#ifndef HGL_GRAPH_VULKAN_MATERIAL_INCLUDE
#define HGL_GRAPH_VULKAN_MATERIAL_INCLUDE
#include"VK.h"
VK_NAMESPACE_BEGIN
class Device;
class Shader;
class DescriptorSetLayoutCreater;
class DescriptorSetLayout;
class MaterialInstance;
class VertexAttributeBinding;
/**
* 材质类
* 用于管理shader,提供DescriptorSetLayoutCreater
*/
class Material
{
Device *device;
ShaderModule *shader_modules;
DescriptorSetLayoutCreater *dsl_creater;
public:
Material(Device *dev,);
~Material();
MaterialInstance *CreateInstance();
};//class Material
/**
* 材质实例
* 用于在指定Material的情况下,具体绑定UBO/TEXTURE等,提供pipeline
*/
class MaterialInstance
{
const Material *mat; ///<这里的是对material的完全引用,不做任何修改
VertexAttributeBinding *vab;
DescriptorSetLayout *desc_set_layout;
public:
MaterialInstance(Material *m);
~MaterialInstance();
};//class MaterialInstance
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_MATERIAL_INCLUDE