_render_target =nullptr;
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RTSwapchain * sc_render_target =nullptr;
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|
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protected:
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protected:
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|
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int32_t swap_chain_count =0;
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RenderCmdBuffer ** cmd_buf =nullptr;
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Color4f clear_color;
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Color4f clear_color;
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protected:
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protected:
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@ -91,7 +86,6 @@ public:
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win->Unjoin(this);
|
win->Unjoin(this);
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|
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SAFE_CLEAR(db);
|
SAFE_CLEAR(db);
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SAFE_CLEAR_OBJECT_ARRAY_OBJECT(cmd_buf,swap_chain_count);
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|
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SAFE_CLEAR(device);
|
SAFE_CLEAR(device);
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SAFE_CLEAR(win);
|
SAFE_CLEAR(win);
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@ -146,14 +140,12 @@ public:
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|
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if(!device)
|
if(!device)
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return(false);
|
return(false);
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|
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|
sc_render_target=device->GetSwapchainRT();
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}
|
}
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|
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device_render_pass=device->GetRenderPass();
|
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|
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db=new RenderResource(device);
|
db=new RenderResource(device);
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|
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InitCommandBuffer();
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|
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|
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win->Join(this);
|
win->Join(this);
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|
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{
|
{
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@ -198,34 +190,17 @@ public:
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if(w>0&&h>0)
|
if(w>0&&h>0)
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device->Resize(w,h);
|
device->Resize(w,h);
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|
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InitCommandBuffer();
|
sc_render_target=device->GetSwapchainRT();
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|
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Resize(w,h);
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Resize(w,h);
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}
|
}
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|
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void InitCommandBuffer()
|
bool BuildCommandBuffer(RenderCmdBuffer *cb,Framebuffer *fb,Renderable *ri)
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||||||
{
|
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if(cmd_buf)
|
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SAFE_CLEAR_OBJECT_ARRAY_OBJECT(cmd_buf,swap_chain_count);
|
|
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|
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sc_render_target=device->GetSwapchainRT();
|
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|
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swap_chain_count=sc_render_target->GetImageCount();
|
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{
|
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const VkExtent2D extent=sc_render_target->GetExtent();
|
|
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|
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cmd_buf=hgl_zero_new<RenderCmdBuffer *>(swap_chain_count);
|
|
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|
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for(int32_t i=0;i<swap_chain_count;i++)
|
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cmd_buf[i]=device->CreateRenderCommandBuffer(device->GetPhysicalDevice()->GetDeviceName()+AnsiString(":RenderCmdBuffer_")+AnsiString::numberOf(i));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool BuildCommandBuffer(RenderCmdBuffer *cb,RenderPass *rp,Framebuffer *fb,Renderable *ri)
|
|
||||||
{
|
{
|
||||||
if(!ri)return(false);
|
if(!ri)return(false);
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||||||
|
|
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cb->Begin();
|
cb->Begin();
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cb->BindFramebuffer(rp,fb);
|
cb->BindFramebuffer(fb);
|
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cb->SetClearColor(0,clear_color);
|
cb->SetClearColor(0,clear_color);
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cb->BeginRenderPass();
|
cb->BeginRenderPass();
|
||||||
cb->BindPipeline(ri->GetPipeline());
|
cb->BindPipeline(ri->GetPipeline());
|
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@ -238,26 +213,30 @@ public:
|
|||||||
return(true);
|
return(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BuildCommandBuffer(RenderCmdBuffer *cb,RenderTarget *rt,Renderable *ri)
|
bool BuildCommandBuffer(RenderCmdBuffer *cb,RenderTarget *rt,Renderable *ri)
|
||||||
{
|
{
|
||||||
if(!cb||!rt||!ri)
|
if(!cb||!rt||!ri)
|
||||||
return;
|
return(false);
|
||||||
|
|
||||||
BuildCommandBuffer(cb,rt->GetRenderPass(),rt->GetFramebuffer(),ri);
|
return BuildCommandBuffer(cb,rt->GetFramebuffer(),ri);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool BuildCommandBuffer(uint32_t index,Renderable *ri)
|
bool BuildCommandBuffer(uint32_t index,Renderable *ri)
|
||||||
{
|
{
|
||||||
if(!ri)return(false);
|
if(!ri)return(false);
|
||||||
|
|
||||||
return BuildCommandBuffer(cmd_buf[index],sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index),ri);
|
IRenderTarget *rt=sc_render_target->GetCurrentFrameRenderTarget();
|
||||||
|
|
||||||
|
return BuildCommandBuffer(rt->GetRenderCmdBuffer(),
|
||||||
|
rt->GetFramebuffer(),
|
||||||
|
ri);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool BuildCommandBuffer(Renderable *ri)
|
bool BuildCommandBuffer(Renderable *ri)
|
||||||
{
|
{
|
||||||
if(!ri)return(false);
|
if(!ri)return(false);
|
||||||
|
|
||||||
for(int32_t i=0;i<swap_chain_count;i++)
|
for(uint32_t i=0;i<sc_render_target->GetFrameCount();i++)
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||||||
BuildCommandBuffer(i,ri);
|
BuildCommandBuffer(i,ri);
|
||||||
|
|
||||||
return(true);
|
return(true);
|
||||||
@ -274,10 +253,10 @@ public:
|
|||||||
{
|
{
|
||||||
if(!rl)return;
|
if(!rl)return;
|
||||||
|
|
||||||
RenderCmdBuffer *cb=cmd_buf[index];
|
RenderCmdBuffer *cb=sc_render_target->GetRenderCmdBuffer(index);
|
||||||
|
|
||||||
cb->Begin();
|
cb->Begin();
|
||||||
cb->BindFramebuffer(sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index));
|
cb->BindFramebuffer(sc_render_target->GetFramebuffer(index));
|
||||||
cb->SetClearColor(0,clear_color);
|
cb->SetClearColor(0,clear_color);
|
||||||
cb->BeginRenderPass();
|
