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8 Commits

26 changed files with 479 additions and 314 deletions

14
.gitmodules vendored
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@ -1,21 +1,21 @@
[submodule "CMCMakeModule"] [submodule "CMCMakeModule"]
path = CMCMakeModule path = CMCMakeModule
url = https://github.com/hyzboy/CMCMakeModule url = http://www.hyzgame.com:3000/hyzboy/CMCMakeModule
[submodule "CMCore"] [submodule "CMCore"]
path = CMCore path = CMCore
url = https://github.com/hyzboy/CMCore url = http://www.hyzgame.com:3000/hyzboy/CMCore
[submodule "CMPlatform"] [submodule "CMPlatform"]
path = CMPlatform path = CMPlatform
url = https://github.com/hyzboy/CMPlatform url = http://www.hyzgame.com:3000/hyzboy/CMPlatform
[submodule "CMAssetsManage"] [submodule "CMAssetsManage"]
path = CMAssetsManage path = CMAssetsManage
url = https://github.com/hyzboy/CMAssetsManage.git url = http://www.hyzgame.com:3000/hyzboy/CMAssetsManage.git
[submodule "res"] [submodule "res"]
path = res path = res
url = https://github.com/hyzboy/RuntimeData.git url = http://www.hyzgame.com:3000/hyzboy/RuntimeData.git
[submodule "CMSceneGraph"] [submodule "CMSceneGraph"]
path = CMSceneGraph path = CMSceneGraph
url = https://github.com/hyzboy/CMSceneGraph.git url = http://www.hyzgame.com:3000/hyzboy/CMSceneGraph.git
[submodule "CMUtil"] [submodule "CMUtil"]
path = CMUtil path = CMUtil
url = https://github.com/hyzboy/CMUtil.git url = http://www.hyzgame.com:3000/hyzboy/CMUtil.git

2
CMCore

@ -1 +1 @@
Subproject commit 5aad7d81419d02141b3b3f53661e2c8e3e763163 Subproject commit 9dd89aa5a34ef90b983895d32645df9b53cce955

@ -1 +1 @@
Subproject commit 4949c2e3e82c8a88a783579aff120617c4ecfdab Subproject commit 2370ba12d7656da491f65be66d9e134484377866

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@ -54,15 +54,10 @@ protected:
protected: protected:
GPUDevice * device =nullptr; GPUDevice * device =nullptr;
RenderPass * device_render_pass =nullptr; SwapchainRenderTarget * sc_render_target =nullptr;
RTSwapchain * sc_render_target =nullptr;
protected: protected:
int32_t swap_chain_count =0;
RenderCmdBuffer ** cmd_buf =nullptr;
Color4f clear_color; Color4f clear_color;
protected: protected:
@ -91,7 +86,6 @@ public:
win->Unjoin(this); win->Unjoin(this);
SAFE_CLEAR(db); SAFE_CLEAR(db);
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(cmd_buf,swap_chain_count);
SAFE_CLEAR(device); SAFE_CLEAR(device);
SAFE_CLEAR(win); SAFE_CLEAR(win);
@ -146,14 +140,12 @@ public:
if(!device) if(!device)
return(false); return(false);
sc_render_target=device->GetSwapchainRT();
} }
device_render_pass=device->GetRenderPass();
db=new RenderResource(device); db=new RenderResource(device);
InitCommandBuffer();
win->Join(this); win->Join(this);
{ {
@ -198,34 +190,17 @@ public:
if(w>0&&h>0) if(w>0&&h>0)
device->Resize(w,h); device->Resize(w,h);
InitCommandBuffer(); sc_render_target=device->GetSwapchainRT();
Resize(w,h); Resize(w,h);
} }
void InitCommandBuffer() bool BuildCommandBuffer(RenderCmdBuffer *cb,Framebuffer *fb,Renderable *ri)
{
if(cmd_buf)
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(cmd_buf,swap_chain_count);
sc_render_target=device->GetSwapchainRT();
swap_chain_count=sc_render_target->GetImageCount();
{
const VkExtent2D extent=sc_render_target->GetExtent();
cmd_buf=hgl_zero_new<RenderCmdBuffer *>(swap_chain_count);
for(int32_t i=0;i<swap_chain_count;i++)
cmd_buf[i]=device->CreateRenderCommandBuffer(device->GetPhysicalDevice()->GetDeviceName()+AnsiString(":RenderCmdBuffer_")+AnsiString::numberOf(i));
}
}
bool BuildCommandBuffer(RenderCmdBuffer *cb,RenderPass *rp,Framebuffer *fb,Renderable *ri)
{ {
if(!ri)return(false); if(!ri)return(false);
cb->Begin(); cb->Begin();
cb->BindFramebuffer(rp,fb); cb->BindFramebuffer(fb);
cb->SetClearColor(0,clear_color); cb->SetClearColor(0,clear_color);
cb->BeginRenderPass(); cb->BeginRenderPass();
cb->BindPipeline(ri->GetPipeline()); cb->BindPipeline(ri->GetPipeline());
@ -238,26 +213,30 @@ public:
return(true); return(true);
} }
void BuildCommandBuffer(RenderCmdBuffer *cb,RenderTarget *rt,Renderable *ri) bool BuildCommandBuffer(RenderCmdBuffer *cb,RenderTarget *rt,Renderable *ri)
{ {
if(!cb||!rt||!ri) if(!cb||!rt||!ri)
return; return(false);
BuildCommandBuffer(cb,rt->GetRenderPass(),rt->GetFramebuffer(),ri); return BuildCommandBuffer(cb,rt->GetFramebuffer(),ri);
} }
bool BuildCommandBuffer(uint32_t index,Renderable *ri) bool BuildCommandBuffer(uint32_t index,Renderable *ri)
{ {
if(!ri)return(false); if(!ri)return(false);
return BuildCommandBuffer(cmd_buf[index],sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index),ri); IRenderTarget *rt=sc_render_target->GetCurrentFrameRenderTarget();
return BuildCommandBuffer(rt->GetRenderCmdBuffer(),
rt->GetFramebuffer(),
ri);
} }
bool BuildCommandBuffer(Renderable *ri) bool BuildCommandBuffer(Renderable *ri)
{ {
if(!ri)return(false); if(!ri)return(false);
for(int32_t i=0;i<swap_chain_count;i++) for(uint32_t i=0;i<sc_render_target->GetFrameCount();i++)
BuildCommandBuffer(i,ri); BuildCommandBuffer(i,ri);
return(true); return(true);
@ -274,10 +253,10 @@ public:
{ {
if(!rl)return; if(!rl)return;
RenderCmdBuffer *cb=cmd_buf[index]; RenderCmdBuffer *cb=sc_render_target->GetRenderCmdBuffer(index);
cb->Begin(); cb->Begin();
cb->BindFramebuffer(sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index)); cb->BindFramebuffer(sc_render_target->GetFramebuffer(index));
cb->SetClearColor(0,clear_color); cb->SetClearColor(0,clear_color);
cb->BeginRenderPass(); cb->BeginRenderPass();
rl->Render(cb); rl->Render(cb);
@ -287,7 +266,7 @@ public:
void BuildCommandBuffer(RenderList *rl) void BuildCommandBuffer(RenderList *rl)
{ {
for(int32_t i=0;i<swap_chain_count;i++) for(uint32_t i=0;i<sc_render_target->GetFrameCount();i++)
BuildCommandBuffer(i,rl); BuildCommandBuffer(i,rl);
} }
@ -299,7 +278,7 @@ public:
template<typename ...ARGS> template<typename ...ARGS>
Pipeline *CreatePipeline(ARGS...args) Pipeline *CreatePipeline(ARGS...args)
{ {
Pipeline *p=device_render_pass->CreatePipeline(args...); Pipeline *p=sc_render_target->GetRenderPass()->CreatePipeline(args...);
if(!p) if(!p)
return(nullptr); return(nullptr);
@ -321,11 +300,9 @@ public:
return sc_render_target->AcquireNextImage(); return sc_render_target->AcquireNextImage();
} }
virtual void SubmitDraw(int index) virtual void SubmitDraw()
{ {
VkCommandBuffer cb=*cmd_buf[index]; sc_render_target->Submit();
sc_render_target->Submit(cb);
sc_render_target->PresentBackbuffer(); sc_render_target->PresentBackbuffer();
sc_render_target->WaitQueue(); sc_render_target->WaitQueue();
sc_render_target->WaitFence(); sc_render_target->WaitFence();
@ -335,9 +312,9 @@ public:
{ {
int index=AcquireNextImage(); int index=AcquireNextImage();
if(index<0||index>=swap_chain_count)return; if(index<0||index>=sc_render_target->GetFrameCount())return;
SubmitDraw(index); SubmitDraw();
} }
bool Run() bool Run()
@ -568,7 +545,7 @@ public:
BuildCommandBuffer(index); BuildCommandBuffer(index);
SubmitDraw(index); SubmitDraw();
ckc->Update(); ckc->Update();
cmc->Update(); cmc->Update();

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@ -37,7 +37,7 @@ class ImageView;
class Framebuffer; class Framebuffer;
struct Swapchain; struct Swapchain;
class RenderTarget; class RenderTarget;
class RTSwapchain; class SwapchainRenderTarget;
class Texture; class Texture;
class Texture1D; class Texture1D;

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@ -44,11 +44,12 @@ class RenderCmdBuffer:public GPUCmdBuffer
VkRect2D render_area; VkRect2D render_area;
VkViewport viewport; VkViewport viewport;
Framebuffer *fbo;
RenderPassBeginInfo rp_begin; RenderPassBeginInfo rp_begin;
VkPipelineLayout pipeline_layout; VkPipelineLayout pipeline_layout;
void SetFBO(Framebuffer *); private:
void SetClear();
public: public:
@ -78,7 +79,7 @@ public:
//以上设定在Begin开始后即不可改变 //以上设定在Begin开始后即不可改变
bool BindFramebuffer(RenderPass *rp,Framebuffer *fb); bool BindFramebuffer(Framebuffer *);
bool BeginRenderPass(); bool BeginRenderPass();
void NextSubpass(){vkCmdNextSubpass(cmd_buf,VK_SUBPASS_CONTENTS_INLINE);} void NextSubpass(){vkCmdNextSubpass(cmd_buf,VK_SUBPASS_CONTENTS_INLINE);}

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@ -3,6 +3,7 @@
#include<hgl/graph/VK.h> #include<hgl/graph/VK.h>
#include<hgl/color/Color4f.h> #include<hgl/color/Color4f.h>
#include<hgl/graph/VKTexture.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
struct DebugUtilsFunction struct DebugUtilsFunction
@ -93,6 +94,13 @@ public:
#undef DU_FUNC #undef DU_FUNC
void SetTexture(Texture *tex,const AnsiString &info)
{
SetImage( tex->GetImage(), info+"_Image" );
SetImageView( tex->GetVulkanImageView(), info+"_ImageView" );
SetDeviceMemory(tex->GetDeviceMemory(), info+"_Memory" );
}
void QueueBegin (VkQueue,const char *,const Color4f &color=Color4f(1,1,1,1)); void QueueBegin (VkQueue,const char *,const Color4f &color=Color4f(1,1,1,1));
void QueueEnd (VkQueue q){duf.QueueEnd(q);} void QueueEnd (VkQueue q){duf.QueueEnd(q);}
void QueueInsert (VkQueue q,const char *,const Color4f &color=Color4f(1,1,1,1)); void QueueInsert (VkQueue q,const char *,const Color4f &color=Color4f(1,1,1,1));

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@ -38,11 +38,10 @@ class GPUDevice
private: private:
DeviceRenderPassManage *render_pass_manage; DeviceRenderPassManage *render_pass_manage;
RenderPass *device_render_pass;
RTSwapchain *sc_rt; SwapchainRenderTarget *sc_rt;
RTSwapchain *CreateSwapchainRenderTarget(); SwapchainRenderTarget *CreateSwapchainRenderTarget();
void InitRenderPassManage(); void InitRenderPassManage();
void ClearRenderPassManage(); void ClearRenderPassManage();
@ -79,9 +78,9 @@ public:
const VkColorSpaceKHR GetColorSpace ()const {return attr->surface_format.colorSpace;} const VkColorSpaceKHR GetColorSpace ()const {return attr->surface_format.colorSpace;}
VkQueue GetGraphicsQueue () {return attr->graphics_queue;} VkQueue GetGraphicsQueue () {return attr->graphics_queue;}
RenderPass * GetRenderPass () {return device_render_pass;} RenderPass * GetRenderPass () {return sc_rt->GetRenderPass();}
RTSwapchain * GetSwapchainRT () {return sc_rt;} SwapchainRenderTarget * GetSwapchainRT () {return sc_rt;}
const VkExtent2D & GetSwapchainSize ()const {return sc_rt->GetExtent();} const VkExtent2D & GetSwapchainSize ()const {return sc_rt->GetExtent();}

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@ -1,13 +1,13 @@
#ifndef HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE #ifndef HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
#define HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE #define HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
#include<hgl/graph/VK.h> #include<hgl/graph/VKRenderPass.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
class Framebuffer class Framebuffer
{ {
VkDevice device; VkDevice device;
VkFramebuffer frame_buffer; VkFramebuffer frame_buffer;
VkRenderPass render_pass; RenderPass *render_pass;
VkExtent2D extent; VkExtent2D extent;
uint32_t attachment_count; uint32_t attachment_count;
@ -18,7 +18,7 @@ private:
friend class GPUDevice; friend class GPUDevice;
Framebuffer(VkDevice,VkFramebuffer,const VkExtent2D &,VkRenderPass,uint32_t color_count,bool depth); Framebuffer(VkDevice,VkFramebuffer,const VkExtent2D &,RenderPass *,uint32_t color_count,bool depth);
public: public:
@ -27,7 +27,7 @@ public:
operator VkFramebuffer(){return frame_buffer;} operator VkFramebuffer(){return frame_buffer;}
const VkFramebuffer GetFramebuffer ()const{return frame_buffer;} const VkFramebuffer GetFramebuffer ()const{return frame_buffer;}
const VkRenderPass GetRenderPass ()const{return render_pass;} RenderPass * GetRenderPass () {return render_pass;}
const VkExtent2D & GetExtent ()const{return extent;} const VkExtent2D & GetExtent ()const{return extent;}

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@ -14,11 +14,13 @@ class GPUPhysicalDevice
VkPhysicalDeviceVulkan11Features features11; VkPhysicalDeviceVulkan11Features features11;
VkPhysicalDeviceVulkan12Features features12; VkPhysicalDeviceVulkan12Features features12;
VkPhysicalDeviceVulkan13Features features13; VkPhysicalDeviceVulkan13Features features13;
VkPhysicalDeviceVulkan14Features features14;
VkPhysicalDeviceProperties properties; VkPhysicalDeviceProperties properties;
VkPhysicalDeviceVulkan11Properties properties11; VkPhysicalDeviceVulkan11Properties properties11;
VkPhysicalDeviceVulkan12Properties properties12; VkPhysicalDeviceVulkan12Properties properties12;
VkPhysicalDeviceVulkan13Properties properties13; VkPhysicalDeviceVulkan13Properties properties13;
VkPhysicalDeviceVulkan14Properties properties14;
VkPhysicalDeviceMemoryProperties memory_properties; VkPhysicalDeviceMemoryProperties memory_properties;
List<VkLayerProperties> layer_properties; List<VkLayerProperties> layer_properties;
@ -36,6 +38,7 @@ public:
const VkPhysicalDeviceVulkan11Features &GetFeatures11 ()const{return features11;} const VkPhysicalDeviceVulkan11Features &GetFeatures11 ()const{return features11;}
const VkPhysicalDeviceVulkan12Features &GetFeatures12 ()const{return features12;} const VkPhysicalDeviceVulkan12Features &GetFeatures12 ()const{return features12;}
const VkPhysicalDeviceVulkan13Features &GetFeatures13 ()const{return features13;} const VkPhysicalDeviceVulkan13Features &GetFeatures13 ()const{return features13;}
const VkPhysicalDeviceVulkan14Features &GetFeatures14 ()const{return features14;}
const VkPhysicalDeviceProperties & GetProperties ()const{return properties;} const VkPhysicalDeviceProperties & GetProperties ()const{return properties;}
const VkPhysicalDeviceMemoryProperties &GetMemoryProperties ()const{return memory_properties;} const VkPhysicalDeviceMemoryProperties &GetMemoryProperties ()const{return memory_properties;}
@ -68,6 +71,10 @@ public:
const uint32_t GetConstantSize ()const{return properties.limits.maxPushConstantsSize;} const uint32_t GetConstantSize ()const{return properties.limits.maxPushConstantsSize;}
const VkDeviceSize GetMaxBufferSize()const{return properties13.maxBufferSize;}
const uint32_t GetMaxPushDescriptors()const{return properties14.maxPushDescriptors;}
public: public:
/** /**
@ -182,6 +189,9 @@ public:
const VkBool32 SupportYcbcrConversion ()const{return features11.samplerYcbcrConversion;} const VkBool32 SupportYcbcrConversion ()const{return features11.samplerYcbcrConversion;}
const VkBool32 SupportClampMirrorToEdge ()const{return features12.samplerMirrorClampToEdge;} const VkBool32 SupportClampMirrorToEdge ()const{return features12.samplerMirrorClampToEdge;}
const VkBool32 SupportSmoothLines ()const{return features14.smoothLines;}
const VkBool32 SupportStippledSmoothLines ()const{return features14.stippledSmoothLines;}
const void GetPointSize(float &granularity,float &min_size,float &max_size) const const void GetPointSize(float &granularity,float &min_size,float &max_size) const
{ {
granularity =properties.limits.pointSizeGranularity; granularity =properties.limits.pointSizeGranularity;

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@ -37,8 +37,10 @@ public:
virtual ~RenderPass(); virtual ~RenderPass();
VkRenderPass GetVkRenderPass(){return render_pass;} operator const VkRenderPass()const{return render_pass;}
VkPipelineCache GetPipelineCache(){return pipeline_cache;}
const VkRenderPass GetVkRenderPass()const{return render_pass;}
const VkPipelineCache GetPipelineCache()const{return pipeline_cache;}
const uint GetColorCount()const{return color_formats.GetCount();} const uint GetColorCount()const{return color_formats.GetCount();}
const List<VkFormat> & GetColorFormat()const{return color_formats;} const List<VkFormat> & GetColorFormat()const{return color_formats;}

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@ -1,5 +1,4 @@
#ifndef HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE #pragma once
#define HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE
#include<hgl/graph/VK.h> #include<hgl/graph/VK.h>
#include<hgl/graph/VKRenderPass.h> #include<hgl/graph/VKRenderPass.h>
@ -7,63 +6,216 @@
#include<hgl/graph/VKSwapchain.h> #include<hgl/graph/VKSwapchain.h>
#include<hgl/graph/VKQueue.h> #include<hgl/graph/VKQueue.h>
#include<hgl/graph/VKPipeline.h> #include<hgl/graph/VKPipeline.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
/** /**
* * RenderTarget
*/ *
class RenderTarget * 1.
*
* 2.Swapchain
*
* RenderTarget的其实是一个多态类
*/
class IRenderTarget
{ {
protected:
DeviceQueue *queue;
RenderPass *render_pass;
Framebuffer *fbo;
VkExtent2D extent; VkExtent2D extent;
Semaphore *render_complete_semaphore =nullptr; public:
protected: const VkExtent2D &GetExtent ()const{return extent;}
uint32_t color_count; virtual uint32_t GetColorCount ()=0;
Texture2D **color_textures; virtual bool hasDepth ()=0;
Texture2D *depth_texture;
public:
IRenderTarget(const VkExtent2D &ext){extent=ext;}
virtual ~IRenderTarget()=default;
virtual Framebuffer * GetFramebuffer ()=0;
virtual RenderPass * GetRenderPass ()=0;
virtual Texture2D * GetColorTexture (const int index=0)=0;
virtual Texture2D * GetDepthTexture ()=0;
public: // Command Buffer
virtual DeviceQueue * GetQueue ()=0;
virtual Semaphore * GetRenderCompleteSemaphore()=0;
virtual RenderCmdBuffer * GetRenderCmdBuffer ()=0;
virtual bool Submit (Semaphore *wait_sem)=0;
virtual bool Submit (){return Submit(nullptr);}
virtual bool WaitQueue ()=0;
virtual bool WaitFence ()=0;
};//class IRenderTarget
struct RenderTargetData
{
Framebuffer * fbo;
DeviceQueue * queue;
Semaphore * render_complete_semaphore;
RenderCmdBuffer * cmd_buf;
uint32_t color_count; ///<颜色成分数量
Texture2D ** color_textures; ///<颜色成分纹理列表
Texture2D * depth_texture; ///<深度成分纹理
public:
Texture2D *GetColorTexture(const uint32_t index)
{
if(index>=color_count)
return(nullptr);
return color_textures[index];
}
virtual void Clear();
};//struct RenderTargetData
/**
*
*/
class RenderTarget:public IRenderTarget
{
RenderTargetData *data;
protected: protected:
friend class GPUDevice; friend class GPUDevice;
RenderTarget(DeviceQueue *,Semaphore *); RenderTarget(RenderTargetData *rtd):IRenderTarget(rtd->fbo->GetExtent())
RenderTarget(DeviceQueue *,Semaphore *,RenderPass *_rp,Framebuffer *_fb,Texture2D **color_texture_list,const uint32_t color_count,Texture2D *depth_texture); {
data=rtd;
}
public: public:
virtual ~RenderTarget(); virtual ~RenderTarget()
{
if(data)
{
data->Clear();
delete data;
}
}
DeviceQueue * GetQueue () {return queue;} Framebuffer * GetFramebuffer ()override{return data->fbo;}
const VkExtent2D & GetExtent ()const {return extent;} RenderPass * GetRenderPass ()override{return data->fbo->GetRenderPass();}
virtual RenderPass * GetRenderPass () {return render_pass;}
virtual const VkRenderPass GetVkRenderPass ()const {return render_pass->GetVkRenderPass();}
virtual const uint32_t GetColorCount ()const {return fbo->GetColorCount();}
virtual Framebuffer * GetFramebuffer () {return fbo;}
virtual Texture2D * GetColorTexture (const int index=0){return color_textures[index];} uint32_t GetColorCount ()override{return data->color_count;}
virtual Texture2D * GetDepthTexture (){return depth_texture;}
public: // command buffer bool hasDepth ()override{return data->depth_texture;}
Semaphore * GetRenderCompleteSemaphore (){return render_complete_semaphore;} Texture2D * GetColorTexture (const int index=0) override{return data->GetColorTexture(index);}
virtual bool Submit (RenderCmdBuffer *,Semaphore *present_complete_semaphore=nullptr); Texture2D * GetDepthTexture () override{return data->depth_texture;}
bool WaitQueue(){return queue->WaitQueue();} public: // Command Buffer
bool WaitFence(){return queue->WaitFence();}
DeviceQueue * GetQueue ()override{return data->queue;}
Semaphore * GetRenderCompleteSemaphore()override{return data->render_complete_semaphore;}
RenderCmdBuffer * GetRenderCmdBuffer ()override{return data->cmd_buf;}
virtual bool Submit (Semaphore *wait_sem)override
{
if(!data)
return(false);
return data->queue->Submit(*data->cmd_buf,wait_sem,data->render_complete_semaphore);
}
bool WaitQueue ()override{return data->queue->WaitQueue();}
bool WaitFence ()override{return data->queue->WaitFence();}
};//class RenderTarget };//class RenderTarget
/**
*
*/
class MFRenderTarget:public IRenderTarget
{
protected:
uint32_t frame_number;
uint32_t current_frame;
RenderTarget **rt_list;
protected:
friend class GPUDevice;
MFRenderTarget(const uint32_t fn,RenderTarget **rtl):IRenderTarget(rtl[0]->GetFramebuffer()->GetExtent())
{
frame_number=fn;
current_frame=0;
rt_list=rtl;
}
public:
virtual ~MFRenderTarget()
{
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(rt_list,frame_number);
}
virtual void NextFrame()
{
++current_frame;
if(current_frame>=frame_number)
current_frame=0;
}
uint32_t GetCurrentFrameIndices ()const{return current_frame;}
uint32_t GetFrameCount ()const{return frame_number;}
RenderTarget * GetCurrentFrameRenderTarget (){return rt_list[current_frame];}
public:
Framebuffer * GetFramebuffer ()override{return rt_list[current_frame]->GetFramebuffer();}
RenderPass * GetRenderPass ()override{return rt_list[current_frame]->GetRenderPass();}
uint32_t GetColorCount ()override{return rt_list[current_frame]->GetColorCount();}
Texture2D * GetColorTexture (const int index=0) override{return rt_list[current_frame]->GetColorTexture(index);}
Texture2D * GetDepthTexture () override{return rt_list[current_frame]->GetDepthTexture();}
bool hasDepth ()override{return rt_list[current_frame]->hasDepth();}
public: // Command Buffer
DeviceQueue * GetQueue ()override{return rt_list[current_frame]->GetQueue();}
Semaphore * GetRenderCompleteSemaphore()override{return rt_list[current_frame]->GetRenderCompleteSemaphore();}
RenderCmdBuffer * GetRenderCmdBuffer ()override{return rt_list[current_frame]->GetRenderCmdBuffer();}
Framebuffer * GetFramebuffer (const uint32_t index){return rt_list[index]->GetFramebuffer();}
RenderCmdBuffer * GetRenderCmdBuffer (const uint32_t index){return rt_list[index]->GetRenderCmdBuffer();}
virtual bool Submit ()override{return rt_list[current_frame]->Submit(nullptr);}
virtual bool Submit (Semaphore *wait_sem) override
{
return rt_list[current_frame]->Submit(wait_sem);
}
bool WaitQueue ()override{return rt_list[current_frame]->WaitQueue();}
bool WaitFence ()override{return rt_list[current_frame]->WaitFence();}
};//class MFRenderTarget
/** /**
* *
*/ */
class RTSwapchain:public RenderTarget class SwapchainRenderTarget:public MFRenderTarget
{ {
VkDevice device; VkDevice device;
Swapchain *swapchain; Swapchain *swapchain;
@ -71,45 +223,25 @@ class RTSwapchain:public RenderTarget
Semaphore *present_complete_semaphore=nullptr; Semaphore *present_complete_semaphore=nullptr;
uint32_t current_frame; private:
SwapchainRenderTarget(VkDevice dev,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl);
friend class GPUDevice;
public: public:
RTSwapchain(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rcs,Semaphore *pcs,RenderPass *rp); ~SwapchainRenderTarget();
~RTSwapchain();
Framebuffer * GetFramebuffer ()override {return swapchain->sc_fbo[current_frame];}
Framebuffer * GetFramebuffer (const uint32_t index) {return swapchain->sc_fbo[index];}
const uint32_t GetColorCount ()const override {return 1;}
const uint32_t GetImageCount ()const {return swapchain->color_count;}
virtual Texture2D * GetColorTexture (const int index=0) override{return swapchain->sc_color[index];}
virtual Texture2D * GetDepthTexture () override{return swapchain->sc_depth;}
public: public:
const uint32_t GetCurrentFrameIndices ()const {return current_frame;} int AcquireNextImage(); ///<获取下一帧的索引
Semaphore * GetPresentCompleteSemaphore () {return present_complete_semaphore;}
public: bool PresentBackbuffer(); ///<推送后台画面到前台
/** bool Submit()override
* {
* @param present_complete_semaphore return rt_list[current_frame]->Submit(present_complete_semaphore);
*/ }
int AcquireNextImage();
/**
*
* @param render_complete_semaphore
*/
bool PresentBackbuffer(VkSemaphore *wait_semaphores,const uint32_t wait_semaphore_count);
bool PresentBackbuffer();
bool Submit(VkCommandBuffer);
bool Submit(VkCommandBuffer,Semaphore *);
};//class RTSwapchain:public RenderTarget };//class RTSwapchain:public RenderTarget
VK_NAMESPACE_END VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE

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@ -1,30 +1,53 @@
#ifndef HGL_GRAPH_VULKAN_SWAP_CHAIN_INCLUDE #pragma once
#define HGL_GRAPH_VULKAN_SWAP_CHAIN_INCLUDE
#include<hgl/graph/VK.h> #include<hgl/graph/VK.h>
#include<hgl/graph/VKTexture.h> #include<hgl/graph/VKTexture.h>
#include<hgl/type/List.h> #include<hgl/type/List.h>
#include<hgl/graph/VKFramebuffer.h>
#include<hgl/graph/VKCommandBuffer.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
struct SwapchainImage
{
Texture2D * color =nullptr;
Texture2D * depth =nullptr;
Framebuffer * fbo =nullptr;
RenderCmdBuffer * cmd_buf =nullptr;
public:
~SwapchainImage()
{
delete cmd_buf;
delete fbo;
delete depth;
delete color;
}
};//struct SwapchainImage
struct Swapchain struct Swapchain
{ {
public: public:
VkDevice device =VK_NULL_HANDLE; VkDevice device =VK_NULL_HANDLE;
VkExtent2D extent; VkExtent2D extent;
VkSurfaceTransformFlagBitsKHR transform;
VkSwapchainKHR swap_chain =VK_NULL_HANDLE; VkSwapchainKHR swap_chain =VK_NULL_HANDLE;
VkSurfaceFormatKHR surface_format;
VkFormat depth_format;
uint32_t color_count =0; RenderPass * render_pass =nullptr;
Texture2D ** sc_color =nullptr; uint32_t image_count =0;
Texture2D * sc_depth =nullptr;
Framebuffer ** sc_fbo =nullptr; SwapchainImage * sc_image =nullptr;
public: public:
virtual ~Swapchain(); virtual ~Swapchain();
};//struct Swapchain };//struct Swapchain
VK_NAMESPACE_END VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_SWAP_CHAIN_INCLUDE

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@ -267,7 +267,7 @@ namespace hgl
uint vertex_count; uint vertex_count;
uint index_count; uint index_count;
vertex_count=cci->field_count; vertex_count=cci->field_count+1;
index_count=(vertex_count-2)*3; index_count=(vertex_count-2)*3;
if(!pc->Init("Circle",vertex_count,index_count))return(nullptr); if(!pc->Init("Circle",vertex_count,index_count))return(nullptr);

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@ -169,6 +169,35 @@ namespace
#undef OUTPUT_PHYSICAL_DEVICE_FEATURE #undef OUTPUT_PHYSICAL_DEVICE_FEATURE
} }
void DebugOut(const VkPhysicalDeviceVulkan14Features &features)
{
std::cout<<"Vulkan 1.4 features"<<std::endl;
#define OUTPUT_PHYSICAL_DEVICE_FEATURE(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<(features.name?"true":"false")<<std::endl;
OUTPUT_PHYSICAL_DEVICE_FEATURE(globalPriorityQuery)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSubgroupRotate)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSubgroupRotateClustered)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderFloatControls2)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderExpectAssume)
OUTPUT_PHYSICAL_DEVICE_FEATURE(rectangularLines)
OUTPUT_PHYSICAL_DEVICE_FEATURE(bresenhamLines)
OUTPUT_PHYSICAL_DEVICE_FEATURE(smoothLines)
OUTPUT_PHYSICAL_DEVICE_FEATURE(stippledRectangularLines)
OUTPUT_PHYSICAL_DEVICE_FEATURE(stippledBresenhamLines)
OUTPUT_PHYSICAL_DEVICE_FEATURE(stippledSmoothLines)
OUTPUT_PHYSICAL_DEVICE_FEATURE(vertexAttributeInstanceRateDivisor)
OUTPUT_PHYSICAL_DEVICE_FEATURE(vertexAttributeInstanceRateZeroDivisor)
OUTPUT_PHYSICAL_DEVICE_FEATURE(indexTypeUint8)
OUTPUT_PHYSICAL_DEVICE_FEATURE(dynamicRenderingLocalRead)
OUTPUT_PHYSICAL_DEVICE_FEATURE(maintenance5)
OUTPUT_PHYSICAL_DEVICE_FEATURE(maintenance6)
OUTPUT_PHYSICAL_DEVICE_FEATURE(pipelineProtectedAccess)
OUTPUT_PHYSICAL_DEVICE_FEATURE(pipelineRobustness)
OUTPUT_PHYSICAL_DEVICE_FEATURE(hostImageCopy)
OUTPUT_PHYSICAL_DEVICE_FEATURE(pushDescriptor)
#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
}
void DebugOutVersion(uint32_t version) void DebugOutVersion(uint32_t version)
{ {
std::cout<<VK_VERSION_MAJOR(version)<<"."<<VK_VERSION_MINOR(version)<<"."<<VK_VERSION_PATCH(version)<<std::endl; std::cout<<VK_VERSION_MAJOR(version)<<"."<<VK_VERSION_MINOR(version)<<"."<<VK_VERSION_PATCH(version)<<std::endl;
@ -377,5 +406,6 @@ void OutputPhysicalDeviceCaps(const GPUPhysicalDevice *pd)
DebugOut(pd->GetFeatures11()); DebugOut(pd->GetFeatures11());
DebugOut(pd->GetFeatures12()); DebugOut(pd->GetFeatures12());
DebugOut(pd->GetFeatures13()); DebugOut(pd->GetFeatures13());
DebugOut(pd->GetFeatures14());
} }
VK_NAMESPACE_END VK_NAMESPACE_END

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@ -5,6 +5,7 @@
#include<hgl/graph/VKDeviceAttribute.h> #include<hgl/graph/VKDeviceAttribute.h>
#include<hgl/graph/VKPhysicalDevice.h> #include<hgl/graph/VKPhysicalDevice.h>
#include<hgl/graph/VKIndexBuffer.h> #include<hgl/graph/VKIndexBuffer.h>
#include<hgl/graph/VKRenderTarget.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
RenderCmdBuffer::RenderCmdBuffer(const GPUDeviceAttribute *attr,VkCommandBuffer cb):GPUCmdBuffer(attr,cb) RenderCmdBuffer::RenderCmdBuffer(const GPUDeviceAttribute *attr,VkCommandBuffer cb):GPUCmdBuffer(attr,cb)
@ -15,7 +16,6 @@ RenderCmdBuffer::RenderCmdBuffer(const GPUDeviceAttribute *attr,VkCommandBuffer
hgl_zero(render_area); hgl_zero(render_area);
hgl_zero(viewport); hgl_zero(viewport);
fbo=nullptr;
pipeline_layout=VK_NULL_HANDLE; pipeline_layout=VK_NULL_HANDLE;
} }
@ -25,13 +25,8 @@ RenderCmdBuffer::~RenderCmdBuffer()
hgl_free(clear_values); hgl_free(clear_values);
} }
void RenderCmdBuffer::SetFBO(Framebuffer *fb) void RenderCmdBuffer::SetClear()
{ {
if(fbo==fb)return;
fbo=fb;
cv_count=fbo->GetAttachmentCount();
if(cv_count>0) if(cv_count>0)
{ {
clear_values=hgl_align_realloc<VkClearValue>(clear_values,cv_count); clear_values=hgl_align_realloc<VkClearValue>(clear_values,cv_count);
@ -44,11 +39,6 @@ void RenderCmdBuffer::SetFBO(Framebuffer *fb)
hgl_free(clear_values); hgl_free(clear_values);
clear_values=nullptr; clear_values=nullptr;
} }
render_area.offset.x=0;
render_area.offset.y=0;
render_area.extent.width=0;
render_area.extent.height=0;
} }
void RenderCmdBuffer::SetRenderArea(const VkExtent2D &ext2d) void RenderCmdBuffer::SetRenderArea(const VkExtent2D &ext2d)
@ -58,18 +48,19 @@ void RenderCmdBuffer::SetRenderArea(const VkExtent2D &ext2d)
render_area.extent=ext2d; render_area.extent=ext2d;
} }
bool RenderCmdBuffer::BindFramebuffer(RenderPass *rp,Framebuffer *fb) bool RenderCmdBuffer::BindFramebuffer(Framebuffer *fbo)
{ {
if(!rp||!fb)return(false); if(!fbo)return(false);
SetFBO(fb); cv_count=fbo->GetAttachmentCount();
SetClear();
render_area.offset.x=0; render_area.offset.x=0;
render_area.offset.y=0; render_area.offset.y=0;
render_area.extent=fb->GetExtent(); render_area.extent=fbo->GetExtent();
rp_begin.renderPass = rp->GetVkRenderPass(); rp_begin.renderPass = *fbo->GetRenderPass();
rp_begin.framebuffer = *fb; rp_begin.framebuffer = *fbo;
rp_begin.renderArea = render_area; rp_begin.renderArea = render_area;
rp_begin.clearValueCount = cv_count; rp_begin.clearValueCount = cv_count;
rp_begin.pClearValues = clear_values; rp_begin.pClearValues = clear_values;

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@ -75,7 +75,7 @@ Framebuffer *GPUDevice::CreateFBO(RenderPass *rp,ImageView **color_list,const ui
if(!fbo) if(!fbo)
return(nullptr); return(nullptr);
return(new Framebuffer(GetDevice(),fbo,extent,rp->GetVkRenderPass(),color_count,depth)); return(new Framebuffer(GetDevice(),fbo,extent,rp,color_count,depth));
} }
// //
//Framebuffer *GPUDevice::CreateFBO(RenderPass *rp,List<ImageView *> &color,ImageView *depth) //Framebuffer *GPUDevice::CreateFBO(RenderPass *rp,List<ImageView *> &color,ImageView *depth)

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@ -7,15 +7,6 @@ VK_NAMESPACE_BEGIN
void GPUDevice::InitRenderPassManage() void GPUDevice::InitRenderPassManage()
{ {
render_pass_manage=new DeviceRenderPassManage(attr->device,attr->pipeline_cache); render_pass_manage=new DeviceRenderPassManage(attr->device,attr->pipeline_cache);
SwapchainRenderbufferInfo rbi(attr->surface_format.format,attr->physical_device->GetDepthFormat());
device_render_pass=render_pass_manage->AcquireRenderPass(&rbi);
#ifdef _DEBUG
if(attr->debug_utils)
attr->debug_utils->SetRenderPass(device_render_pass->GetVkRenderPass(),"MainDeviceRenderPass");
#endif//_DEBUG
} }
void GPUDevice::ClearRenderPassManage() void GPUDevice::ClearRenderPassManage()

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@ -1,4 +1,6 @@
#include<hgl/graph/VKDevice.h> #include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKDeviceRenderPassManage.h>
#include<hgl/graph/VKSemaphore.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
RenderTarget *GPUDevice::CreateRT(const FramebufferInfo *fbi,RenderPass *rp,const uint32_t fence_count) RenderTarget *GPUDevice::CreateRT(const FramebufferInfo *fbi,RenderPass *rp,const uint32_t fence_count)
@ -33,13 +35,21 @@ RenderTarget *GPUDevice::CreateRT(const FramebufferInfo *fbi,RenderPass *rp,cons
if(fb) if(fb)
{ {
DeviceQueue *q=CreateQueue(fence_count,false); RenderTargetData *rtd=new RenderTargetData{};
Semaphore *render_complete_semaphore=CreateGPUSemaphore();
RenderTarget *rt=new RenderTarget(q,render_complete_semaphore,rp,fb,color_texture_list,color_count,depth_texture); rtd->fbo =fb;
rtd->queue =CreateQueue(fence_count,false);
rtd->render_complete_semaphore =CreateGPUSemaphore();
rtd->cmd_buf =CreateRenderCommandBuffer("");
rtd->color_count =color_count;
rtd->color_textures =hgl_new_copy<Texture2D *>(color_texture_list,color_count);
rtd->depth_texture =depth_texture;
color_texture_list.DiscardObject(); color_texture_list.DiscardObject();
return rt;
return(new RenderTarget(rtd));
} }
SAFE_CLEAR(depth_texture); SAFE_CLEAR(depth_texture);
@ -57,24 +67,56 @@ RenderTarget *GPUDevice::CreateRT(const FramebufferInfo *fbi,const uint32_t fenc
return CreateRT(fbi,rp,fence_count); return CreateRT(fbi,rp,fence_count);
} }
RTSwapchain *GPUDevice::CreateSwapchainRenderTarget() namespace
{
struct SwapchainRenderTargetData:public RenderTargetData
{
void Clear() override
{
delete render_complete_semaphore;
delete queue;
delete[] color_textures;
}
};//
}//namespace
SwapchainRenderTarget *GPUDevice::CreateSwapchainRenderTarget()
{ {
Swapchain *sc=CreateSwapchain(attr->surface_caps.currentExtent); Swapchain *sc=CreateSwapchain(attr->surface_caps.currentExtent);
if(!sc) if(!sc)
return(nullptr); return(nullptr);
DeviceQueue *q=CreateQueue(sc->color_count,false); RenderTarget **rt_list=new RenderTarget*[sc->image_count];
Semaphore *render_complete_semaphore=CreateGPUSemaphore();
Semaphore *present_complete_semaphore=CreateGPUSemaphore();
RTSwapchain *srt=new RTSwapchain( attr->device, SwapchainImage *sc_image=sc->sc_image;
sc,
q, for(uint32_t i=0;i<sc->image_count;i++)
render_complete_semaphore, {
present_complete_semaphore, RenderTargetData *rtd=new SwapchainRenderTargetData{};
device_render_pass
); rtd->fbo =sc_image->fbo;
rtd->queue =CreateQueue(sc->image_count,false);
rtd->render_complete_semaphore =CreateGPUSemaphore();
rtd->cmd_buf =sc_image->cmd_buf;
rtd->color_count =1;
rtd->color_textures =new Texture2D*[1];
rtd->color_textures[0] =sc_image->color;
rtd->depth_texture =sc_image->depth;
rt_list[i]=new RenderTarget(rtd);
++sc_image;
}
SwapchainRenderTarget *srt=new SwapchainRenderTarget( attr->device,
sc,
CreateGPUSemaphore(),
rt_list
);
return srt; return srt;
} }

