// Cubemap // Cube贴图测试 #include"VulkanAppFramework.h" #include #include #include #include #include #include using namespace hgl; using namespace hgl::graph; constexpr uint32_t SCREEN_WIDTH=1280; constexpr uint32_t SCREEN_HEIGHT=720; class TestApp:public CameraAppFramework { private: SceneNode render_root; RenderList * render_list =nullptr; Material * sky_material =nullptr; MaterialInstance * sky_mi =nullptr; Material * axis_material =nullptr; MaterialInstance * axis_mi =nullptr; Material * envmap_material =nullptr; MaterialInstance * envmap_mi =nullptr; Pipeline * axis_pipeline =nullptr; Pipeline * sky_pipeline =nullptr; Pipeline * solid_pipeline =nullptr; GPUBuffer * ubo_light =nullptr; GPUBuffer * ubo_phong =nullptr; Sampler * sampler =nullptr; TextureCube * texture =nullptr; Renderable * ro_axis =nullptr; Renderable * ro_cube =nullptr; Renderable * ro_sphere =nullptr; private: bool InitMaterial() { { axis_material=db->CreateMaterial(OS_TEXT("res/material/VertexColor3D")); if(!axis_material)return(false); axis_mi=db->CreateMaterialInstance(axis_material); if(!axis_mi)return(false); axis_pipeline=CreatePipeline(axis_mi,InlinePipeline::Solid3D,Prim::Lines); if(!axis_pipeline)return(false); } { texture =db->LoadTextureCube(OS_TEXT("res/cubemap/Storforsen4.TexCube"),false); if(!texture) return(false); VkSamplerCreateInfo sampler_create_info= { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, nullptr, 0, VK_FILTER_LINEAR, VK_FILTER_LINEAR, VK_SAMPLER_MIPMAP_MODE_LINEAR, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, 0.0f, VK_FALSE, 0, false, VK_COMPARE_OP_NEVER, 0.0f, 0, VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK, false }; sampler =db->CreateSampler(&sampler_create_info); } { sky_material=db->CreateMaterial(OS_TEXT("res/material/Skybox")); if(!sky_material)return(false); sky_mi=db->CreateMaterialInstance(sky_material); if(!sky_mi)return(false); { MaterialParameters *mp_texture=sky_mi->GetMP(DescriptorSetsType::Value); if(!mp_texture) return(false); if(!mp_texture->BindSampler("tex" ,texture, sampler)) return(false); mp_texture->Update(); } sky_pipeline=CreatePipeline(sky_mi,InlinePipeline::Sky,Prim::Triangles); if(!sky_pipeline)return(false); } { envmap_material=db->CreateMaterial(OS_TEXT("res/material/EnvCubemap")); if(!envmap_material)return(false); envmap_mi=db->CreateMaterialInstance(envmap_material); if(!envmap_mi)return(false); { MaterialParameters *mp_texture=envmap_mi->GetMP(DescriptorSetsType::Value); if(!mp_texture) return(false); if(!mp_texture->BindSampler("EnvCubemap" ,texture, sampler)) return(false); mp_texture->Update(); } solid_pipeline=CreatePipeline(envmap_mi,InlinePipeline::Solid3D,Prim::Triangles); } return(true); } void CreateRenderObject() { { struct AxisCreateInfo aci; aci.size=GetCameraInfo().zfar; ro_axis=CreateRenderableAxis(db,axis_mi->GetVAB(),&aci); } { struct CubeCreateInfo cci; ro_cube=CreateRenderableCube(db,sky_mi->GetVAB(),&cci); } { ro_sphere=CreateRenderableSphere(db,envmap_mi->GetVAB(),64); } } bool InitUBO() { if(!BindCameraUBO(sky_mi))return(false); if(!BindCameraUBO(envmap_mi))return(false); return(true); } SceneNode *Add(Renderable *r,MaterialInstance *mi,Pipeline *pl) { auto ri=db->CreateRenderableInstance(r,mi,pl); return render_root.CreateSubNode(ri); } bool InitScene() { Add(ro_axis,axis_mi,axis_pipeline); Add(ro_cube,sky_mi,sky_pipeline); Add(ro_sphere,envmap_mi,solid_pipeline)->SetLocalMatrix(scale(5,5,5)); render_root.RefreshMatrix(); render_list->Expend(GetCameraInfo(),&render_root); return(true); } public: ~TestApp() { SAFE_CLEAR(render_list); } bool Init() { if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); camera->pos=Vector3f(10,10,0); camera->target=Vector3f(0,0,0); camera->Refresh(); //更新矩阵计算 render_list=new RenderList(device); if(!InitMaterial()) return(false); if(!InitUBO()) return(false); CreateRenderObject(); if(!InitScene()) return(false); return(true); } void BuildCommandBuffer(uint32_t index) override { render_root.RefreshMatrix(); render_list->Expend(GetCameraInfo(),&render_root); VulkanApplicationFramework::BuildCommandBuffer(index,render_list); } };//class TestApp:public CameraAppFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }