#ifndef HGL_GRAPH_VULKAN_SUBPASS_INCLUDE #define HGL_GRAPH_VULKAN_SUBPASS_INCLUDE #include VK_NAMESPACE_BEGIN /** * 渲染流程中一次具体的操作,即便整个Renderpass只有一次渲染,也需要创建subpass */ class Subpass { VkSubpassDescription *desc; VkSubpassDependency *dependency; List ar_input; List ar_out_colors; VkAttachmentReference ar_out_depth; public: Subpass(VkSubpassDescription *sd,VkSubpassDependency *dep) { desc=sd; dependency=dep; } virtual ~Subpass()=default; const VkSubpassDescription *GetDescription ()const{return desc;} const VkSubpassDependency * GetDependency ()const{return dependency;} };//class Subpass VK_NAMESPACE_END #endif//HGL_GRAPH_VULKAN_SUBPASS_INCLUDE