View File

@ -1,6 +1,7 @@
#include<hgl/graph/VKDevice.h> #include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKDeviceAttribute.h> #include<hgl/graph/VKDeviceAttribute.h>
#include<hgl/graph/VKPhysicalDevice.h> #include<hgl/graph/VKPhysicalDevice.h>
#include<hgl/graph/VKDeviceRenderPassManage.h>
#include<iostream> #include<iostream>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
@ -84,49 +85,47 @@ namespace
bool GPUDevice::CreateSwapchainFBO(Swapchain *swapchain) bool GPUDevice::CreateSwapchainFBO(Swapchain *swapchain)
{ {
if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->color_count),nullptr)!=VK_SUCCESS) if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->image_count),nullptr)!=VK_SUCCESS)
return(false); return(false);
AutoDeleteArray<VkImage> sc_images(swapchain->color_count); AutoDeleteArray<VkImage> sc_images(swapchain->image_count);
if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->color_count),sc_images)!=VK_SUCCESS) if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->image_count),sc_images)!=VK_SUCCESS)
return(false); return(false);
swapchain->sc_depth =CreateTexture2D(new SwapchainDepthTextureCreateInfo(attr->physical_device->GetDepthFormat(),swapchain->extent)); swapchain->sc_image=hgl_zero_new<SwapchainImage>(swapchain->image_count);
if(!swapchain->sc_depth) AnsiString num_string;
return(false);
#ifdef _DEBUG for(uint32_t i=0;i<swapchain->image_count;i++)
if(attr->debug_utils)
{
attr->debug_utils->SetImage(swapchain->sc_depth->GetImage(),"SwapchainDepthImage");
attr->debug_utils->SetImageView(swapchain->sc_depth->GetVulkanImageView(),"SwapchainDepthImageView");
attr->debug_utils->SetDeviceMemory(swapchain->sc_depth->GetDeviceMemory(),"SwapchainDepthMemory");
}
#endif//_DEBUG
swapchain->sc_color =hgl_zero_new<Texture2D *>(swapchain->color_count);
swapchain->sc_fbo =hgl_zero_new<Framebuffer *>(swapchain->color_count);
for(uint32_t i=0;i<swapchain->color_count;i++)
{ {
swapchain->sc_color[i]=CreateTexture2D(new SwapchainColorTextureCreateInfo(attr->surface_format.format,swapchain->extent,sc_images[i])); swapchain->sc_image[i].color=CreateTexture2D(new SwapchainColorTextureCreateInfo(swapchain->surface_format.format,swapchain->extent,sc_images[i]));
if(!swapchain->sc_color[i]) if(!swapchain->sc_image[i].color)
return(false); return(false);
swapchain->sc_fbo[i]=CreateFBO( device_render_pass, swapchain->sc_image[i].depth=CreateTexture2D(new SwapchainDepthTextureCreateInfo(swapchain->depth_format,swapchain->extent));
swapchain->sc_color[i]->GetImageView(),
swapchain->sc_depth->GetImageView()); if(!swapchain->sc_image[i].depth)
return(false);
swapchain->sc_image[i].fbo=CreateFBO( swapchain->render_pass,
swapchain->sc_image[i].color->GetImageView(),
swapchain->sc_image[i].depth->GetImageView());
AnsiString num_string=AnsiString::numberOf(i);
swapchain->sc_image[i].cmd_buf=CreateRenderCommandBuffer(AnsiString("Swapchain_RenderCmdBuffer_")+num_string);
#ifdef _DEBUG #ifdef _DEBUG
if(attr->debug_utils) if(attr->debug_utils)
{ {
attr->debug_utils->SetImage(swapchain->sc_color[i]->GetImage(),"SwapchainColorImage_"+AnsiString::numberOf(i)); AnsiString num=AnsiString::numberOf(i);
attr->debug_utils->SetImageView(swapchain->sc_color[i]->GetVulkanImageView(),"SwapchainColorImageView_"+AnsiString::numberOf(i));
attr->debug_utils->SetFramebuffer(swapchain->sc_fbo[i]->GetFramebuffer(),"SwapchainFBO_"+AnsiString::numberOf(i)); attr->debug_utils->SetTexture(swapchain->sc_image[i].color,"SwapchainColor_"+num_string);
attr->debug_utils->SetTexture(swapchain->sc_image[i].depth,"SwapchainDepth_"+num_string);
attr->debug_utils->SetFramebuffer(swapchain->sc_image[i].fbo->GetFramebuffer(),"SwapchainFBO_"+num_string);
} }
#endif//_DEBUG #endif//_DEBUG
} }
@ -138,10 +137,22 @@ Swapchain *GPUDevice::CreateSwapchain(const VkExtent2D &acquire_extent)
{ {
Swapchain *swapchain=new Swapchain; Swapchain *swapchain=new Swapchain;
swapchain->device =attr->device; swapchain->device =attr->device;
swapchain->extent =acquire_extent; swapchain->extent =acquire_extent;
swapchain->transform =attr->surface_caps.currentTransform;
swapchain->surface_format =attr->surface_format;
swapchain->depth_format =attr->physical_device->GetDepthFormat();
swapchain->swap_chain =CreateSwapChain(attr,acquire_extent); SwapchainRenderbufferInfo rbi(swapchain->surface_format.format,swapchain->depth_format);
swapchain->render_pass =render_pass_manage->AcquireRenderPass(&rbi);
#ifdef _DEBUG
if(attr->debug_utils)
attr->debug_utils->SetRenderPass(swapchain->render_pass->GetVkRenderPass(),"MainDeviceRenderPass");
#endif//_DEBUG
swapchain->swap_chain =CreateSwapChain(attr,acquire_extent);
if(swapchain->swap_chain) if(swapchain->swap_chain)
if(CreateSwapchainFBO(swapchain)) if(CreateSwapchainFBO(swapchain))

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@ -7,7 +7,7 @@
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
Framebuffer::Framebuffer(VkDevice dev,VkFramebuffer fb,const VkExtent2D &ext,VkRenderPass rp,uint32_t cc,bool depth) Framebuffer::Framebuffer(VkDevice dev,VkFramebuffer fb,const VkExtent2D &ext,RenderPass *rp,uint32_t cc,bool depth)
{ {
device=dev; device=dev;
frame_buffer=fb; frame_buffer=fb;

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@ -20,7 +20,7 @@ VulkanInstance *CreateInstance(const AnsiString &app_name,VKDebugOut *out,Create
app_info.applicationVersion = 1; app_info.applicationVersion = 1;
app_info.pEngineName = "CMGameEngine/ULRE"; app_info.pEngineName = "CMGameEngine/ULRE";
app_info.engineVersion = 1; app_info.engineVersion = 1;
app_info.apiVersion = VK_API_VERSION_1_3; app_info.apiVersion = VK_API_VERSION_1_4;
ext_list.Add(VK_KHR_SURFACE_EXTENSION_NAME); ext_list.Add(VK_KHR_SURFACE_EXTENSION_NAME);
ext_list.Add(HGL_VK_SURFACE_EXTENSION_NAME); //此宏在VKSurfaceExtensionName.h中定义 ext_list.Add(HGL_VK_SURFACE_EXTENSION_NAME); //此宏在VKSurfaceExtensionName.h中定义

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@ -64,6 +64,7 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
hgl_zero(features11); hgl_zero(features11);
hgl_zero(features12); hgl_zero(features12);
hgl_zero(features13); hgl_zero(features13);
hgl_zero(features14);
auto func=(PFN_vkGetPhysicalDeviceFeatures2KHR)vkGetInstanceProcAddr(inst,"vkGetPhysicalDeviceFeatures2KHR"); auto func=(PFN_vkGetPhysicalDeviceFeatures2KHR)vkGetInstanceProcAddr(inst,"vkGetPhysicalDeviceFeatures2KHR");
@ -81,7 +82,10 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
features12.pNext=&features13; features12.pNext=&features13;
features13.sType=VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES; features13.sType=VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES;
features13.pNext=nullptr; features13.pNext=&features14;
features14.sType=VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_4_FEATURES;
features14.pNext=nullptr;
func(physical_device,&features2); func(physical_device,&features2);
@ -97,6 +101,7 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
hgl_zero(properties11); hgl_zero(properties11);
hgl_zero(properties12); hgl_zero(properties12);
hgl_zero(properties13); hgl_zero(properties13);
hgl_zero(properties14);
auto func=(PFN_vkGetPhysicalDeviceProperties2KHR)vkGetInstanceProcAddr(inst,"vkGetPhysicalDeviceProperties2KHR"); auto func=(PFN_vkGetPhysicalDeviceProperties2KHR)vkGetInstanceProcAddr(inst,"vkGetPhysicalDeviceProperties2KHR");
@ -114,7 +119,10 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
properties12.pNext=&properties13; properties12.pNext=&properties13;
properties13.sType=VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_PROPERTIES; properties13.sType=VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_PROPERTIES;
properties13.pNext=nullptr; properties13.pNext=&properties14;
properties14.sType=VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_4_PROPERTIES;
properties14.pNext=nullptr;
func(physical_device,&properties2); func(physical_device,&properties2);
@ -163,7 +171,11 @@ GPUPhysicalDevice::GPUPhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
debug_queue_family_properties_out(debug_front.c_str(),queue_family_properties); debug_queue_family_properties_out(debug_front.c_str(),queue_family_properties);
} }
support_u8_index=CheckExtensionSupport(VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME); if(features14.indexTypeUint8)
support_u8_index=true;
else
support_u8_index=CheckExtensionSupport(VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME);
dynamic_state=CheckExtensionSupport(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME); dynamic_state=CheckExtensionSupport(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
} }

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@ -1,66 +1,17 @@
#include<hgl/graph/VKRenderTarget.h> #include<hgl/graph/VKRenderTarget.h>
#include<hgl/graph/VKDevice.h> #include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKSwapchain.h>
#include<hgl/graph/VKCommandBuffer.h>
#include<hgl/graph/VKSemaphore.h> #include<hgl/graph/VKSemaphore.h>
#include<hgl/graph/VKFramebuffer.h> #include<hgl/graph/VKFramebuffer.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
RenderTarget::RenderTarget(DeviceQueue *q,Semaphore *s)
{
queue=q;
render_pass=nullptr;
fbo=nullptr;
color_count=0; void RenderTargetData::Clear()
color_textures=nullptr;
depth_texture=nullptr;
render_complete_semaphore=s;
}
RenderTarget::RenderTarget(DeviceQueue *q,Semaphore *s,RenderPass *_rp,Framebuffer *_fb,Texture2D **ctl,const uint32_t cc,Texture2D *dt)
{
queue=q;
render_pass=_rp;
fbo=_fb;
depth_texture=dt;
color_count=cc;
if(color_count>0)
{
color_textures=new Texture2D *[color_count];
hgl_cpy(color_textures,ctl,color_count);
extent.width=color_textures[0]->GetWidth();
extent.height=color_textures[0]->GetHeight();
}
else
{
color_textures=nullptr;
if(depth_texture)
{
extent.width=depth_texture->GetWidth();
extent.height=depth_texture->GetHeight();
}
}
render_complete_semaphore=s;
}
RenderTarget::~RenderTarget()
{ {
SAFE_CLEAR(queue); SAFE_CLEAR(queue);
SAFE_CLEAR(depth_texture);
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(color_textures,color_count);
SAFE_CLEAR(render_complete_semaphore); SAFE_CLEAR(render_complete_semaphore);
SAFE_CLEAR(fbo); SAFE_CLEAR(fbo);
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(color_textures,color_count);
SAFE_CLEAR(depth_texture);
} }
bool RenderTarget::Submit(RenderCmdBuffer *command_buffer,Semaphore *present_complete_semaphore)
{
return queue->Submit(*command_buffer,present_complete_semaphore,render_complete_semaphore);
}
VK_NAMESPACE_END VK_NAMESPACE_END

View File

@ -1,12 +1,11 @@
#include<hgl/graph/VKSwapchain.h> #include<hgl/graph/VKSwapchain.h>
#include<hgl/graph/VKFramebuffer.h> #include<hgl/graph/VKFramebuffer.h>
#include<hgl/graph/VKRenderPass.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
Swapchain::~Swapchain() Swapchain::~Swapchain()
{ {
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(sc_fbo,color_count); SAFE_CLEAR_ARRAY(sc_image);
SAFE_CLEAR(sc_depth);
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(sc_color,color_count)
if(swap_chain) if(swap_chain)
{ {
@ -14,6 +13,6 @@ Swapchain::~Swapchain()
swap_chain=VK_NULL_HANDLE; swap_chain=VK_NULL_HANDLE;
} }
color_count=0; image_count=0;
} }
VK_NAMESPACE_END VK_NAMESPACE_END

View File

@ -3,7 +3,7 @@
#include<hgl/graph/VKSemaphore.h> #include<hgl/graph/VKSemaphore.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
RTSwapchain::RTSwapchain(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rcs,Semaphore *pcs,RenderPass *rp):RenderTarget(q,rcs) SwapchainRenderTarget::SwapchainRenderTarget(VkDevice dev,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl):MFRenderTarget(sc->image_count,rtl)
{ {
device=dev; device=dev;
@ -15,33 +15,36 @@ RTSwapchain::RTSwapchain(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rc
present_info.pResults = nullptr; present_info.pResults = nullptr;
present_info.pSwapchains = &(swapchain->swap_chain); present_info.pSwapchains = &(swapchain->swap_chain);
render_pass=rp;
extent=swapchain->extent;
current_frame=0;
present_complete_semaphore=pcs; present_complete_semaphore=pcs;
} }
RTSwapchain::~RTSwapchain() SwapchainRenderTarget::~SwapchainRenderTarget()
{ {
delete present_complete_semaphore; delete present_complete_semaphore;
delete swapchain; delete swapchain;
} }
int RTSwapchain::AcquireNextImage() int SwapchainRenderTarget::AcquireNextImage()
{ {
if(vkAcquireNextImageKHR(device,swapchain->swap_chain,UINT64_MAX,*(this->present_complete_semaphore),VK_NULL_HANDLE,&current_frame)==VK_SUCCESS) if(vkAcquireNextImageKHR(device,
swapchain->swap_chain,
UINT64_MAX,
*present_complete_semaphore,
VK_NULL_HANDLE,
&current_frame)==VK_SUCCESS)
return current_frame; return current_frame;
return -1; return -1;
} }
bool RTSwapchain::PresentBackbuffer(VkSemaphore *wait_semaphores,const uint32_t count) bool SwapchainRenderTarget::PresentBackbuffer()
{ {
present_info.waitSemaphoreCount =count; DeviceQueue *queue=GetQueue();
present_info.pWaitSemaphores =wait_semaphores;
VkSemaphore wait_semaphores=*GetRenderCompleteSemaphore();
present_info.waitSemaphoreCount =1;
present_info.pWaitSemaphores =&wait_semaphores;
present_info.pImageIndices =&current_frame; present_info.pImageIndices =&current_frame;
VkResult result=queue->Present(&present_info); VkResult result=queue->Present(&present_info);
@ -57,21 +60,4 @@ bool RTSwapchain::PresentBackbuffer(VkSemaphore *wait_semaphores,const uint32_t
return(true); return(true);
} }
bool RTSwapchain::PresentBackbuffer()
{
VkSemaphore sem=*render_complete_semaphore;
return this->PresentBackbuffer(&sem,1);
}
bool RTSwapchain::Submit(VkCommandBuffer cb)
{
return queue->Submit(cb,present_complete_semaphore,render_complete_semaphore);
}
bool RTSwapchain::Submit(VkCommandBuffer cb,Semaphore *pce)
{
return queue->Submit(cb,pce,render_complete_semaphore);
}
VK_NAMESPACE_END VK_NAMESPACE_END