#include #include #include VK_NAMESPACE_BEGIN void CreateSubpassDependency(VkSubpassDependency *dependency) { dependency->srcSubpass = VK_SUBPASS_EXTERNAL; dependency->dstSubpass = 0; dependency->srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; dependency->srcAccessMask = VK_ACCESS_MEMORY_READ_BIT; dependency->dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT; dependency->dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; dependency->dstAccessMask = VK_ACCESS_MEMORY_READ_BIT; } void CreateSubpassDependency(List &subpass_dependency_list,const uint32_t count) { if(count<=0)return; subpass_dependency_list.SetCount(count); VkSubpassDependency *dependency=subpass_dependency_list.GetData(); dependency->srcSubpass = VK_SUBPASS_EXTERNAL; dependency->dstSubpass = 0; dependency->srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; dependency->srcAccessMask = VK_ACCESS_MEMORY_READ_BIT; dependency->dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT; if(count==1) { dependency->dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; dependency->dstAccessMask = VK_ACCESS_MEMORY_READ_BIT; } else { dependency->dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependency->dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; ++dependency; for(uint32_t i=1;isrcSubpass = i-1; dependency->srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; if(i==count-1) { dependency->dstSubpass = VK_SUBPASS_EXTERNAL; dependency->dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; dependency->srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; dependency->dstAccessMask = VK_ACCESS_MEMORY_READ_BIT; } else { dependency->dstSubpass = i; dependency->dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; dependency->srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; dependency->dstAccessMask = VK_ACCESS_SHADER_READ_BIT; } dependency->dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT; ++dependency; } } } void CreateAttachmentReference(VkAttachmentReference *ref_list,uint start,uint count,VkImageLayout layout) { VkAttachmentReference *ref=ref_list; for(uint i=start;iattachment =i; ref->layout =layout; ++ref; } } bool CreateAttachment(List &desc_list,const List &color_format,const VkFormat depth_format,VkImageLayout color_final_layout,VkImageLayout depth_final_layout) { const uint color_count=color_format.GetCount(); desc_list.SetCount(color_count+1); VkAttachmentDescription *desc=desc_list.GetData(); for(uint i=0;iflags = 0; desc->samples = VK_SAMPLE_COUNT_1_BIT; desc->loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; //LOAD_OP_CLEAR代表LOAD时清空内容 desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE; //STORE_OP_STROE代表SOTRE时储存内容 desc->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; //DONT CARE表示不在意 desc->stencilStoreOp= VK_ATTACHMENT_STORE_OP_DONT_CARE; desc->initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //代表不关心初始布局 ++desc; } desc=desc_list.GetData(); const VkFormat *cf=color_format.GetData(); for(uint i=0;ifinalLayout = color_final_layout; desc->format = *cf; ++desc; ++cf; } desc->finalLayout = depth_final_layout; desc->format = depth_format; desc->storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; //深度缓冲区不用于显示也不用于下一帧,所以结束后不用保存 return(true); } bool CreateColorAttachment( List &ref_list,List &desc_list,const List &color_format,const VkImageLayout color_final_layout) { //const VkFormat *cf=color_format_list.GetData(); //for(int i=0;iphysical_device->IsColorAttachmentOptimal(*cf)) // return(false); // ++cf; //} ref_list.SetCount(color_format.GetCount()); VkAttachmentReference *ref=ref_list.GetData(); desc_list.SetCount(color_format.GetCount()); VkAttachmentDescription *desc=desc_list.GetData(); for(int i=0;iflags = 0; desc->samples = VK_SAMPLE_COUNT_1_BIT; desc->loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; //LOAD_OP_CLEAR代表LOAD时清空内容 desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE; //STORE_OP_STROE代表SOTRE时储存内容 desc->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; //DONT CARE表示不在意 desc->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; desc->initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //代表不关心初始布局 desc->finalLayout = color_final_layout; ++desc; ref->attachment = i; ref->layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; ++ref; } return(true); } bool CreateDepthAttachment( List &ref_list,List &desc_list,const VkFormat &depth_format,const VkImageLayout depth_final_layout) { //if(!attr->physical_device->IsDepthAttachmentOptimal(depth_format)) // return(false); { ref_list.SetCount(1); VkAttachmentReference *ref=ref_list.GetData(); ref->attachment=0; ref->layout=VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; } { desc_list.SetCount(1); VkAttachmentDescription *desc=desc_list.GetData(); desc->flags = 0; desc->samples = VK_SAMPLE_COUNT_1_BIT; desc->loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; //LOAD_OP_CLEAR代表LOAD时清空内容 desc->storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; //DONT CARE表示不在意 desc->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; desc->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; desc->initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //代表不关心初始布局 desc->finalLayout = depth_final_layout; } return(true); } RenderPass *Device::CreateRenderPass( const List &desc_list, const List &subpass, const List &dependency, const List &color_format_list, const VkFormat depth_format, const VkImageLayout color_final_layout, const VkImageLayout depth_final_layout) { for(const VkFormat cf:color_format_list) { if(!attr->physical_device->IsColorAttachmentOptimal(cf) &&!attr->physical_device->IsColorAttachmentLinear(cf)) return(nullptr); } if(!attr->physical_device->IsDepthAttachmentOptimal(depth_format) &&!attr->physical_device->IsDepthAttachmentLinear(depth_format)) return(nullptr); VkRenderPassCreateInfo rp_info; rp_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; rp_info.pNext = nullptr; rp_info.flags = 0; rp_info.attachmentCount = desc_list.GetCount(); rp_info.pAttachments = desc_list.GetData(); rp_info.subpassCount = subpass.GetCount(); rp_info.pSubpasses = subpass.GetData(); rp_info.dependencyCount = dependency.GetCount(); rp_info.pDependencies = dependency.GetData(); VkRenderPass render_pass; if(vkCreateRenderPass(attr->device,&rp_info,nullptr,&render_pass)!=VK_SUCCESS) return(nullptr); return(new RenderPass(attr->device,render_pass,color_format_list,depth_format)); } RenderPass *Device::CreateRenderPass(VkFormat color_format,VkFormat depth_format,VkImageLayout color_final_layout,VkImageLayout depth_final_layout) { if(!attr->physical_device->IsColorAttachmentOptimal(color_format)) return(nullptr); if(!attr->physical_device->IsDepthAttachmentOptimal(depth_format)) return(nullptr); VkAttachmentReference color_ref; VkAttachmentReference depth_ref; List desc_list; List color_format_list; color_format_list.Add(color_format); CreateColorAttachmentReference(&color_ref,0,1); CreateDepthAttachmentReference(&depth_ref,1); CreateAttachment(desc_list,color_format_list,depth_format,color_final_layout,depth_final_layout); List subpass_desc_list; subpass_desc_list.Add(SubpassDescription(&color_ref,&depth_ref)); List subpass_dependency_list; CreateSubpassDependency(subpass_dependency_list,1); return CreateRenderPass(desc_list,subpass_desc_list,subpass_dependency_list,color_format_list,depth_format,color_final_layout,depth_final_layout); } VK_NAMESPACE_END