cb->BeginRenderPass();
|
||||||
rl->Render(cb);
|
rl->Render(cb);
|
||||||
@ -287,7 +266,7 @@ public:
|
|||||||
|
|
||||||
void BuildCommandBuffer(RenderList *rl)
|
void BuildCommandBuffer(RenderList *rl)
|
||||||
{
|
{
|
||||||
for(int32_t i=0;i<swap_chain_count;i++)
|
for(uint32_t i=0;i<sc_render_target->GetFrameCount();i++)
|
||||||
BuildCommandBuffer(i,rl);
|
BuildCommandBuffer(i,rl);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -299,7 +278,7 @@ public:
|
|||||||
template<typename ...ARGS>
|
template<typename ...ARGS>
|
||||||
Pipeline *CreatePipeline(ARGS...args)
|
Pipeline *CreatePipeline(ARGS...args)
|
||||||
{
|
{
|
||||||
Pipeline *p=device_render_pass->CreatePipeline(args...);
|
Pipeline *p=sc_render_target->GetRenderPass()->CreatePipeline(args...);
|
||||||
|
|
||||||
if(!p)
|
if(!p)
|
||||||
return(nullptr);
|
return(nullptr);
|
||||||
@ -321,11 +300,9 @@ public:
|
|||||||
return sc_render_target->AcquireNextImage();
|
return sc_render_target->AcquireNextImage();
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void SubmitDraw(int index)
|
virtual void SubmitDraw()
|
||||||
{
|
{
|
||||||
VkCommandBuffer cb=*cmd_buf[index];
|
sc_render_target->Submit();
|
||||||
|
|
||||||
sc_render_target->Submit(cb);
|
|
||||||
sc_render_target->PresentBackbuffer();
|
sc_render_target->PresentBackbuffer();
|
||||||
sc_render_target->WaitQueue();
|
sc_render_target->WaitQueue();
|
||||||
sc_render_target->WaitFence();
|
sc_render_target->WaitFence();
|
||||||
@ -335,9 +312,9 @@ public:
|
|||||||
{
|
{
|
||||||
int index=AcquireNextImage();
|
int index=AcquireNextImage();
|
||||||
|
|
||||||
if(index<0||index>=swap_chain_count)return;
|
if(index<0||index>=sc_render_target->GetFrameCount())return;
|
||||||
|
|
||||||
SubmitDraw(index);
|
SubmitDraw();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Run()
|
bool Run()
|
||||||
@ -568,7 +545,7 @@ public:
|
|||||||
|
|
||||||
BuildCommandBuffer(index);
|
BuildCommandBuffer(index);
|
||||||
|
|
||||||
SubmitDraw(index);
|
SubmitDraw();
|
||||||
|
|
||||||
ckc->Update();
|
ckc->Update();
|
||||||
cmc->Update();
|
cmc->Update();
|
||||||
|
@ -37,7 +37,7 @@ class ImageView;
|
|||||||
class Framebuffer;
|
class Framebuffer;
|
||||||
struct Swapchain;
|
struct Swapchain;
|
||||||
class RenderTarget;
|
class RenderTarget;
|
||||||
class RTSwapchain;
|
class SwapchainRenderTarget;
|
||||||
|
|
||||||
class Texture;
|
class Texture;
|
||||||
class Texture1D;
|
class Texture1D;
|
||||||
|
@ -44,11 +44,12 @@ class RenderCmdBuffer:public GPUCmdBuffer
|
|||||||
VkRect2D render_area;
|
VkRect2D render_area;
|
||||||
VkViewport viewport;
|
VkViewport viewport;
|
||||||
|
|
||||||
Framebuffer *fbo;
|
|
||||||
RenderPassBeginInfo rp_begin;
|
RenderPassBeginInfo rp_begin;
|
||||||
VkPipelineLayout pipeline_layout;
|
VkPipelineLayout pipeline_layout;
|
||||||
|
|
||||||
void SetFBO(Framebuffer *);
|
private:
|
||||||
|
|
||||||
|
void SetClear();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
@ -78,7 +79,7 @@ public:
|
|||||||
|
|
||||||
//以上设定在Begin开始后即不可改变
|
//以上设定在Begin开始后即不可改变
|
||||||
|
|
||||||
bool BindFramebuffer(RenderPass *rp,Framebuffer *fb);
|
bool BindFramebuffer(Framebuffer *);
|
||||||
|
|
||||||
bool BeginRenderPass();
|
bool BeginRenderPass();
|
||||||
void NextSubpass(){vkCmdNextSubpass(cmd_buf,VK_SUBPASS_CONTENTS_INLINE);}
|
void NextSubpass(){vkCmdNextSubpass(cmd_buf,VK_SUBPASS_CONTENTS_INLINE);}
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#include<hgl/graph/VK.h>
|
#include<hgl/graph/VK.h>
|
||||||
#include<hgl/color/Color4f.h>
|
#include<hgl/color/Color4f.h>
|
||||||
|
#include<hgl/graph/VKTexture.h>
|
||||||
|
|
||||||
VK_NAMESPACE_BEGIN
|
VK_NAMESPACE_BEGIN
|
||||||
struct DebugUtilsFunction
|
struct DebugUtilsFunction
|
||||||
@ -93,6 +94,13 @@ public:
|
|||||||
|
|
||||||
#undef DU_FUNC
|
#undef DU_FUNC
|
||||||
|
|
||||||
|
void SetTexture(Texture *tex,const AnsiString &info)
|
||||||
|
{
|
||||||
|
SetImage( tex->GetImage(), info+"_Image" );
|
||||||
|
SetImageView( tex->GetVulkanImageView(), info+"_ImageView" );
|
||||||
|
SetDeviceMemory(tex->GetDeviceMemory(), info+"_Memory" );
|
||||||
|
}
|
||||||
|
|
||||||
void QueueBegin (VkQueue,const char *,const Color4f &color=Color4f(1,1,1,1));
|
void QueueBegin (VkQueue,const char *,const Color4f &color=Color4f(1,1,1,1));
|
||||||
void QueueEnd (VkQueue q){duf.QueueEnd(q);}
|
void QueueEnd (VkQueue q){duf.QueueEnd(q);}
|
||||||
void QueueInsert (VkQueue q,const char *,const Color4f &color=Color4f(1,1,1,1));
|
void QueueInsert (VkQueue q,const char *,const Color4f &color=Color4f(1,1,1,1));
|
||||||
|
@ -38,11 +38,10 @@ class GPUDevice
|
|||||||
private:
|
private:
|
||||||
|
|
||||||
DeviceRenderPassManage *render_pass_manage;
|
DeviceRenderPassManage *render_pass_manage;
|
||||||
RenderPass *device_render_pass;
|
|
||||||
|
|
||||||
RTSwapchain *sc_rt;
|
SwapchainRenderTarget *sc_rt;
|
||||||
|
|
||||||
RTSwapchain *CreateSwapchainRenderTarget();
|
SwapchainRenderTarget *CreateSwapchainRenderTarget();
|
||||||
|
|
||||||
void InitRenderPassManage();
|
void InitRenderPassManage();
|
||||||
void ClearRenderPassManage();
|
void ClearRenderPassManage();
|
||||||
@ -79,9 +78,9 @@ public:
|
|||||||
const VkColorSpaceKHR GetColorSpace ()const {return attr->surface_format.colorSpace;}
|
const VkColorSpaceKHR GetColorSpace ()const {return attr->surface_format.colorSpace;}
|
||||||
VkQueue GetGraphicsQueue () {return attr->graphics_queue;}
|
VkQueue GetGraphicsQueue () {return attr->graphics_queue;}
|
||||||
|
|
||||||
RenderPass * GetRenderPass () {return device_render_pass;}
|
RenderPass * GetRenderPass () {return sc_rt->GetRenderPass();}
|
||||||
|
|
||||||
RTSwapchain * GetSwapchainRT () {return sc_rt;}
|
SwapchainRenderTarget * GetSwapchainRT () {return sc_rt;}
|
||||||
|
|
||||||
const VkExtent2D & GetSwapchainSize ()const {return sc_rt->GetExtent();}
|
const VkExtent2D & GetSwapchainSize ()const {return sc_rt->GetExtent();}
|
||||||
|
|
||||||
|
@ -1,13 +1,13 @@
|
|||||||
#ifndef HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
|
#ifndef HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
|
||||||
#define HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
|
#define HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
|
||||||
|
|
||||||
#include<hgl/graph/VK.h>
|
#include<hgl/graph/VKRenderPass.h>
|
||||||
VK_NAMESPACE_BEGIN
|
VK_NAMESPACE_BEGIN
|
||||||
class Framebuffer
|
class Framebuffer
|
||||||
{
|
{
|
||||||
VkDevice device;
|
VkDevice device;
|
||||||
VkFramebuffer frame_buffer;
|
VkFramebuffer frame_buffer;
|
||||||
VkRenderPass render_pass;
|
RenderPass *render_pass;
|
||||||
|
|
||||||
VkExtent2D extent;
|
VkExtent2D extent;
|
||||||
uint32_t attachment_count;
|
uint32_t attachment_count;
|
||||||
@ -18,7 +18,7 @@ private:
|
|||||||
|
|
||||||
friend class GPUDevice;
|
friend class GPUDevice;
|
||||||
|
|
||||||
Framebuffer(VkDevice,VkFramebuffer,const VkExtent2D &,VkRenderPass,uint32_t color_count,bool depth);
|
Framebuffer(VkDevice,VkFramebuffer,const VkExtent2D &,RenderPass *,uint32_t color_count,bool depth);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
@ -27,7 +27,7 @@ public:
|
|||||||
operator VkFramebuffer(){return frame_buffer;}
|
operator VkFramebuffer(){return frame_buffer;}
|
||||||
|
|
||||||
const VkFramebuffer GetFramebuffer ()const{return frame_buffer;}
|
const VkFramebuffer GetFramebuffer ()const{return frame_buffer;}
|
||||||
const VkRenderPass GetRenderPass ()const{return render_pass;}
|
RenderPass * GetRenderPass () {return render_pass;}
|
||||||
|
|
||||||
const VkExtent2D & GetExtent ()const{return extent;}
|
const VkExtent2D & GetExtent ()const{return extent;}
|
||||||
|
|
||||||
|
@ -14,11 +14,13 @@ class GPUPhysicalDevice
|
|||||||
VkPhysicalDeviceVulkan11Features features11;
|
