// 8.大气渲染 // 画一个球,纯粹使用shader计算出颜色 #include"VulkanAppFramework.h" #include #include #include #include #include using namespace hgl; using namespace hgl::graph; constexpr uint32_t SCREEN_WIDTH=512; constexpr uint32_t SCREEN_HEIGHT=512; struct AtmosphereData { Vector3f position; float intensity; float scattering_direction; public: AtmosphereData() { position=Vector3f(0,0.1f,-1.0f); intensity=22.0f; scattering_direction=0.758f; } };//struct AtmosphereData class TestApp:public CameraAppFramework { private: SceneNode render_root; RenderList * render_list=nullptr; MaterialInstance * material_instance =nullptr; Pipeline * pipeline_solid =nullptr; DeviceBuffer * ubo_atomsphere =nullptr; AtmosphereData atomsphere_data; Primitive * ro_sphere =nullptr; private: bool InitMaterial() { material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/Atmosphere")); //不需要优先创建Material,也不需要写扩展名 if(!material_instance)return(false); // pipeline_solid=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/sky")); pipeline_solid=CreatePipeline(material_instance,InlinePipeline::Sky,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target if(!pipeline_solid)return(false); return(true); } bool InitUBO() { ubo_atomsphere=db->CreateUBO(sizeof(AtmosphereData),&atomsphere_data); if(!ubo_atomsphere) return(false); { MaterialParameters *mp=material_instance->GetMP(DescriptorSetType::Value); if(!mp)return(false); if(!mp->BindUBO("sun",ubo_atomsphere)) return(false); mp->Update(); } return(true); } bool InitScene() { ro_sphere=inline_geometry::CreateSphere(db,material_instance->GetVIL(),128); render_root.CreateSubNode(scale(100),db->CreateRenderable(ro_sphere,material_instance,pipeline_solid)); render_root.RefreshMatrix(); render_list->Expend(GetCameraInfo(),&render_root); return(true); } public: ~TestApp() { SAFE_CLEAR(render_list); } bool Init() { if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); render_list=new RenderList(device); if(!InitMaterial()) return(false); if(!InitUBO()) return(false); if(!InitScene()) return(false); return(true); } void BuildCommandBuffer(uint32_t index) override { render_root.RefreshMatrix(); render_list->Expend(GetCameraInfo(),&render_root); VulkanApplicationFramework::BuildCommandBuffer(index,render_list); } };//class TestApp:public CameraAppFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }