/* Gizmo move ref: Blender 4 0 9-10 *----------------->>>> | | | 5+ | +6 | | v 假设轴尺寸为10 箭头长度为2,直径为2 双轴调节正方形,长宽为1,位置为5,5 中心球半径为1 */ #include"GizmoResource.h" #include #include #include #include #include VK_NAMESPACE_BEGIN namespace { static SceneNode *sn_gizmo_move=nullptr; }//namespace SceneNode *GetGizmoMoveNode() { return sn_gizmo_move; } void ClearGizmoMoveNode() { SAFE_CLEAR(sn_gizmo_move); } bool InitGizmoMoveNode(RenderFramework *render_framework) { Mesh *sphere=GetGizmoMesh(GizmoShape::Sphere,GizmoColor::White); Mesh *cylinder[3] { GetGizmoMesh(GizmoShape::Cylinder,GizmoColor::Red), GetGizmoMesh(GizmoShape::Cylinder,GizmoColor::Green), GetGizmoMesh(GizmoShape::Cylinder,GizmoColor::Blue), }; Mesh *cone[3] { GetGizmoMesh(GizmoShape::Cone,GizmoColor::Red), GetGizmoMesh(GizmoShape::Cone,GizmoColor::Green), GetGizmoMesh(GizmoShape::Cone,GizmoColor::Blue), }; Mesh *square[3]= { GetGizmoMesh(GizmoShape::Square,GizmoColor::Red), GetGizmoMesh(GizmoShape::Square,GizmoColor::Green), GetGizmoMesh(GizmoShape::Square,GizmoColor::Blue) }; if(!sphere) return(false); for(int i=0;i<3;i++) { if(!cylinder[i]) return(false); if(!cone[i]) return(false); if(!square[i]) return(false); } { sn_gizmo_move=new SceneNode(); sn_gizmo_move->AttachComponent(render_framework->CreateComponent(sphere)); { Transform tm; const Vector3f one_scale(1); const Vector3f square_scale(2); const Vector3f cylinder_scale(GIZMO_CYLINDER_RADIUS,GIZMO_CYLINDER_RADIUS,GIZMO_CYLINDER_HALF_LENGTH); { tm.SetScale(cylinder_scale); tm.SetTranslation(0,0,GIZMO_CYLINDER_OFFSET); render_framework->CreateComponent(tm.GetMatrix(),sn_gizmo_move,cylinder[2]); //Z 向上圆柱 tm.SetScale(one_scale); tm.SetTranslation(0,0,GIZMO_CONE_OFFSET); render_framework->CreateComponent(tm.GetMatrix(),sn_gizmo_move,cone[2]); //Z 向上圆锥 tm.SetScale(square_scale); tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET,0); render_framework->CreateComponent(tm.GetMatrix(),sn_gizmo_move,square[2]); } { tm.SetScale(cylinder_scale); tm.SetRotation(AxisVector::Y,90); tm.SetTranslation(GIZMO_CYLINDER_OFFSET,0,0); render_framework->CreateComponent(tm.GetMatrix(),sn_gizmo_move,cylinder[0]); //X 向右圆柱 tm.SetScale(one_scale); tm.SetTranslation(GIZMO_CONE_OFFSET,0,0); render_framework->CreateComponent(tm.GetMatrix(),sn_gizmo_move,cone[0]); //X 向右圆锥 tm.SetScale(square_scale); tm.SetTranslation(0,GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET); render_framework->CreateComponent(tm.GetMatrix(),sn_gizmo_move,square[0]); } { tm.SetScale(cylinder_scale); tm.SetRotation(AxisVector::X,-90); tm.SetTranslation(0,GIZMO_CYLINDER_OFFSET,0); render_framework->CreateComponent(tm.GetMatrix(),sn_gizmo_move,cylinder[1]); //Y 向前圆柱 tm.SetScale(one_scale); tm.SetTranslation(0,GIZMO_CONE_OFFSET,0); render_framework->CreateComponent(tm.GetMatrix(),sn_gizmo_move,cone[1]); //Y 向前圆锥 tm.SetScale(square_scale); tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,0,GIZMO_TWO_AXIS_OFFSET); render_framework->CreateComponent(tm.GetMatrix(),sn_gizmo_move,square[1]); } } } if(!sn_gizmo_move) return(false); return(true); } VK_NAMESPACE_END