#ifndef HGL_GRAPH_MESH_DATA_INCLUDE #define HGL_GRAPH_MESH_DATA_INCLUDE #include #include namespace hgl { namespace graph { struct MeshData { int index=-1; uint32 vertex_count=0; ///<顶点数量 uint8 ntb=0; float *position; float *normal; float *tangent; union { float *bitangent; float *binormal; }; uint32 color_count=0; uint8 **colors=nullptr; uint32 uv_count=0; const uint8 *uv_component=nullptr; float **uv=nullptr; uint32 indices_count=0; union { void *indices; uint16 *indices16; uint32 *indices32; }; AABB bounding_box; public: ~MeshData() { if(colors) delete[] colors; if(uv) delete[] uv; } };//struct MeshData }//namespace graph }//namespace hgl #endif//HGL_GRAPH_MESH_DATA_INCLUDE