#ifndef HGL_GRAPH_INLINE_GEOMETRY_INCLUDE #define HGL_GRAPH_INLINE_GEOMETRY_INCLUDE #include #include #include #include namespace hgl { namespace graph { class SceneDB; /** * 矩形创建信息(扇形/三角形条) */ struct RectangleCreateInfo { RectScope2f scope; };//struct RectangleCreateInfo vulkan::Renderable *CreateRenderableRectangle(SceneDB *db,vulkan::Material *mtl,const RectangleCreateInfo *rci); /** * 圆角矩形创建信息(扇形/线圈) */ struct RoundRectangleCreateInfo:public RectangleCreateInfo { float radius; ///<圆角半径 uint32_t round_per; ///<圆角精度 };//struct RoundRectangleCreateInfo:public RectangleCreateInfo vulkan::Renderable *CreateRenderableRoundRectangle(SceneDB *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci); /** * 圆形创建信息 */ struct CircleCreateInfo { Vector2f center; ///<圆心坐标 Vector2f radius; ///<半径 uint field_count; ///<分段次数 };//struct CircleCreateInfo /** * 创建一个2D圆形(扇形/线圈) */ vulkan::Renderable *CreateRenderableCircle(SceneDB *db,vulkan::Material *mtl,const CircleCreateInfo *rci); /** * 平面网格创建信息 */ struct PlaneGridCreateInfo { Vector3f coord[4]; vec2 step; vec2 side_step; //到边界的步数 Color4f color; //一般线条颜色 Color4f side_color; //边界线条颜色 };//struct PlaneGridCreateInfo /** * 创建一个平面网格(线条) */ vulkan::Renderable *CreateRenderablePlaneGrid(SceneDB *db,vulkan::Material *mtl,const PlaneGridCreateInfo *pgci); struct PlaneCreateInfo { Vector2f tile; };//struct PlaneCreateInfo /** * 创建一个平面(三角形) */ vulkan::Renderable *CreateRenderablePlane(SceneDB *db,vulkan::Material *mtl,const PlaneCreateInfo *pci); struct CubeCreateInfo { Vector3f center; Vector3f size; Vector2f tile; public: CubeCreateInfo() { center.Set(0,0,0); center.Set(1,1,1); tile.Set(1,1); } };//struct CubeCreateInfo /** * 创建一个立方体(三角形) */ vulkan::Renderable *CreateRenderableCube(SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci); /** * 创建一个绑定盒(线条) */ vulkan::Renderable *CreateRenderableBoundingBox(SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci); /** * 创建一个球心坐标为0,0,0,半径为1的球体(三角形) */ vulkan::Renderable *CreateRenderableSphere(SceneDB *db,vulkan::Material *mtl,const uint numberSlices); struct DomeCreateInfo { float radius; uint numberSlices; };//struct DomeCreateInfo /** * 创建一个穹顶(三角形) */ vulkan::Renderable *CreateRenderableDome(SceneDB *db,vulkan::Material *mtl, const DomeCreateInfo *); struct TorusCreateInfo { float innerRadius, outerRadius; uint numberSlices, numberStacks; };//struct TorusCreateInfo /** * 创建一个圆环(三角形) */ vulkan::Renderable *CreateRenderableTorus(SceneDB *db,vulkan::Material *mtl,const TorusCreateInfo *tci); struct CylinderCreateInfo { float halfExtend, //高度 radius; //半径 uint numberSlices; };//struct CylinderCreateInfo /** * 创建一个圆柱(三角形) */ vulkan::Renderable *CreateRenderableCylinder(SceneDB *db,vulkan::Material *mtl,const CylinderCreateInfo *cci); struct ConeCreateInfo { float halfExtend, //高度 radius; //半径 uint numberSlices, //圆切分精度 numberStacks; //柱高层数 };//struct ConeCreateInfo /** * 创建一个圆锥(三角形) */ vulkan::Renderable *CreateRenderableCone(SceneDB *db,vulkan::Material *mtl,const ConeCreateInfo *cci); struct AxisCreateInfo { Vector3f root; Vector3f size; Color4f color[3]; public: AxisCreateInfo() { root.Set(0,0,0); size.Set(1,1,1); color[0].Set(1,0,0,1); color[1].Set(0,1,0,1); color[2].Set(0,0,1,1); } };//struct AxisCreateInfo /** * 创建一个坐标线(线条) */ vulkan::Renderable *CreateRenderableAxis(SceneDB *db,vulkan::Material *mtl,const AxisCreateInfo *aci); }//namespace graph };//namespace hgl #endif//HGL_GRAPH_INLINE_GEOMETRY_INCLUDE