#include"VertexBufferControl.h" #include namespace hgl { namespace graph { class VertexBufferControlDSA:public VertexBufferControl { public: using VertexBufferControl::VertexBufferControl; void Set(int size, void *data,uint data_level) { glNamedBufferData(this->index, size, data, data_level); } void Change(int start, int size, void *data) { glNamedBufferSubData(this->index, start, size, data); } };//class VertexBufferControlDSA VertexBufferControl *CreateVertexBufferControlDSA(uint type) { uint index; glCreateBuffers(1,&index); return(new VertexBufferControlDSA(type,index)); } void DeleteVertexBufferControlDSA(VertexBufferControl *vbc) { SAFE_CLEAR(vbc); } }//namespace graph }//namespace hgl