#ifndef HGL_GRAPH_VULKAN_SHADER_RESOURCE_INCLUDE #define HGL_GRAPH_VULKAN_SHADER_RESOURCE_INCLUDE #include #include #include VK_NAMESPACE_BEGIN struct ShaderResourceList { Map binding_by_name; ///<名字索引 List binding_list; ///<资源binding列表 public: const int GetBinding(const UTF8String &name)const { int binding; if(binding_by_name.Get(name,binding)) return binding; else return -1; } };//struct ShaderResource using ShaderResource=ShaderResourceList[VK_DESCRIPTOR_TYPE_RANGE_SIZE]; VK_NAMESPACE_END #endif//HGL_GRAPH_VULKAN_SHADER_RESOURCE_INCLUDE