// indices_rect // 该示例演示使用索引数据画一个矩形,并使用了颜色材质 #include"VulkanAppFramework.h" #include using namespace hgl; using namespace hgl::graph; constexpr uint32_t SCREEN_WIDTH=128; constexpr uint32_t SCREEN_HEIGHT=128; constexpr uint32_t VERTEX_COUNT=4; static Vector4f color(1,1,1,1); constexpr float SSP=0.25; constexpr float SSN=1-SSP; constexpr float vertex_data[VERTEX_COUNT][2]= { {SCREEN_WIDTH*SSP, SCREEN_HEIGHT*SSP}, {SCREEN_WIDTH*SSN, SCREEN_HEIGHT*SSP}, {SCREEN_WIDTH*SSP, SCREEN_HEIGHT*SSN}, {SCREEN_WIDTH*SSN, SCREEN_HEIGHT*SSN} }; constexpr uint32_t INDEX_COUNT=6; constexpr uint16 index_data[INDEX_COUNT]= { 0,1,3, 0,3,2 }; class TestApp:public VulkanApplicationFramework { private: WorldMatrix wm; vulkan::Material * material =nullptr; vulkan::MaterialInstance * material_instance =nullptr; vulkan::Renderable * render_obj =nullptr; vulkan::Buffer * ubo_world_matrix =nullptr; vulkan::Buffer * ubo_color_material =nullptr; vulkan::Pipeline * pipeline =nullptr; vulkan::VertexAttribBuffer *vertex_buffer =nullptr; vulkan::IndexBuffer * index_buffer =nullptr; public: ~TestApp() { SAFE_CLEAR(index_buffer); SAFE_CLEAR(vertex_buffer); SAFE_CLEAR(pipeline); SAFE_CLEAR(ubo_color_material); SAFE_CLEAR(ubo_world_matrix); SAFE_CLEAR(render_obj); SAFE_CLEAR(material_instance); SAFE_CLEAR(material); } private: bool InitMaterial() { material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition.vert"), OS_TEXT("res/shader/HexGrid.frag")); if(!material) return(false); render_obj=material->CreateRenderable(VERTEX_COUNT); material_instance=material->CreateInstance(); return(true); } bool InitUBO() { const VkExtent2D extent=sc_render_target->GetExtent(); wm.ortho=ortho(extent.width,extent.height); wm.canvas_resolution.x=extent.width; wm.canvas_resolution.y=extent.height; ubo_world_matrix =device->CreateUBO(sizeof(WorldMatrix),&wm); ubo_color_material =device->CreateUBO(sizeof(Vector4f),&color); material_instance->BindUBO("world",ubo_world_matrix); material_instance->BindUBO("fs_world",ubo_world_matrix); material_instance->BindUBO("color_material",ubo_color_material); material_instance->Update(); return(true); } void InitVBO() { vertex_buffer =device->CreateVAB(FMT_RG32F,VERTEX_COUNT,vertex_data); index_buffer =device->CreateIBO16(INDEX_COUNT,index_data); render_obj->Set("Vertex",vertex_buffer); render_obj->Set(index_buffer); } bool InitPipeline() { AutoDelete pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target); pipeline_creater->CloseCullFace(); pipeline_creater->Set(PRIM_TRIANGLES); pipeline=pipeline_creater->Create(); return pipeline; } public: bool Init() { if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); if(!InitMaterial()) return(false); if(!InitUBO()) return(false); InitVBO(); if(!InitPipeline()) return(false); BuildCommandBuffer(pipeline,material_instance,render_obj); return(true); } void Resize(int,int)override { BuildCommandBuffer(pipeline,material_instance,render_obj); } };//class TestApp:public VulkanApplicationFramework int main(int,char **) { #ifdef _DEBUG if(!vulkan::CheckStrideBytesByFormat()) return 0xff; #endif// TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }