#ifndef HGL_GRAPH_SCENE_NODE_INCLUDE #define HGL_GRAPH_SCENE_NODE_INCLUDE #include #include #include #include namespace hgl { namespace graph { /** * 场景节点数据类
* 从场景坐标变换(SceneOrient)类继承, * 每个场景节点中可能包括一个可渲染数据实例,或是完全不包含(用于坐标变换的父节点,或是灯光/摄像机之类)。 */ class SceneNode:public SceneOrient ///场景节点类 { protected: AABB BoundingBox; ///<绑定盒 AABB LocalBoundingBox; ///<本地坐标绑定盒 //AABB WorldBoundingBox; ///<世界坐标绑定盒 Renderable *render_obj=nullptr; ///<可渲染实例 public: ObjectList SubNode; ///<子节点 public: SceneNode()=default; SceneNode(SceneNode *); SceneNode( Renderable *ri ) {render_obj=ri;} SceneNode(const Transform &tf ):SceneOrient(tf) {} SceneNode(const Transform &tf, Renderable *ri ):SceneOrient(tf) {render_obj=ri;} virtual ~SceneNode()=default; void Clear() { SubNode.Clear(); render_obj=nullptr; } const bool IsEmpty()const { if(render_obj)return(false); if(SubNode.GetCount())return(false); return(true); } Renderable *GetRenderable(){return render_obj;} void SetRenderable(Renderable *); SceneNode *AddSubNode(SceneNode *sn) { if(!sn) return(nullptr); SubNode.Add(sn); return sn; } SceneNode *CreateSubNode() { SceneNode *sn=new SceneNode(); SubNode.Add(sn); return sn; } SceneNode *CreateSubNode(Renderable *ri) { if(!ri) return(nullptr); SceneNode *sn=new SceneNode(ri); SubNode.Add(sn); return sn; } SceneNode *CreateSubNode(const Matrix4f &mat) { SceneNode *sn=new SceneNode(mat); SubNode.Add(sn); return sn; } SceneNode *CreateSubNode(const Matrix4f &mat,Renderable *ri) { if(!ri) return(nullptr); SceneNode *sn=new SceneNode(mat,ri); SubNode.Add(sn); return sn; } SceneNode *CreateSubNode(SceneNode *node) { if(!node) return(nullptr); SceneNode *sn=new SceneNode(node); SubNode.Add(sn); return node; } SceneNode *CreateSubNode(const Matrix4f &mat,SceneNode *node) { if(!node) return(nullptr); SceneNode *sn=new SceneNode(mat); sn->CreateSubNode(node); SubNode.Add(sn); return sn; } public: //坐标相关方法 virtual void SetBoundingBox (const AABB &bb){BoundingBox=bb;} ///<设置绑定盒 virtual bool RefreshTransform (const Transform &tf=IdentityTransform) override; ///<刷新世界变换 virtual void RefreshBoundingBox (); ///<刷新绑定盒 virtual const AABB & GetBoundingBox ()const{return BoundingBox;} ///<取得绑定盒 virtual const AABB & GetLocalBoundingBox ()const{return LocalBoundingBox;} ///<取得本地坐标绑定盒 // virtual const AABB & GetWorldBoundingBox ()const{return WorldBoundingBox;} ///<取得世界坐标绑定盒 };//class SceneNode }//namespace graph }//namespace hgl #endif//HGL_GRAPH_SCENE_NODE_INCLUDE