VkPhysicalDeviceVulkan11Features features11;
|
||||||
VkPhysicalDeviceVulkan12Features features12;
|
VkPhysicalDeviceVulkan12Features features12;
|
||||||
VkPhysicalDeviceVulkan13Features features13;
|
VkPhysicalDeviceVulkan13Features features13;
|
||||||
|
VkPhysicalDeviceVulkan14Features features14;
|
||||||
|
|
||||||
VkPhysicalDeviceProperties properties;
|
VkPhysicalDeviceProperties properties;
|
||||||
VkPhysicalDeviceVulkan11Properties properties11;
|
VkPhysicalDeviceVulkan11Properties properties11;
|
||||||
VkPhysicalDeviceVulkan12Properties properties12;
|
VkPhysicalDeviceVulkan12Properties properties12;
|
||||||
VkPhysicalDeviceVulkan13Properties properties13;
|
VkPhysicalDeviceVulkan13Properties properties13;
|
||||||
|
VkPhysicalDeviceVulkan14Properties properties14;
|
||||||
|
|
||||||
VkPhysicalDeviceMemoryProperties memory_properties;
|
VkPhysicalDeviceMemoryProperties memory_properties;
|
||||||
List<VkLayerProperties> layer_properties;
|
List<VkLayerProperties> layer_properties;
|
||||||
@ -36,6 +38,7 @@ public:
|
|||||||
const VkPhysicalDeviceVulkan11Features &GetFeatures11 ()const{return features11;}
|
const VkPhysicalDeviceVulkan11Features &GetFeatures11 ()const{return features11;}
|
||||||
const VkPhysicalDeviceVulkan12Features &GetFeatures12 ()const{return features12;}
|
const VkPhysicalDeviceVulkan12Features &GetFeatures12 ()const{return features12;}
|
||||||
const VkPhysicalDeviceVulkan13Features &GetFeatures13 ()const{return features13;}
|
const VkPhysicalDeviceVulkan13Features &GetFeatures13 ()const{return features13;}
|
||||||
|
const VkPhysicalDeviceVulkan14Features &GetFeatures14 ()const{return features14;}
|
||||||
|
|
||||||
const VkPhysicalDeviceProperties & GetProperties ()const{return properties;}
|
const VkPhysicalDeviceProperties & GetProperties ()const{return properties;}
|
||||||
const VkPhysicalDeviceMemoryProperties &GetMemoryProperties ()const{return memory_properties;}
|
const VkPhysicalDeviceMemoryProperties &GetMemoryProperties ()const{return memory_properties;}
|
||||||
@ -68,6 +71,10 @@ public:
|
|||||||
|
|
||||||
const uint32_t GetConstantSize ()const{return properties.limits.maxPushConstantsSize;}
|
const uint32_t GetConstantSize ()const{return properties.limits.maxPushConstantsSize;}
|
||||||
|
|
||||||
|
const VkDeviceSize GetMaxBufferSize()const{return properties13.maxBufferSize;}
|
||||||
|
|
||||||
|
const uint32_t GetMaxPushDescriptors()const{return properties14.maxPushDescriptors;}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -182,6 +189,9 @@ public:
|
|||||||
const VkBool32 SupportYcbcrConversion ()const{return features11.samplerYcbcrConversion;}
|
const VkBool32 SupportYcbcrConversion ()const{return features11.samplerYcbcrConversion;}
|
||||||
const VkBool32 SupportClampMirrorToEdge ()const{return features12.samplerMirrorClampToEdge;}
|
const VkBool32 SupportClampMirrorToEdge ()const{return features12.samplerMirrorClampToEdge;}
|
||||||
|
|
||||||
|
const VkBool32 SupportSmoothLines ()const{return features14.smoothLines;}
|
||||||
|
const VkBool32 SupportStippledSmoothLines ()const{return features14.stippledSmoothLines;}
|
||||||
|
|
||||||
const void GetPointSize(float &granularity,float &min_size,float &max_size) const
|
const void GetPointSize(float &granularity,float &min_size,float &max_size) const
|
||||||
{
|
{
|
||||||
granularity =properties.limits.pointSizeGranularity;
|
granularity =properties.limits.pointSizeGranularity;
|
||||||
|
@ -37,8 +37,10 @@ public:
|
|||||||
|
|
||||||
virtual ~RenderPass();
|
virtual ~RenderPass();
|
||||||
|
|
||||||
VkRenderPass GetVkRenderPass(){return render_pass;}
|
operator const VkRenderPass()const{return render_pass;}
|
||||||
VkPipelineCache GetPipelineCache(){return pipeline_cache;}
|
|
||||||
|
const VkRenderPass GetVkRenderPass()const{return render_pass;}
|
||||||
|
const VkPipelineCache GetPipelineCache()const{return pipeline_cache;}
|
||||||
|
|
||||||
const uint GetColorCount()const{return color_formats.GetCount();}
|
const uint GetColorCount()const{return color_formats.GetCount();}
|
||||||
const List<VkFormat> & GetColorFormat()const{return color_formats;}
|
const List<VkFormat> & GetColorFormat()const{return color_formats;}
|
||||||
|
@ -1,5 +1,4 @@
|
|||||||
#ifndef HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE
|
#pragma once
|
||||||
#define HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE
|
|
||||||
|
|
||||||
#include<hgl/graph/VK.h>
|
#include<hgl/graph/VK.h>
|
||||||
#include<hgl/graph/VKRenderPass.h>
|
#include<hgl/graph/VKRenderPass.h>
|
||||||
@ -7,63 +6,216 @@
|
|||||||
#include<hgl/graph/VKSwapchain.h>
|
#include<hgl/graph/VKSwapchain.h>
|
||||||
#include<hgl/graph/VKQueue.h>
|
#include<hgl/graph/VKQueue.h>
|
||||||
#include<hgl/graph/VKPipeline.h>
|
#include<hgl/graph/VKPipeline.h>
|
||||||
|
|
||||||
VK_NAMESPACE_BEGIN
|
VK_NAMESPACE_BEGIN
|
||||||
/**
|
/**
|
||||||
* 渲染目标
|
* RenderTarget 存在几种情况:
|
||||||
|
*
|
||||||
|
* 1.正常单帧渲染目标,即只有一帧的数据,每次渲染都是当前帧
|
||||||
|
*
|
||||||
|
* 2.多帧渲染目标,即有多帧数据,每次渲染都是指定帧,典型的是Swapchain
|
||||||
|
*
|
||||||
|
* 所以RenderTarget的其实是一个多态类,根据不同的情况,有不同的实现
|
||||||
*/
|
*/
|
||||||
class RenderTarget
|
|
||||||
|
class IRenderTarget
|
||||||
{
|
{
|
||||||
protected:
|
|
||||||
|
|
||||||
DeviceQueue *queue;
|
|
||||||
|
|
||||||
RenderPass *render_pass;
|
|
||||||
Framebuffer *fbo;
|
|
||||||
|
|
||||||
VkExtent2D extent;
|
VkExtent2D extent;
|
||||||
|
|
||||||
Semaphore *render_complete_semaphore =nullptr;
|
public:
|
||||||
|
|
||||||
protected:
|
const VkExtent2D &GetExtent ()const{return extent;}
|
||||||
|
|
||||||
uint32_t color_count;
|
virtual uint32_t GetColorCount ()=0;
|
||||||
Texture2D **color_textures;
|
virtual bool hasDepth ()=0;
|
||||||
Texture2D *depth_texture;
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
IRenderTarget(const VkExtent2D &ext){extent=ext;}
|
||||||
|
virtual ~IRenderTarget()=default;
|
||||||
|
|
||||||
|
virtual Framebuffer * GetFramebuffer ()=0;
|
||||||
|
virtual RenderPass * GetRenderPass ()=0;
|
||||||
|
|
||||||
|
virtual Texture2D * GetColorTexture (const int index=0)=0;
|
||||||
|
virtual Texture2D * GetDepthTexture ()=0;
|
||||||
|
|
||||||
|
public: // Command Buffer
|
||||||
|
|
||||||
|
virtual DeviceQueue * GetQueue ()=0;
|
||||||
|
virtual Semaphore * GetRenderCompleteSemaphore()=0;
|
||||||
|
|
||||||
|
virtual RenderCmdBuffer * GetRenderCmdBuffer ()=0;
|
||||||
|
|
||||||
|
virtual bool Submit (Semaphore *wait_sem)=0;
|
||||||
|
|
||||||
|
virtual bool Submit (){return Submit(nullptr);}
|
||||||
|
|
||||||
|
virtual bool WaitQueue ()=0;
|
||||||
|
virtual bool WaitFence ()=0;
|
||||||
|
};//class IRenderTarget
|
||||||
|
|
||||||
|
struct RenderTargetData
|
||||||
|
{
|
||||||
|
Framebuffer * fbo;
|
||||||
|
DeviceQueue * queue;
|
||||||
|
Semaphore * render_complete_semaphore;
|
||||||
|
|
||||||
|
RenderCmdBuffer * cmd_buf;
|
||||||
|
|
||||||
|
uint32_t color_count; ///<颜色成分数量
|
||||||
|
Texture2D ** color_textures; ///<颜色成分纹理列表
|
||||||
|
Texture2D * depth_texture; ///<深度成分纹理
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
Texture2D *GetColorTexture(const uint32_t index)
|
||||||
|
{
|
||||||
|
if(index>=color_count)
|
||||||
|
return(nullptr);
|
||||||
|
|
||||||
|
return color_textures[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void Clear();
|
||||||
|
};//struct RenderTargetData
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 单帧渲染目标
|
||||||
|
*/
|
||||||
|
class RenderTarget:public IRenderTarget
|
||||||
|
{
|
||||||
|
RenderTargetData *data;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
friend class GPUDevice;
|
friend class GPUDevice;
|
||||||
|
|
||||||
RenderTarget(DeviceQueue *,Semaphore *);
|
RenderTarget(RenderTargetData *rtd):IRenderTarget(rtd->fbo->GetExtent())
|
||||||
RenderTarget(DeviceQueue *,Semaphore *,RenderPass *_rp,Framebuffer *_fb,Texture2D **color_texture_list,const uint32_t color_count,Texture2D *depth_texture);
|
{
|
||||||
|
data=rtd;
|
||||||
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
virtual ~RenderTarget();
|
virtual ~RenderTarget()
|
||||||
|
{
|
||||||
|
if(data)
|
||||||
|
{
|
||||||
|
data->Clear();
|
||||||
|
delete data;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
DeviceQueue * GetQueue () {return queue;}
|
Framebuffer * GetFramebuffer ()override{return data->fbo;}
|
||||||
const VkExtent2D & GetExtent ()const {return extent;}
|
RenderPass * GetRenderPass ()override{return data->fbo->GetRenderPass();}
|
||||||
virtual RenderPass * GetRenderPass () {return render_pass;}
|
|
||||||
virtual const VkRenderPass GetVkRenderPass ()const {return render_pass->GetVkRenderPass();}
|
|
||||||
virtual const uint32_t GetColorCount ()const {return fbo->GetColorCount();}
|
|
||||||
virtual Framebuffer * GetFramebuffer () {return fbo;}
|
|
||||||
|
|
||||||
virtual Texture2D * GetColorTexture (const int index=0){return color_textures[index];}
|
uint32_t GetColorCount ()override{return data->color_count;}
|
||||||
virtual Texture2D * GetDepthTexture (){return depth_texture;}
|
|
||||||
|
|
||||||
public: // command buffer
|
bool hasDepth ()override{return data->depth_texture;}
|
||||||
|
|
||||||
Semaphore * GetRenderCompleteSemaphore (){return render_complete_semaphore;}
|
Texture2D * GetColorTexture (const int index=0) override{return data->GetColorTexture(index);}
|
||||||
virtual bool Submit (RenderCmdBuffer *,Semaphore *present_complete_semaphore=nullptr);
|
Texture2D * GetDepthTexture () override{return data->depth_texture;}
|
||||||
|
|
||||||
bool WaitQueue(){return queue->WaitQueue();}
|
public: // Command Buffer
|
||||||
bool WaitFence(){return queue->WaitFence();}
|
|
||||||
|
DeviceQueue * GetQueue ()override{return data->queue;}
|
||||||
|
Semaphore * GetRenderCompleteSemaphore()override{return data->render_complete_semaphore;}
|
||||||
|
|
||||||
|
RenderCmdBuffer * GetRenderCmdBuffer ()override{return data->cmd_buf;}
|
||||||
|
|
||||||
|
virtual bool Submit (Semaphore *wait_sem)override
|
||||||
|
{
|
||||||
|
if(!data)
|
||||||
|
return(false);
|
||||||
|
|
||||||
|
return data->queue->Submit(*data->cmd_buf,wait_sem,data->render_complete_semaphore);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool WaitQueue ()override{return data->queue->WaitQueue();}
|
||||||
|
bool WaitFence ()override{return data->queue->WaitFence();}
|
||||||
};//class RenderTarget
|
};//class RenderTarget
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 多帧渲染目标
|
||||||
|
*/
|
||||||
|
class MFRenderTarget:public IRenderTarget
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
|
||||||
|
uint32_t frame_number;
|
||||||
|
uint32_t current_frame;
|
||||||
|
|
||||||
|
RenderTarget **rt_list;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
friend class GPUDevice;
|
||||||
|
|
||||||
|
MFRenderTarget(const uint32_t fn,RenderTarget **rtl):IRenderTarget(rtl[0]->GetFramebuffer()->GetExtent())
|
||||||
|
{
|
||||||
|
frame_number=fn;
|
||||||
|
current_frame=0;
|
||||||
|
|
||||||
|
rt_list=rtl;
|
||||||
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
virtual ~MFRenderTarget()
|
||||||
|
{
|
||||||
|
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(rt_list,frame_number);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void NextFrame()
|
||||||
|
{
|
||||||
|
++current_frame;
|
||||||
|
|
||||||
|
if(current_frame>=frame_number)
|
||||||
|
current_frame=0;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t GetCurrentFrameIndices ()const{return current_frame;}
|
||||||
|
uint32_t GetFrameCount ()const{return frame_number;}
|
||||||
|
RenderTarget * GetCurrentFrameRenderTarget (){return rt_list[current_frame];}
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
Framebuffer * GetFramebuffer ()override{return rt_list[current_frame]->GetFramebuffer();}
|
||||||
|
RenderPass * GetRenderPass ()override{return rt_list[current_frame]->GetRenderPass();}
|
||||||
|
|
||||||
|
uint32_t GetColorCount ()override{return rt_list[current_frame]->GetColorCount();}
|
||||||
|
|
||||||
|
Texture2D * GetColorTexture (const int index=0) override{return rt_list[current_frame]->GetColorTexture(index);}
|
||||||
|
Texture2D * GetDepthTexture () override{return rt_list[current_frame]->GetDepthTexture();}
|
||||||
|
|
||||||
|
|
||||||
|
bool hasDepth ()override{return rt_list[current_frame]->hasDepth();}
|
||||||
|
|
||||||
|
public: // Command Buffer
|
||||||
|
|
||||||
|
DeviceQueue * GetQueue ()override{return rt_list[current_frame]->GetQueue();}
|
||||||
|
Semaphore * GetRenderCompleteSemaphore()override{return rt_list[current_frame]->GetRenderCompleteSemaphore();}
|
||||||
|
RenderCmdBuffer * GetRenderCmdBuffer ()override{return rt_list[current_frame]->GetRenderCmdBuffer();}
|
||||||
|
|
||||||
|
Framebuffer * GetFramebuffer (const uint32_t index){return rt_list[index]->GetFramebuffer();}
|
||||||
|
RenderCmdBuffer * GetRenderCmdBuffer (const uint32_t index){return rt_list[index]->GetRenderCmdBuffer();}
|
||||||
|
|
||||||
|
virtual bool Submit ()override{return rt_list[current_frame]->Submit(nullptr);}
|
||||||
|
|
||||||
|
virtual bool Submit (Semaphore *wait_sem) override
|
||||||
|
{
|
||||||
|
return rt_list[current_frame]->Submit(wait_sem);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool WaitQueue ()override{return rt_list[current_frame]->WaitQueue();}
|
||||||
|
bool WaitFence ()override{return rt_list[current_frame]->WaitFence();}
|
||||||
|
};//class MFRenderTarget
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 交换链专用渲染目标
|
* 交换链专用渲染目标
|
||||||
*/
|
*/
|
||||||
class RTSwapchain:public RenderTarget
|
class SwapchainRenderTarget:public MFRenderTarget
|
||||||
{
|
{
|
||||||
VkDevice device;
|
VkDevice device;
|
||||||
Swapchain *swapchain;
|
Swapchain *swapchain;
|
||||||
@ -71,45 +223,25 @@ class RTSwapchain:public RenderTarget
|
|||||||
|
|
||||||
Semaphore *present_complete_semaphore=nullptr;
|
Semaphore *present_complete_semaphore=nullptr;
|
||||||
|
|
||||||
uint32_t current_frame;
|
private:
|
||||||
|
|
||||||
|
SwapchainRenderTarget(VkDevice dev,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl);
|
||||||
|
|
||||||
|
friend class GPUDevice;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
RTSwapchain(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rcs,Semaphore *pcs,RenderPass *rp);
|
~SwapchainRenderTarget();
|
||||||
~RTSwapchain();
|
|
||||||
|
|
||||||
Framebuffer * GetFramebuffer ()override {return swapchain->sc_fbo[current_frame];}
|
|
||||||
Framebuffer * GetFramebuffer (const uint32_t index) {return swapchain->sc_fbo[index];}
|
|
||||||
|
|
||||||
const uint32_t GetColorCount ()const override {return 1;}
|
|
||||||
const uint32_t GetImageCount ()const {return swapchain->color_count;}
|
|
||||||
|
|
||||||
virtual Texture2D * GetColorTexture (const int index=0) override{return swapchain->sc_color[index];}
|
|
||||||
virtual Texture2D * GetDepthTexture () override{return swapchain->sc_depth;}
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
const uint32_t GetCurrentFrameIndices ()const {return current_frame;}
|
int AcquireNextImage(); ///<获取下一帧的索引
|
||||||
Semaphore * GetPresentCompleteSemaphore () {return present_complete_semaphore;}
|
|
||||||
|
|
||||||
public:
|
bool PresentBackbuffer(); ///<推送后台画面到前台
|
||||||
|
|
||||||
/**
|
bool Submit()override
|
||||||
* 请求下一帧画面的索引
|
{
|
||||||
* @param present_complete_semaphore 推送完成信号
|
return rt_list[current_frame]->Submit(present_complete_semaphore);
|
||||||
*/
|
}
|
||||||
int AcquireNextImage();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* 推送后台画面到前台
|
|
||||||
* @param render_complete_semaphore 渲染完成信号
|
|
||||||
*/
|
|
||||||
bool PresentBackbuffer(VkSemaphore *wait_semaphores,const uint32_t wait_semaphore_count);
|
|
||||||
|
|
||||||
bool PresentBackbuffer();
|
|
||||||
|
|
||||||
bool Submit(VkCommandBuffer);
|
|
||||||
bool Submit(VkCommandBuffer,Semaphore *);
|
|
||||||
};//class RTSwapchain:public RenderTarget
|
};//class RTSwapchain:public RenderTarget
|
||||||
VK_NAMESPACE_END
|
VK_NAMESPACE_END
|
||||||
#endif//HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE
|
|
||||||
|
@ -1,10 +1,32 @@
|
|||||||
#ifndef HGL_GRAPH_VULKAN_SWAP_CHAIN_INCLUDE
|
#pragma once
|
||||||
#define HGL_GRAPH_VULKAN_SWAP_CHAIN_INCLUDE
|
|
||||||
|
|
||||||
#include<hgl/graph/VK.h>
|
#include<hgl/graph/VK.h>
|
||||||
#include<hgl/graph/VKTexture.h>
|
#include<hgl/graph/VKTexture.h>
|
||||||
#include<hgl/type/List.h>
|
#include<hgl/type/List.h>
|
||||||
|
#include<hgl/graph/VKFramebuffer.h>
|
||||||
|
#include<hgl/graph/VKCommandBuffer.h>
|
||||||
VK_NAMESPACE_BEGIN
|
VK_NAMESPACE_BEGIN
|
||||||
|
|
||||||
|
struct SwapchainImage
|
||||||
|
{
|
||||||
|
Texture2D * color =nullptr;
|
||||||
|
Texture2D * depth =nullptr;
|
||||||
|
|
||||||
|
Framebuffer * fbo =nullptr;
|
||||||
|
|
||||||
|
RenderCmdBuffer * cmd_buf =nullptr;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
~SwapchainImage()
|
||||||
|
{
|
||||||
|
delete cmd_buf;
|
||||||
|
delete fbo;
|
||||||
|
delete depth;
|
||||||
|
delete color;
|
||||||
|
}
|
||||||
|
};//struct SwapchainImage
|
||||||
|
|
||||||
struct Swapchain
|
struct Swapchain
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@ -12,19 +34,20 @@ public:
|
|||||||
VkDevice device =VK_NULL_HANDLE;
|
VkDevice device =VK_NULL_HANDLE;
|
||||||
|
|
||||||
VkExtent2D extent;
|
VkExtent2D extent;
|
||||||
|
VkSurfaceTransformFlagBitsKHR transform;
|
||||||
|
|
||||||
VkSwapchainKHR swap_chain =VK_NULL_HANDLE;
|
VkSwapchainKHR swap_chain =VK_NULL_HANDLE;
|
||||||
|
VkSurfaceFormatKHR surface_format;
|
||||||
|
VkFormat depth_format;
|
||||||
|
|
||||||
uint32_t color_count =0;
|
RenderPass * render_pass =nullptr;
|
||||||
|
|
||||||
Texture2D ** sc_color =nullptr;
|
uint32_t image_count =0;
|
||||||
Texture2D * sc_depth =nullptr;
|
|
||||||
|
|
||||||
Framebuffer ** sc_fbo =nullptr;
|
SwapchainImage * sc_image =nullptr;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
virtual ~Swapchain();
|
virtual ~Swapchain();
|
||||||
};//struct Swapchain
|
};//struct Swapchain
|
||||||
VK_NAMESPACE_END
|
VK_NAMESPACE_END
|
||||||
#endif//HGL_GRAPH_VULKAN_SWAP_CHAIN_INCLUDE
|
|
||||||
|
@ -267,7 +267,7 @@ namespace hgl
|
|||||||
uint vertex_count;
|
uint vertex_count;
|
||||||
uint index_count;
|
uint index_count;
|
||||||
|
|
||||||
vertex_count=cci->field_count;
|
vertex_count=cci->field_count+1;
|
||||||
index_count=(vertex_count-2)*3;
|
index_count=(vertex_count-2)*3;
|
||||||
|
|
||||||
if(!pc->Init("Circle",vertex_count,index_count))return(nullptr);
|
if(!pc->Init("Circle",vertex_count,index_count))return(nullptr);
|
||||||
|
@ -169,6 +169,35 @@ namespace
|
|||||||
#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
|
#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void DebugOut(const VkPhysicalDeviceVulkan14Features &features)
|
||||||
|
{
|
||||||
|
std::cout<<"Vulkan 1.4 features"<<std::endl;
|
||||||
|
|
||||||
|
#define OUTPUT_PHYSICAL_DEVICE_FEATURE(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<(features.name?"true":"false")<<std::endl;
|
||||||
|
OUTPUT_PHYSICAL_DEVICE_FEATURE(globalPriorityQuery)
|
||||||
|
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSubgroupRotate)
|
||||||
|
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSubgroupRotateClustered)
|
||||||
|
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderFloatControls2)
|
||||||
|
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderExpectAssume)
|
||||||
|
OUTPUT_PHYSICAL_DEVICE_FEATURE(rectangularLines)
|
||||||
|
OUTPUT_PHYSICAL_DEVICE_FEATURE(bresenhamLines)
|
||||||
|
OUTPUT_PHYSICAL_DEVICE_FEATURE(smoothLines)
|
||||||
|
OUTPUT_PHYSICAL_DEVICE_FEATURE(stippledRectangularLines)
|
||||||
|
OUTPUT_PHYSICAL_DEVICE_FEATURE(stippledBresenhamLines)
|
||||||
|
OUTPUT_PHYSICAL_DEVICE_FEATURE(stippledSmoothLines)
|
||||||
|
OUTPUT_PHYSICAL_DEVICE_FEATURE(vertexAttributeInstanceRateDivisor)
|
||||||
|
OUTPUT_PHYSICAL_DEVICE_FEATURE(vertexAttributeInstanceRateZeroDivisor)
|
||||||
|
OUTPUT_PHYSICAL_DEVICE_FEATURE(indexTypeUint8)
|
||||||
|
OUTPUT_PHYSICAL_DEVICE_FEATURE(dynamicRenderingLocalRead)
|
||||||
|
OUTPUT_PHYSICAL_DEVICE_FEATURE(maintenance5)
|
||||||
|
OUTPUT_PHYSICAL_DEVICE_FEATURE(maintenance6)
|
||||||
|
OUTPUT_PHYSICAL_DEVICE_FEATURE(pipelineProtectedAccess)
|
||||||
|
OUTPUT_PHYSICAL_DEVICE_FEATURE(pipelineRobustness)
|
||||||
|
OUTPUT_PHYSICAL_DEVICE_FEATURE(hostImageCopy)
|
||||||
|
OUTPUT_PHYSICAL_DEVICE_FEATURE(pushDescriptor)
|
||||||
|
#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
|
||||||
|
}
|
||||||
|
|
||||||
void DebugOutVersion(uint32_t version)
|
void DebugOutVersion(uint32_t version)
|
||||||
{
|
{
|
||||||
std::cout<<VK_VERSION_MAJOR(version)<<"."<<VK_VERSION_MINOR(version)<<"."<<VK_VERSION_PATCH(version)<<std::endl;
|
std::cout<<VK_VERSION_MAJOR(version)<<"."<<VK_VERSION_MINOR(version)<<"."<<VK_VERSION_PATCH(version)<<std::endl;
|
||||||
@ -377,5 +406,6 @@ void OutputPhysicalDeviceCaps(const GPUPhysicalDevice *pd)
|
|||||||
DebugOut(pd->GetFeatures11());
|
DebugOut(pd->GetFeatures11());
|
||||||
DebugOut(pd->GetFeatures12());
|
DebugOut(pd->GetFeatures12());
|
||||||
DebugOut(pd->GetFeatures13());
|
DebugOut(pd->GetFeatures13());
|
||||||
|
DebugOut(pd->GetFeatures14());
|
||||||
}
|
}
|
||||||
VK_NAMESPACE_END
|
VK_NAMESPACE_END
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
#include<hgl/graph/VKDeviceAttribute.h>
|
#include<hgl/graph/VKDeviceAttribute.h>
|
||||||
#include<hgl/graph/VKPhysicalDevice.h>
|
#include<hgl/graph/VKPhysicalDevice.h>
|
||||||
#include<hgl/graph/VKIndexBuffer.h>
|
#include<hgl/graph/VKIndexBuffer.h>
|
||||||
|
#include<hgl/graph/VKRenderTarget.h>
|
||||||
|
|
||||||
VK_NAMESPACE_BEGIN
|
VK_NAMESPACE_BEGIN
|
||||||
RenderCmdBuffer::RenderCmdBuffer(const GPUDeviceAttribute *attr,VkCommandBuffer cb):GPUCmdBuffer(attr,cb)
|
RenderCmdBuffer::RenderCmdBuffer(const GPUDeviceAttribute *attr,VkCommandBuffer cb):GPUCmdBuffer(attr,cb)
|
||||||
@ -15,7 +16,6 @@ RenderCmdBuffer::RenderCmdBuffer(const GPUDeviceAttribute *attr,VkCommandBuffer
|
|||||||
hgl_zero(render_area);
|
hgl_zero(render_area);
|
||||||
hgl_zero(viewport);
|
hgl_zero(viewport);
|
||||||
|
|
||||||
fbo=nullptr;
|
|
||||||
pipeline_layout=VK_NULL_HANDLE;
|
pipeline_layout=VK_NULL_HANDLE;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -25,13 +25,8 @@ RenderCmdBuffer::~RenderCmdBuffer()
|
|||||||
hgl_free(clear_values);
|
hgl_free(clear_values);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderCmdBuffer::SetFBO(Framebuffer *fb)
|
void RenderCmdBuffer::SetClear()
|
||||||
{
|
{
|
||||||
if(fbo==fb)return;
|
|
||||||
|
|
||||||
fbo=fb;
|
|
||||||
cv_count=fbo->GetAttachmentCount();
|
|
||||||
|
|
||||||
if(cv_count>0)
|
if(cv_count>0)
|
||||||
{
|
{
|
||||||
clear_values=hgl_align_realloc<VkClearValue>(clear_values,cv_count);
|
clear_values=hgl_align_realloc<VkClearValue>(clear_values,cv_count);
|
||||||
@ -44,11 +39,6 @@ void RenderCmdBuffer::SetFBO(Framebuffer *fb)
|
|||||||
hgl_free(clear_values);
|
hgl_free(clear_values);
|
||||||
clear_values=nullptr;
|
clear_values=nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
render_area.offset.x=0;
|
|
||||||
render_area.offset.y=0;
|
|
||||||
render_area.extent.width=0;
|
|
||||||
render_area.extent.height=0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderCmdBuffer::SetRenderArea(const VkExtent2D &ext2d)
|
void RenderCmdBuffer::SetRenderArea(const VkExtent2D &ext2d)
|
||||||
@ -58,18 +48,19 @@ void RenderCmdBuffer::SetRenderArea(const VkExtent2D &ext2d)
|
|||||||
render_area.extent=ext2d;
|
render_area.extent=ext2d;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RenderCmdBuffer::BindFramebuffer(RenderPass *rp,Framebuffer *fb)
|
bool RenderCmdBuffer::BindFramebuffer(Framebuffer *fbo)
|
||||||
{
|
{
|
||||||
if(!rp||!fb)return(false);
|
if(!fbo)return(false);
|
||||||
|
|
||||||
SetFBO(fb);
|
cv_count=fbo->GetAttachmentCount();
|
||||||
|
SetClear();
|
||||||
|
|
||||||
render_area.offset.x=0;
|
render_area.offset.x=0;
|
||||||
render_area.offset.y=0;
|
render_area.offset.y=0;
|
||||||
render_area.extent=fb->GetExtent();
|
render_area.extent=fbo->GetExtent();
|
||||||
|
|
||||||
rp_begin.renderPass = rp->GetVkRenderPass();
|
rp_begin.renderPass = *fbo->GetRenderPass();
|
||||||
rp_begin.framebuffer = *fb;
|
rp_begin.framebuffer = *fbo;
|
||||||
rp_begin.renderArea = render_area;
|
rp_begin.renderArea = render_area;
|
||||||
rp_begin.clearValueCount = cv_count;
|
rp_begin.clearValueCount = cv_count;
|
||||||
rp_begin.pClearValues = clear_values;
|
rp_begin.pClearValues = clear_values;
|
||||||
|
@ -75,7 +75,7 @@ Framebuffer *GPUDevice::CreateFBO(RenderPass *rp,ImageView **color_list,const ui
|
|||||||
if(!fbo)
|
if(!fbo)
|
||||||
return(nullptr);
|
return(nullptr);
|
||||||
|
|
||||||
return(new Framebuffer(GetDevice(),fbo,extent,rp->GetVkRenderPass(),color_count,depth));
|
return(new Framebuffer(GetDevice(),fbo,extent,rp,color_count,depth));
|
||||||
}
|
}
|
||||||
//
|
//
|
||||||
//Framebuffer *GPUDevice::CreateFBO(RenderPass *rp,List<ImageView *> &color,ImageView *depth)
|
//Framebuffer *GPUDevice::CreateFBO(RenderPass *rp,List<ImageView *> &color,ImageView *depth)
|
||||||
|
@ -7,15 +7,6 @@ VK_NAMESPACE_BEGIN
|
|||||||
void GPUDevice::InitRenderPassManage()
|
void GPUDevice::InitRenderPassManage()
|
||||||
{
|
{
|
||||||
render_pass_manage=new DeviceRenderPassManage(attr->device,attr->pipeline_cache);
|
render_pass_manage=new DeviceRenderPassManage(attr->device,attr->pipeline_cache);
|
||||||
|
|
||||||
SwapchainRenderbufferInfo rbi(attr->surface_format.format,attr->physical_device->GetDepthFormat());
|
|
||||||
|
|
||||||
device_render_pass=render_pass_manage->AcquireRenderPass(&rbi);
|
|
||||||
|
|
||||||
#ifdef _DEBUG
|
|
||||||
if(attr->debug_utils)
|
|
||||||
attr->debug_utils->SetRenderPass(device_render_pass->GetVkRenderPass(),"MainDeviceRenderPass");
|
|
||||||
#endif//_DEBUG
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GPUDevice::ClearRenderPassManage()
|
void GPUDevice::ClearRenderPassManage()
|
||||||
|
@ -1,4 +1,6 @@
|
|||||||
#include<hgl/graph/VKDevice.h>
|
#include<hgl/graph/VKDevice.h>
|
||||||
|
#include<hgl/graph/VKDeviceRenderPassManage.h>
|
||||||
|
#include<hgl/graph/VKSemaphore.h>
|
||||||
|
|
||||||
VK_NAMESPACE_BEGIN
|
VK_NAMESPACE_BEGIN
|
||||||
RenderTarget *GPUDevice::CreateRT(const FramebufferInfo *fbi,RenderPass *rp,const uint32_t fence_count)
|
RenderTarget *GPUDevice::CreateRT(const FramebufferInfo *fbi,RenderPass *rp,const uint32_t fence_count)
|
||||||
@ -33,13 +35,21 @@ RenderTarget *GPUDevice::CreateRT(const FramebufferInfo *fbi,RenderPass *rp,cons
|
|||||||
|
|
||||||
if(fb)
|
if(fb)
|
||||||
{
|
{
|
||||||
DeviceQueue *q=CreateQueue(fence_count,false);
|
RenderTargetData *rtd=new RenderTargetData{};
|
||||||
Semaphore *render_complete_semaphore=CreateGPUSemaphore();
|
|
||||||
|
|
||||||
RenderTarget *rt=new RenderTarget(q,render_complete_semaphore,rp,fb,color_texture_list,color_count,depth_texture);
|
rtd->fbo =fb;
|
||||||
|
rtd->queue =CreateQueue(fence_count,false);
|
||||||
|
rtd->render_complete_semaphore =CreateGPUSemaphore();
|
||||||
|
|
||||||
|
rtd->cmd_buf =CreateRenderCommandBuffer("");
|
||||||
|
|
||||||
|
rtd->color_count =color_count;
|
||||||
|
rtd->color_textures =hgl_new_copy<Texture2D *>(color_texture_list,color_count);
|
||||||
|
rtd->depth_texture =depth_texture;
|
||||||
|
|
||||||
color_texture_list.DiscardObject();
|
color_texture_list.DiscardObject();
|
||||||
return rt;
|
|
||||||
|
return(new RenderTarget(rtd));
|
||||||
}
|
}
|
||||||
|
|
||||||
SAFE_CLEAR(depth_texture);
|
SAFE_CLEAR(depth_texture);
|
||||||
@ -57,23 +67,55 @@ RenderTarget *GPUDevice::CreateRT(const FramebufferInfo *fbi,const uint32_t fenc
|
|||||||
return CreateRT(fbi,rp,fence_count);
|
return CreateRT(fbi,rp,fence_count);
|
||||||
}
|
}
|
||||||
|
|
||||||
RTSwapchain *GPUDevice::CreateSwapchainRenderTarget()
|
namespace
|
||||||
|
{
|
||||||
|
struct SwapchainRenderTargetData:public RenderTargetData
|
||||||
|
{
|
||||||
|
void Clear() override
|
||||||
|
{
|
||||||
|
delete render_complete_semaphore;
|
||||||
|
delete queue;
|
||||||
|
|
||||||
|
delete[] color_textures;
|
||||||
|
}
|
||||||
|
};//
|
||||||
|
}//namespace
|
||||||
|
|
||||||
|
SwapchainRenderTarget *GPUDevice::CreateSwapchainRenderTarget()
|
||||||
{
|
{
|
||||||
Swapchain *sc=CreateSwapchain(attr->surface_caps.currentExtent);
|
Swapchain *sc=CreateSwapchain(attr->surface_caps.currentExtent);
|
||||||
|
|
||||||
if(!sc)
|
if(!sc)
|
||||||
return(nullptr);
|
return(nullptr);
|
||||||
|
|
||||||
DeviceQueue *q=CreateQueue(sc->color_count,false);
|
RenderTarget **rt_list=new RenderTarget*[sc->image_count];
|
||||||
Semaphore *render_complete_semaphore=CreateGPUSemaphore();
|
|
||||||
Semaphore *present_complete_semaphore=CreateGPUSemaphore();
|
|
||||||
|
|
||||||
RTSwapchain *srt=new RTSwapchain( attr->device,
|
SwapchainImage *sc_image=sc->sc_image;
|
||||||
|
|
||||||
|
for(uint32_t i=0;i<sc->image_count;i++)
|
||||||
|
{
|
||||||
|
RenderTargetData *rtd=new SwapchainRenderTargetData{};
|
||||||
|
|
||||||
|
rtd->fbo =sc_image->fbo;
|
||||||
|
rtd->queue =CreateQueue(sc->image_count,false);
|
||||||
|
rtd->render_complete_semaphore =CreateGPUSemaphore();
|
||||||
|
|
||||||
|
rtd->cmd_buf =sc_image->cmd_buf;
|
||||||
|
|
||||||
|
rtd->color_count =1;
|
||||||
|
rtd->color_textures =new Texture2D*[1];
|
||||||
|
rtd->color_textures[0] =sc_image->color;
|
||||||
|
rtd->depth_texture =sc_image->depth;
|
||||||
|
|
||||||
|
rt_list[i]=new RenderTarget(rtd);
|
||||||
|
|
||||||
|
++sc_image;
|
||||||
|
}
|
||||||
|
|
||||||
|
SwapchainRenderTarget *srt=new SwapchainRenderTarget( attr->device,
|
||||||
sc,
|
sc,
|
||||||
q,
|
CreateGPUSemaphore(),
|
||||||
render_complete_semaphore,
|
rt_list
|
||||||
present_complete_semaphore,
|
|
||||||
device_render_pass
|
|
||||||
);
|
);
|
||||||
|
|
||||||
return srt;
|
return srt;
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
#include<hgl/graph/VKDevice.h>
|
#include<hgl/graph/VKDevice.h>
|
||||||
#include<hgl/graph/VKDeviceAttribute.h>
|
#include<hgl/graph/VKDeviceAttribute.h>
|
||||||
#include<hgl/graph/VKPhysicalDevice.h>
|
#include<hgl/graph/VKPhysicalDevice.h>
|
||||||
|
#include<hgl/graph/VKDeviceRenderPassManage.h>
|
||||||
#include<iostream>
|
#include<iostream>
|
||||||
|
|
||||||
VK_NAMESPACE_BEGIN
|
VK_NAMESPACE_BEGIN
|
||||||
@ -84,49 +85,47 @@ namespace
|
|||||||
|
|
||||||
bool GPUDevice::CreateSwapchainFBO(Swapchain *swapchain)
|
bool GPUDevice::CreateSwapchainFBO(Swapchain *swapchain)
|
||||||
{
|
{
|
||||||
if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->color_count),nullptr)!=VK_SUCCESS)
|
if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->image_count),nullptr)!=VK_SUCCESS)
|
||||||
return(false);
|
return(false);
|
||||||
|
|
||||||
AutoDeleteArray<VkImage> sc_images(swapchain->color_count);
|
AutoDeleteArray<VkImage> sc_images(swapchain->image_count);
|
||||||
|
|
||||||
if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->color_count),sc_images)!=VK_SUCCESS)
|
if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->image_count),sc_images)!=VK_SUCCESS)
|
||||||
return(false);
|
return(false);
|
||||||
|
|
||||||
swapchain->sc_depth =CreateTexture2D(new SwapchainDepthTextureCreateInfo(attr->physical_device->GetDepthFormat(),swapchain->extent));
|
swapchain->sc_image=hgl_zero_new<SwapchainImage>(swapchain->image_count);
|
||||||
|
|
||||||
if(!swapchain->sc_depth)
|
AnsiString num_string;
|
||||||
|
|
||||||
|
for(uint32_t i=0;i<swapchain->image_count;i++)
|
||||||
|
{
|
||||||
|
swapchain->sc_image[i].color=CreateTexture2D(new SwapchainColorTextureCreateInfo(swapchain->surface_format.format,swapchain->extent,sc_images[i]));
|
||||||
|
|
||||||
|
if(!swapchain->sc_image[i].color)
|
||||||
return(false);
|
return(false);
|
||||||
|
|
||||||
|
swapchain->sc_image[i].depth=CreateTexture2D(new SwapchainDepthTextureCreateInfo(swapchain->depth_format,swapchain->extent));
|
||||||
|
|
||||||
|
if(!swapchain->sc_image[i].depth)
|
||||||
|
return(false);
|
||||||
|
|
||||||
|
swapchain->sc_image[i].fbo=CreateFBO( swapchain->render_pass,
|
||||||
|
swapchain->sc_image[i].color->GetImageView(),
|
||||||
|
swapchain->sc_image[i].depth->GetImageView());
|
||||||
|
|
||||||
|
AnsiString num_string=AnsiString::numberOf(i);
|
||||||
|
|
||||||
|
swapchain->sc_image[i].cmd_buf=CreateRenderCommandBuffer(AnsiString("Swapchain_RenderCmdBuffer_")+num_string);
|
||||||
|
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
if(attr->debug_utils)
|
if(attr->debug_utils)
|
||||||
{
|
{
|
||||||
attr->debug_utils->SetImage(swapchain->sc_depth->GetImage(),"SwapchainDepthImage");
|
AnsiString num=AnsiString::numberOf(i);
|
||||||
attr->debug_utils->SetImageView(swapchain->sc_depth->GetVulkanImageView(),"SwapchainDepthImageView");
|
|
||||||
attr->debug_utils->SetDeviceMemory(swapchain->sc_depth->GetDeviceMemory(),"SwapchainDepthMemory");
|
|
||||||
}
|
|
||||||
#endif//_DEBUG
|
|
||||||
|
|
||||||
swapchain->sc_color =hgl_zero_new<Texture2D *>(swapchain->color_count);
|
attr->debug_utils->SetTexture(swapchain->sc_image[i].color,"SwapchainColor_"+num_string);
|
||||||
swapchain->sc_fbo =hgl_zero_new<Framebuffer *>(swapchain->color_count);
|
attr->debug_utils->SetTexture(swapchain->sc_image[i].depth,"SwapchainDepth_"+num_string);
|
||||||
|
|
||||||
for(uint32_t i=0;i<swapchain->color_count;i++)
|
attr->debug_utils->SetFramebuffer(swapchain->sc_image[i].fbo->GetFramebuffer(),"SwapchainFBO_"+num_string);
|
||||||
{
|
|
||||||
swapchain->sc_color[i]=CreateTexture2D(new SwapchainColorTextureCreateInfo(attr->surface_format.format,swapchain->extent,sc_images[i]));
|
|
||||||
|
|
||||||
if(!swapchain->sc_color[i])
|
|
||||||
return(false);
|
|
||||||
|
|
||||||
swapchain->sc_fbo[i]=CreateFBO( device_render_pass,
|
|
||||||
swapchain->sc_color[i]->GetImageView(),
|
|
||||||
swapchain->sc_depth->GetImageView());
|
|
||||||
|
|
||||||
#ifdef _DEBUG
|
|
||||||
if(attr->debug_utils)
|
|
||||||
{
|
|
||||||
attr->debug_utils->SetImage(swapchain->sc_color[i]->GetImage(),"SwapchainColorImage_"+AnsiString::numberOf(i));
|
|
||||||
attr->debug_utils->SetImageView(swapchain->sc_color[i]->GetVulkanImageView(),"SwapchainColorImageView_"+AnsiString::numberOf(i));
|
|
||||||
|
|
||||||
attr->debug_utils->SetFramebuffer(swapchain->sc_fbo[i]->GetFramebuffer(),"SwapchainFBO_"+AnsiString::numberOf(i));
|
|
||||||
}
|
}
|
||||||
#endif//_DEBUG
|
#endif//_DEBUG
|
||||||
}
|
}
|
||||||
@ -140,6 +139,18 @@ Swapchain *GPUDevice::CreateSwapchain(const VkExtent2D &acquire_extent)
|
|||||||
|
|
||||||
swapchain->device =attr->device;
|
swapchain->device =attr->device;
|
||||||
swapchain->extent =acquire_extent;
|
swapchain->extent =acquire_extent;
|
||||||
|
swapchain->transform =attr->surface_caps.currentTransform;
|
||||||
|
swapchain->surface_format =attr->surface_format;
|
||||||
|
swapchain->depth_format =attr->physical_device->GetDepthFormat();
|
||||||
|
|
||||||
|
SwapchainRenderbufferInfo rbi(swapchain->surface_format.format,swapchain->depth_format);
|
||||||
|
|
||||||
|
swapchain->render_pass =render_pass_manage->AcquireRenderPass(&rbi);
|
||||||
|
|
||||||
|
#ifdef _DEBUG
|
||||||
|
if(attr->debug_utils)
|
||||||
|
attr->debug_utils->SetRenderPass(swapchain->render_pass->GetVkRenderPass(),"MainDeviceRenderPass");
|
||||||
|
#endif//_DEBUG
|
||||||
|
|
||||||
swapchain->swap_chain =CreateSwapChain(attr,acquire_extent);
|
swapchain->swap_chain =CreateSwapChain(attr,acquire_extent);
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
|
|
||||||
VK_NAMESPACE_BEGIN
|
VK_NAMESPACE_BEGIN
|
||||||
|
|
||||||
Framebuffer::Framebuffer(VkDevice dev,VkFramebuffer fb,const VkExtent2D &ext,VkRenderPass rp,uint32_t cc,bool depth)
|
Framebuffer::Framebuffer(VkDevice dev,VkFramebuffer fb,const VkExtent2D &ext,RenderPass *rp,uint32_t cc,bool depth)
|
||||||
{
|
{
|
||||||
device=dev;
|
device=dev;
|
||||||
frame_buffer=fb;
|
frame_buffer=fb;
|
||||||
|
@ -20,7 +20,7 @@ VulkanInstance *CreateInstance(const AnsiString &app_name,VKDebugOut *out,Create
|
|||||||
app_info.applicationVersion = 1;
|
app_info.applicationVersion = 1;
|
||||||
app_info.pEngineName = "CMGameEngine/ULRE";
|
app_info.pEngineName = "CMGameEngine/ULRE";
|
||||||
app_info.engineVersion = 1;
|
app_info.engineVersion = 1;
|
||||||
app_info.apiVersion = VK_API_VERSION_1_3;
|
app_info.apiVersion = VK_API_VERSION_1_4;
|
||||||
|
|
||||||
ext_list.Add(VK_KHR_SURFACE_EXTENSION_NAME);
|
ext_list.Add(VK_KHR_SURFACE_EXTENSION_NAME);
|
||||||
ext_list.Add(HGL_VK_SURFACE_EXTENSION_NAME); //此宏在VKSurfaceExtensionName.h中定义
|
ext_list.Add(HGL_VK_SURFACE_EXTENSION_NAME); //此宏在VKSurfaceExtensionName.h中定义
|
||||||
|
@ -64,6 +64,7 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
|
|||||||
hgl_zero(features11);
|
hgl_zero(features11);
|
||||||
hgl_zero(features12);
|
hgl_zero(features12);
|
||||||
hgl_zero(features13);
|
hgl_zero(features13);
|
||||||
|
hgl_zero(features14);
|
||||||
|
|
||||||
auto func=(PFN_vkGetPhysicalDeviceFeatures2KHR)vkGetInstanceProcAddr(inst,"vkGetPhysicalDeviceFeatures2KHR");
|
auto func=(PFN_vkGetPhysicalDeviceFeatures2KHR)vkGetInstanceProcAddr(inst,"vkGetPhysicalDeviceFeatures2KHR");
|
||||||
|
|
||||||
@ -81,7 +82,10 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
|
|||||||
features12.pNext=&features13;
|
features12.pNext=&features13;
|
||||||
|
|
||||||
features13.sType=VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES;
|
features13.sType=VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES;
|
||||||
features13.pNext=nullptr;
|
features13.pNext=&features14;
|
||||||
|
|
||||||
|
features14.sType=VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_4_FEATURES;
|
||||||
|
features14.pNext=nullptr;
|
||||||
|
|
||||||
func(physical_device,&features2);
|
func(physical_device,&features2);
|
||||||
|
|
||||||
@ -97,6 +101,7 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
|
|||||||
hgl_zero(properties11);
|
hgl_zero(properties11);
|
||||||
hgl_zero(properties12);
|
hgl_zero(properties12);
|
||||||
hgl_zero(properties13);
|
hgl_zero(properties13);
|
||||||
|
hgl_zero(properties14);
|
||||||
|
|
||||||
auto func=(PFN_vkGetPhysicalDeviceProperties2KHR)vkGetInstanceProcAddr(inst,"vkGetPhysicalDeviceProperties2KHR");
|
auto func=(PFN_vkGetPhysicalDeviceProperties2KHR)vkGetInstanceProcAddr(inst,"vkGetPhysicalDeviceProperties2KHR");
|
||||||
|
|
||||||
@ -114,7 +119,10 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
|
|||||||
properties12.pNext=&properties13;
|
properties12.pNext=&properties13;
|
||||||
|
|
||||||
properties13.sType=VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_PROPERTIES;
|
properties13.sType=VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_PROPERTIES;
|
||||||
properties13.pNext=nullptr;
|
properties13.pNext=&properties14;
|
||||||
|
|
||||||
|
properties14.sType=VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_4_PROPERTIES;
|
||||||
|
properties14.pNext=nullptr;
|
||||||
|
|
||||||
func(physical_device,&properties2);
|
func(physical_device,&properties2);
|
||||||
|
|
||||||
@ -163,7 +171,11 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
|
|||||||
debug_queue_family_properties_out(debug_front.c_str(),queue_family_properties);
|
debug_queue_family_properties_out(debug_front.c_str(),queue_family_properties);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(features14.indexTypeUint8)
|
||||||
|
support_u8_index=true;
|
||||||
|
else
|
||||||
support_u8_index=CheckExtensionSupport(VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME);
|
support_u8_index=CheckExtensionSupport(VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME);
|
||||||
|
|
||||||
dynamic_state=CheckExtensionSupport(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
|
dynamic_state=CheckExtensionSupport(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,66 +1,17 @@
|
|||||||
#include<hgl/graph/VKRenderTarget.h>
|
#include<hgl/graph/VKRenderTarget.h>
|
||||||
#include<hgl/graph/VKDevice.h>
|
#include<hgl/graph/VKDevice.h>
|
||||||
#include<hgl/graph/VKSwapchain.h>
|
|
||||||
#include<hgl/graph/VKCommandBuffer.h>
|
|
||||||
#include<hgl/graph/VKSemaphore.h>
|
#include<hgl/graph/VKSemaphore.h>
|
||||||
#include<hgl/graph/VKFramebuffer.h>
|
#include<hgl/graph/VKFramebuffer.h>
|
||||||
|
|
||||||
VK_NAMESPACE_BEGIN
|
VK_NAMESPACE_BEGIN
|
||||||
RenderTarget::RenderTarget(DeviceQueue *q,Semaphore *s)
|
|
||||||
{
|
|
||||||
queue=q;
|
|
||||||
render_pass=nullptr;
|
|
||||||
fbo=nullptr;
|
|
||||||
|
|
||||||
color_count=0;
|
void RenderTargetData::Clear()
|
||||||
color_textures=nullptr;
|
|
||||||
depth_texture=nullptr;
|
|
||||||
render_complete_semaphore=s;
|
|
||||||
}
|
|
||||||
|
|
||||||
RenderTarget::RenderTarget(DeviceQueue *q,Semaphore *s,RenderPass *_rp,Framebuffer *_fb,Texture2D **ctl,const uint32_t cc,Texture2D *dt)
|
|
||||||
{
|
|
||||||
queue=q;
|
|
||||||
render_pass=_rp;
|
|
||||||
fbo=_fb;
|
|
||||||
|
|
||||||
depth_texture=dt;
|
|
||||||
|
|
||||||
color_count=cc;
|
|
||||||
if(color_count>0)
|
|
||||||
{
|
|
||||||
color_textures=new Texture2D *[color_count];
|
|
||||||
hgl_cpy(color_textures,ctl,color_count);
|
|
||||||
|
|
||||||
extent.width=color_textures[0]->GetWidth();
|
|
||||||
extent.height=color_textures[0]->GetHeight();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
color_textures=nullptr;
|
|
||||||
|
|
||||||
if(depth_texture)
|
|
||||||
{
|
|
||||||
extent.width=depth_texture->GetWidth();
|
|
||||||
extent.height=depth_texture->GetHeight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
render_complete_semaphore=s;
|
|
||||||
}
|
|
||||||
|
|
||||||
RenderTarget::~RenderTarget()
|
|
||||||
{
|
{
|
||||||
SAFE_CLEAR(queue);
|
SAFE_CLEAR(queue);
|
||||||
SAFE_CLEAR(depth_texture);
|
|
||||||
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(color_textures,color_count);
|
|
||||||
|
|
||||||
SAFE_CLEAR(render_complete_semaphore);
|
SAFE_CLEAR(render_complete_semaphore);
|
||||||
SAFE_CLEAR(fbo);
|
SAFE_CLEAR(fbo);
|
||||||
|
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(color_textures,color_count);
|
||||||
|
SAFE_CLEAR(depth_texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RenderTarget::Submit(RenderCmdBuffer *command_buffer,Semaphore *present_complete_semaphore)
|
|
||||||
{
|
|
||||||
return queue->Submit(*command_buffer,present_complete_semaphore,render_complete_semaphore);
|
|
||||||
}
|
|
||||||
VK_NAMESPACE_END
|
VK_NAMESPACE_END
|
@ -1,12 +1,11 @@
|
|||||||
#include<hgl/graph/VKSwapchain.h>
|
#include<hgl/graph/VKSwapchain.h>
|
||||||
#include<hgl/graph/VKFramebuffer.h>
|
#include<hgl/graph/VKFramebuffer.h>
|
||||||
|
#include<hgl/graph/VKRenderPass.h>
|
||||||
|
|
||||||
VK_NAMESPACE_BEGIN
|
VK_NAMESPACE_BEGIN
|
||||||
Swapchain::~Swapchain()
|
Swapchain::~Swapchain()
|
||||||
{
|
{
|
||||||
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(sc_fbo,color_count);
|
SAFE_CLEAR_ARRAY(sc_image);
|
||||||
SAFE_CLEAR(sc_depth);
|
|
||||||
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(sc_color,color_count)
|
|
||||||
|
|
||||||
if(swap_chain)
|
if(swap_chain)
|
||||||
{
|
{
|
||||||
@ -14,6 +13,6 @@ Swapchain::~Swapchain()
|
|||||||
swap_chain=VK_NULL_HANDLE;
|
swap_chain=VK_NULL_HANDLE;
|
||||||
}
|
}
|
||||||
|
|
||||||
color_count=0;
|
image_count=0;
|
||||||
}
|
}
|
||||||
VK_NAMESPACE_END
|
VK_NAMESPACE_END
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
#include<hgl/graph/VKSemaphore.h>
|
#include<hgl/graph/VKSemaphore.h>
|
||||||
|
|
||||||
VK_NAMESPACE_BEGIN
|
VK_NAMESPACE_BEGIN
|
||||||
RTSwapchain::RTSwapchain(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rcs,Semaphore *pcs,RenderPass *rp):RenderTarget(q,rcs)
|
SwapchainRenderTarget::SwapchainRenderTarget(VkDevice dev,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl):MFRenderTarget(sc->image_count,rtl)
|
||||||
{
|
{
|
||||||
device=dev;
|
device=dev;
|
||||||
|
|
||||||
@ -15,33 +15,36 @@ RTSwapchain::RTSwapchain(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rc
|
|||||||
present_info.pResults = nullptr;
|
present_info.pResults = nullptr;
|
||||||
present_info.pSwapchains = &(swapchain->swap_chain);
|
present_info.pSwapchains = &(swapchain->swap_chain);
|
||||||
|
|
||||||
render_pass=rp;
|
|
||||||
|
|
||||||
extent=swapchain->extent;
|
|
||||||
|
|
||||||
current_frame=0;
|
|
||||||
|
|
||||||
present_complete_semaphore=pcs;
|
present_complete_semaphore=pcs;
|
||||||
}
|
}
|
||||||
|
|
||||||
RTSwapchain::~RTSwapchain()
|
SwapchainRenderTarget::~SwapchainRenderTarget()
|
||||||
{
|
{
|
||||||
delete present_complete_semaphore;
|
delete present_complete_semaphore;
|
||||||
delete swapchain;
|
delete swapchain;
|
||||||
}
|
}
|
||||||
|
|
||||||
int RTSwapchain::AcquireNextImage()
|
int SwapchainRenderTarget::AcquireNextImage()
|
||||||
{
|
{
|
||||||
if(vkAcquireNextImageKHR(device,swapchain->swap_chain,UINT64_MAX,*(this->present_complete_semaphore),VK_NULL_HANDLE,¤t_frame)==VK_SUCCESS)
|
if(vkAcquireNextImageKHR(device,
|
||||||
|
swapchain->swap_chain,
|
||||||
|
UINT64_MAX,
|
||||||
|
*present_complete_semaphore,
|
||||||
|
VK_NULL_HANDLE,
|
||||||
|
¤t_frame)==VK_SUCCESS)
|
||||||
return current_frame;
|
return current_frame;
|
||||||
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RTSwapchain::PresentBackbuffer(VkSemaphore *wait_semaphores,const uint32_t count)
|
bool SwapchainRenderTarget::PresentBackbuffer()
|
||||||
{
|
{
|
||||||
present_info.waitSemaphoreCount =count;
|
DeviceQueue *queue=GetQueue();
|
||||||
present_info.pWaitSemaphores =wait_semaphores;
|
|
||||||
|
VkSemaphore wait_semaphores=*GetRenderCompleteSemaphore();
|
||||||
|
|
||||||
|
present_info.waitSemaphoreCount =1;
|
||||||
|
present_info.pWaitSemaphores =&wait_semaphores;
|
||||||
present_info.pImageIndices =¤t_frame;
|
present_info.pImageIndices =¤t_frame;
|
||||||
|
|
||||||
VkResult result=queue->Present(&present_info);
|
VkResult result=queue->Present(&present_info);
|
||||||
@ -57,21 +60,4 @@ bool RTSwapchain::PresentBackbuffer(VkSemaphore *wait_semaphores,const uint32_t
|
|||||||
|
|
||||||
return(true);
|
return(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RTSwapchain::PresentBackbuffer()
|
|
||||||
{
|
|
||||||
VkSemaphore sem=*render_complete_semaphore;
|
|
||||||
|
|
||||||
return this->PresentBackbuffer(&sem,1);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool RTSwapchain::Submit(VkCommandBuffer cb)
|
|
||||||
{
|
|
||||||
return queue->Submit(cb,present_complete_semaphore,render_complete_semaphore);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool RTSwapchain::Submit(VkCommandBuffer cb,Semaphore *pce)
|
|
||||||
{
|
|
||||||
return queue->Submit(cb,pce,render_complete_semaphore);
|
|
||||||
}
|
|
||||||
VK_NAMESPACE_END
|
VK_NAMESPACE_END
|
||||||
|
Loading…
x
Reference in New Issue
Block a user